Update mining_tools.dm
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@@ -31,7 +31,7 @@
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force = 10
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throwforce = 7
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slot_flags = ITEM_SLOT_BELT
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w_class = WEIGHT_CLASS_NORMAL
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=1000)
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/obj/item/pickaxe/silver
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@@ -41,6 +41,7 @@
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toolspeed = 0.5 //mines faster than a normal pickaxe, bought from mining vendor
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desc = "A silver-plated pickaxe that mines slightly faster than standard-issue."
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force = 17
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materials = list(MAT_SILVER=4000)
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/obj/item/pickaxe/diamond
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name = "diamond-tipped pickaxe"
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@@ -49,6 +50,7 @@
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toolspeed = 0.3
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desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt."
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force = 19
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materials = list(MAT_DIAMOND=4000)
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/obj/item/pickaxe/drill
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name = "mining drill"
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@@ -58,6 +60,7 @@
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toolspeed = 0.6 //available from roundstart, faster than a pickaxe.
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usesound = 'sound/weapons/drill.ogg'
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hitsound = 'sound/weapons/drill.ogg'
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force = 17
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desc = "An electric mining drill for the especially scrawny."
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/obj/item/pickaxe/drill/cyborg
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@@ -70,17 +73,19 @@
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name = "diamond-tipped mining drill"
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icon_state = "diamonddrill"
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toolspeed = 0.2
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force = 19
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desc = "Yours is the drill that will pierce the heavens!"
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/obj/item/pickaxe/drill/cyborg/diamond //This is the BORG version!
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name = "diamond-tipped cyborg mining drill" //To inherit the NODROP_1 flag, and easier to change borg specific drill mechanics.
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icon_state = "diamonddrill"
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toolspeed = 0.2
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toolspeed = 0.1
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/obj/item/pickaxe/drill/jackhammer
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name = "sonic jackhammer"
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icon_state = "jackhammer"
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item_state = "jackhammer"
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w_class = WEIGHT_CLASS_HUGE
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toolspeed = 0.1 //the epitome of powertools. extremely fast mining, laughs at puny walls
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usesound = 'sound/weapons/sonic_jackhammer.ogg'
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hitsound = 'sound/weapons/sonic_jackhammer.ogg'
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@@ -97,12 +102,12 @@
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slot_flags = ITEM_SLOT_BELT
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force = 8
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tool_behaviour = TOOL_SHOVEL
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toolspeed = 1
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toolspeed = 0.1 //Can only dig ash and thats about it, out classed by the picks and drills no more!
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usesound = 'sound/effects/shovel_dig.ogg'
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throwforce = 4
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item_state = "shovel"
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w_class = WEIGHT_CLASS_NORMAL
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materials = list(MAT_METAL=50)
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materials = list(MAT_METAL=350)
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attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked")
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sharpness = IS_SHARP
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@@ -126,4 +131,5 @@
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righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi'
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force = 5
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throwforce = 7
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materials = list(MAT_METAL=50)
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w_class = WEIGHT_CLASS_SMALL
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