Adds Card Ops bundle
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@@ -526,3 +526,7 @@
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new /obj/item/book/granter/martial/carp(src)
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new /obj/item/clothing/suit/hooded/carp_costume(src)
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new /obj/item/staff/bostaff(src)
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/obj/item/storage/box/syndie_kit/sleepytime/cardpack/PopulateContents()
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. = ..()
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new /obj/item/cardpack/syndicate(src)
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@@ -344,6 +344,12 @@
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/datum/supply_pack/costumes_toys/randomised/tcg/generate()
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. = ..()
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var/cardpacktype
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var/list/cardtypes = subtypesof(/obj/item/cardpack)
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for(var/cardtype in cardtypes)
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var/obj/item/cardpack/pack = new cardtype(.)
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if(pack.illegal)
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cardtypes.Remove(cardtype)
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qdel(pack)
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for(var/i in 1 to 10)
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cardpacktype = pick(subtypesof(/obj/item/cardpack))
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cardpacktype = pick(cardtypes)
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new cardpacktype(.)
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@@ -80,6 +80,8 @@
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/obj/item/tcg_card/examine(mob/user)
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. = ..()
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sleep(2) //So it prints this shit after the examine
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if(flipped)
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return
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to_chat(user, "<span class='notice'>This card has following stats:</span>")
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to_chat(user, "<span class='notice'>Mana cost: [card_datum.mana_cost]</span>")
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to_chat(user, "<span class='notice'>Health: [card_datum.health]</span>")
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@@ -90,6 +92,8 @@
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to_chat(user, "<span class='notice'>It's effect is: [card_datum.rules]</span>")
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/obj/item/tcg_card/openTip(location, control, params, user) //Overriding for nice UI
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if(flipped)
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return ..()
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var/desc_content = "[desc] <br> \
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<span class='notice'>This card has following stats:</span> <br> \
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<span class='notice'>Mana cost: [card_datum.mana_cost]</span> <br> \
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@@ -108,6 +112,8 @@
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card_datum = new datum_type
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icon = card_datum.pack
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icon_state = card_datum.icon_state
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name = card_datum.name
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desc = card_datum.desc
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/obj/item/tcg_card/attack_hand(mob/user)
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var/list/possible_actions = list(
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@@ -212,7 +218,7 @@
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icon_state = "cardpack"
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w_class = WEIGHT_CLASS_TINY
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///The card series to look in
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var/series = /datum/tcg_card/pack_1
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var/list/series = list(/datum/tcg_card/pack_1, /datum/tcg_card/exodia)
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///Chance of the pack having a coin in it out of 10
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var/contains_coin = -1
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///The amount of cards to draw from the rarity table
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@@ -222,7 +228,8 @@
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"Common" = 900,
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"Rare" = 300,
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"Epic" = 50,
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"Legendary" = 3)
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"Legendary" = 3,
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"Exodia" = 1) //Basically 0.1%, it doesn't have guar. rarity
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///The amount of cards to draw from the guarenteed rarity table
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var/guaranteed_count = 1
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///The guaranteed rarity table, acts about the same as the rarity table. it can have as many or as few raritys as you'd like
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@@ -231,15 +238,37 @@
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"Epic" = 9,
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"Rare" = 30)
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var/illegal = FALSE //Can cargo get it?
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custom_price = PRICE_EXPENSIVE
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/obj/item/cardpack/series_one
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name = "Trading Card Pack: 2560 Core Set"
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desc = "Contains six cards of varying rarity from the 2560 Core Set. Collect them all!"
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icon_state = "cardpack"
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series = /datum/tcg_card/pack_1
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series = list(/datum/tcg_card/pack_1, /datum/tcg_card/exodia)
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contains_coin = 10
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/obj/item/cardpack/syndicate //Higher chances more cards no exodia
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name = "Trading Card Pack: Nuclear Cards"
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desc = "Contains twelve cards of varying rarity from the 2560 Core Set. This pack was stamped by Waffle Co."
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icon_state = "cardpack_syndicate"
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series = list(/datum/tcg_card/pack_1) //, /datum/tcg_card/nuclear)
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contains_coin = 100
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card_count = 10
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rarity_table = list(
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"Common" = 400,
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"Rare" = 160,
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"Epic" = 40,
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"Legendary" = 10)
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guaranteed_count = 2
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guar_rarity = list(
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"Legendary" = 5,
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"Epic" = 10,
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"Rare" = 20)
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/obj/item/cardpack/equipped(mob/user, slot, initial)
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. = ..()
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transform = matrix()
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@@ -263,9 +292,11 @@
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/obj/item/cardpack/proc/buildCardListWithRarity(card_cnt, rarity_cnt)
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var/list/return_cards = list()
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var/list/cards = subtypesof(series)
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var/list/cards = list()
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for(var/card_type in series)
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cards.Add(subtypesof(card_type))
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var/list/possible_cards = list()
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var/list/rarity_cards = list("Legendary" = list(), "Epic" = list(), "Rare" = list(), "Common" = list())
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var/list/rarity_cards = list("Exodia" = list(), "Legendary" = list(), "Epic" = list(), "Rare" = list(), "Common" = list())
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for(var/card in cards)
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var/datum/tcg_card/new_card = new card()
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possible_cards[card] = rarity_table[new_card.rarity]
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@@ -224,7 +224,10 @@
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//Ultimate Exodia cards. I really, really doubt that someone will ever find them.
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/datum/tcg_card/pack_star/exodia_singulo
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/datum/tcg_card/exodia
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pack = 'icons/obj/tcg/pack_star.dmi'
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/datum/tcg_card/exodia/exodia_singulo
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name = "Singularity"
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desc = "A monstrous gravitational singularity, pitch black(but not quiet) and very menacings."
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rules = "This card doesn't leave field. At the end of each turn: Remove all the cards from the field."
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@@ -236,7 +239,7 @@
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rarity = "Legendary"
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card_type = "Spell"
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/datum/tcg_card/pack_star/exodia_tesla
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/datum/tcg_card/exodia/exodia_tesla
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name = "Energy Orb"
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desc = "An orb made out of hypercharged plasma. An ultimate bug zapper."
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rules = "This card doesn't leave field. Every turn all units take 2 damage."
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@@ -245,10 +248,10 @@
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mana_cost = 8
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faction = "Exodia"
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rarity = "Legendary"
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rarity = "Exodia"
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card_type = "Spell"
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/datum/tcg_card/pack_star/exodia_narie
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/datum/tcg_card/exodia/exodia_narie
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name = "Nar-Sie"
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desc = "An avatar of the Nar-Sie, one of the Eldritch Gods."
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rules = "This card doesn't leave field. Every turn all friendly units take 1 damage and you restore 1 lifeshard ."
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@@ -257,10 +260,10 @@
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mana_cost = 8
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faction = "Exodia"
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rarity = "Legendary"
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rarity = "Exodia"
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card_type = "Spell"
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/datum/tcg_card/pack_star/exodia_ratvar
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/datum/tcg_card/exodia/exodia_ratvar
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name = "Ratvar"
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desc = "Ratvar, the god of cogs and clockwork mechanisms, was trapped by Nar-Sie a long ago."
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rules = "This card doesn't leave field. Every turn enemy hero recieves 1 lifeshard damage."
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@@ -269,7 +272,7 @@
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mana_cost = 8
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faction = "Exodia"
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rarity = "Legendary"
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rarity = "Exodia"
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card_type = "Spell"
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/datum/tcg_card/pack_star/exodia
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@@ -281,20 +284,20 @@
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mana_cost = 8
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faction = "Exodia"
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rarity = "Legendary"
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rarity = "Exodia"
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card_type = "Spell"
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/obj/item/tcg_card/special/exodia_singulo
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datum_type = /datum/tcg_card/pack_star/exodia_singulo
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datum_type = /datum/tcg_card/exodia/exodia_singulo
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/obj/item/tcg_card/special/exodia_tesla
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datum_type = /datum/tcg_card/pack_star/exodia_tesla
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datum_type = /datum/tcg_card/exodia/exodia_tesla
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/obj/item/tcg_card/special/exodia_narie
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datum_type = /datum/tcg_card/pack_star/exodia_narie
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datum_type = /datum/tcg_card/exodia/exodia_narie
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/obj/item/tcg_card/special/exodia_ratvar
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datum_type = /datum/tcg_card/pack_star/exodia_ratvar
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datum_type = /datum/tcg_card/exodia/exodia_ratvar
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/obj/item/tcg_card/special/exodia
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datum_type = /datum/tcg_card/pack_star/exodia
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@@ -78,3 +78,11 @@
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limited_stock = 1
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cant_discount = TRUE
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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/datum/uplink_item/badass/cardpack
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name = "TCG Card Operatives Bundle"
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desc = "A pack full of goodies required to work as a TCG Card Operative. A warm pajama, a mug of cocoa, a plushie and a pack full of rare 2560 Core Set cards!"
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item = /obj/item/storage/box/syndie_kit/sleepytime/cardpack
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cost = 20
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include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
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