Merge pull request #3077 from Citadel-Station-13/upstream-merge-31192
[MIRROR] ismecha define
This commit is contained in:
@@ -140,6 +140,8 @@
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#define isstructure(A) (istype(A, /obj/structure))
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#define ismecha(A) (istype(A, /obj/mecha))
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#define is_cleanable(A) (istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/rune)) //if something is cleanable
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#define isorgan(A) (istype(A, /obj/item/organ))
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@@ -96,7 +96,7 @@
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if(!modifiers["catcher"] && A.IsObscured())
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return
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if(istype(loc, /obj/mecha))
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if(ismecha(loc))
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var/obj/mecha/M = loc
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return M.click_action(A,src,params)
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@@ -28,7 +28,7 @@
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icon_state = "act_equip"
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/obj/screen/human/equip/Click()
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if(istype(usr.loc, /obj/mecha)) // stops inventory actions in a mech
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if(ismecha(usr.loc)) // stops inventory actions in a mech
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return 1
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var/mob/living/carbon/human/H = usr
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H.quick_equip()
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File diff suppressed because it is too large
Load Diff
@@ -27,7 +27,7 @@
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probability = 90
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/datum/weather/ash_storm/proc/is_ash_immune(mob/living/L)
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if(istype(L.loc, /obj/mecha)) //Mechs are immune
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if(ismecha(L.loc)) //Mechs are immune
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return TRUE
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if(ishuman(L)) //Are you immune?
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var/mob/living/carbon/human/H = L
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@@ -75,7 +75,7 @@
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if(GLOB.ratvar_awakens && L)
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L.adjust_fire_stacks(damage_per_tick)
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L.IgniteMob()
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else if(istype(target, /obj/mecha))
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else if(ismecha(target))
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var/obj/mecha/M = target
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M.take_damage(damage_per_tick * get_efficiency_mod(), BURN, "melee", 1, get_dir(src, M))
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@@ -90,7 +90,7 @@
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if(isliving(target))
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var/mob/living/L = target
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to_chat(L, "<span class='neovgre'>\"I SEE YOU!\"</span>\n<span class='userdanger'>[src]'s gaze [GLOB.ratvar_awakens ? "melts you alive" : "burns you"]!</span>")
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else if(istype(target, /obj/mecha))
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else if(ismecha(target))
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var/obj/mecha/M = target
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to_chat(M.occupant, "<span class='neovgre'>\"I SEE YOU!\"</span>" )
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else if(prob(0.5)) //Extremely low chance because of how fast the subsystem it uses processes
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@@ -83,7 +83,7 @@
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bumpopen(M)
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return
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if(istype(AM, /obj/mecha))
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if(ismecha(AM))
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var/obj/mecha/mecha = AM
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if(density)
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if(mecha.occupant)
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@@ -62,7 +62,7 @@
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if( operating || !src.density )
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return
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if (!( ismob(AM) ))
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if(istype(AM, /obj/mecha))
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if(ismecha(AM))
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var/obj/mecha/mecha = AM
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if(mecha.occupant && src.allowed(mecha.occupant))
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open_and_close()
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@@ -20,7 +20,7 @@
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var/O_limit
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var/atom/target = get_edge_target_turf(src, dir)
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for(var/atom/movable/O in loc)
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if(!O.anchored || istype(O, /obj/mecha)) //Mechs need their launch platforms.
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if(!O.anchored || ismecha(O)) //Mechs need their launch platforms.
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O_limit++
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if(O_limit >= 20)
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audible_message("<span class='notice'>[src] lets out a screech, it doesn't seem to be able to handle the load.</span>")
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@@ -390,7 +390,7 @@
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if(!in_faction(C))
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targets += C
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if(istype(A, /obj/mecha))
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if(ismecha(A))
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var/obj/mecha/M = A
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//If there is a user and they're not in our faction
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if(M.occupant && !in_faction(M.occupant))
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@@ -1,137 +1,137 @@
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/obj/machinery/computer/mecha
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name = "exosuit control console"
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desc = "Used to remotely locate or lockdown exosuits."
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icon_screen = "mecha"
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icon_keyboard = "tech_key"
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/obj/machinery/computer/mecha
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name = "exosuit control console"
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desc = "Used to remotely locate or lockdown exosuits."
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icon_screen = "mecha"
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icon_keyboard = "tech_key"
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req_access = list(ACCESS_ROBOTICS)
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circuit = /obj/item/circuitboard/computer/mecha_control
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var/list/located = list()
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var/screen = 0
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var/stored_data
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/obj/machinery/computer/mecha/attack_hand(mob/user)
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if(..())
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return
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user.set_machine(src)
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var/dat = "<html><head><title>[src.name]</title><style>h3 {margin: 0px; padding: 0px;}</style></head><body>"
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if(screen == 0)
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dat += "<h3>Tracking beacons data</h3>"
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var/list/trackerlist = list()
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for(var/obj/mecha/MC in GLOB.mechas_list)
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trackerlist += MC.trackers
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for(var/obj/item/mecha_parts/mecha_tracking/TR in trackerlist)
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var/answer = TR.get_mecha_info()
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if(answer)
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dat += {"<hr>[answer]<br/>
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<a href='?src=\ref[src];send_message=\ref[TR]'>Send message</a><br/>
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<a href='?src=\ref[src];get_log=\ref[TR]'>Show exosuit log</a> | <a style='color: #f00;' href='?src=\ref[src];shock=\ref[TR]'>(EMP pulse)</a><br>"}
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if(screen==1)
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dat += "<h3>Log contents</h3>"
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dat += "<a href='?src=\ref[src];return=1'>Return</a><hr>"
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dat += "[stored_data]"
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dat += "<A href='?src=\ref[src];refresh=1'>(Refresh)</A><BR>"
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dat += "</body></html>"
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user << browse(dat, "window=computer;size=400x500")
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onclose(user, "computer")
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return
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/obj/machinery/computer/mecha/Topic(href, href_list)
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if(..())
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return
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var/datum/topic_input/filter = new /datum/topic_input(href,href_list)
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if(href_list["send_message"])
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var/obj/item/mecha_parts/mecha_tracking/MT = filter.getObj("send_message")
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var/message = stripped_input(usr,"Input message","Transmit message")
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var/obj/mecha/M = MT.in_mecha()
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if(trim(message) && M)
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M.occupant_message(message)
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return
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if(href_list["shock"])
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var/obj/item/mecha_parts/mecha_tracking/MT = filter.getObj("shock")
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MT.shock()
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if(href_list["get_log"])
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var/obj/item/mecha_parts/mecha_tracking/MT = filter.getObj("get_log")
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stored_data = MT.get_mecha_log()
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screen = 1
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if(href_list["return"])
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screen = 0
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updateUsrDialog()
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return
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/obj/item/mecha_parts/mecha_tracking
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name = "exosuit tracking beacon"
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desc = "Device used to transmit exosuit data."
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icon = 'icons/obj/device.dmi'
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icon_state = "motion2"
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w_class = WEIGHT_CLASS_SMALL
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origin_tech = "programming=2;magnets=2"
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var/ai_beacon = FALSE //If this beacon allows for AI control. Exists to avoid using istype() on checking.
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/obj/item/mecha_parts/mecha_tracking/proc/get_mecha_info()
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if(!in_mecha())
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return 0
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var/obj/mecha/M = src.loc
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var/cell_charge = M.get_charge()
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var/answer = {"<b>Name:</b> [M.name]
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<b>Integrity:</b> [M.obj_integrity/M.max_integrity*100]%
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<b>Cell charge:</b> [isnull(cell_charge)?"Not found":"[M.cell.percent()]%"]
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<b>Airtank:</b> [M.return_pressure()]kPa
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<b>Pilot:</b> [M.occupant||"None"]
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<b>Location:</b> [get_area(M)||"Unknown"]
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<b>Active equipment:</b> [M.selected||"None"] "}
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if(istype(M, /obj/mecha/working/ripley))
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var/obj/mecha/working/ripley/RM = M
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answer += "<b>Used cargo space:</b> [RM.cargo.len/RM.cargo_capacity*100]%<br>"
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return answer
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/obj/item/mecha_parts/mecha_tracking/emp_act()
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qdel(src)
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/obj/item/mecha_parts/mecha_tracking/Destroy()
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if(istype(loc, /obj/mecha))
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var/obj/mecha/M = loc
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if(src in M.trackers)
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M.trackers -= src
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return ..()
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/obj/item/mecha_parts/mecha_tracking/proc/in_mecha()
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if(istype(src.loc, /obj/mecha))
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return src.loc
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return 0
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/obj/item/mecha_parts/mecha_tracking/proc/shock()
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var/obj/mecha/M = in_mecha()
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if(M)
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circuit = /obj/item/circuitboard/computer/mecha_control
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var/list/located = list()
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var/screen = 0
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var/stored_data
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/obj/machinery/computer/mecha/attack_hand(mob/user)
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if(..())
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return
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user.set_machine(src)
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var/dat = "<html><head><title>[src.name]</title><style>h3 {margin: 0px; padding: 0px;}</style></head><body>"
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if(screen == 0)
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dat += "<h3>Tracking beacons data</h3>"
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var/list/trackerlist = list()
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for(var/obj/mecha/MC in GLOB.mechas_list)
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trackerlist += MC.trackers
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for(var/obj/item/mecha_parts/mecha_tracking/TR in trackerlist)
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var/answer = TR.get_mecha_info()
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if(answer)
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dat += {"<hr>[answer]<br/>
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<a href='?src=\ref[src];send_message=\ref[TR]'>Send message</a><br/>
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<a href='?src=\ref[src];get_log=\ref[TR]'>Show exosuit log</a> | <a style='color: #f00;' href='?src=\ref[src];shock=\ref[TR]'>(EMP pulse)</a><br>"}
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if(screen==1)
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dat += "<h3>Log contents</h3>"
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dat += "<a href='?src=\ref[src];return=1'>Return</a><hr>"
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dat += "[stored_data]"
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dat += "<A href='?src=\ref[src];refresh=1'>(Refresh)</A><BR>"
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dat += "</body></html>"
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user << browse(dat, "window=computer;size=400x500")
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onclose(user, "computer")
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return
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/obj/machinery/computer/mecha/Topic(href, href_list)
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if(..())
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return
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var/datum/topic_input/filter = new /datum/topic_input(href,href_list)
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if(href_list["send_message"])
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var/obj/item/mecha_parts/mecha_tracking/MT = filter.getObj("send_message")
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var/message = stripped_input(usr,"Input message","Transmit message")
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var/obj/mecha/M = MT.in_mecha()
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if(trim(message) && M)
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M.occupant_message(message)
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return
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if(href_list["shock"])
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var/obj/item/mecha_parts/mecha_tracking/MT = filter.getObj("shock")
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MT.shock()
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if(href_list["get_log"])
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var/obj/item/mecha_parts/mecha_tracking/MT = filter.getObj("get_log")
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stored_data = MT.get_mecha_log()
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screen = 1
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if(href_list["return"])
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screen = 0
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updateUsrDialog()
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return
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/obj/item/mecha_parts/mecha_tracking
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name = "exosuit tracking beacon"
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desc = "Device used to transmit exosuit data."
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icon = 'icons/obj/device.dmi'
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icon_state = "motion2"
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w_class = WEIGHT_CLASS_SMALL
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origin_tech = "programming=2;magnets=2"
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var/ai_beacon = FALSE //If this beacon allows for AI control. Exists to avoid using istype() on checking.
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/obj/item/mecha_parts/mecha_tracking/proc/get_mecha_info()
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if(!in_mecha())
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return 0
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var/obj/mecha/M = src.loc
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var/cell_charge = M.get_charge()
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var/answer = {"<b>Name:</b> [M.name]
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<b>Integrity:</b> [M.obj_integrity/M.max_integrity*100]%
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<b>Cell charge:</b> [isnull(cell_charge)?"Not found":"[M.cell.percent()]%"]
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<b>Airtank:</b> [M.return_pressure()]kPa
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<b>Pilot:</b> [M.occupant||"None"]
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<b>Location:</b> [get_area(M)||"Unknown"]
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<b>Active equipment:</b> [M.selected||"None"] "}
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if(istype(M, /obj/mecha/working/ripley))
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var/obj/mecha/working/ripley/RM = M
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answer += "<b>Used cargo space:</b> [RM.cargo.len/RM.cargo_capacity*100]%<br>"
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return answer
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/obj/item/mecha_parts/mecha_tracking/emp_act()
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qdel(src)
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/obj/item/mecha_parts/mecha_tracking/Destroy()
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if(ismecha(loc))
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var/obj/mecha/M = loc
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if(src in M.trackers)
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M.trackers -= src
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return ..()
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/obj/item/mecha_parts/mecha_tracking/proc/in_mecha()
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if(ismecha(loc))
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return loc
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return 0
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/obj/item/mecha_parts/mecha_tracking/proc/shock()
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var/obj/mecha/M = in_mecha()
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if(M)
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M.emp_act(EMP_LIGHT)
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qdel(src)
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/obj/item/mecha_parts/mecha_tracking/proc/get_mecha_log()
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if(!istype(loc, /obj/mecha))
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return 0
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var/obj/mecha/M = src.loc
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return M.get_log_html()
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/obj/item/mecha_parts/mecha_tracking/ai_control
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name = "exosuit AI control beacon"
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desc = "A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit."
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origin_tech = "programming=3;magnets=2;engineering=2"
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ai_beacon = TRUE
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/obj/item/storage/box/mechabeacons
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name = "exosuit tracking beacons"
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/obj/item/storage/box/mechabeacons/New()
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..()
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new /obj/item/mecha_parts/mecha_tracking(src)
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new /obj/item/mecha_parts/mecha_tracking(src)
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new /obj/item/mecha_parts/mecha_tracking(src)
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new /obj/item/mecha_parts/mecha_tracking(src)
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new /obj/item/mecha_parts/mecha_tracking(src)
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new /obj/item/mecha_parts/mecha_tracking(src)
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new /obj/item/mecha_parts/mecha_tracking(src)
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qdel(src)
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/obj/item/mecha_parts/mecha_tracking/proc/get_mecha_log()
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if(!ismecha(loc))
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return 0
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var/obj/mecha/M = src.loc
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return M.get_log_html()
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/obj/item/mecha_parts/mecha_tracking/ai_control
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name = "exosuit AI control beacon"
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desc = "A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit."
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origin_tech = "programming=3;magnets=2;engineering=2"
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ai_beacon = TRUE
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/obj/item/storage/box/mechabeacons
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name = "exosuit tracking beacons"
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/obj/item/storage/box/mechabeacons/New()
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..()
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new /obj/item/mecha_parts/mecha_tracking(src)
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new /obj/item/mecha_parts/mecha_tracking(src)
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new /obj/item/mecha_parts/mecha_tracking(src)
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new /obj/item/mecha_parts/mecha_tracking(src)
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new /obj/item/mecha_parts/mecha_tracking(src)
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new /obj/item/mecha_parts/mecha_tracking(src)
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new /obj/item/mecha_parts/mecha_tracking(src)
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@@ -1,156 +1,154 @@
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/proc/create_portal_pair(turf/source, turf/destination, _creator = null, _lifespan = 300, accuracy = 0, newtype = /obj/effect/portal)
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if(!istype(source) || !istype(destination))
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return
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var/turf/actual_destination = get_teleport_turf(destination, accuracy)
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var/obj/effect/portal/P1 = new newtype(source, _creator, _lifespan, null, FALSE)
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var/obj/effect/portal/P2 = new newtype(actual_destination, _creator, _lifespan, P1, TRUE)
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if(!istype(P1)||!istype(P2))
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return
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P1.link_portal(P2)
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P1.hardlinked = TRUE
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return list(P1, P2)
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/obj/effect/portal
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name = "portal"
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desc = "Looks unstable. Best to test it with the clown."
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "portal"
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anchored = TRUE
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var/mech_sized = FALSE
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var/obj/effect/portal/linked
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var/hardlinked = TRUE //Requires a linked portal at all times. Destroy if there's no linked portal, if there is destroy it when this one is deleted.
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var/creator
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var/turf/hard_target //For when a portal needs a hard target and isn't to be linked.
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var/atmos_link = FALSE //Link source/destination atmos.
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var/turf/open/atmos_source //Atmos link source
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var/turf/open/atmos_destination //Atmos link destination
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/obj/effect/portal/anom
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name = "wormhole"
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||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "anom"
|
||||
mech_sized = TRUE
|
||||
|
||||
/obj/effect/portal/Move(newloc)
|
||||
for(var/T in newloc)
|
||||
if(istype(T, /obj/effect/portal))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/effect/portal/attackby(obj/item/W, mob/user, params)
|
||||
if(user && Adjacent(user))
|
||||
teleport(user)
|
||||
|
||||
/obj/effect/portal/Crossed(atom/movable/AM, oldloc)
|
||||
if(get_turf(oldloc) == get_turf(linked))
|
||||
return ..()
|
||||
if(!teleport(AM))
|
||||
return ..()
|
||||
|
||||
/obj/effect/portal/attack_tk(mob/user)
|
||||
return
|
||||
|
||||
/obj/effect/portal/attack_hand(mob/user)
|
||||
if(Adjacent(user))
|
||||
teleport(user)
|
||||
|
||||
/obj/effect/portal/Initialize(mapload, _creator, _lifespan = 0, obj/effect/portal/_linked, automatic_link = FALSE, turf/hard_target_override, atmos_link_override)
|
||||
. = ..()
|
||||
GLOB.portals += src
|
||||
if(!istype(_linked) && automatic_link)
|
||||
. = INITIALIZE_HINT_QDEL
|
||||
CRASH("Somebody fucked up.")
|
||||
if(_lifespan > 0)
|
||||
QDEL_IN(src, _lifespan)
|
||||
if(!isnull(atmos_link_override))
|
||||
atmos_link = atmos_link_override
|
||||
link_portal(_linked)
|
||||
hardlinked = automatic_link
|
||||
creator = _creator
|
||||
if(isturf(hard_target_override))
|
||||
hard_target = hard_target_override
|
||||
|
||||
/obj/effect/portal/proc/link_portal(obj/effect/portal/newlink)
|
||||
linked = newlink
|
||||
if(atmos_link)
|
||||
link_atmos()
|
||||
|
||||
/obj/effect/portal/proc/link_atmos()
|
||||
if(atmos_source || atmos_destination)
|
||||
unlink_atmos()
|
||||
if(!isopenturf(get_turf(src)))
|
||||
return FALSE
|
||||
if(linked)
|
||||
if(isopenturf(get_turf(linked)))
|
||||
atmos_source = get_turf(src)
|
||||
atmos_destination = get_turf(linked)
|
||||
else if(hard_target)
|
||||
if(isopenturf(hard_target))
|
||||
atmos_source = get_turf(src)
|
||||
atmos_destination = hard_target
|
||||
else
|
||||
return FALSE
|
||||
if(!istype(atmos_source) || !istype(atmos_destination))
|
||||
return FALSE
|
||||
LAZYINITLIST(atmos_source.atmos_adjacent_turfs)
|
||||
LAZYINITLIST(atmos_destination.atmos_adjacent_turfs)
|
||||
if(atmos_source.atmos_adjacent_turfs[atmos_destination] || atmos_destination.atmos_adjacent_turfs[atmos_source]) //Already linked!
|
||||
return FALSE
|
||||
atmos_source.atmos_adjacent_turfs[atmos_destination] = TRUE
|
||||
atmos_destination.atmos_adjacent_turfs[atmos_source] = TRUE
|
||||
atmos_source.air_update_turf(FALSE)
|
||||
atmos_destination.air_update_turf(FALSE)
|
||||
|
||||
/obj/effect/portal/proc/unlink_atmos()
|
||||
if(istype(atmos_source))
|
||||
if(istype(atmos_destination) && !atmos_source.Adjacent(atmos_destination) && !CANATMOSPASS(atmos_destination, atmos_source))
|
||||
LAZYREMOVE(atmos_source.atmos_adjacent_turfs, atmos_destination)
|
||||
atmos_source = null
|
||||
if(istype(atmos_destination))
|
||||
if(istype(atmos_source) && !atmos_destination.Adjacent(atmos_source) && !CANATMOSPASS(atmos_source, atmos_destination))
|
||||
LAZYREMOVE(atmos_destination.atmos_adjacent_turfs, atmos_source)
|
||||
atmos_destination = null
|
||||
|
||||
/obj/effect/portal/Destroy() //Calls on_portal_destroy(destroyed portal, location of destroyed portal) on creator if creator has such call.
|
||||
if(creator && hascall(creator, "on_portal_destroy"))
|
||||
call(creator, "on_portal_destroy")(src, src.loc)
|
||||
creator = null
|
||||
GLOB.portals -= src
|
||||
unlink_atmos()
|
||||
if(hardlinked && !QDELETED(linked))
|
||||
QDEL_NULL(linked)
|
||||
else
|
||||
linked = null
|
||||
return ..()
|
||||
|
||||
/obj/effect/portal/proc/teleport(atom/movable/M)
|
||||
if(!istype(M) || istype(M, /obj/effect) || (istype(M, /obj/mecha) && !mech_sized) || (!isobj(M) && !ismob(M))) //Things that shouldn't teleport.
|
||||
return
|
||||
var/turf/real_target = get_link_target_turf()
|
||||
if(!istype(real_target))
|
||||
return FALSE
|
||||
if(ismegafauna(M))
|
||||
message_admins("[M] has used a portal at [ADMIN_COORDJMP(src)] made by [usr].")
|
||||
if(do_teleport(M, real_target, 0))
|
||||
if(istype(M, /obj/item/projectile))
|
||||
var/obj/item/projectile/P = M
|
||||
P.ignore_source_check = TRUE
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/effect/portal/proc/get_link_target_turf()
|
||||
var/turf/real_target
|
||||
if(!istype(linked) || QDELETED(linked))
|
||||
if(hardlinked)
|
||||
qdel(src)
|
||||
if(!istype(hard_target) || QDELETED(hard_target))
|
||||
hard_target = null
|
||||
return
|
||||
else
|
||||
real_target = hard_target
|
||||
linked = null
|
||||
else
|
||||
real_target = get_turf(linked)
|
||||
return real_target
|
||||
|
||||
/proc/create_portal_pair(turf/source, turf/destination, _creator = null, _lifespan = 300, accuracy = 0, newtype = /obj/effect/portal)
|
||||
if(!istype(source) || !istype(destination))
|
||||
return
|
||||
var/turf/actual_destination = get_teleport_turf(destination, accuracy)
|
||||
var/obj/effect/portal/P1 = new newtype(source, _creator, _lifespan, null, FALSE)
|
||||
var/obj/effect/portal/P2 = new newtype(actual_destination, _creator, _lifespan, P1, TRUE)
|
||||
if(!istype(P1)||!istype(P2))
|
||||
return
|
||||
P1.link_portal(P2)
|
||||
P1.hardlinked = TRUE
|
||||
return list(P1, P2)
|
||||
|
||||
/obj/effect/portal
|
||||
name = "portal"
|
||||
desc = "Looks unstable. Best to test it with the clown."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "portal"
|
||||
anchored = TRUE
|
||||
var/mech_sized = FALSE
|
||||
var/obj/effect/portal/linked
|
||||
var/hardlinked = TRUE //Requires a linked portal at all times. Destroy if there's no linked portal, if there is destroy it when this one is deleted.
|
||||
var/creator
|
||||
var/turf/hard_target //For when a portal needs a hard target and isn't to be linked.
|
||||
var/atmos_link = FALSE //Link source/destination atmos.
|
||||
var/turf/open/atmos_source //Atmos link source
|
||||
var/turf/open/atmos_destination //Atmos link destination
|
||||
|
||||
/obj/effect/portal/anom
|
||||
name = "wormhole"
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "anom"
|
||||
mech_sized = TRUE
|
||||
|
||||
/obj/effect/portal/Move(newloc)
|
||||
for(var/T in newloc)
|
||||
if(istype(T, /obj/effect/portal))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/effect/portal/attackby(obj/item/W, mob/user, params)
|
||||
if(user && Adjacent(user))
|
||||
teleport(user)
|
||||
|
||||
/obj/effect/portal/Crossed(atom/movable/AM, oldloc)
|
||||
if(get_turf(oldloc) == get_turf(linked))
|
||||
return ..()
|
||||
if(!teleport(AM))
|
||||
return ..()
|
||||
|
||||
/obj/effect/portal/attack_tk(mob/user)
|
||||
return
|
||||
|
||||
/obj/effect/portal/attack_hand(mob/user)
|
||||
if(Adjacent(user))
|
||||
teleport(user)
|
||||
|
||||
/obj/effect/portal/Initialize(mapload, _creator, _lifespan = 0, obj/effect/portal/_linked, automatic_link = FALSE, turf/hard_target_override, atmos_link_override)
|
||||
. = ..()
|
||||
GLOB.portals += src
|
||||
if(!istype(_linked) && automatic_link)
|
||||
. = INITIALIZE_HINT_QDEL
|
||||
CRASH("Somebody fucked up.")
|
||||
if(_lifespan > 0)
|
||||
QDEL_IN(src, _lifespan)
|
||||
if(!isnull(atmos_link_override))
|
||||
atmos_link = atmos_link_override
|
||||
link_portal(_linked)
|
||||
hardlinked = automatic_link
|
||||
creator = _creator
|
||||
if(isturf(hard_target_override))
|
||||
hard_target = hard_target_override
|
||||
|
||||
/obj/effect/portal/proc/link_portal(obj/effect/portal/newlink)
|
||||
linked = newlink
|
||||
if(atmos_link)
|
||||
link_atmos()
|
||||
|
||||
/obj/effect/portal/proc/link_atmos()
|
||||
if(atmos_source || atmos_destination)
|
||||
unlink_atmos()
|
||||
if(!isopenturf(get_turf(src)))
|
||||
return FALSE
|
||||
if(linked)
|
||||
if(isopenturf(get_turf(linked)))
|
||||
atmos_source = get_turf(src)
|
||||
atmos_destination = get_turf(linked)
|
||||
else if(hard_target)
|
||||
if(isopenturf(hard_target))
|
||||
atmos_source = get_turf(src)
|
||||
atmos_destination = hard_target
|
||||
else
|
||||
return FALSE
|
||||
if(!istype(atmos_source) || !istype(atmos_destination))
|
||||
return FALSE
|
||||
LAZYINITLIST(atmos_source.atmos_adjacent_turfs)
|
||||
LAZYINITLIST(atmos_destination.atmos_adjacent_turfs)
|
||||
if(atmos_source.atmos_adjacent_turfs[atmos_destination] || atmos_destination.atmos_adjacent_turfs[atmos_source]) //Already linked!
|
||||
return FALSE
|
||||
atmos_source.atmos_adjacent_turfs[atmos_destination] = TRUE
|
||||
atmos_destination.atmos_adjacent_turfs[atmos_source] = TRUE
|
||||
atmos_source.air_update_turf(FALSE)
|
||||
atmos_destination.air_update_turf(FALSE)
|
||||
|
||||
/obj/effect/portal/proc/unlink_atmos()
|
||||
if(istype(atmos_source))
|
||||
if(istype(atmos_destination) && !atmos_source.Adjacent(atmos_destination) && !CANATMOSPASS(atmos_destination, atmos_source))
|
||||
LAZYREMOVE(atmos_source.atmos_adjacent_turfs, atmos_destination)
|
||||
atmos_source = null
|
||||
if(istype(atmos_destination))
|
||||
if(istype(atmos_source) && !atmos_destination.Adjacent(atmos_source) && !CANATMOSPASS(atmos_source, atmos_destination))
|
||||
LAZYREMOVE(atmos_destination.atmos_adjacent_turfs, atmos_source)
|
||||
atmos_destination = null
|
||||
|
||||
/obj/effect/portal/Destroy() //Calls on_portal_destroy(destroyed portal, location of destroyed portal) on creator if creator has such call.
|
||||
if(creator && hascall(creator, "on_portal_destroy"))
|
||||
call(creator, "on_portal_destroy")(src, src.loc)
|
||||
creator = null
|
||||
GLOB.portals -= src
|
||||
unlink_atmos()
|
||||
if(hardlinked && !QDELETED(linked))
|
||||
QDEL_NULL(linked)
|
||||
else
|
||||
linked = null
|
||||
return ..()
|
||||
|
||||
/obj/effect/portal/proc/teleport(atom/movable/M)
|
||||
if(!istype(M) || istype(M, /obj/effect) || (ismecha(M) && !mech_sized) || (!isobj(M) && !ismob(M))) //Things that shouldn't teleport.
|
||||
return
|
||||
var/turf/real_target = get_link_target_turf()
|
||||
if(!istype(real_target))
|
||||
return FALSE
|
||||
if(ismegafauna(M))
|
||||
message_admins("[M] has used a portal at [ADMIN_COORDJMP(src)] made by [usr].")
|
||||
if(do_teleport(M, real_target, 0))
|
||||
if(istype(M, /obj/item/projectile))
|
||||
var/obj/item/projectile/P = M
|
||||
P.ignore_source_check = TRUE
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/obj/effect/portal/proc/get_link_target_turf()
|
||||
var/turf/real_target
|
||||
if(!istype(linked) || QDELETED(linked))
|
||||
if(hardlinked)
|
||||
qdel(src)
|
||||
if(!istype(hard_target) || QDELETED(hard_target))
|
||||
hard_target = null
|
||||
return
|
||||
else
|
||||
real_target = hard_target
|
||||
linked = null
|
||||
else
|
||||
real_target = get_turf(linked)
|
||||
return real_target
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
if(!over_object)
|
||||
return
|
||||
|
||||
if (istype(usr.loc, /obj/mecha)) // stops inventory actions in a mech
|
||||
if (ismecha(M.loc)) // stops inventory actions in a mech
|
||||
return
|
||||
|
||||
// this must come before the screen objects only block, dunno why it wasn't before
|
||||
|
||||
@@ -1,232 +1,232 @@
|
||||
//NOT using the existing /obj/machinery/door type, since that has some complications on its own, mainly based on its
|
||||
//machineryness
|
||||
|
||||
/obj/structure/mineral_door
|
||||
name = "metal door"
|
||||
//NOT using the existing /obj/machinery/door type, since that has some complications on its own, mainly based on its
|
||||
//machineryness
|
||||
|
||||
/obj/structure/mineral_door
|
||||
name = "metal door"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
opacity = TRUE
|
||||
|
||||
icon = 'icons/obj/doors/mineral_doors.dmi'
|
||||
icon_state = "metal"
|
||||
|
||||
var/initial_state
|
||||
var/state = 0 //closed, 1 == open
|
||||
var/isSwitchingStates = 0
|
||||
var/close_delay = -1 //-1 if does not auto close.
|
||||
max_integrity = 200
|
||||
armor = list(melee = 10, bullet = 0, laser = 0, energy = 100, bomb = 10, bio = 100, rad = 100, fire = 50, acid = 50)
|
||||
var/sheetType = /obj/item/stack/sheet/metal
|
||||
var/sheetAmount = 7
|
||||
var/openSound = 'sound/effects/stonedoor_openclose.ogg'
|
||||
var/closeSound = 'sound/effects/stonedoor_openclose.ogg'
|
||||
CanAtmosPass = ATMOS_PASS_DENSITY
|
||||
|
||||
/obj/structure/mineral_door/New(location)
|
||||
..()
|
||||
initial_state = icon_state
|
||||
air_update_turf(1)
|
||||
|
||||
/obj/structure/mineral_door/Destroy()
|
||||
opacity = TRUE
|
||||
|
||||
icon = 'icons/obj/doors/mineral_doors.dmi'
|
||||
icon_state = "metal"
|
||||
|
||||
var/initial_state
|
||||
var/state = 0 //closed, 1 == open
|
||||
var/isSwitchingStates = 0
|
||||
var/close_delay = -1 //-1 if does not auto close.
|
||||
max_integrity = 200
|
||||
armor = list(melee = 10, bullet = 0, laser = 0, energy = 100, bomb = 10, bio = 100, rad = 100, fire = 50, acid = 50)
|
||||
var/sheetType = /obj/item/stack/sheet/metal
|
||||
var/sheetAmount = 7
|
||||
var/openSound = 'sound/effects/stonedoor_openclose.ogg'
|
||||
var/closeSound = 'sound/effects/stonedoor_openclose.ogg'
|
||||
CanAtmosPass = ATMOS_PASS_DENSITY
|
||||
|
||||
/obj/structure/mineral_door/New(location)
|
||||
..()
|
||||
initial_state = icon_state
|
||||
air_update_turf(1)
|
||||
|
||||
/obj/structure/mineral_door/Destroy()
|
||||
density = FALSE
|
||||
air_update_turf(1)
|
||||
return ..()
|
||||
|
||||
/obj/structure/mineral_door/Move()
|
||||
var/turf/T = loc
|
||||
..()
|
||||
move_update_air(T)
|
||||
|
||||
air_update_turf(1)
|
||||
return ..()
|
||||
|
||||
/obj/structure/mineral_door/Move()
|
||||
var/turf/T = loc
|
||||
..()
|
||||
move_update_air(T)
|
||||
|
||||
/obj/structure/mineral_door/CollidedWith(atom/movable/AM)
|
||||
..()
|
||||
if(!state)
|
||||
..()
|
||||
if(!state)
|
||||
return TryToSwitchState(AM)
|
||||
|
||||
/obj/structure/mineral_door/attack_ai(mob/user) //those aren't machinery, they're just big fucking slabs of a mineral
|
||||
if(isAI(user)) //so the AI can't open it
|
||||
return
|
||||
else if(iscyborg(user)) //but cyborgs can
|
||||
if(get_dist(user,src) <= 1) //not remotely though
|
||||
return TryToSwitchState(user)
|
||||
|
||||
/obj/structure/mineral_door/attack_paw(mob/user)
|
||||
return TryToSwitchState(user)
|
||||
|
||||
/obj/structure/mineral_door/attack_hand(mob/user)
|
||||
return TryToSwitchState(user)
|
||||
|
||||
|
||||
/obj/structure/mineral_door/attack_ai(mob/user) //those aren't machinery, they're just big fucking slabs of a mineral
|
||||
if(isAI(user)) //so the AI can't open it
|
||||
return
|
||||
else if(iscyborg(user)) //but cyborgs can
|
||||
if(get_dist(user,src) <= 1) //not remotely though
|
||||
return TryToSwitchState(user)
|
||||
|
||||
/obj/structure/mineral_door/attack_paw(mob/user)
|
||||
return TryToSwitchState(user)
|
||||
|
||||
/obj/structure/mineral_door/attack_hand(mob/user)
|
||||
return TryToSwitchState(user)
|
||||
|
||||
/obj/structure/mineral_door/CanPass(atom/movable/mover, turf/target)
|
||||
if(istype(mover, /obj/effect/beam))
|
||||
return !opacity
|
||||
return !density
|
||||
|
||||
/obj/structure/mineral_door/proc/TryToSwitchState(atom/user)
|
||||
if(isSwitchingStates)
|
||||
return
|
||||
if(isliving(user))
|
||||
var/mob/living/M = user
|
||||
if(world.time - M.last_bumped <= 60)
|
||||
return //NOTE do we really need that?
|
||||
if(M.client)
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
if(!C.handcuffed)
|
||||
SwitchState()
|
||||
else
|
||||
SwitchState()
|
||||
else if(istype(user, /obj/mecha))
|
||||
SwitchState()
|
||||
|
||||
/obj/structure/mineral_door/proc/SwitchState()
|
||||
if(state)
|
||||
Close()
|
||||
else
|
||||
Open()
|
||||
|
||||
/obj/structure/mineral_door/proc/Open()
|
||||
isSwitchingStates = 1
|
||||
playsound(src, openSound, 100, 1)
|
||||
set_opacity(FALSE)
|
||||
flick("[initial_state]opening",src)
|
||||
sleep(10)
|
||||
if(istype(mover, /obj/effect/beam))
|
||||
return !opacity
|
||||
return !density
|
||||
|
||||
/obj/structure/mineral_door/proc/TryToSwitchState(atom/user)
|
||||
if(isSwitchingStates)
|
||||
return
|
||||
if(isliving(user))
|
||||
var/mob/living/M = user
|
||||
if(world.time - M.last_bumped <= 60)
|
||||
return //NOTE do we really need that?
|
||||
if(M.client)
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
if(!C.handcuffed)
|
||||
SwitchState()
|
||||
else
|
||||
SwitchState()
|
||||
else if(ismecha(user))
|
||||
SwitchState()
|
||||
|
||||
/obj/structure/mineral_door/proc/SwitchState()
|
||||
if(state)
|
||||
Close()
|
||||
else
|
||||
Open()
|
||||
|
||||
/obj/structure/mineral_door/proc/Open()
|
||||
isSwitchingStates = 1
|
||||
playsound(src, openSound, 100, 1)
|
||||
set_opacity(FALSE)
|
||||
flick("[initial_state]opening",src)
|
||||
sleep(10)
|
||||
density = FALSE
|
||||
state = 1
|
||||
air_update_turf(1)
|
||||
update_icon()
|
||||
isSwitchingStates = 0
|
||||
|
||||
if(close_delay != -1)
|
||||
addtimer(CALLBACK(src, .proc/Close), close_delay)
|
||||
|
||||
/obj/structure/mineral_door/proc/Close()
|
||||
if(isSwitchingStates || state != 1)
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
for(var/mob/living/L in T)
|
||||
return
|
||||
isSwitchingStates = 1
|
||||
playsound(loc, closeSound, 100, 1)
|
||||
flick("[initial_state]closing",src)
|
||||
sleep(10)
|
||||
state = 1
|
||||
air_update_turf(1)
|
||||
update_icon()
|
||||
isSwitchingStates = 0
|
||||
|
||||
if(close_delay != -1)
|
||||
addtimer(CALLBACK(src, .proc/Close), close_delay)
|
||||
|
||||
/obj/structure/mineral_door/proc/Close()
|
||||
if(isSwitchingStates || state != 1)
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
for(var/mob/living/L in T)
|
||||
return
|
||||
isSwitchingStates = 1
|
||||
playsound(loc, closeSound, 100, 1)
|
||||
flick("[initial_state]closing",src)
|
||||
sleep(10)
|
||||
density = TRUE
|
||||
set_opacity(TRUE)
|
||||
state = 0
|
||||
air_update_turf(1)
|
||||
update_icon()
|
||||
isSwitchingStates = 0
|
||||
|
||||
/obj/structure/mineral_door/update_icon()
|
||||
if(state)
|
||||
icon_state = "[initial_state]open"
|
||||
else
|
||||
icon_state = initial_state
|
||||
|
||||
/obj/structure/mineral_door/attackby(obj/item/W, mob/user, params)
|
||||
set_opacity(TRUE)
|
||||
state = 0
|
||||
air_update_turf(1)
|
||||
update_icon()
|
||||
isSwitchingStates = 0
|
||||
|
||||
/obj/structure/mineral_door/update_icon()
|
||||
if(state)
|
||||
icon_state = "[initial_state]open"
|
||||
else
|
||||
icon_state = initial_state
|
||||
|
||||
/obj/structure/mineral_door/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/pickaxe))
|
||||
var/obj/item/pickaxe/digTool = W
|
||||
to_chat(user, "<span class='notice'>You start digging the [name]...</span>")
|
||||
if(do_after(user,digTool.digspeed*(1+round(max_integrity*0.01)), target = src) && src)
|
||||
to_chat(user, "<span class='notice'>You finish digging.</span>")
|
||||
deconstruct(TRUE)
|
||||
else if(user.a_intent != INTENT_HARM)
|
||||
attack_hand(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/mineral_door/deconstruct(disassembled = TRUE)
|
||||
var/turf/T = get_turf(src)
|
||||
if(disassembled)
|
||||
new sheetType(T, sheetAmount)
|
||||
else
|
||||
new sheetType(T, max(sheetAmount - 2, 1))
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/mineral_door/iron
|
||||
name = "iron door"
|
||||
max_integrity = 300
|
||||
|
||||
/obj/structure/mineral_door/silver
|
||||
name = "silver door"
|
||||
icon_state = "silver"
|
||||
sheetType = /obj/item/stack/sheet/mineral/silver
|
||||
max_integrity = 300
|
||||
|
||||
/obj/structure/mineral_door/gold
|
||||
name = "gold door"
|
||||
icon_state = "gold"
|
||||
sheetType = /obj/item/stack/sheet/mineral/gold
|
||||
|
||||
/obj/structure/mineral_door/uranium
|
||||
name = "uranium door"
|
||||
icon_state = "uranium"
|
||||
sheetType = /obj/item/stack/sheet/mineral/uranium
|
||||
max_integrity = 300
|
||||
light_range = 2
|
||||
|
||||
/obj/structure/mineral_door/sandstone
|
||||
name = "sandstone door"
|
||||
icon_state = "sandstone"
|
||||
sheetType = /obj/item/stack/sheet/mineral/sandstone
|
||||
max_integrity = 100
|
||||
|
||||
/obj/structure/mineral_door/transparent
|
||||
opacity = FALSE
|
||||
|
||||
/obj/structure/mineral_door/transparent/Close()
|
||||
..()
|
||||
set_opacity(FALSE)
|
||||
|
||||
/obj/structure/mineral_door/transparent/plasma
|
||||
name = "plasma door"
|
||||
icon_state = "plasma"
|
||||
sheetType = /obj/item/stack/sheet/mineral/plasma
|
||||
|
||||
/obj/structure/mineral_door/transparent/plasma/attackby(obj/item/W, mob/user, params)
|
||||
if(W.is_hot())
|
||||
var/turf/T = get_turf(src)
|
||||
message_admins("Plasma mineral door ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_COORDJMP(T)]",0,1)
|
||||
log_game("Plasma mineral door ignited by [key_name(user)] in [COORD(T)]")
|
||||
TemperatureAct()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/mineral_door/transparent/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 300)
|
||||
TemperatureAct()
|
||||
|
||||
/obj/structure/mineral_door/transparent/plasma/proc/TemperatureAct()
|
||||
atmos_spawn_air("plasma=500;TEMP=1000")
|
||||
deconstruct(FALSE)
|
||||
|
||||
/obj/structure/mineral_door/transparent/diamond
|
||||
name = "diamond door"
|
||||
icon_state = "diamond"
|
||||
sheetType = /obj/item/stack/sheet/mineral/diamond
|
||||
max_integrity = 1000
|
||||
|
||||
/obj/structure/mineral_door/wood
|
||||
name = "wood door"
|
||||
icon_state = "wood"
|
||||
openSound = 'sound/effects/doorcreaky.ogg'
|
||||
closeSound = 'sound/effects/doorcreaky.ogg'
|
||||
sheetType = /obj/item/stack/sheet/mineral/wood
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 200
|
||||
|
||||
/obj/structure/mineral_door/paperframe
|
||||
name = "paper frame door"
|
||||
icon_state = "paperframe"
|
||||
openSound = 'sound/effects/doorcreaky.ogg'
|
||||
closeSound = 'sound/effects/doorcreaky.ogg'
|
||||
sheetType = /obj/item/stack/sheet/paperframes
|
||||
sheetAmount = 3
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 20
|
||||
|
||||
/obj/structure/mineral_door/paperframe/Initialize()
|
||||
. = ..()
|
||||
queue_smooth_neighbors(src)
|
||||
|
||||
/obj/structure/mineral_door/paperframe/Destroy()
|
||||
queue_smooth_neighbors(src)
|
||||
return ..()
|
||||
var/obj/item/pickaxe/digTool = W
|
||||
to_chat(user, "<span class='notice'>You start digging the [name]...</span>")
|
||||
if(do_after(user,digTool.digspeed*(1+round(max_integrity*0.01)), target = src) && src)
|
||||
to_chat(user, "<span class='notice'>You finish digging.</span>")
|
||||
deconstruct(TRUE)
|
||||
else if(user.a_intent != INTENT_HARM)
|
||||
attack_hand(user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/mineral_door/deconstruct(disassembled = TRUE)
|
||||
var/turf/T = get_turf(src)
|
||||
if(disassembled)
|
||||
new sheetType(T, sheetAmount)
|
||||
else
|
||||
new sheetType(T, max(sheetAmount - 2, 1))
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/mineral_door/iron
|
||||
name = "iron door"
|
||||
max_integrity = 300
|
||||
|
||||
/obj/structure/mineral_door/silver
|
||||
name = "silver door"
|
||||
icon_state = "silver"
|
||||
sheetType = /obj/item/stack/sheet/mineral/silver
|
||||
max_integrity = 300
|
||||
|
||||
/obj/structure/mineral_door/gold
|
||||
name = "gold door"
|
||||
icon_state = "gold"
|
||||
sheetType = /obj/item/stack/sheet/mineral/gold
|
||||
|
||||
/obj/structure/mineral_door/uranium
|
||||
name = "uranium door"
|
||||
icon_state = "uranium"
|
||||
sheetType = /obj/item/stack/sheet/mineral/uranium
|
||||
max_integrity = 300
|
||||
light_range = 2
|
||||
|
||||
/obj/structure/mineral_door/sandstone
|
||||
name = "sandstone door"
|
||||
icon_state = "sandstone"
|
||||
sheetType = /obj/item/stack/sheet/mineral/sandstone
|
||||
max_integrity = 100
|
||||
|
||||
/obj/structure/mineral_door/transparent
|
||||
opacity = FALSE
|
||||
|
||||
/obj/structure/mineral_door/transparent/Close()
|
||||
..()
|
||||
set_opacity(FALSE)
|
||||
|
||||
/obj/structure/mineral_door/transparent/plasma
|
||||
name = "plasma door"
|
||||
icon_state = "plasma"
|
||||
sheetType = /obj/item/stack/sheet/mineral/plasma
|
||||
|
||||
/obj/structure/mineral_door/transparent/plasma/attackby(obj/item/W, mob/user, params)
|
||||
if(W.is_hot())
|
||||
var/turf/T = get_turf(src)
|
||||
message_admins("Plasma mineral door ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_COORDJMP(T)]",0,1)
|
||||
log_game("Plasma mineral door ignited by [key_name(user)] in [COORD(T)]")
|
||||
TemperatureAct()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/structure/mineral_door/transparent/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature > 300)
|
||||
TemperatureAct()
|
||||
|
||||
/obj/structure/mineral_door/transparent/plasma/proc/TemperatureAct()
|
||||
atmos_spawn_air("plasma=500;TEMP=1000")
|
||||
deconstruct(FALSE)
|
||||
|
||||
/obj/structure/mineral_door/transparent/diamond
|
||||
name = "diamond door"
|
||||
icon_state = "diamond"
|
||||
sheetType = /obj/item/stack/sheet/mineral/diamond
|
||||
max_integrity = 1000
|
||||
|
||||
/obj/structure/mineral_door/wood
|
||||
name = "wood door"
|
||||
icon_state = "wood"
|
||||
openSound = 'sound/effects/doorcreaky.ogg'
|
||||
closeSound = 'sound/effects/doorcreaky.ogg'
|
||||
sheetType = /obj/item/stack/sheet/mineral/wood
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 200
|
||||
|
||||
/obj/structure/mineral_door/paperframe
|
||||
name = "paper frame door"
|
||||
icon_state = "paperframe"
|
||||
openSound = 'sound/effects/doorcreaky.ogg'
|
||||
closeSound = 'sound/effects/doorcreaky.ogg'
|
||||
sheetType = /obj/item/stack/sheet/paperframes
|
||||
sheetAmount = 3
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 20
|
||||
|
||||
/obj/structure/mineral_door/paperframe/Initialize()
|
||||
. = ..()
|
||||
queue_smooth_neighbors(src)
|
||||
|
||||
/obj/structure/mineral_door/paperframe/Destroy()
|
||||
queue_smooth_neighbors(src)
|
||||
return ..()
|
||||
|
||||
@@ -76,7 +76,7 @@
|
||||
if(C.move_delay)
|
||||
return 0
|
||||
|
||||
if(istype(A, /obj/mecha))
|
||||
if(ismecha(A))
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
@@ -111,12 +111,6 @@
|
||||
if(istype(R.module_active, /obj/item/pickaxe))
|
||||
src.attackby(R.module_active,R)
|
||||
return
|
||||
/* else if(istype(AM, /obj/mecha))
|
||||
var/obj/mecha/M = AM
|
||||
if(istype(M.selected, /obj/item/mecha_parts/mecha_equipment/drill))
|
||||
src.attackby(M.selected,M)
|
||||
return*/
|
||||
//Aparantly mechs are just TOO COOL to call Collide())
|
||||
else
|
||||
return
|
||||
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
if(pockets && over_object == M)
|
||||
return pockets.MouseDrop(over_object)
|
||||
|
||||
if(istype(usr.loc, /obj/mecha)) // stops inventory actions in a mech
|
||||
if(ismecha(M.loc)) // stops inventory actions in a mech
|
||||
return
|
||||
|
||||
if(!M.incapacitated() && loc == M && istype(over_object, /obj/screen/inventory/hand))
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
if(istype(M, /obj/effect)) //sparks don't teleport
|
||||
return
|
||||
if(M.anchored)
|
||||
if(!(istype(M, /obj/mecha) && mech_sized))
|
||||
if(!(ismecha(M) && mech_sized))
|
||||
return
|
||||
|
||||
if(ismovableatom(M))
|
||||
|
||||
@@ -94,7 +94,7 @@
|
||||
if(!ismob(M) && !isobj(M)) //No don't teleport lighting and effects!
|
||||
return
|
||||
|
||||
if(M.anchored && (!ismob(M) || (istype(M, /obj/mecha) && !mech_sized)))
|
||||
if(M.anchored && (!ismob(M) || (ismecha(M) && !mech_sized)))
|
||||
return
|
||||
|
||||
if(do_teleport(M, hard_target, 6))
|
||||
|
||||
@@ -435,7 +435,7 @@
|
||||
if(!over_object)
|
||||
return
|
||||
|
||||
if (istype(usr.loc, /obj/mecha))
|
||||
if(ismecha(usr.loc))
|
||||
return
|
||||
|
||||
if(!M.incapacitated())
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
dizziness = 0
|
||||
jitteriness = 0
|
||||
|
||||
if(istype(loc, /obj/mecha))
|
||||
if(ismecha(loc))
|
||||
var/obj/mecha/M = loc
|
||||
if(M.occupant == src)
|
||||
M.go_out()
|
||||
|
||||
@@ -165,7 +165,7 @@
|
||||
return chosen_target
|
||||
|
||||
// Please do not add one-off mob AIs here, but override this function for your mob
|
||||
/mob/living/simple_animal/hostile/CanAttack(atom/the_target)//Can we actually attack a possible target?
|
||||
/mob/living/simple_animal/hostile/CanAttack(atom/the_target)//Can we actually attack a possible target?
|
||||
if(isturf(the_target) || !the_target || the_target.type == /atom/movable/lighting_object) // bail out on invalids
|
||||
return FALSE
|
||||
|
||||
@@ -187,7 +187,7 @@
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
if(istype(the_target, /obj/mecha))
|
||||
if(ismecha(the_target))
|
||||
var/obj/mecha/M = the_target
|
||||
if(M.occupant)//Just so we don't attack empty mechs
|
||||
if(CanAttack(M.occupant))
|
||||
|
||||
@@ -184,7 +184,7 @@
|
||||
mecha_face_target(target)
|
||||
target.mech_melee_attack(mecha)
|
||||
else
|
||||
if(istype(target, /obj/mecha))
|
||||
if(ismecha(target))
|
||||
var/obj/mecha/M = target
|
||||
if(is_valid_mecha(M))
|
||||
enter_mecha(M)
|
||||
@@ -259,7 +259,7 @@
|
||||
//Yes they actually try and pull this shit
|
||||
//~simple animals~
|
||||
/mob/living/simple_animal/hostile/syndicate/mecha_pilot/CanAttack(atom/the_target)
|
||||
if(istype(the_target, /obj/mecha))
|
||||
if(ismecha(the_target))
|
||||
var/obj/mecha/M = the_target
|
||||
if(mecha)
|
||||
if(M == mecha || !CanAttack(M.occupant))
|
||||
|
||||
@@ -1,47 +1,47 @@
|
||||
/mob/living/simple_animal/hostile/retaliate
|
||||
var/list/enemies = list()
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/Found(atom/A)
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
if(!L.stat)
|
||||
return L
|
||||
else
|
||||
enemies -= L
|
||||
else if(istype(A, /obj/mecha))
|
||||
var/obj/mecha/M = A
|
||||
if(M.occupant)
|
||||
return A
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/ListTargets()
|
||||
if(!enemies.len)
|
||||
return list()
|
||||
var/list/see = ..()
|
||||
see &= enemies // Remove all entries that aren't in enemies
|
||||
return see
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/proc/Retaliate()
|
||||
var/list/around = view(src, vision_range)
|
||||
|
||||
for(var/atom/movable/A in around)
|
||||
if(A == src)
|
||||
continue
|
||||
if(isliving(A))
|
||||
var/mob/living/M = A
|
||||
if(faction_check_mob(M) && attack_same || !faction_check_mob(M))
|
||||
enemies |= M
|
||||
else if(istype(A, /obj/mecha))
|
||||
var/obj/mecha/M = A
|
||||
if(M.occupant)
|
||||
enemies |= M
|
||||
enemies |= M.occupant
|
||||
|
||||
for(var/mob/living/simple_animal/hostile/retaliate/H in around)
|
||||
if(faction_check_mob(H) && !attack_same && !H.attack_same)
|
||||
H.enemies |= enemies
|
||||
return 0
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
. = ..()
|
||||
if(. > 0 && stat == CONSCIOUS)
|
||||
Retaliate()
|
||||
/mob/living/simple_animal/hostile/retaliate
|
||||
var/list/enemies = list()
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/Found(atom/A)
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
if(!L.stat)
|
||||
return L
|
||||
else
|
||||
enemies -= L
|
||||
else if(ismecha(A))
|
||||
var/obj/mecha/M = A
|
||||
if(M.occupant)
|
||||
return A
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/ListTargets()
|
||||
if(!enemies.len)
|
||||
return list()
|
||||
var/list/see = ..()
|
||||
see &= enemies // Remove all entries that aren't in enemies
|
||||
return see
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/proc/Retaliate()
|
||||
var/list/around = view(src, vision_range)
|
||||
|
||||
for(var/atom/movable/A in around)
|
||||
if(A == src)
|
||||
continue
|
||||
if(isliving(A))
|
||||
var/mob/living/M = A
|
||||
if(faction_check_mob(M) && attack_same || !faction_check_mob(M))
|
||||
enemies |= M
|
||||
else if(ismecha(A))
|
||||
var/obj/mecha/M = A
|
||||
if(M.occupant)
|
||||
enemies |= M
|
||||
enemies |= M.occupant
|
||||
|
||||
for(var/mob/living/simple_animal/hostile/retaliate/H in around)
|
||||
if(faction_check_mob(H) && !attack_same && !H.attack_same)
|
||||
H.enemies |= enemies
|
||||
return 0
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
|
||||
. = ..()
|
||||
if(. > 0 && stat == CONSCIOUS)
|
||||
Retaliate()
|
||||
|
||||
@@ -317,7 +317,7 @@
|
||||
var/mob/living/L = the_target
|
||||
if(L.stat != CONSCIOUS)
|
||||
return 0
|
||||
if (istype(the_target, /obj/mecha))
|
||||
if (ismecha(the_target))
|
||||
var/obj/mecha/M = the_target
|
||||
if (M.occupant)
|
||||
return 0
|
||||
|
||||
@@ -386,7 +386,7 @@
|
||||
set category = "Object"
|
||||
set src = usr
|
||||
|
||||
if(istype(loc, /obj/mecha))
|
||||
if(ismecha(loc))
|
||||
return
|
||||
|
||||
if(incapacitated())
|
||||
|
||||
@@ -278,7 +278,7 @@
|
||||
//dist_check - set to only shock mobs within 1 of source (vendors, airlocks, etc.)
|
||||
//No animations will be performed by this proc.
|
||||
/proc/electrocute_mob(mob/living/carbon/M, power_source, obj/source, siemens_coeff = 1, dist_check = FALSE)
|
||||
if(istype(M.loc, /obj/mecha))
|
||||
if(ismecha(M.loc))
|
||||
return 0 //feckin mechs are dumb
|
||||
if(dist_check)
|
||||
if(!in_range(source,M))
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
if(isliving(mover))
|
||||
shock(mover)
|
||||
|
||||
if(istype(mover, /obj/machinery) || isstructure(mover) || istype(mover, /obj/mecha))
|
||||
if(istype(mover, /obj/machinery) || isstructure(mover) || ismecha(mover))
|
||||
bump_field(mover)
|
||||
|
||||
/obj/machinery/field/containment/proc/set_master(master1,master2)
|
||||
@@ -90,13 +90,13 @@
|
||||
if(isliving(mover))
|
||||
shock(mover)
|
||||
return
|
||||
if(istype(mover, /obj/machinery) || isstructure(mover) || istype(mover, /obj/mecha))
|
||||
if(istype(mover, /obj/machinery) || isstructure(mover) || ismecha(mover))
|
||||
bump_field(mover)
|
||||
return
|
||||
|
||||
|
||||
/obj/machinery/field/CanPass(atom/movable/mover, turf/target)
|
||||
if(hasShocked || isliving(mover) || istype(mover, /obj/machinery) || isstructure(mover) || istype(mover, /obj/mecha))
|
||||
if(hasShocked || isliving(mover) || istype(mover, /obj/machinery) || isstructure(mover) || ismecha(mover))
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -144,7 +144,7 @@
|
||||
ignore_source_check = TRUE
|
||||
return FALSE
|
||||
if(firer && !ignore_source_check)
|
||||
if(A == firer || (A == firer.loc && istype(A, /obj/mecha))) //cannot shoot yourself or your mech
|
||||
if(A == firer || (A == firer.loc && ismecha(A))) //cannot shoot yourself or your mech
|
||||
loc = A.loc
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
..()
|
||||
explosion(target, -1, 1, 3, 1, 0, flame_range = 4)
|
||||
|
||||
if(istype(target, /obj/mecha))
|
||||
if(ismecha(target))
|
||||
var/obj/mecha/M = target
|
||||
M.take_damage(anti_armour_damage)
|
||||
if(issilicon(target))
|
||||
|
||||
Reference in New Issue
Block a user