Update teleporter.dm
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@@ -70,13 +70,13 @@
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use_power(5000)
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if(!calibrated && prob(30 - ((accurate) * 10))) //oh dear a problem
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log_game("[M] ([key_name(M)]) was turned into a fly person")
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if(ishuman(M))//don't remove people from the round randomly you jerks
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var/mob/living/carbon/human/human = M
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if(human.dna && human.dna.species.id == "human")
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if(iscarbon(M))//don't remove people from the round randomly you jerks
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var/mob/living/carbon = M
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if(M.dna)
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to_chat(M, "<span class='italics'>You hear a buzzing in your ears.</span>")
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human.set_species(/datum/species/fly)
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M.set_species(/datum/species/fly)
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human.apply_effect((rand(120 - accurate * 40, 180 - accurate * 60)), EFFECT_IRRADIATE, 0)
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M.apply_effect((rand(120 - accurate * 40, 180 - accurate * 60)), EFFECT_IRRADIATE, 0)
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calibrated = 0
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return
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