Update mining_tools.dm

This commit is contained in:
Trilbyspaceclone
2019-05-31 22:57:28 -04:00
committed by GitHub
parent 6e6a1f4615
commit 2d91388be8

View File

@@ -31,7 +31,7 @@
force = 10
throwforce = 7
slot_flags = ITEM_SLOT_BELT
w_class = WEIGHT_CLASS_NORMAL
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL=1000)
/obj/item/pickaxe/silver
@@ -41,6 +41,7 @@
toolspeed = 0.5 //mines faster than a normal pickaxe, bought from mining vendor
desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
force = 17
materials = list(MAT_SILVER=4000)
/obj/item/pickaxe/diamond
name = "diamond-tipped pickaxe"
@@ -49,6 +50,7 @@
toolspeed = 0.3
desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
force = 19
materials = list(MAT_DIAMOND=4000)
/obj/item/pickaxe/drill
name = "mining drill"
@@ -58,6 +60,7 @@
toolspeed = 0.6 //available from roundstart, faster than a pickaxe.
usesound = 'sound/weapons/drill.ogg'
hitsound = 'sound/weapons/drill.ogg'
force = 17
desc = "An electric mining drill for the especially scrawny."
/obj/item/pickaxe/drill/cyborg
@@ -70,17 +73,19 @@
name = "diamond-tipped mining drill"
icon_state = "diamonddrill"
toolspeed = 0.2
force = 19
desc = "Yours is the drill that will pierce the heavens!"
/obj/item/pickaxe/drill/cyborg/diamond //This is the BORG version!
name = "diamond-tipped cyborg mining drill" //To inherit the NODROP_1 flag, and easier to change borg specific drill mechanics.
icon_state = "diamonddrill"
toolspeed = 0.2
toolspeed = 0.1
/obj/item/pickaxe/drill/jackhammer
name = "sonic jackhammer"
icon_state = "jackhammer"
item_state = "jackhammer"
w_class = WEIGHT_CLASS_HUGE
toolspeed = 0.1 //the epitome of powertools. extremely fast mining, laughs at puny walls
usesound = 'sound/weapons/sonic_jackhammer.ogg'
hitsound = 'sound/weapons/sonic_jackhammer.ogg'
@@ -97,12 +102,12 @@
slot_flags = ITEM_SLOT_BELT
force = 8
tool_behaviour = TOOL_SHOVEL
toolspeed = 1
toolspeed = 0.1 //Can only dig ash and thats about it, out classed by the picks and drills no more!
usesound = 'sound/effects/shovel_dig.ogg'
throwforce = 4
item_state = "shovel"
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL=50)
materials = list(MAT_METAL=350)
attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
sharpness = IS_SHARP
@@ -126,4 +131,5 @@
righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi'
force = 5
throwforce = 7
materials = list(MAT_METAL=50)
w_class = WEIGHT_CLASS_SMALL