Merge pull request #9126 from Sishen1542/viro-cures
Adds more variety in virus cures, more consistent difficulty scaling.
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@@ -31,13 +31,43 @@
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var/id = ""
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var/processing = FALSE
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var/mutable = TRUE //set to FALSE to prevent most in-game methods of altering the disease via virology
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var/oldres
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// The order goes from easy to cure to hard to cure.
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var/static/list/advance_cures = list(
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"sodiumchloride", "sugar", "orangejuice",
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"spaceacillin", "salglu_solution", "ethanol",
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"leporazine", "synaptizine", "lipolicide",
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"silver", "gold"
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list( // level 1
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"copper", "silver", "iodine", "iron", "carbon"
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),
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list( // level 2
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"potassium", "ethanol", "lithium", "silicon", "bromine"
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),
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list( // level 3
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"sodiumchloride", "sugar", "orangejuice", "tomatojuice", "milk"
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),
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list( //level 4
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"spaceacillin", "salglu_solution", "epinephrine", "charcoal"
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),
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list( //level 5
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"oil", "synaptizine", "mannitol", "space_drugs", "cryptobiolin"
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),
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list( // level 6
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"phenol", "inacusiate", "oculine", "antihol"
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),
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list( // level 7
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"leporazine", "mindbreaker", "corazone"
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),
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list( // level 8
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"pax", "happiness", "ephedrine"
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),
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list( // level 9
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"lipolicide", "sal_acid"
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),
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list( // level 10
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"haloperidol", "aranesp", "diphenhydramine"
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),
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list( //level 11
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"modafinil", "anacea"
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)
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)
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/*
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@@ -250,7 +280,10 @@
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/datum/disease/advance/proc/GenerateCure()
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if(properties && properties.len)
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var/res = CLAMP(properties["resistance"] - (symptoms.len / 2), 1, advance_cures.len)
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cures = list(advance_cures[res])
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if(res == oldres)
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return
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cures = list(pick(advance_cures[res]))
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oldres = res
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// Get the cure name from the cure_id
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var/datum/reagent/D = GLOB.chemical_reagents_list[cures[1]]
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@@ -51,7 +51,7 @@
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if(cures.len)
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return
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var/list/not_used = advance_cures.Copy()
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cures = list(pick_n_take(not_used), pick_n_take(not_used))
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cures = list(pick(pick_n_take(not_used)), pick(pick_n_take(not_used)))
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// Get the cure name from the cure_id
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var/datum/reagent/D1 = GLOB.chemical_reagents_list[cures[1]]
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