Changes Adamantine Suit's armor values to not be bad.

Also recolors the Slime Mask so it's more obvious at a glance what it is.
This commit is contained in:
Amatsu Darkfyre
2019-03-10 15:10:07 -04:00
parent 54a9b3206f
commit 2d286e525d
3 changed files with 2 additions and 1 deletions

View File

@@ -134,7 +134,8 @@ Slimecrossing Armor
flags_inv = NONE
obj_flags = IMMUTABLE_SLOW
slowdown = 4
var/hit_reflect_chance = 40
var/hit_reflect_chance = 10 // Citadel Change: because 40% chance of bouncing lasers back into peoples faces isn't good.
armor = list("melee" = 70, "bullet" = 70, "laser" = 40, "energy" = 40, "bomb" = 80, "bio" = 80, "rad" = 80, "fire" = 70, "acid" = 90) //Citadel Change to avoid immortal Xenobiologists.
/obj/item/clothing/suit/armor/heavy/adamantine/IsReflect(def_zone)
if(def_zone in list(BODY_ZONE_CHEST, BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG) && prob(hit_reflect_chance))