Aaand now for the bodyparts
Title. Robo bodyparts now each have their own custom threshholds Surplus prothetic: just bad. Very. Cyborg: High tolerance until threshhold, but can't be well repaired once past those Advanced Prosthetic: Relatively low threshhold, but not impacted too hard from the threshhold being passed.
This commit is contained in:
@@ -22,6 +22,8 @@
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brute_reduction = 2
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brute_reduction = 2
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burn_reduction = 1
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burn_reduction = 1
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easy_heal_threshhold = 35 //Resistant against damage, but high mindamage once the threshhold is passed
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threshhold_passed_mindamage = 25
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light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG
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light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG
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medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG
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medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG
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@@ -43,6 +45,8 @@
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brute_reduction = 2
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brute_reduction = 2
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burn_reduction = 1
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burn_reduction = 1
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easy_heal_threshhold = 35 //Resistant against damage, but high mindamage once the threshhold is passed
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threshhold_passed_mindamage = 25
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light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG
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light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG
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medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG
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medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG
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@@ -64,6 +68,8 @@
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brute_reduction = 2
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brute_reduction = 2
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burn_reduction = 1
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burn_reduction = 1
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easy_heal_threshhold = 35 //Resistant against damage, but high mindamage once the threshhold is passed
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threshhold_passed_mindamage = 25
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light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG
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light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG
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medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG
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medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG
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@@ -85,6 +91,8 @@
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brute_reduction = 2
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brute_reduction = 2
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burn_reduction = 1
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burn_reduction = 1
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easy_heal_threshhold = 35 //Resistant against damage, but high mindamage once the threshhold is passed
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threshhold_passed_mindamage = 25
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light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG
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light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG
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medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG
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medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG
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@@ -105,6 +113,8 @@
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brute_reduction = 2
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brute_reduction = 2
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burn_reduction = 1
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burn_reduction = 1
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easy_heal_threshhold = 40 //Resistant against damage, but high mindamage once the threshhold is passed
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threshhold_passed_mindamage = 25
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light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG
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light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG
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medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG
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medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG
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@@ -166,6 +176,8 @@
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brute_reduction = 5
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brute_reduction = 5
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burn_reduction = 4
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burn_reduction = 4
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easy_heal_threshhold = 40 //Resistant against damage, but high mindamage once the threshhold is passed
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threshhold_passed_mindamage = 20
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light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG
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light_brute_msg = ROBOTIC_LIGHT_BRUTE_MSG
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medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG
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medium_brute_msg = ROBOTIC_MEDIUM_BRUTE_MSG
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@@ -242,6 +254,8 @@
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brute_reduction = 0
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brute_reduction = 0
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burn_reduction = 0
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burn_reduction = 0
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max_damage = 20
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max_damage = 20
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easy_heal_threshhold = 15 //Weak. Low threshhold, but also relatively low mindamage
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threshhold_passed_mindamage = 10
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/obj/item/bodypart/r_arm/robot/surplus
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/obj/item/bodypart/r_arm/robot/surplus
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name = "surplus prosthetic right arm"
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name = "surplus prosthetic right arm"
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@@ -250,6 +264,8 @@
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brute_reduction = 0
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brute_reduction = 0
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burn_reduction = 0
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burn_reduction = 0
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max_damage = 20
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max_damage = 20
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easy_heal_threshhold = 15 //Weak. Low threshhold, but also relatively low mindamage
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threshhold_passed_mindamage = 10
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/obj/item/bodypart/l_leg/robot/surplus
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/obj/item/bodypart/l_leg/robot/surplus
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name = "surplus prosthetic left leg"
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name = "surplus prosthetic left leg"
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@@ -258,6 +274,8 @@
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brute_reduction = 0
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brute_reduction = 0
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burn_reduction = 0
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burn_reduction = 0
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max_damage = 20
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max_damage = 20
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easy_heal_threshhold = 15 //Weak. Low threshhold, but also relatively low mindamage
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threshhold_passed_mindamage = 10
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/obj/item/bodypart/r_leg/robot/surplus
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/obj/item/bodypart/r_leg/robot/surplus
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name = "surplus prosthetic right leg"
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name = "surplus prosthetic right leg"
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@@ -266,39 +284,49 @@
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brute_reduction = 0
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brute_reduction = 0
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burn_reduction = 0
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burn_reduction = 0
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max_damage = 20
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max_damage = 20
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easy_heal_threshhold = 15 //Weak. Low threshhold, but also relatively low mindamage
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threshhold_passed_mindamage = 10
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// Upgraded Surplus lims - Better then robotic lims
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// Upgraded Surplus lims - Better then robotic limbs
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/obj/item/bodypart/l_arm/robot/surplus_upgraded
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/obj/item/bodypart/l_arm/robot/surplus_upgraded
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name = "reinforced surplus prosthetic left arm"
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name = "reinforced surplus prosthetic left arm"
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desc = "A skeletal, robotic limb. This one is reinforced to provide better protection, and is made of stronger parts."
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desc = "A skeletal, robotic limb. This one is reinforced to provide better protection, and is made of parts with more fallbacks against internal damage."
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icon = 'icons/mob/augmentation/surplus_augments.dmi'
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icon = 'icons/mob/augmentation/surplus_augments.dmi'
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brute_reduction = 3
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brute_reduction = 3
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burn_reduction = 2
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burn_reduction = 2
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max_damage = 55
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max_damage = 55
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easy_heal_threshhold = 25 //Lower threshhold than true robotic limbs, but very low mindamage too.
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threshhold_passed_mindamage = 5
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/obj/item/bodypart/r_arm/robot/surplus_upgraded
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/obj/item/bodypart/r_arm/robot/surplus_upgraded
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name = "reinforced surplus prosthetic right arm"
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name = "reinforced surplus prosthetic right arm"
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desc = "A skeletal, robotic limb. This one is reinforced to provide better protection, and is made of stronger parts."
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desc = "A skeletal, robotic limb. This one is reinforced to provide better protection, and is made of parts with more fallbacks against internal damage."
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icon = 'icons/mob/augmentation/surplus_augments.dmi'
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icon = 'icons/mob/augmentation/surplus_augments.dmi'
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brute_reduction = 3
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brute_reduction = 3
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burn_reduction = 2
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burn_reduction = 2
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max_damage = 55
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max_damage = 55
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easy_heal_threshhold = 25 //Lower threshhold than true robotic limbs, but very low mindamage too.
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threshhold_passed_mindamage = 5
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/obj/item/bodypart/l_leg/robot/surplus_upgraded
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/obj/item/bodypart/l_leg/robot/surplus_upgraded
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name = "reinforced surplus prosthetic left leg"
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name = "reinforced surplus prosthetic left leg"
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desc = "A skeletal, robotic limb. This one is reinforced to provide better protection, and is made of stronger parts."
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desc = "A skeletal, robotic limb. This one is reinforced to provide better protection, and is made of parts with more fallbacks against internal damage."
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icon = 'icons/mob/augmentation/surplus_augments.dmi'
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icon = 'icons/mob/augmentation/surplus_augments.dmi'
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brute_reduction = 3
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brute_reduction = 3
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burn_reduction = 2
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burn_reduction = 2
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max_damage = 55
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max_damage = 55
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easy_heal_threshhold = 25 //Lower threshhold than true robotic limbs, but very low mindamage too.
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threshhold_passed_mindamage = 5
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/obj/item/bodypart/r_leg/robot/surplus_upgraded
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/obj/item/bodypart/r_leg/robot/surplus_upgraded
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name = "reinforced surplus prosthetic right leg"
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name = "reinforced surplus prosthetic right leg"
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desc = "A skeletal, robotic limb. This one is reinforced to provide better protection, and is made of stronger parts."
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desc = "A skeletal, robotic limb. This one is reinforced to provide better protection, and is made of parts with more fallbacks against internal damage."
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icon = 'icons/mob/augmentation/surplus_augments.dmi'
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icon = 'icons/mob/augmentation/surplus_augments.dmi'
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brute_reduction = 3
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brute_reduction = 3
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burn_reduction = 2
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burn_reduction = 2
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max_damage = 55
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max_damage = 55
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easy_heal_threshhold = 25 //Lower threshhold than true robotic limbs, but very low mindamage too.
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threshhold_passed_mindamage = 5
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#undef ROBOTIC_LIGHT_BRUTE_MSG
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#undef ROBOTIC_LIGHT_BRUTE_MSG
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#undef ROBOTIC_MEDIUM_BRUTE_MSG
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#undef ROBOTIC_MEDIUM_BRUTE_MSG
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