final fixes

This commit is contained in:
Timothy Teakettle
2020-06-16 23:47:22 +01:00
parent 89bd474192
commit 2d1d2eeda6
5 changed files with 7 additions and 7 deletions

View File

@@ -65,7 +65,8 @@
/area/shuttle/hunter)
"o" = (
/obj/effect/mob_spawn/human/fugitive/russian{
dir = 4
dir = 4;
short_desc = null
},
/turf/open/floor/mineral/plastitanium/red,
/area/shuttle/hunter)

View File

@@ -92,9 +92,6 @@
/area/shuttle/hunter)
"gi" = (
/obj/structure/table,
/obj/effect/mob_spawn/human/fugitive/spacepol{
dir = 8
},
/turf/open/floor/mineral/titanium/blue,
/area/shuttle/hunter)
"hB" = (

View File

@@ -28,7 +28,7 @@ GLOBAL_LIST_INIT(huds, list(
ANTAG_HUD_CLOCKWORK = new/datum/atom_hud/antag(),
ANTAG_HUD_BROTHER = new/datum/atom_hud/antag/hidden(),
ANTAG_HUD_BLOODSUCKER = new/datum/atom_hud/antag/bloodsucker(),
ANTAG_HUD_HIVEAWAKE = new/datum/atom_hud/antag()
ANTAG_HUD_FUGITIVE = new/datum/atom_hud/antag()
))
/datum/atom_hud

View File

@@ -80,10 +80,11 @@
name = "shock trap"
desc = "A trap that will shock and render you immobile. You'd better avoid it."
icon_state = "trap-shock"
var/stun_time = 100
/obj/structure/trap/stun/trap_effect(mob/living/L)
L.electrocute_act(30, src, flags = SHOCK_NOGLOVES) // electrocute act does a message.
L.DefaultCombatKnockdown(100)
L.Paralyze(stun_time)
/obj/structure/trap/fire
name = "flame trap"
@@ -158,6 +159,7 @@
desc = "A trap that only goes off when a fugitive steps on it, announcing the location and stunning the target. You'd better avoid it."
icon = 'icons/obj/objects.dmi'
icon_state = "bounty_trap_on"
stun_time = 200
var/obj/item/bountytrap/stored_item
var/caught = FALSE
@@ -221,4 +223,4 @@
qdel(stored_trap)
QDEL_NULL(radio)
QDEL_NULL(spark_system)
. = ..()
. = ..()

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