Aaand now for the bodyparts

Title. Robo bodyparts now each have their own custom threshholds
Surplus prothetic: just bad. Very.
Cyborg: High tolerance until threshhold, but can't be well repaired once past those
Advanced Prosthetic: Relatively low threshhold, but not impacted too hard from the threshhold being passed.
This commit is contained in:
DeltaFire
2020-10-06 18:14:54 +02:00
parent 06cb91ca3d
commit 2cdabc039e

View File

@@ -22,6 +22,8 @@
brute_reduction = 2
burn_reduction = 1
easy_heal_threshhold = 35 //Resistant against damage, but high mindamage once the threshhold is passed
threshhold_passed_mindamage = 25
light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG
medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG
@@ -43,6 +45,8 @@
brute_reduction = 2
burn_reduction = 1
easy_heal_threshhold = 35 //Resistant against damage, but high mindamage once the threshhold is passed
threshhold_passed_mindamage = 25
light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG
medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG
@@ -64,6 +68,8 @@
brute_reduction = 2
burn_reduction = 1
easy_heal_threshhold = 35 //Resistant against damage, but high mindamage once the threshhold is passed
threshhold_passed_mindamage = 25
light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG
medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG
@@ -85,6 +91,8 @@
brute_reduction = 2
burn_reduction = 1
easy_heal_threshhold = 35 //Resistant against damage, but high mindamage once the threshhold is passed
threshhold_passed_mindamage = 25
light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG
medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG
@@ -105,6 +113,8 @@
brute_reduction = 2
burn_reduction = 1
easy_heal_threshhold = 40 //Resistant against damage, but high mindamage once the threshhold is passed
threshhold_passed_mindamage = 25
light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG
medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG
@@ -166,6 +176,8 @@
brute_reduction = 5
burn_reduction = 4
easy_heal_threshhold = 40 //Resistant against damage, but high mindamage once the threshhold is passed
threshhold_passed_mindamage = 20
light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG
medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG
@@ -242,6 +254,8 @@
brute_reduction = 0
burn_reduction = 0
max_damage = 20
easy_heal_threshhold = 15 //Weak. Low threshhold, but also relatively low mindamage
threshhold_passed_mindamage = 10
/obj/item/bodypart/r_arm/robot/surplus
name = "surplus prosthetic right arm"
@@ -250,6 +264,8 @@
brute_reduction = 0
burn_reduction = 0
max_damage = 20
easy_heal_threshhold = 15 //Weak. Low threshhold, but also relatively low mindamage
threshhold_passed_mindamage = 10
/obj/item/bodypart/l_leg/robot/surplus
name = "surplus prosthetic left leg"
@@ -258,6 +274,8 @@
brute_reduction = 0
burn_reduction = 0
max_damage = 20
easy_heal_threshhold = 15 //Weak. Low threshhold, but also relatively low mindamage
threshhold_passed_mindamage = 10
/obj/item/bodypart/r_leg/robot/surplus
name = "surplus prosthetic right leg"
@@ -266,39 +284,49 @@
brute_reduction = 0
burn_reduction = 0
max_damage = 20
easy_heal_threshhold = 15 //Weak. Low threshhold, but also relatively low mindamage
threshhold_passed_mindamage = 10
// Upgraded Surplus lims - Better then robotic lims
// Upgraded Surplus lims - Better then robotic limbs
/obj/item/bodypart/l_arm/robot/surplus_upgraded
name = "reinforced surplus prosthetic left arm"
desc = "A skeletal, robotic limb. This one is reinforced to provide better protection, and is made of stronger parts."
desc = "A skeletal, robotic limb. This one is reinforced to provide better protection, and is made of parts with more fallbacks against internal damage."
icon = 'icons/mob/augmentation/surplus_augments.dmi'
brute_reduction = 3
burn_reduction = 2
max_damage = 55
easy_heal_threshhold = 25 //Lower threshhold than true robotic limbs, but very low mindamage too.
threshhold_passed_mindamage = 5
/obj/item/bodypart/r_arm/robot/surplus_upgraded
name = "reinforced surplus prosthetic right arm"
desc = "A skeletal, robotic limb. This one is reinforced to provide better protection, and is made of stronger parts."
desc = "A skeletal, robotic limb. This one is reinforced to provide better protection, and is made of parts with more fallbacks against internal damage."
icon = 'icons/mob/augmentation/surplus_augments.dmi'
brute_reduction = 3
burn_reduction = 2
max_damage = 55
easy_heal_threshhold = 25 //Lower threshhold than true robotic limbs, but very low mindamage too.
threshhold_passed_mindamage = 5
/obj/item/bodypart/l_leg/robot/surplus_upgraded
name = "reinforced surplus prosthetic left leg"
desc = "A skeletal, robotic limb. This one is reinforced to provide better protection, and is made of stronger parts."
desc = "A skeletal, robotic limb. This one is reinforced to provide better protection, and is made of parts with more fallbacks against internal damage."
icon = 'icons/mob/augmentation/surplus_augments.dmi'
brute_reduction = 3
burn_reduction = 2
max_damage = 55
easy_heal_threshhold = 25 //Lower threshhold than true robotic limbs, but very low mindamage too.
threshhold_passed_mindamage = 5
/obj/item/bodypart/r_leg/robot/surplus_upgraded
name = "reinforced surplus prosthetic right leg"
desc = "A skeletal, robotic limb. This one is reinforced to provide better protection, and is made of stronger parts."
desc = "A skeletal, robotic limb. This one is reinforced to provide better protection, and is made of parts with more fallbacks against internal damage."
icon = 'icons/mob/augmentation/surplus_augments.dmi'
brute_reduction = 3
burn_reduction = 2
max_damage = 55
easy_heal_threshhold = 25 //Lower threshhold than true robotic limbs, but very low mindamage too.
threshhold_passed_mindamage = 5
#undef ROBOTIC_LIGHT_BRUTE_MSG
#undef ROBOTIC_MEDIUM_BRUTE_MSG