fixing merge conflicts

This commit is contained in:
Seris02
2020-02-15 15:41:52 +08:00
636 changed files with 11747 additions and 9426 deletions
+36
View File
@@ -0,0 +1,36 @@
name: Autobuild TGUI
on:
push:
branches:
- 'master'
paths:
- 'tgui-next/**.js'
- 'tgui-next/**.scss'
jobs:
build:
name: Rebuild TGUI
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v1
with:
fetch-depth: 25
- name: Setup Node
uses: actions/setup-node@v1
with:
node-version: '>=12.13'
- name: Build TGUI
run: bin/tgui --ci
working-directory: ./tgui-next
- name: Commit Artifacts
run: |
git config --local user.email "action@github.com"
git config --local user.name "TGUI"
git pull origin master
git commit -m "Automatic TGUI Rebuild [ci skip]" -a || true
- name: Push Artifacts
uses: ad-m/github-push-action@master
with:
github_token: ${{ secrets.GITHUB_MASTER_KEY }}
@@ -735,7 +735,7 @@
/obj/machinery/atmospherics/components/unary/outlet_injector{
dir = 1
},
/turf/open/space/basic,
/turf/open/floor/plating/airless,
/area/engine/engineering)
"Si" = (
/obj/structure/cable/yellow{
@@ -240,7 +240,7 @@
/obj/machinery/atmospherics/components/unary/outlet_injector{
dir = 1
},
/turf/open/space/basic,
/turf/open/floor/plating/airless,
/area/engine/engineering)
"nR" = (
/obj/structure/cable{
@@ -905,14 +905,6 @@
},
/turf/open/space/basic,
/area/space/nearstation)
"VR" = (
/obj/structure/lattice/catwalk,
/obj/machinery/camera/emp_proof{
c_tag = "Tesla Engine Northeast";
network = list("ss13","engine")
},
/turf/open/space/basic,
/area/space/nearstation)
"Wf" = (
/obj/effect/turf_decal/stripes/line{
dir = 9
@@ -1728,7 +1720,7 @@ dz
dz
FP
FP
VR
FP
dz
dz
Yl
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+162 -116
View File
@@ -35039,9 +35039,9 @@
/area/quartermaster/miningoffice)
"blX" = (
/obj/machinery/disposal/bin,
/obj/effect/decal/cleanable/dirt,
/obj/machinery/light,
/obj/effect/turf_decal/delivery,
/obj/structure/disposalpipe/trunk,
/turf/open/floor/plasteel,
/area/quartermaster/miningoffice)
"blY" = (
@@ -35915,7 +35915,6 @@
/area/quartermaster/miningoffice)
"bnA" = (
/obj/structure/plasticflaps/opaque,
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/delivery,
/obj/machinery/door/window/northright{
req_access_txt = "48"
@@ -35923,7 +35922,6 @@
/turf/open/floor/plasteel,
/area/maintenance/starboard/fore)
"bnB" = (
/obj/effect/decal/cleanable/dirt,
/obj/structure/cable/white{
icon_state = "1-2"
},
@@ -36748,6 +36746,9 @@
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/structure/disposalpipe/segment{
dir = 6
},
/turf/open/floor/plasteel,
/area/hallway/primary/central)
"boW" = (
@@ -36760,6 +36761,9 @@
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/structure/disposalpipe/segment{
dir = 4
},
/turf/open/floor/plasteel,
/area/hallway/primary/central)
"boX" = (
@@ -36767,7 +36771,6 @@
name = "Maintenance Hatch";
req_access_txt = "12"
},
/obj/effect/decal/cleanable/dirt,
/obj/structure/cable/white{
icon_state = "4-8"
},
@@ -36780,10 +36783,12 @@
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/structure/disposalpipe/segment{
dir = 4
},
/turf/open/floor/plasteel,
/area/maintenance/starboard/fore)
"boY" = (
/obj/effect/decal/cleanable/dirt,
/obj/structure/cable/white{
icon_state = "4-8"
},
@@ -36796,11 +36801,13 @@
/obj/effect/turf_decal/tile/brown{
dir = 8
},
/obj/structure/disposalpipe/segment{
dir = 4
},
/turf/open/floor/plasteel,
/area/maintenance/starboard/fore)
"boZ" = (
/obj/effect/decal/cleanable/dirt,
/obj/effect/decal/cleanable/dirt,
/obj/structure/cable/white{
icon_state = "1-8"
},
@@ -36808,18 +36815,17 @@
dir = 9
},
/obj/effect/turf_decal/delivery,
/turf/open/floor/plasteel,
/area/maintenance/starboard/fore)
"bpa" = (
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/tile/brown{
dir = 1
},
/obj/effect/turf_decal/tile/brown{
/obj/structure/disposalpipe/segment{
dir = 4
},
/turf/open/floor/plasteel,
/area/maintenance/starboard/fore)
"bpa" = (
/obj/structure/disposalpipe/segment{
dir = 9
},
/turf/open/floor/plating,
/area/maintenance/starboard/fore)
"bpb" = (
/obj/effect/decal/cleanable/cobweb/cobweb2,
/obj/effect/decal/cleanable/dirt,
@@ -38203,6 +38209,7 @@
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/structure/disposalpipe/segment,
/turf/open/floor/plasteel,
/area/hallway/primary/central)
"brb" = (
@@ -39341,12 +39348,12 @@
/area/hallway/primary/central)
"bsV" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/structure/disposalpipe/segment{
dir = 10
},
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/structure/disposalpipe/segment{
dir = 10
},
/turf/open/floor/plasteel,
/area/hallway/primary/central)
"bsW" = (
@@ -62346,7 +62353,7 @@
/turf/open/floor/wood,
/area/crew_quarters/heads/captain/private)
"cbd" = (
/obj/effect/landmark/event_spawn,
/obj/machinery/vending/wardrobe/cap_wardrobe,
/turf/open/floor/wood,
/area/crew_quarters/heads/captain/private)
"cbe" = (
@@ -85386,10 +85393,6 @@
},
/turf/open/floor/plasteel,
/area/medical/medbay/central)
"cNB" = (
/obj/machinery/status_display/evac,
/turf/closed/wall,
/area/medical/medbay/central)
"cNC" = (
/obj/machinery/door/firedoor,
/obj/structure/disposalpipe/segment,
@@ -125766,17 +125769,6 @@
},
/turf/open/floor/plasteel/dark,
/area/science/mixing)
"eYg" = (
/obj/machinery/door/airlock/external{
name = "External Docking Port"
},
/obj/effect/mapping_helpers/airlock/cyclelink_helper,
/obj/effect/turf_decal/stripes/line,
/obj/effect/turf_decal/stripes/line{
dir = 1
},
/turf/open/floor/plasteel,
/area/hallway/secondary/entry)
"faI" = (
/obj/structure/cable/white{
icon_state = "1-2"
@@ -125813,6 +125805,27 @@
},
/turf/open/floor/plasteel,
/area/medical/medbay/central)
"fiK" = (
/obj/structure/cable/white{
icon_state = "1-2"
},
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/structure/disposalpipe/sorting/mail{
dir = 8;
name = "Mining Junction";
sortType = 22
},
/turf/open/floor/plasteel,
/area/hallway/primary/central)
"fno" = (
/obj/effect/turf_decal/stripes/line{
dir = 8
@@ -125935,15 +125948,6 @@
},
/turf/open/floor/engine,
/area/science/mixing)
"gdb" = (
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/turf/open/floor/plasteel,
/area/hallway/secondary/entry)
"giN" = (
/obj/structure/window/reinforced{
dir = 8
@@ -125955,19 +125959,6 @@
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/turf/closed/wall/r_wall,
/area/science/circuit)
"gmn" = (
/obj/machinery/door/airlock/external{
name = "External Docking Port"
},
/obj/effect/mapping_helpers/airlock/cyclelink_helper{
dir = 1
},
/obj/effect/turf_decal/stripes/line{
dir = 1
},
/obj/effect/turf_decal/stripes/line,
/turf/open/floor/plasteel,
/area/hallway/secondary/entry)
"gut" = (
/obj/effect/turf_decal/tile/neutral{
dir = 1
@@ -126102,11 +126093,6 @@
/obj/structure/sign/warning/vacuum,
/turf/closed/wall/r_wall,
/area/chapel/office)
"hlu" = (
/obj/effect/turf_decal/delivery,
/obj/machinery/computer/shuttle/mining/common,
/turf/open/floor/plasteel,
/area/hallway/secondary/entry)
"hrP" = (
/obj/structure/cable/white{
icon_state = "1-2"
@@ -126387,6 +126373,10 @@
},
/turf/open/floor/plasteel,
/area/medical/morgue)
"jOB" = (
/obj/structure/disposalpipe/segment,
/turf/closed/wall,
/area/maintenance/starboard/fore)
"jOE" = (
/obj/machinery/newscaster{
pixel_x = 32
@@ -126585,6 +126575,17 @@
},
/turf/open/floor/plasteel/dark,
/area/medical/medbay/central)
"lDl" = (
/obj/effect/decal/cleanable/dirt,
/obj/effect/turf_decal/tile/brown{
dir = 4
},
/obj/effect/turf_decal/tile/brown,
/obj/structure/disposalpipe/segment{
dir = 4
},
/turf/open/floor/plasteel,
/area/maintenance/starboard/fore)
"lEl" = (
/obj/effect/turf_decal/stripes/line{
dir = 1
@@ -126700,23 +126701,6 @@
},
/turf/open/floor/plasteel,
/area/maintenance/port/aft)
"mgh" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/effect/landmark/start/cyborg,
/turf/open/floor/plasteel/dark,
/area/ai_monitored/turret_protected/aisat_interior)
"mkm" = (
/obj/machinery/atmospherics/components/binary/valve,
/obj/machinery/embedded_controller/radio/airlock_controller/incinerator_toxmix{
@@ -126767,6 +126751,15 @@
},
/turf/open/floor/plasteel,
/area/science/research/abandoned)
"mvx" = (
/obj/effect/turf_decal/stripes/line{
dir = 4
},
/obj/effect/turf_decal/stripes/line{
dir = 8
},
/turf/open/floor/plasteel,
/area/hallway/secondary/entry)
"mxm" = (
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
/turf/open/floor/circuit/green,
@@ -126776,6 +126769,17 @@
/obj/item/assembly/signaler,
/turf/open/floor/plating,
/area/crew_quarters/abandoned_gambling_den)
"mLI" = (
/obj/machinery/door/airlock/external{
name = "External Docking Port"
},
/obj/effect/mapping_helpers/airlock/cyclelink_helper,
/obj/effect/turf_decal/stripes/line,
/obj/effect/turf_decal/stripes/line{
dir = 1
},
/turf/open/floor/plasteel,
/area/hallway/secondary/entry)
"mPj" = (
/obj/effect/turf_decal/stripes/line,
/turf/open/floor/plating,
@@ -126838,10 +126842,28 @@
/obj/effect/turf_decal/tile/neutral,
/turf/open/floor/plasteel,
/area/maintenance/port/fore)
"nQR" = (
/obj/effect/turf_decal/delivery,
/obj/machinery/computer/shuttle/mining/common,
/turf/open/floor/plasteel,
/area/hallway/secondary/entry)
"nSh" = (
/obj/machinery/atmospherics/pipe/simple/general/hidden,
/turf/closed/wall/r_wall,
/area/maintenance/disposal/incinerator)
"nSS" = (
/obj/machinery/door/airlock/external{
name = "External Docking Port"
},
/obj/effect/mapping_helpers/airlock/cyclelink_helper{
dir = 1
},
/obj/effect/turf_decal/stripes/line{
dir = 1
},
/obj/effect/turf_decal/stripes/line,
/turf/open/floor/plasteel,
/area/hallway/secondary/entry)
"oHk" = (
/obj/effect/turf_decal/tile/neutral{
dir = 1
@@ -127063,6 +127085,21 @@
},
/turf/open/floor/plasteel,
/area/science/research/abandoned)
"qeN" = (
/obj/machinery/atmospherics/pipe/manifold/supply/hidden,
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/effect/landmark/start/cyborg,
/turf/open/floor/plasteel/dark,
/area/ai_monitored/turret_protected/aisat_interior)
"qhc" = (
/obj/structure/table/reinforced,
/obj/item/integrated_electronics/analyzer,
@@ -127132,6 +127169,13 @@
dir = 9
},
/area/science/circuit)
"rjr" = (
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
dir = 1
},
/obj/effect/landmark/event_spawn,
/turf/open/floor/wood,
/area/crew_quarters/heads/captain/private)
"rqh" = (
/obj/structure/lattice,
/turf/open/space/basic,
@@ -127458,6 +127502,17 @@
},
/turf/open/floor/plasteel,
/area/crew_quarters/fitness/recreation)
"xdp" = (
/obj/docking_port/stationary{
dwidth = 3;
height = 5;
id = "commonmining_home";
name = "SS13: Common Mining Dock";
roundstart_template = /datum/map_template/shuttle/mining_common/meta;
width = 7
},
/turf/open/space/basic,
/area/space)
"xdZ" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
@@ -127510,17 +127565,23 @@
},
/turf/open/floor/plasteel,
/area/science/research/abandoned)
"xDY" = (
/obj/docking_port/stationary{
dwidth = 3;
height = 5;
id = "commonmining_home";
name = "SS13: Common Mining Dock";
roundstart_template = /datum/map_template/shuttle/mining_common/meta;
width = 7
"xCB" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
},
/turf/open/space/basic,
/area/space)
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/effect/landmark/start/cyborg,
/turf/open/floor/plasteel/dark,
/area/ai_monitored/turret_protected/aisat_interior)
"xDZ" = (
/obj/machinery/atmospherics/components/unary/portables_connector/visible{
dir = 1
@@ -127608,21 +127669,6 @@
},
/turf/open/floor/plating,
/area/science/research/abandoned)
"ylW" = (
/obj/machinery/atmospherics/pipe/manifold/supply/hidden,
/obj/effect/turf_decal/tile/neutral{
dir = 1
},
/obj/effect/turf_decal/tile/neutral,
/obj/effect/turf_decal/tile/neutral{
dir = 4
},
/obj/effect/turf_decal/tile/neutral{
dir = 8
},
/obj/effect/landmark/start/cyborg,
/turf/open/floor/plasteel/dark,
/area/ai_monitored/turret_protected/aisat_interior)
(1,1,1) = {"
aaa
@@ -137517,7 +137563,7 @@ bPC
bRK
bTC
bVK
ylW
qeN
cal
bPC
aaa
@@ -137774,7 +137820,7 @@ bPC
bRL
bTC
bVx
mgh
xCB
cam
bPC
bRO
@@ -138031,7 +138077,7 @@ bPC
bRM
bTD
bVL
mgh
xCB
can
bPC
bkE
@@ -160040,10 +160086,10 @@ aaa
aaa
aaa
aaa
xDY
eYg
gdb
gmn
xdp
mLI
mvx
nSS
abe
abp
abC
@@ -160301,7 +160347,7 @@ aaa
aaO
aaO
aaO
hlu
nQR
abq
abD
abD
@@ -168897,7 +168943,7 @@ cHP
cIS
bqX
cMa
cNB
iQI
cPr
cQW
cSF
@@ -169387,7 +169433,7 @@ bUO
bXf
bUQ
cbe
ccP
rjr
ceH
cgu
cij
@@ -171166,7 +171212,7 @@ blS
baQ
boV
bra
bsU
fiK
bus
bvM
bwZ
@@ -172449,7 +172495,7 @@ bio
bjZ
blW
aig
aiC
lDl
aig
aad
but
@@ -172706,7 +172752,7 @@ bip
bka
baQ
aig
apw
auv
aig
aaa
but
@@ -172962,7 +173008,7 @@ bgP
biq
bjZ
blX
aig
jOB
bpa
aig
aaa
+23 -9
View File
@@ -28355,6 +28355,7 @@
/obj/structure/disposalpipe/segment{
dir = 6
},
/obj/machinery/vending/wardrobe/cap_wardrobe,
/turf/open/floor/carpet,
/area/crew_quarters/heads/captain/private)
"bdL" = (
@@ -29753,16 +29754,16 @@
/obj/item/clothing/under/rank/security/navyblue,
/obj/item/clothing/under/rank/security/navyblue,
/obj/item/clothing/under/rank/security/navyblue,
/obj/item/clothing/suit/security/officer,
/obj/item/clothing/suit/security/officer,
/obj/item/clothing/suit/security/officer,
/obj/item/clothing/suit/security/officer,
/obj/item/clothing/suit/security/officer,
/obj/item/clothing/suit/security/officer,
/obj/item/clothing/suit/armor/navyblue,
/obj/item/clothing/suit/armor/navyblue,
/obj/item/clothing/suit/armor/navyblue,
/obj/item/clothing/suit/armor/navyblue,
/obj/item/clothing/suit/armor/navyblue,
/obj/item/clothing/suit/armor/navyblue,
/obj/item/clothing/under/rank/warden/navyblue,
/obj/item/clothing/suit/security/warden,
/obj/item/clothing/suit/armor/vest/warden/navyblue,
/obj/item/clothing/under/rank/head_of_security/navyblue,
/obj/item/clothing/suit/security/hos,
/obj/item/clothing/suit/armor/hos/navyblue,
/obj/item/clothing/head/beret/sec/navyofficer,
/obj/item/clothing/head/beret/sec/navyofficer,
/obj/item/clothing/head/beret/sec/navyofficer,
@@ -81645,6 +81646,19 @@
/obj/machinery/door/firedoor,
/turf/open/floor/plating,
/area/crew_quarters/cryopod)
"eQf" = (
/obj/machinery/computer/shuttle/mining/common{
dir = 1
},
/obj/structure/window/reinforced,
/obj/structure/window/reinforced{
dir = 8
},
/obj/structure/window/reinforced{
dir = 4
},
/turf/open/floor/plating,
/area/hallway/primary/port)
"eZe" = (
/obj/structure/cable/yellow{
icon_state = "1-2"
@@ -98511,7 +98525,7 @@ bgA
biz
bkb
blZ
bnM
eQf
bqf
bqf
bqf
+2 -2
View File
@@ -75,7 +75,7 @@
/turf/closed/mineral/random/labormineral/volcanic,
/area/lavaland/surface/outdoors)
"aA" = (
/turf/template_noop,
/turf/open/lava/smooth/lava_land_surface,
/area/template_noop)
"cu" = (
/obj/item/pickaxe,
@@ -1181,7 +1181,7 @@
/area/lavaland/surface/outdoors)
"ol" = (
/obj/effect/landmark/stationroom/lavaland/station,
/turf/template_noop,
/turf/open/lava/smooth/lava_land_surface,
/area/template_noop)
"Uq" = (
/obj/docking_port/stationary{
+7 -14
View File
@@ -2564,7 +2564,7 @@
"aij" = (
/obj/structure/closet/secure_closet/contraband/armory,
/obj/item/poster/random_contraband,
/obj/item/clothing/suit/security/officer/russian,
/obj/item/clothing/suit/armor/navyblue/russian,
/obj/item/grenade/plastic/c4,
/turf/open/floor/plasteel/dark,
/area/security/armory)
@@ -9830,6 +9830,7 @@
/obj/structure/cable{
icon_state = "0-2"
},
/obj/item/twohanded/required/kirbyplants/random,
/turf/open/floor/carpet,
/area/crew_quarters/heads/captain)
"axT" = (
@@ -11162,10 +11163,7 @@
/obj/structure/extinguisher_cabinet{
pixel_x = -24
},
/obj/item/twohanded/required/kirbyplants{
icon_state = "plant-20";
pixel_y = 3
},
/obj/machinery/vending/wardrobe/cap_wardrobe,
/turf/open/floor/plasteel/dark,
/area/crew_quarters/heads/captain)
"aBl" = (
@@ -28097,11 +28095,6 @@
},
/turf/open/floor/plasteel/dark,
/area/science/robotics/lab)
"boY" = (
/obj/effect/turf_decal/bot,
/obj/effect/landmark/start/cyborg,
/turf/open/floor/plasteel,
/area/science/robotics/lab)
"boZ" = (
/obj/structure/table,
/obj/machinery/cell_charger,
@@ -98811,8 +98804,8 @@ beI
bkt
blH
bmO
boY
boY
bnQ
bnQ
bqi
bry
bsZ
@@ -99068,8 +99061,8 @@ bju
bkt
blI
bmO
boY
boY
bnQ
bnQ
bqi
brz
bta
+26 -29
View File
@@ -89,7 +89,7 @@
/turf/open/floor/pod/dark,
/area/shuttle/pirate)
"aj" = (
/turf/closed/wall/mineral/plastitanium/nodiagonal,
/turf/closed/wall/r_wall/syndicate/pirate/nodiagonal,
/area/shuttle/pirate)
"ak" = (
/obj/machinery/airalarm/all_access{
@@ -419,6 +419,7 @@
/obj/effect/mapping_helpers/airlock/cyclelink_helper{
dir = 1
},
/obj/structure/fans/tiny,
/turf/open/floor/plating,
/area/shuttle/pirate)
"aK" = (
@@ -463,21 +464,19 @@
/turf/open/floor/plating,
/area/shuttle/pirate)
"aQ" = (
/obj/machinery/porta_turret/syndicate/energy{
/obj/machinery/porta_turret/syndicate/energy/pirate{
dir = 1;
faction = list("pirate");
icon_state = "standard_lethal";
mode = 1
icon_state = "standard_lethal"
},
/turf/closed/wall/mineral/plastitanium/nodiagonal,
/turf/closed/wall/r_wall/syndicate/pirate/nodiagonal,
/area/shuttle/pirate)
"aR" = (
/obj/machinery/porta_turret/syndicate/energy{
/obj/machinery/porta_turret/syndicate/energy/pirate{
faction = list("pirate");
icon_state = "standard_lethal";
mode = 1
icon_state = "standard_lethal"
},
/turf/closed/wall/mineral/plastitanium,
/turf/closed/wall/r_wall/syndicate/pirate,
/area/shuttle/pirate)
"aS" = (
/obj/effect/turf_decal/stripes/line,
@@ -486,7 +485,7 @@
/area/shuttle/pirate)
"aU" = (
/obj/structure/sign/departments/engineering,
/turf/closed/wall/mineral/plastitanium/nodiagonal,
/turf/closed/wall/r_wall/syndicate/pirate/nodiagonal,
/area/shuttle/pirate)
"aV" = (
/obj/effect/mob_spawn/human/pirate{
@@ -867,37 +866,36 @@
dir = 1
},
/obj/docking_port/mobile/pirate{
callTime = 100;
dheight = 0;
dir = 1;
dwidth = 11;
height = 16;
id = "pirateship";
launch_status = 0;
movement_force = list("KNOCKDOWN" = 0, "THROW" = 0);
name = "Pirate Ship";
port_direction = 2;
preferred_direction = 1;
width = 17
},
/obj/docking_port/stationary{
dir = 1;
dwidth = 11;
height = 16;
id = "pirateship_home";
name = "Deep Space";
width = 17
},
/obj/structure/fans/tiny,
/turf/open/floor/plating,
/area/shuttle/pirate)
"db" = (
/obj/structure/shuttle/engine/heater,
/obj/effect/spawner/structure/window/plastitanium/pirate,
/turf/open/floor/plating/airless,
/area/shuttle/pirate)
"df" = (
/obj/machinery/porta_turret/syndicate/energy{
/obj/machinery/porta_turret/syndicate/energy/pirate{
dir = 4;
faction = list("pirate");
icon_state = "standard_lethal";
mode = 1
icon_state = "standard_lethal"
},
/turf/closed/wall/mineral/plastitanium,
/turf/closed/wall/r_wall/syndicate/pirate,
/area/shuttle/pirate)
"dy" = (
/obj/structure/chair/wood/normal,
@@ -988,7 +986,7 @@
id = "piratebridge"
},
/obj/structure/grille,
/obj/structure/window/plastitanium,
/obj/structure/window/plastitanium/pirate,
/turf/open/floor/plating,
/area/shuttle/pirate)
"ez" = (
@@ -1016,7 +1014,7 @@
/turf/open/floor/plasteel,
/area/shuttle/pirate)
"fW" = (
/turf/closed/wall/mineral/plastitanium,
/turf/closed/wall/r_wall/syndicate/pirate,
/area/shuttle/pirate)
"fY" = (
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
@@ -1084,13 +1082,12 @@
/turf/open/floor/plasteel/showroomfloor,
/area/shuttle/pirate)
"wR" = (
/obj/machinery/porta_turret/syndicate/energy{
/obj/machinery/porta_turret/syndicate/energy/pirate{
dir = 8;
faction = list("pirate");
icon_state = "standard_lethal";
mode = 1
icon_state = "standard_lethal"
},
/turf/closed/wall/mineral/plastitanium,
/turf/closed/wall/r_wall/syndicate/pirate,
/area/shuttle/pirate)
"yi" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
@@ -1326,7 +1323,7 @@ aU
be
aD
aG
ep
db
aH
"}
(9,1,1) = {"
@@ -1344,7 +1341,7 @@ mU
aL
bP
bX
ep
db
aK
"}
(10,1,1) = {"
@@ -1362,7 +1359,7 @@ aj
bO
bQ
bk
ep
db
er
"}
(11,1,1) = {"
+2 -2
View File
@@ -154,8 +154,8 @@
////organ defines
#define STANDARD_ORGAN_THRESHOLD 100
#define STANDARD_ORGAN_HEALING 0.001
#define STANDARD_ORGAN_DECAY 0.00222 //designed to fail organs when left to decay for ~15 minutes
#define STANDARD_ORGAN_HEALING (1/(15 MINUTES / (2 SECONDS)))
#define STANDARD_ORGAN_DECAY (1/(15 MINUTES / (2 SECONDS))) //designed to fail organs when left to decay for ~15 minutes. 2 SECOND is SSmobs tickrate.
//used for the can_chromosome var on mutations
+1 -1
View File
@@ -20,7 +20,7 @@
#define NEW_SS_GLOBAL(varname) if(varname != src){if(istype(varname)){Recover();qdel(varname);}varname = src;}
#define START_PROCESSING(Processor, Datum) if (!(Datum.datum_flags & DF_ISPROCESSING)) {Datum.datum_flags |= DF_ISPROCESSING;Processor.processing += Datum}
#define STOP_PROCESSING(Processor, Datum) Datum.datum_flags &= ~DF_ISPROCESSING;Processor.processing -= Datum
#define STOP_PROCESSING(Processor, Datum) Datum.datum_flags &= ~DF_ISPROCESSING;Processor.processing -= Datum;Processor.currentrun -= Datum
//SubSystem flags (Please design any new flags so that the default is off, to make adding flags to subsystems easier)
+1
View File
@@ -34,6 +34,7 @@
#define CAN_MASTURBATE_WITH (1<<5)
#define MASTURBATE_LINKED_ORGAN (1<<6) //used to pass our mission to the linked organ
#define CAN_CLIMAX_WITH (1<<7)
#define GENITAL_CAN_AROUSE (1<<8)
#define COCK_SIZE_MIN 1
#define COCK_SIZE_MAX 20
+6 -4
View File
@@ -106,6 +106,9 @@
#define COMSIG_CLICK "atom_click" //from base of atom/Click(): (location, control, params, mob/user)
#define COMSIG_CLICK_SHIFT "shift_click" //from base of atom/ShiftClick(): (/mob)
#define COMPONENT_ALLOW_EXAMINATE 1
#define COMPONENT_DENY_EXAMINATE 2 //Higher priority compared to the above one
#define COMSIG_CLICK_CTRL "ctrl_click" //from base of atom/CtrlClickOn(): (/mob)
#define COMSIG_CLICK_ALT "alt_click" //from base of atom/AltClick(): (/mob)
#define COMSIG_CLICK_CTRL_SHIFT "ctrl_shift_click" //from base of atom/CtrlShiftClick(/mob)
@@ -159,7 +162,6 @@
// /mob signals
#define COMSIG_MOB_EXAMINATE "mob_examinate" //from base of /mob/verb/examinate(): (atom/A)
#define COMPONENT_ALLOW_EXAMINE 1
#define COMSIG_MOB_DEATH "mob_death" //from base of mob/death(): (gibbed)
#define COMPONENT_BLOCK_DEATH_BROADCAST 1 //stops the death from being broadcasted in deadchat.
#define COMSIG_MOB_GHOSTIZE "mob_ghostize" //from base of mob/Ghostize(): (can_reenter_corpse, special, penalize)
@@ -185,10 +187,10 @@
#define SPEECH_MESSAGE 1
// #define SPEECH_BUBBLE_TYPE 2
#define SPEECH_SPANS 3
/* #define SPEECH_SANITIZE 4
// #define SPEECH_SANITIZE 4
#define SPEECH_LANGUAGE 5
#define SPEECH_IGNORE_SPAM 6
#define SPEECH_FORCED 7 */
// #define SPEECH_IGNORE_SPAM 6
// #define SPEECH_FORCED 7
// /mob/living signals
#define COMSIG_LIVING_FULLY_HEAL "living_fully_healed" //from base of /mob/living/fully_heal(): (admin_revive)
+1
View File
@@ -5,6 +5,7 @@
#define NO_ASSASSIN (1<<0)
#define WAROPS_ALWAYS_ALLOWED (1<<1)
#define USE_PREF_WEIGHTS (1<<2)
#define ONLY_RULESET (1<<0)
#define HIGHLANDER_RULESET (1<<1)
+6 -5
View File
@@ -56,11 +56,12 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
//Movement Types
#define GROUND (1<<0)
#define FLYING (1<<1)
#define VENTCRAWLING (1<<2)
#define FLOATING (1<<3)
#define UNSTOPPABLE (1<<4) //When moving, will Bump()/Cross()/Uncross() everything, but won't be stopped.
#define GROUND (1<<0)
#define FLYING (1<<1)
#define VENTCRAWLING (1<<2)
#define FLOATING (1<<3)
#define UNSTOPPABLE (1<<4) //When moving, will Bump()/Cross()/Uncross() everything, but won't be stopped.
#define CRAWLING (1<<5) //Applied if you're crawling around on the ground/resting.
//Fire and Acid stuff, for resistance_flags
#define LAVA_PROOF (1<<0)
+3 -1
View File
@@ -199,4 +199,6 @@
#define LORENTZ_CUMULATIVE_DISTRIBUTION(x, y, s) ( (1/PI)*TORADIANS(arctan((x-y)/s)) + 1/2 )
#define RULE_OF_THREE(a, b, x) ((a*x)/b)
// )
// )
#define MANHATTAN_DISTANCE(a, b) (abs(a.x - b.x) + abs(a.y - b.y))
+11 -11
View File
@@ -35,17 +35,17 @@
#define BLOODCRAWL 1
#define BLOODCRAWL_EAT 2
//Mob bio-types
#define MOB_ORGANIC "organic"
#define MOB_INORGANIC "inorganic"
#define MOB_ROBOTIC "robotic"
#define MOB_UNDEAD "undead"
#define MOB_HUMANOID "humanoid"
#define MOB_BUG "bug"
#define MOB_BEAST "beast"
#define MOB_EPIC "epic" //megafauna
#define MOB_REPTILE "reptile"
#define MOB_SPIRIT "spirit"
//Mob bio-types flags
#define MOB_ORGANIC 1 << 0
#define MOB_MINERAL 1 << 1
#define MOB_ROBOTIC 1 << 2
#define MOB_UNDEAD 1 << 3
#define MOB_HUMANOID 1 << 4
#define MOB_BUG 1 << 5
#define MOB_BEAST 1 << 6
#define MOB_EPIC 1 << 7 //megafauna
#define MOB_REPTILE 1 << 8
#define MOB_SPIRIT 1 << 9
//Organ defines for carbon mobs
#define ORGAN_ORGANIC 1
+2 -2
View File
@@ -1,5 +1,5 @@
#define PROFILE_START ;PROFILE_STORE = list();PROFILE_SET;
#define PROFILE_STOP ;PROFILE_STORE = null;
#define LINE_PROFILE_START ;PROFILE_STORE = list();PROFILE_SET;
#define LINE_PROFILE_STOP ;PROFILE_STORE = null;
#define PROFILE_SET ;PROFILE_TIME = TICK_USAGE_REAL; PROFILE_LINE = __LINE__; PROFILE_FILE = __FILE__; PROFILE_SLEEPCHECK = world.time;
+2
View File
@@ -40,6 +40,8 @@
#define ADD_REAGENT 2 // reagent added
#define REM_REAGENT 3 // reagent removed (may still exist)
#define THRESHOLD_UNHUSK 50 // health threshold for synthflesh/rezadone to unhusk someone
//reagent bitflags, used for altering how they works
#define REAGENT_DEAD_PROCESS (1<<0) //calls on_mob_dead() if present in a dead body
#define REAGENT_DONOTSPLIT (1<<1) //Do not split the chem at all during processing
+1
View File
@@ -38,6 +38,7 @@
#define ROLE_BLOODSUCKER "bloodsucker"
//#define ROLE_MONSTERHUNTER "monster hunter" Disabled for now
#define ROLE_GHOSTCAFE "ghostcafe"
#define ROLE_MINOR_ANTAG "minorantag"
//Missing assignment means it's not a gamemode specific role, IT'S NOT A BUG OR ERROR.
//The gamemode specific ones are just so the gamemodes can query whether a player is old enough
//(in game days played) to play that role
+5
View File
@@ -11,3 +11,8 @@
#define SHOULD_CALL_PARENT(X)
#define UNLINT(X) X
#endif
/world/proc/enable_debugger()
var/dll = world.GetConfig("env", "EXTOOLS_DLL")
if (dll)
call(dll, "debug_initialize")()
+3 -1
View File
@@ -46,7 +46,9 @@
#define STATUS_EFFECT_SLEEPING /datum/status_effect/incapacitating/sleeping //the affected is asleep
#define STATUS_EFFECT_TASED /datum/status_effect/no_combat_mode/electrode/ //the affected has been tased, preventing fine muscle control
#define STATUS_EFFECT_TASED_WEAK /datum/status_effect/electrode //not as crippling, just slows down
#define STATUS_EFFECT_TASED /datum/status_effect/electrode/no_combat_mode //the affected has been tased, preventing fine muscle control
#define STATUS_EFFECT_PACIFY /datum/status_effect/pacify //the affected is pacified, preventing direct hostile actions
+1
View File
@@ -47,6 +47,7 @@
// Subsystems shutdown in the reverse of the order they initialize in
// The numbers just define the ordering, they are meaningless otherwise.
#define INIT_ORDER_PROFILER 101
#define INIT_ORDER_FAIL2TOPIC 22
#define INIT_ORDER_TITLE 20
#define INIT_ORDER_GARBAGE 19
+1
View File
@@ -1,4 +1,5 @@
#define TGS_EXTERNAL_CONFIGURATION
#define TGS_V3_API
#define TGS_DEFINE_AND_SET_GLOBAL(Name, Value) GLOBAL_VAR_INIT(##Name, ##Value); GLOBAL_PROTECT(##Name)
#define TGS_READ_GLOBAL(Name) GLOB.##Name
#define TGS_WRITE_GLOBAL(Name, Value) GLOB.##Name = ##Value
+21 -5
View File
@@ -107,6 +107,22 @@
var/commit //full sha of compiled commit
var/origin_commit //full sha of last known remote commit. This may be null if the TGS repository is not currently tracking a remote branch
//represents a version of tgstation-server
/datum/tgs_version
var/suite //The suite version, can be >=3
//this group of variables can be null to represent a wild card
var/major //The major version
var/minor //The minor version
var/patch //The patch version
var/raw_parameter //The unparsed parameter
var/deprefixed_parameter //The version only bit of raw_parameter
//if the tgs_version is a wildcard version
/datum/tgs_version/proc/Wildcard()
return
//represents a merge of a GitHub pull request
/datum/tgs_revision_information/test_merge
var/number //pull request number
@@ -155,22 +171,22 @@
//FUNCTIONS
//Returns the respective string version of the API
//Returns the respective supported /datum/tgs_version of the API
/world/proc/TgsMaximumAPIVersion()
return
/world/proc/TgsMinimumAPIVersion()
return
//Gets the current version of the server tools running the server
/world/proc/TgsVersion()
return
//Returns TRUE if the world was launched under the server tools and the API matches, FALSE otherwise
//No function below this succeeds if it returns FALSE
/world/proc/TgsAvailable()
return
//Gets the current /datum/tgs_version of the server tools running the server
/world/proc/TgsVersion()
return
/world/proc/TgsInstanceName()
return
+2 -1
View File
@@ -110,6 +110,7 @@
#define TRAIT_NOHARDCRIT "nohardcrit"
#define TRAIT_NOSOFTCRIT "nosoftcrit"
#define TRAIT_MINDSHIELD "mindshield"
#define TRAIT_HIJACKER "hijacker"
#define TRAIT_SIXTHSENSE "sixthsense"
#define TRAIT_DISSECTED "dissected"
#define TRAIT_FEARLESS "fearless"
@@ -235,9 +236,9 @@
#define SLEEPING_CARP_TRAIT "sleeping_carp"
#define RISING_BASS_TRAIT "rising_bass"
#define ABDUCTOR_ANTAGONIST "abductor-antagonist"
#define NUKEOP_ANTAGONIST "nukeop-antagonist"
#define MADE_UNCLONEABLE "made-uncloneable"
#define TIMESTOP_TRAIT "timestop"
#define NUKEOP_TRAIT "nuke-op"
#define CLOWNOP_TRAIT "clown-op"
#define MEGAFAUNA_TRAIT "megafauna"
#define DEATHSQUAD_TRAIT "deathsquad"
+12 -1
View File
@@ -1,6 +1,17 @@
#define PLURALITY_VOTING 0
#define APPROVAL_VOTING 1
#define RANKED_CHOICE_VOTING 2
#define SCHULZE_VOTING 2
#define SCORE_VOTING 3
#define MAJORITY_JUDGEMENT_VOTING 4
#define INSTANT_RUNOFF_VOTING 5
GLOBAL_LIST_INIT(vote_score_options,list("Bad","Poor","Acceptable","Good","Great"))
GLOBAL_LIST_INIT(vote_type_names,list(\
"Plurality (default)" = PLURALITY_VOTING,\
"Approval" = APPROVAL_VOTING,\
"IRV (single winner ranked choice)" = INSTANT_RUNOFF_VOTING,\
"Schulze (ranked choice, higher result=better)" = SCHULZE_VOTING,\
"Raw Score (returns results from 0 to 1, winner is 1)" = SCORE_VOTING,\
"Majority Judgement (single-winner score voting)" = MAJORITY_JUDGEMENT_VOTING,\
))
+1 -4
View File
@@ -57,14 +57,11 @@ GLOBAL_LIST_EMPTY(ipc_antennas_list)
//Genitals and Arousal Lists
GLOBAL_LIST_EMPTY(genitals_list)
GLOBAL_LIST_EMPTY(cock_shapes_list)//global_lists.dm for the list initializations //Now also _DATASTRUCTURES globals.dm
GLOBAL_LIST_EMPTY(cock_shapes_icons) //Associated list for names->icon_states for cockshapes.
GLOBAL_LIST_EMPTY(cock_shapes_list)
GLOBAL_LIST_EMPTY(gentlemans_organ_names)
GLOBAL_LIST_EMPTY(balls_shapes_list)
GLOBAL_LIST_EMPTY(balls_shapes_icons)
GLOBAL_LIST_EMPTY(breasts_size_list)
GLOBAL_LIST_EMPTY(breasts_shapes_list)
GLOBAL_LIST_EMPTY(breasts_shapes_icons)
GLOBAL_LIST_EMPTY(vagina_shapes_list)
GLOBAL_LIST_INIT(cum_into_containers_list, list(/obj/item/reagent_containers/food/snacks/pie)) //Yer fuggin snowflake name list jfc
GLOBAL_LIST_INIT(dick_nouns, list("dick","cock","member","shaft"))
+1 -12
View File
@@ -51,26 +51,15 @@
init_sprite_accessory_subtypes(/datum/sprite_accessory/antenna, GLOB.ipc_antennas_list, roundstart = TRUE)
//genitals
init_sprite_accessory_subtypes(/datum/sprite_accessory/penis, GLOB.cock_shapes_list)
for(var/K in GLOB.cock_shapes_list)
var/datum/sprite_accessory/penis/value = GLOB.cock_shapes_list[K]
GLOB.cock_shapes_icons[K] = value.icon_state
init_sprite_accessory_subtypes(/datum/sprite_accessory/vagina, GLOB.vagina_shapes_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/breasts, GLOB.breasts_shapes_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/testicles, GLOB.balls_shapes_list)
GLOB.breasts_size_list = list ("a", "b", "c", "d", "e") //We need the list to choose from initialized, but it's no longer a sprite_accessory thing.
GLOB.gentlemans_organ_names = list("phallus", "willy", "dick", "prick", "member", "tool", "gentleman's organ",
"cock", "wang", "knob", "dong", "joystick", "pecker", "johnson", "weenie", "tadger", "schlong", "thirsty ferret",
"baloney pony", "schlanger", "Mutton dagger", "old blind bob","Hanging Johnny", "fishing rod", "Tally whacker", "polly rocket",
"One eyed trouser trout", "Ding dong", "ankle spanker", "Pork sword", "engine cranker", "Harry hot dog", "Davy Crockett",
"Kidney cracker", "Heat seeking moisture missile", "Giggle stick", "love whistle", "Tube steak", "Uncle Dick", "Purple helmet warrior")
for(var/K in GLOB.breasts_shapes_list)
var/datum/sprite_accessory/breasts/value = GLOB.breasts_shapes_list[K]
GLOB.breasts_shapes_icons[K] = value.icon_state
init_sprite_accessory_subtypes(/datum/sprite_accessory/testicles, GLOB.balls_shapes_list)
for(var/K in GLOB.balls_shapes_list)
var/datum/sprite_accessory/testicles/value = GLOB.balls_shapes_list[K]
GLOB.balls_shapes_icons[K] = value.icon_state
for(var/gpath in subtypesof(/obj/item/organ/genital))
var/obj/item/organ/genital/G = gpath
-3
View File
@@ -179,7 +179,6 @@
"balls_cum_rate" = CUM_RATE,
"balls_cum_mult" = CUM_RATE_MULT,
"balls_efficiency" = CUM_EFFICIENCY,
"balls_fluid" = "semen",
"has_ovi" = FALSE,
"ovi_shape" = "knotted",
"ovi_length" = 6,
@@ -194,7 +193,6 @@
"breasts_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
"breasts_size" = pick(GLOB.breasts_size_list),
"breasts_shape" = "Pair",
"breasts_fluid" = "milk",
"breasts_producing" = FALSE,
"has_vag" = FALSE,
"vag_shape" = pick(GLOB.vagina_shapes_list),
@@ -206,7 +204,6 @@
"womb_cum_rate" = CUM_RATE,
"womb_cum_mult" = CUM_RATE_MULT,
"womb_efficiency" = CUM_EFFICIENCY,
"womb_fluid" = "femcum",
"ipc_screen" = "Sunburst",
"ipc_antenna" = "None",
"flavor_text" = "",
+23 -10
View File
@@ -3,6 +3,9 @@
#define POPCOUNT_SHUTTLE_ESCAPEES "shuttle_escapees" //Emergency shuttle only.
/datum/controller/subsystem/ticker/proc/gather_roundend_feedback()
var/datum/station_state/end_state = new /datum/station_state()
end_state.count()
station_integrity = min(PERCENT(GLOB.start_state.score(end_state)), 100)
gather_antag_data()
record_nuke_disk_location()
var/json_file = file("[GLOB.log_directory]/round_end_data.json")
@@ -71,9 +74,6 @@
mob_data += list("name" = m.name, "typepath" = m.type)
var/pos = length(file_data["[escaped]"]["[category]"]) + 1
file_data["[escaped]"]["[category]"]["[pos]"] = mob_data
var/datum/station_state/end_state = new /datum/station_state()
end_state.count()
var/station_integrity = min(PERCENT(GLOB.start_state.score(end_state)), 100)
file_data["additional data"]["station integrity"] = station_integrity
WRITE_FILE(json_file, json_encode(file_data))
SSblackbox.record_feedback("nested tally", "round_end_stats", num_survivors, list("survivors", "total"))
@@ -111,7 +111,14 @@
if(A.objectives.len)
for(var/datum/objective/O in A.objectives)
var/result = O.check_completion() ? "SUCCESS" : "FAIL"
var/result = "UNKNOWN"
var/actual_result = O.check_completion()
if(actual_result >= 1)
result = "SUCCESS"
else if(actual_result <= 0)
result = "FAIL"
else
result = "[actual_result*100]%"
antag_info["objectives"] += list(list("objective_type"=O.type,"text"=O.explanation_text,"result"=result))
SSblackbox.record_feedback("associative", "antagonists", 1, antag_info)
@@ -139,19 +146,19 @@
var/list/file_data = list()
var/pos = 1
for(var/V in GLOB.news_network.network_channels)
var/datum/newscaster/feed_channel/channel = V
var/datum/news/feed_channel/channel = V
if(!istype(channel))
stack_trace("Non-channel in newscaster channel list")
continue
file_data["[pos]"] = list("channel name" = "[channel.channel_name]", "author" = "[channel.author]", "censored" = channel.censored ? 1 : 0, "author censored" = channel.authorCensor ? 1 : 0, "messages" = list())
for(var/M in channel.messages)
var/datum/newscaster/feed_message/message = M
var/datum/news/feed_message/message = M
if(!istype(message))
stack_trace("Non-message in newscaster channel messages list")
continue
var/list/comment_data = list()
for(var/C in message.comments)
var/datum/newscaster/feed_comment/comment = C
var/datum/news/feed_comment/comment = C
if(!istype(comment))
stack_trace("Non-message in newscaster message comments list")
continue
@@ -550,10 +557,16 @@
var/list/objective_parts = list()
var/count = 1
for(var/datum/objective/objective in objectives)
if(objective.check_completion())
objective_parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='greentext'>Success!</span>"
if(objective.completable)
var/completion = objective.check_completion()
if(completion >= 1)
objective_parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='greentext'><B>Success!</span>"
else if(completion <= 0)
objective_parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
else
objective_parts += "<B>Objective #[count]</B>: [objective.explanation_text] <span class='yellowtext'>[completion*100]%</span>"
else
objective_parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
objective_parts += "<B>Objective #[count]</B>: [objective.explanation_text]"
count++
return objective_parts.Join("<br>")
+7 -1
View File
@@ -44,6 +44,12 @@
index = findtext(t, char, index + length(char))
return t
/proc/sanitize_name(t,list/repl_chars = null)
if(t == "space" || t == "floor" || t == "wall" || t == "r-wall" || t == "monkey" || t == "unknown" || t == "inactive ai") //prevents these common metagamey names
alert("Invalid name.")
return ""
return sanitize(t)
/proc/sanitize_filename(t)
return sanitize_simple(t, list("\n"="", "\t"="", "/"="", "\\"="", "?"="", "%"="", "*"="", ":"="", "|"="", "\""="", "<"="", ">"=""))
@@ -775,4 +781,4 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
#define is_alpha(X) ((text2ascii(X) <= 122) && (text2ascii(X) >= 97))
#define is_digit(X) ((length(X) == 1) && (length(text2num(X)) == 1))
#define is_digit(X) ((length(X) == 1) && (length(text2num(X)) == 1))
+28 -1
View File
@@ -1537,4 +1537,31 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
if(190)
return "."
if(189)
return "-"
return "-"
/proc/generate_items_inside(list/items_list, where_to)
for(var/each_item in items_list)
for(var/i in 1 to items_list[each_item])
new each_item(where_to)
//sends a message to chat
//config_setting should be one of the following
//null - noop
//empty string - use TgsTargetBroadcast with admin_only = FALSE
//other string - use TgsChatBroadcast with the tag that matches config_setting, only works with TGS4, if using TGS3 the above method is used
/proc/send2chat(message, config_setting)
if(config_setting == null || !world.TgsAvailable())
return
var/datum/tgs_version/version = world.TgsVersion()
if(config_setting == "" || version.suite == 3)
world.TgsTargetedChatBroadcast(message, FALSE)
return
var/list/channels_to_use = list()
for(var/I in world.TgsChatChannelInfo())
var/datum/tgs_chat_channel/channel = I
if(channel.tag == config_setting)
channels_to_use += channel
if(channels_to_use.len)
world.TgsChatBroadcast()
+57
View File
@@ -0,0 +1,57 @@
// Basic geometry things.
/datum/vector/
var/x = 0
var/y = 0
/datum/vector/New(var/x, var/y)
src.x = x
src.y = y
/datum/vector/proc/duplicate()
return new /datum/vector(x, y)
/datum/vector/proc/euclidian_norm()
return sqrt(x*x + y*y)
/datum/vector/proc/squared_norm()
return x*x + y*y
/datum/vector/proc/normalize()
var/norm = euclidian_norm()
x = x/norm
y = y/norm
return src
/datum/vector/proc/chebyshev_norm()
return max(abs(x), abs(y))
/datum/vector/proc/chebyshev_normalize()
var/norm = chebyshev_norm()
x = x/norm
y = y/norm
return src
/datum/vector/proc/is_integer()
return ISINTEGER(x) && ISINTEGER(y)
/atom/movable/proc/vector_translate(var/datum/vector/V, var/delay)
var/turf/T = get_turf(src)
var/turf/destination = locate(T.x + V.x, T.y + V.y, z)
var/datum/vector/V_norm = V.duplicate()
V_norm.chebyshev_normalize()
if (!V_norm.is_integer())
return
var/turf/destination_temp
while (destination_temp != destination)
destination_temp = locate(T.x + V_norm.x, T.y + V_norm.y, z)
forceMove(destination_temp)
T = get_turf(src)
sleep(delay + world.tick_lag) // Shortest possible time to sleep
/atom/proc/get_translated_turf(var/datum/vector/V)
var/turf/T = get_turf(src)
return locate(T.x + V.x, T.y + V.y, z)
/proc/atoms2vector(var/atom/A, var/atom/B)
return new /datum/vector((B.x - A.x), (B.y - A.y)) // Vector from A -> B
+15 -2
View File
@@ -214,5 +214,18 @@ GLOBAL_LIST_INIT(bitfields, list(
"CAN_MASTURBATE_WITH" = CAN_MASTURBATE_WITH,
"MASTURBATE_LINKED_ORGAN" = MASTURBATE_LINKED_ORGAN,
"CAN_CLIMAX_WITH" = CAN_CLIMAX_WITH
)
))
),
"mob_biotypes" = list (
"MOB_ORGANIC" = MOB_ORGANIC,
"MOB_MINERAL" = MOB_MINERAL,
"MOB_ROBOTIC" = MOB_ROBOTIC,
"MOB_UNDEAD" = MOB_UNDEAD,
"MOB_HUMANOID" = MOB_HUMANOID,
"MOB_BUG" = MOB_BUG,
"MOB_BEAST" = MOB_BEAST,
"MOB_EPIC" = MOB_EPIC,
"MOB_REPTILE" = MOB_REPTILE,
"MOB_SPIRIT" = MOB_SPIRIT
)
))
+4 -2
View File
@@ -319,9 +319,11 @@
/mob/proc/ShiftClickOn(atom/A)
A.ShiftClick(src)
return
/atom/proc/ShiftClick(mob/user)
SEND_SIGNAL(src, COMSIG_CLICK_SHIFT, user)
user.examinate(src)
var/flags = SEND_SIGNAL(src, COMSIG_CLICK_SHIFT, user)
if(!(flags & COMPONENT_DENY_EXAMINATE) && user.client && (user.client.eye == user || user.client.eye == user.loc || flags & COMPONENT_ALLOW_EXAMINATE))
user.examinate(src)
return
/*
+21 -18
View File
@@ -1,19 +1,22 @@
/**
*This is the proc that handles the order of an item_attack.
*The order of procs called is:
*tool_act on the target. If it returns TRUE, the chain will be stopped.
*pre_attack() on src. If this returns TRUE, the chain will be stopped.
*attackby on the target. If it returns TRUE, the chain will be stopped.
*and lastly
*afterattack. The return value does not matter.
*/
/obj/item/proc/melee_attack_chain(mob/user, atom/target, params)
if(!tool_attack_chain(user, target) && pre_attack(target, user, params))
// Return 1 in attackby() to prevent afterattack() effects (when safely moving items for example)
var/resolved = target.attackby(src, user, params)
if(!resolved && target && !QDELETED(src))
afterattack(target, user, 1, params) // 1: clicking something Adjacent
//Checks if the item can work as a tool, calling the appropriate tool behavior on the target
/obj/item/proc/tool_attack_chain(mob/user, atom/target)
if(!tool_behaviour)
return FALSE
return target.tool_act(user, src, tool_behaviour)
if(tool_behaviour && target.tool_act(user, src, tool_behaviour))
return
if(pre_attack(target, user, params))
return
if(target.attackby(src,user, params))
return
if(QDELETED(src) || QDELETED(target))
return
afterattack(target, user, TRUE, params)
// Called when the item is in the active hand, and clicked; alternately, there is an 'activate held object' verb or you can hit pagedown.
/obj/item/proc/attack_self(mob/user)
@@ -23,8 +26,8 @@
/obj/item/proc/pre_attack(atom/A, mob/living/user, params) //do stuff before attackby!
if(SEND_SIGNAL(src, COMSIG_ITEM_PRE_ATTACK, A, user, params) & COMPONENT_NO_ATTACK)
return FALSE
return TRUE //return FALSE to avoid calling attackby after this proc does stuff
return TRUE
return FALSE //return TRUE to avoid calling attackby after this proc does stuff
// No comment
/atom/proc/attackby(obj/item/W, mob/user, params)
@@ -112,7 +115,7 @@
send_item_attack_message(I, user)
if(I.force)
apply_damage(totitemdamage, I.damtype) //CIT CHANGE - replaces I.force with totitemdamage
if(I.damtype == BRUTE && !HAS_TRAIT(src, TRAIT_NOMARROW))
if(I.damtype == BRUTE && !HAS_TRAIT(src, TRAIT_NOMARROW))
if(prob(33))
I.add_mob_blood(src)
var/turf/location = get_turf(src)
@@ -364,6 +364,29 @@
runnable_modes[M] = final_weight
return runnable_modes
/datum/controller/configuration/proc/get_runnable_storytellers()
var/list/datum/dynamic_storyteller/runnable_storytellers = new
var/list/probabilities = Get(/datum/config_entry/keyed_list/storyteller_weight)
var/list/repeated_mode_adjust = Get(/datum/config_entry/number_list/repeated_mode_adjust)
for(var/T in storyteller_cache)
var/datum/dynamic_storyteller/S = T
var/config_tag = initial(S.config_tag)
var/final_weight = initial(S.weight)
if(probabilities[config_tag]<=0)
continue
final_weight = probabilities[config_tag]
if(SSpersistence.saved_storytellers.len == 3 && repeated_mode_adjust.len == 3)
var/name = initial(S.name)
var/recent_round = min(SSpersistence.saved_storytellers.Find(name),3)
var/adjustment = 0
while(recent_round)
adjustment += repeated_mode_adjust[recent_round]
recent_round = SSpersistence.saved_modes.Find(name,recent_round+1,0)
final_weight *= ((100-adjustment)/100)
runnable_storytellers[S] = final_weight
return runnable_storytellers
/datum/controller/configuration/proc/get_runnable_midround_modes(crew)
var/list/datum/game_mode/runnable_modes = new
var/list/probabilities = Get(/datum/config_entry/keyed_list/probability)
@@ -88,3 +88,7 @@
/datum/config_entry/number/dynamic_warops_cost
config_entry_value = 10
min_val = 0
/datum/config_entry/keyed_list/storyteller_weight
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
@@ -1,3 +1,5 @@
/datum/config_entry/flag/auto_profile // Automatically start profiler on server start
/datum/config_entry/flag/autoadmin // if autoadmin is enabled
protection = CONFIG_ENTRY_LOCKED
@@ -267,6 +269,9 @@
/datum/config_entry/flag/tgstyle_maprotation
/datum/config_entry/string/map_vote_type
config_entry_value = "SCORE"
/datum/config_entry/number/maprotatechancedelta
config_entry_value = 0.75
min_val = 0
@@ -389,6 +394,13 @@
config_entry_value = 50
/datum/config_entry/flag/irc_announce_new_game
deprecated_by = /datum/config_entry/string/chat_announce_new_game
/datum/config_entry/flag/irc_announce_new_game/DeprecationUpdate(value)
return "" //default broadcast
/datum/config_entry/string/chat_announce_new_game
config_entry_value = null
/datum/config_entry/flag/debug_admin_hrefs
@@ -0,0 +1,6 @@
/datum/config_entry/number/snowflake_plushie_prob
config_entry_value = 50
/datum/config_entry/keyed_list/snowflake_plushies
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_TEXT
+12 -9
View File
@@ -31,15 +31,18 @@ SUBSYSTEM_DEF(fail2topic)
return ..()
/datum/controller/subsystem/fail2topic/fire()
for(var/i in 1 to length(rate_limiting))
var/ip = rate_limiting[i]
var/last_attempt = rate_limiting[ip]
if (world.time - last_attempt > rate_limit)
rate_limiting -= ip
fail_counts -= ip
if (MC_TICK_CHECK)
return
if(length(rate_limiting))
var/i = 1
while(i <= length(rate_limiting))
var/ip = rate_limiting[i]
var/last_attempt = rate_limiting[ip]
if(world.time - last_attempt > rate_limit)
rate_limiting -= ip
fail_counts -= ip
else //if we remove that, and the next element is in its place. check that instead of incrementing.
++i
if(MC_TICK_CHECK)
return
/datum/controller/subsystem/fail2topic/Shutdown()
DropFirewallRule()
+5 -5
View File
@@ -13,7 +13,7 @@ SUBSYSTEM_DEF(persistence)
var/list/saved_messages = list()
var/list/saved_modes = list(1,2,3)
var/list/saved_dynamic_rules = list(list(),list(),list())
var/list/saved_storytellers = list("foo","bar","baz","foo again","bar again")
var/list/saved_storytellers = list("foo","bar","baz")
var/list/saved_maps
var/list/saved_trophies = list()
var/list/spawned_objects = list()
@@ -191,6 +191,7 @@ SUBSYSTEM_DEF(persistence)
if(!json)
return
saved_storytellers = json["data"]
saved_storytellers.len = 3
/datum/controller/subsystem/persistence/proc/LoadRecentMaps()
var/json_file = file("data/RecentMaps.json")
@@ -265,7 +266,8 @@ SUBSYSTEM_DEF(persistence)
/datum/controller/subsystem/persistence/proc/LoadPanicBunker()
var/bunker_path = file("data/bunker_passthrough.json")
if(fexists(bunker_path))
GLOB.bunker_passthrough = json_decode(file2text(bunker_path))
var/list/json = json_decode(file2text(bunker_path))
GLOB.bunker_passthrough = json["data"]
for(var/ckey in GLOB.bunker_passthrough)
if(daysSince(GLOB.bunker_passthrough[ckey]) >= CONFIG_GET(number/max_bunker_days))
GLOB.bunker_passthrough -= ckey
@@ -428,9 +430,7 @@ SUBSYSTEM_DEF(persistence)
WRITE_FILE(json_file, json_encode(file_data))
/datum/controller/subsystem/persistence/proc/CollectStoryteller(var/datum/game_mode/dynamic/mode)
saved_storytellers.len = 5
saved_storytellers[5] = saved_storytellers[4]
saved_storytellers[4] = saved_storytellers[3]
saved_storytellers.len = 3
saved_storytellers[3] = saved_storytellers[2]
saved_storytellers[2] = saved_storytellers[1]
saved_storytellers[1] = mode.storyteller.name
@@ -35,7 +35,7 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
var/list/my_quirks = cli.prefs.all_quirks.Copy()
var/list/cut
if(job?.blacklisted_quirks)
cut = filter_quirks(my_quirks, job)
cut = filter_quirks(my_quirks, job.blacklisted_quirks)
for(var/V in my_quirks)
var/datum/quirk/Q = quirks[V]
if(Q)
@@ -63,11 +63,11 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
for(var/i in quirk_names)
. += quirk_points_by_name(i)
/datum/controller/subsystem/processing/quirks/proc/filter_quirks(list/our_quirks, datum/job/job)
/datum/controller/subsystem/processing/quirks/proc/filter_quirks(list/our_quirks, list/blacklisted_quirks)
var/list/cut = list()
var/list/banned_names = list()
var/pointscut = 0
for(var/i in job.blacklisted_quirks)
for(var/i in blacklisted_quirks)
var/name = quirk_name_by_path(i)
if(name)
banned_names += name
@@ -4,25 +4,16 @@
#define END_STAGE 4
//Used for all kinds of weather, ex. lavaland ash storms.
SUBSYSTEM_DEF(weather)
PROCESSING_SUBSYSTEM_DEF(weather)
name = "Weather"
flags = SS_BACKGROUND
wait = 10
runlevels = RUNLEVEL_GAME
var/list/processing = list()
var/list/eligible_zlevels = list()
var/list/next_hit_by_zlevel = list() //Used by barometers to know when the next storm is coming
/datum/controller/subsystem/weather/fire()
// process active weather
for(var/V in processing)
var/datum/weather/W = V
if(W.aesthetic || W.stage != MAIN_STAGE)
continue
for(var/i in GLOB.mob_living_list)
var/mob/living/L = i
if(W.can_weather_act(L))
W.weather_act(L)
/datum/controller/subsystem/processing/weather/fire()
. = ..() //Active weather is handled by . = ..() processing subsystem base fire().
// start random weather on relevant levels
for(var/z in eligible_zlevels)
@@ -34,7 +25,7 @@ SUBSYSTEM_DEF(weather)
addtimer(CALLBACK(src, .proc/make_eligible, z, possible_weather), randTime + initial(W.weather_duration_upper), TIMER_UNIQUE) //Around 5-10 minutes between weathers
next_hit_by_zlevel["[z]"] = world.time + randTime + initial(W.telegraph_duration)
/datum/controller/subsystem/weather/Initialize(start_timeofday)
/datum/controller/subsystem/processing/weather/Initialize(start_timeofday)
for(var/V in subtypesof(/datum/weather))
var/datum/weather/W = V
var/probability = initial(W.probability)
@@ -47,7 +38,7 @@ SUBSYSTEM_DEF(weather)
eligible_zlevels["[z]"][W] = probability
return ..()
/datum/controller/subsystem/weather/proc/run_weather(datum/weather/weather_datum_type, z_levels)
/datum/controller/subsystem/processing/weather/proc/run_weather(datum/weather/weather_datum_type, z_levels)
if (istext(weather_datum_type))
for (var/V in subtypesof(/datum/weather))
var/datum/weather/W = V
@@ -69,11 +60,11 @@ SUBSYSTEM_DEF(weather)
var/datum/weather/W = new weather_datum_type(z_levels)
W.telegraph()
/datum/controller/subsystem/weather/proc/make_eligible(z, possible_weather)
/datum/controller/subsystem/processing/weather/proc/make_eligible(z, possible_weather)
eligible_zlevels[z] = possible_weather
next_hit_by_zlevel["[z]"] = null
/datum/controller/subsystem/weather/proc/get_weather(z, area/active_area)
/datum/controller/subsystem/processing/weather/proc/get_weather(z, area/active_area)
var/datum/weather/A
for(var/V in processing)
var/datum/weather/W = V
+63
View File
@@ -0,0 +1,63 @@
#define PROFILER_FILENAME "profiler.json"
SUBSYSTEM_DEF(profiler)
name = "Profiler"
init_order = INIT_ORDER_PROFILER
runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
wait = 3000
flags = SS_NO_TICK_CHECK
var/fetch_cost = 0
var/write_cost = 0
/datum/controller/subsystem/profiler/stat_entry(msg)
msg += "F:[round(fetch_cost,1)]ms"
msg += "|W:[round(write_cost,1)]ms"
..(msg)
/datum/controller/subsystem/profiler/Initialize()
if(CONFIG_GET(flag/auto_profile))
StartProfiling()
else
StopProfiling() //Stop the early start from world/New
return ..()
/datum/controller/subsystem/profiler/fire()
if(CONFIG_GET(flag/auto_profile))
DumpFile()
/datum/controller/subsystem/profiler/Shutdown()
if(CONFIG_GET(flag/auto_profile))
DumpFile()
return ..()
/datum/controller/subsystem/profiler/proc/StartProfiling()
#if DM_BUILD < 1506 || DM_VERSION < 513
stack_trace("Auto profiling unsupported on this byond version")
CONFIG_SET(flag/auto_profile, FALSE)
#else
world.Profile(PROFILE_START)
#endif
/datum/controller/subsystem/profiler/proc/StopProfiling()
#if DM_BUILD >= 1506 && DM_VERSION >= 513
world.Profile(PROFILE_STOP)
#endif
/datum/controller/subsystem/profiler/proc/DumpFile()
#if DM_BUILD < 1506 || DM_VERSION < 513
stack_trace("Auto profiling unsupported on this byond version")
CONFIG_SET(flag/auto_profile, FALSE)
#else
var/timer = TICK_USAGE_REAL
var/current_profile_data = world.Profile(PROFILE_REFRESH,format="json")
fetch_cost = MC_AVERAGE(fetch_cost, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
CHECK_TICK
if(!length(current_profile_data)) //Would be nice to have explicit proc to check this
stack_trace("Warning, profiling stopped manually before dump.")
var/json_file = file("[GLOB.log_directory]/[PROFILER_FILENAME]")
if(fexists(json_file))
fdel(json_file)
timer = TICK_USAGE_REAL
WRITE_FILE(json_file, current_profile_data)
write_cost = MC_AVERAGE(write_cost, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
#endif
+2 -2
View File
@@ -81,8 +81,8 @@ SUBSYSTEM_DEF(server_maint)
co.ehjax_send(data = "roundrestart")
if(server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
C << link("byond://[server]")
var/tgsversion = world.TgsVersion()
var/datum/tgs_version/tgsversion = world.TgsVersion()
if(tgsversion)
SSblackbox.record_feedback("text", "server_tools", 1, tgsversion)
SSblackbox.record_feedback("text", "server_tools", 1, tgsversion.raw_parameter)
#undef PING_BUFFER_TIME
+16 -4
View File
@@ -68,6 +68,8 @@ SUBSYSTEM_DEF(ticker)
var/modevoted = FALSE //Have we sent a vote for the gamemode?
var/station_integrity = 100 // stored at roundend for use in some antag goals
/datum/controller/subsystem/ticker/Initialize(timeofday)
load_mode()
@@ -156,8 +158,7 @@ SUBSYSTEM_DEF(ticker)
for(var/client/C in GLOB.clients)
window_flash(C, ignorepref = TRUE) //let them know lobby has opened up.
to_chat(world, "<span class='boldnotice'>Welcome to [station_name()]!</span>")
if(CONFIG_GET(flag/irc_announce_new_game))
world.TgsTargetedChatBroadcast("New round starting on [SSmapping.config.map_name]!", FALSE)
send2chat("New round starting on [SSmapping.config.map_name]!", CONFIG_GET(string/chat_announce_new_game))
current_state = GAME_STATE_PREGAME
//Everyone who wants to be an observer is now spawned
create_observers()
@@ -363,7 +364,7 @@ SUBSYSTEM_DEF(ticker)
var/turf/epi = bomb.loc
qdel(bomb)
if(epi)
explosion(epi, 0, 256, 512, 0, TRUE, TRUE, 0, TRUE)
explosion(epi, 512, 0, 0, 0, TRUE, TRUE, 0, TRUE)
/datum/controller/subsystem/ticker/proc/create_characters()
for(var/mob/dead/new_player/player in GLOB.player_list)
@@ -475,7 +476,18 @@ SUBSYSTEM_DEF(ticker)
if(CONFIG_GET(flag/tgstyle_maprotation))
INVOKE_ASYNC(SSmapping, /datum/controller/subsystem/mapping/.proc/maprotate)
else
SSvote.initiate_vote("map","server",TRUE)
var/vote_type = CONFIG_GET(string/map_vote_type)
switch(vote_type)
if("PLURALITY")
SSvote.initiate_vote("map","server",hideresults=TRUE)
if("APPROVAL")
SSvote.initiate_vote("map","server",hideresults=TRUE,votesystem = APPROVAL_VOTING)
if("IRV")
SSvote.initiate_vote("map","server",hideresults=TRUE,votesystem = INSTANT_RUNOFF_VOTING)
if("SCORE")
SSvote.initiate_vote("map","server",hideresults=TRUE,votesystem = MAJORITY_JUDGEMENT_VOTING)
// fallback
SSvote.initiate_vote("map","server",hideresults=TRUE)
/datum/controller/subsystem/ticker/proc/HasRoundStarted()
return current_state >= GAME_STATE_PLAYING
+93 -62
View File
@@ -188,22 +188,47 @@ SUBSYSTEM_DEF(vote)
choices[score_name]++
/datum/controller/subsystem/vote/proc/calculate_scores(var/blackbox_text)
var/list/scores_by_choice = list()
for(var/choice in choices)
scores_by_choice += "[choice]"
scores_by_choice["[choice]"] = list()
scores += "[choice]"
scores["[choice]"] = 0
for(var/ckey in voted)
var/list/this_vote = voted[ckey]
for(var/choice in choices)
if("[choice]" in this_vote && "[choice]" in scores_by_choice)
sorted_insert(scores_by_choice["[choice]"],this_vote["[choice]"],/proc/cmp_numeric_asc)
var/middle_score = round(GLOB.vote_score_options.len/2,1)
for(var/score_name in scores_by_choice)
var/list/score = scores_by_choice[score_name]
for(var/S in score)
scores[score_name] += S-middle_score
for(var/choice in this_vote)
scores["[choice]"] += this_vote["[choice]"]
var/min_score = 100
var/max_score = -100
for(var/score_name in scores) // normalize the scores from 0-1
max_score=max(max_score,scores[score_name])
min_score=min(min_score,scores[score_name])
for(var/score_name in scores)
if(max_score == min_score)
scores[score_name] = 1
else
scores[score_name] = (scores[score_name]-min_score)/(max_score-min_score)
SSblackbox.record_feedback("nested tally","voting",scores[score_name],list(blackbox_text,"Total scores",score_name))
/datum/controller/subsystem/vote/proc/get_runoff_results(var/blackbox_text)
var/already_lost_runoff = list()
var/list/cur_choices = choices.Copy()
for(var/ckey in voted)
choices[choices[voted[ckey][1]]]++ // jesus christ how horrifying
for(var/_this_var_unused_ignore_it in 1 to choices.len) // if it takes more than this something REALLY wrong happened
for(var/ckey in voted)
cur_choices[cur_choices[voted[ckey][1]]]++ // jesus christ how horrifying
var/least_vote = 100000
var/least_voted
for(var/i in 1 to cur_choices.len)
var/option = cur_choices[i]
if(cur_choices[option] > voted.len/2)
return list(option)
else if(cur_choices[option] < least_vote && !(option in already_lost_runoff))
least_vote = cur_choices[option]
least_voted = i
already_lost_runoff += cur_choices[least_voted]
for(var/ckey in voted)
voted[ckey] -= least_voted
for(var/option in cur_choices)
cur_choices[option] = 0
/datum/controller/subsystem/vote/proc/announce_result()
var/vote_title_text
@@ -214,32 +239,29 @@ SUBSYSTEM_DEF(vote)
else
text += "<b>[capitalize(mode)] Vote</b>"
vote_title_text = "[capitalize(mode)] Vote"
if(vote_system == RANKED_CHOICE_VOTING)
if(vote_system == SCHULZE_VOTING)
calculate_condorcet_votes(vote_title_text)
if(vote_system == SCORE_VOTING)
calculate_majority_judgement_vote(vote_title_text)
calculate_scores(vote_title_text)
var/list/winners = get_result()
if(vote_system == MAJORITY_JUDGEMENT_VOTING)
calculate_majority_judgement_vote(vote_title_text) // nothing uses this at the moment
var/list/winners = vote_system == INSTANT_RUNOFF_VOTING ? get_runoff_results() : get_result()
var/was_roundtype_vote = mode == "roundtype" || mode == "dynamic"
if(winners.len > 0)
if(was_roundtype_vote)
stored_gamemode_votes = list()
if(!obfuscated && vote_system == RANKED_CHOICE_VOTING)
text += "\nIt should be noted that this is not a raw tally of votes (impossible in ranked choice) but the score determined by the schulze method of voting, so the numbers will look weird!"
if(mode == "mode tiers")
for(var/score_name in scores)
var/score = scores[score_name]
if(!score)
score = 0
text = "\n<b>[score_name]:</b> [obfuscated ? "???" : score]"
else
for(var/i=1,i<=choices.len,i++)
var/votes = choices[choices[i]]
if(!votes)
votes = 0
if(was_roundtype_vote)
stored_gamemode_votes[choices[i]] = votes
text += "\n<b>[choices[i]]:</b> [obfuscated ? "???" : votes]" //CIT CHANGE - adds obfuscated votes
if(!obfuscated)
if(vote_system == SCHULZE_VOTING)
text += "\nIt should be noted that this is not a raw tally of votes (impossible in ranked choice) but the score determined by the schulze method of voting, so the numbers will look weird!"
if(vote_system == MAJORITY_JUDGEMENT_VOTING)
text += "\nIt should be noted that this is not a raw tally of votes but the number of runoffs done by majority judgement!"
for(var/i=1,i<=choices.len,i++)
var/votes = choices[choices[i]]
if(!votes)
votes = 0
if(was_roundtype_vote)
stored_gamemode_votes[choices[i]] = votes
text += "\n<b>[choices[i]]:</b> [obfuscated ? "???" : votes]" //CIT CHANGE - adds obfuscated votes
if(mode != "custom")
if(winners.len > 1 && !obfuscated) //CIT CHANGE - adds obfuscated votes
text = "\n<b>Vote Tied Between:</b>"
@@ -249,6 +271,15 @@ SUBSYSTEM_DEF(vote)
text += "\n<b>Vote Result: [obfuscated ? "???" : .]</b>" //CIT CHANGE - adds obfuscated votes
else
text += "\n<b>Did not vote:</b> [GLOB.clients.len-voted.len]"
else if(vote_system == SCORE_VOTING)
for(var/score_name in scores)
var/score = scores[score_name]
if(!score)
score = 0
if(was_roundtype_vote)
stored_gamemode_votes[score_name] = score
text = "\n<b>[score_name]:</b> [obfuscated ? "???" : score]"
. = 1
else
text += "<b>Vote Result: Inconclusive - No Votes!</b>"
log_vote(text)
@@ -258,7 +289,7 @@ SUBSYSTEM_DEF(vote)
if(APPROVAL_VOTING,PLURALITY_VOTING)
for(var/i=1,i<=choices.len,i++)
SSblackbox.record_feedback("nested tally","voting",choices[choices[i]],list(vote_title_text,choices[i]))
if(RANKED_CHOICE_VOTING)
if(SCHULZE_VOTING,INSTANT_RUNOFF_VOTING)
for(var/i=1,i<=voted.len,i++)
var/list/myvote = voted[voted[i]]
if(islist(myvote))
@@ -266,13 +297,18 @@ SUBSYSTEM_DEF(vote)
SSblackbox.record_feedback("nested tally","voting",1,list(vote_title_text,"[j]\th",choices[myvote[j]]))
if(obfuscated) //CIT CHANGE - adds obfuscated votes. this messages admins with the vote's true results
var/admintext = "Obfuscated results"
if(vote_system == RANKED_CHOICE_VOTING)
admintext += "\nIt should be noted that this is not a raw tally of votes (impossible in ranked choice) but the score determined by the schulze method of voting, so the numbers will look weird!"
else if(vote_system == SCORE_VOTING)
admintext += "\nIt should be noted that this is not a raw tally of votes but the number of runoffs done by majority judgement!"
for(var/i=1,i<=choices.len,i++)
var/votes = choices[choices[i]]
admintext += "\n<b>[choices[i]]:</b> [votes]"
if(vote_system != SCORE_VOTING)
if(vote_system == SCHULZE_VOTING)
admintext += "\nIt should be noted that this is not a raw tally of votes (impossible in ranked choice) but the score determined by the schulze method of voting, so the numbers will look weird!"
else if(vote_system == MAJORITY_JUDGEMENT_VOTING)
admintext += "\nIt should be noted that this is not a raw tally of votes but the number of runoffs done by majority judgement!"
for(var/i=1,i<=choices.len,i++)
var/votes = choices[choices[i]]
admintext += "\n<b>[choices[i]]:</b> [votes]"
else
for(var/i=1,i<=scores.len,i++)
var/score = scores[scores[i]]
admintext += "\n<b>[scores[i]]:</b> [score]"
message_admins(admintext)
return .
@@ -316,15 +352,13 @@ SUBSYSTEM_DEF(vote)
if("dynamic")
if(SSticker.current_state > GAME_STATE_PREGAME)//Don't change the mode if the round already started.
return message_admins("A vote has tried to change the gamemode, but the game has already started. Aborting.")
if(. == "Secret")
GLOB.master_mode = "secret"
SSticker.save_mode(.)
message_admins("The gamemode has been voted for, and has been changed to: [GLOB.master_mode]")
log_admin("Gamemode has been voted for and switched to: [GLOB.master_mode].")
else
GLOB.master_mode = "dynamic"
var/datum/dynamic_storyteller/S = config.pick_storyteller(.)
GLOB.dynamic_storyteller_type = S
GLOB.master_mode = "dynamic"
var/list/runnable_storytellers = config.get_runnable_storytellers()
for(var/T in runnable_storytellers)
var/datum/dynamic_storyteller/S = T
runnable_storytellers[S] *= scores[initial(S.name)]
var/datum/dynamic_storyteller/S = pickweightAllowZero(runnable_storytellers)
GLOB.dynamic_storyteller_type = S
if("map")
var/datum/map_config/VM = config.maplist[.]
message_admins("The map has been voted for and will change to: [VM.map_name]")
@@ -375,7 +409,7 @@ SUBSYSTEM_DEF(vote)
voted[usr.ckey] = list(vote)
choices[choices[vote]]++
return vote
if(RANKED_CHOICE_VOTING)
if(SCHULZE_VOTING,INSTANT_RUNOFF_VOTING)
if(usr.ckey in voted)
if(vote in voted[usr.ckey])
voted[usr.ckey] -= vote
@@ -384,7 +418,7 @@ SUBSYSTEM_DEF(vote)
voted[usr.ckey] = list()
voted[usr.ckey] += vote
saved -= usr.ckey
if(SCORE_VOTING)
if(SCORE_VOTING,MAJORITY_JUDGEMENT_VOTING)
if(!(usr.ckey in voted))
voted += usr.ckey
voted[usr.ckey] = list()
@@ -444,19 +478,16 @@ SUBSYSTEM_DEF(vote)
if("dynamic")
for(var/T in config.storyteller_cache)
var/datum/dynamic_storyteller/S = T
var/recent_rounds = 0
for(var/i in 1 to SSpersistence.saved_storytellers.len)
if(SSpersistence.saved_storytellers[i] == initial(S.name))
recent_rounds++
if(recent_rounds < initial(S.weight))
var/list/probabilities = CONFIG_GET(keyed_list/storyteller_weight)
if(probabilities[initial(S.config_tag)] > 0)
choices.Add(initial(S.name))
choice_descs.Add(initial(S.desc))
choices.Add("Secret")
choice_descs.Add("Standard secret. Switches mode if it wins.")
if("custom")
question = stripped_input(usr,"What is the vote for?")
if(!question)
return 0
var/system_string = input(usr,"Which voting type?",GLOB.vote_type_names[1]) in GLOB.vote_type_names
vote_system = GLOB.vote_type_names[system_string]
for(var/i=1,i<=10,i++)
var/option = capitalize(stripped_input(usr,"Please enter an option or hit cancel to finish"))
if(!option || mode || !usr.client)
@@ -514,9 +545,9 @@ SUBSYSTEM_DEF(vote)
. += "<h3>Vote one.</h3>"
if(APPROVAL_VOTING)
. += "<h3>Vote any number of choices.</h3>"
if(RANKED_CHOICE_VOTING)
if(SCHULZE_VOTING,INSTANT_RUNOFF_VOTING)
. += "<h3>Vote by order of preference. Revoting will demote to the bottom. 1 is your favorite, and higher numbers are worse.</h3>"
if(SCORE_VOTING)
if(SCORE_VOTING,MAJORITY_JUDGEMENT_VOTING)
. += "<h3>Grade the candidates by how much you like them.</h3>"
. += "<h3>No-votes have no power--your opinion is only heard if you vote!</h3>"
. += "Time Left: [DisplayTimeText(end_time-world.time)]<hr><ul>"
@@ -536,7 +567,7 @@ SUBSYSTEM_DEF(vote)
if(choice_descs.len >= i)
. += "<li>[choice_descs[i]]</li>"
. += "</ul><hr>"
if(RANKED_CHOICE_VOTING)
if(SCHULZE_VOTING,INSTANT_RUNOFF_VOTING)
var/list/myvote = voted[C.ckey]
for(var/i=1,i<=choices.len,i++)
var/vote = (islist(myvote) ? (myvote.Find(i)) : 0)
@@ -553,7 +584,7 @@ SUBSYSTEM_DEF(vote)
. += "(Saved!)"
. += "(<a href='?src=[REF(src)];vote=load'>Load vote from save</a>)"
. += "(<a href='?src=[REF(src)];vote=reset'>Reset votes</a>)"
if(SCORE_VOTING)
if(SCORE_VOTING,MAJORITY_JUDGEMENT_VOTING)
var/list/myvote = voted[C.ckey]
for(var/i=1,i<=choices.len,i++)
. += "<li><b>[choices[i]]</b>"
@@ -656,7 +687,7 @@ SUBSYSTEM_DEF(vote)
voted[usr.ckey] = SSpersistence.saved_votes[usr.ckey][mode]
if(islist(voted[usr.ckey]))
var/malformed = FALSE
if(vote_system == SCORE_VOTING)
if(vote_system == SCORE_VOTING || vote_system == MAJORITY_JUDGEMENT_VOTING)
for(var/thing in voted[usr.ckey])
if(!(thing in choices))
malformed = TRUE
@@ -670,7 +701,7 @@ SUBSYSTEM_DEF(vote)
to_chat(usr,"Your saved vote was malformed! Start over!")
voted -= usr.ckey
else
if(vote_system == SCORE_VOTING)
if(vote_system == SCORE_VOTING || vote_system == MAJORITY_JUDGEMENT_VOTING)
submit_vote(round(text2num(href_list["vote"])),round(text2num(href_list["score"])))
else
submit_vote(round(text2num(href_list["vote"])))
+72
View File
@@ -544,6 +544,70 @@
cooldown = world.time
owner.playsound_local(box, 'sound/misc/box_deploy.ogg', 50, TRUE)
/datum/action/item_action/removeAPCs
name = "Relinquish APC"
desc = "Let go of an APC, relinquish control back to the station."
icon_icon = 'icons/obj/implants.dmi'
button_icon_state = "hijackx"
/datum/action/item_action/removeAPCs/Trigger()
var/list/areas = list()
for (var/area/a in owner.siliconaccessareas)
areas[a.name] = a
var/removeAPC = input("Select an APC to remove:","Remove APC Control",1) as null|anything in areas
if (!removeAPC)
return
var/area/area = areas[removeAPC]
var/obj/machinery/power/apc/apc = area.get_apc()
if (!apc || !(area in owner.siliconaccessareas))
return
apc.hijacker = null
apc.update_icon()
apc.set_hijacked_lighting()
owner.toggleSiliconAccessArea(area)
/datum/action/item_action/accessAPCs
name = "Access APC Interface"
desc = "Open the APC's interface."
icon_icon = 'icons/obj/implants.dmi'
button_icon_state = "hijacky"
/datum/action/item_action/accessAPCs/Trigger()
var/list/areas = list()
for (var/area/a in owner.siliconaccessareas)
areas[a.name] = a
var/accessAPC = input("Select an APC to access:","Access APC Interface",1) as null|anything in areas
if (!accessAPC)
return
var/area/area = areas[accessAPC]
var/obj/machinery/power/apc/apc = area.get_apc()
if (!apc || !(area in owner.siliconaccessareas))
return
apc.ui_interact(owner)
/datum/action/item_action/stealthmodetoggle
name = "Toggle Stealth Mode"
desc = "Toggles the stealth mode on the hijack implant."
icon_icon = 'icons/obj/implants.dmi'
button_icon_state = "hijackz"
/datum/action/item_action/stealthmodetoggle/Trigger()
var/obj/item/implant/hijack/H = target
if (!istype(H))
return
if (H.stealthcooldown > world.time)
to_chat(owner,"<span class='warning'>The hijack implant's stealth mode toggle is still rebooting!</span>")
return
H.stealthmode = !H.stealthmode
for (var/area/area in H.imp_in.siliconaccessareas)
var/obj/machinery/power/apc/apc = area.get_apc()
if (apc)
apc.set_hijacked_lighting()
apc.update_icon()
H.stealthcooldown = world.time + 15 SECONDS
H.toggle_eyes()
to_chat(owner,"<span class='notice'>You toggle the hijack implant's stealthmode [H.stealthmode ? "on" : "off"].</span>")
/datum/action/item_action/flash
name = "Flash"
@@ -756,3 +820,11 @@
target.layer = old_layer
target.plane = old_plane
current_button.appearance_cache = target.appearance
/proc/get_action_of_type(mob/M, var/action_type)
if(!M.actions || !ispath(action_type, /datum/action))
return
for(var/datum/action/A in M.actions)
if(istype(A, action_type))
return A
return
+47 -23
View File
@@ -64,29 +64,48 @@
/datum/component/personal_crafting/proc/check_contents(datum/crafting_recipe/R, list/contents)
/**
* Check that the contents of the recipe meet the requirements.
*
* user: The /mob that initated the crafting.
* R: The /datum/crafting_recipe being attempted.
* contents: List of items to search for R's reqs.
*/
/datum/component/personal_crafting/proc/check_contents(mob/user, datum/crafting_recipe/R, list/contents)
var/list/item_instances = contents["instances"]
contents = contents["other"]
main_loop:
for(var/A in R.reqs)
var/needed_amount = R.reqs[A]
for(var/B in contents)
if(ispath(B, A))
if (R.blacklist.Find(B))
continue
if(contents[B] >= R.reqs[A])
continue main_loop
else
needed_amount -= contents[B]
if(needed_amount <= 0)
continue main_loop
else
continue
var/list/requirements_list = list()
// Process all requirements
for(var/requirement_path in R.reqs)
// Check we have the appropriate amount available in the contents list
var/needed_amount = R.reqs[requirement_path]
for(var/content_item_path in contents)
// Right path and not blacklisted
if(!ispath(content_item_path, requirement_path) || R.blacklist.Find(requirement_path))
continue
needed_amount -= contents[content_item_path]
if(needed_amount <= 0)
break
if(needed_amount > 0)
return FALSE
for(var/A in R.chem_catalysts)
if(contents[A] < R.chem_catalysts[A])
// Store the instances of what we will use for R.check_requirements() for requirement_path
var/list/instances_list = list()
for(var/instance_path in item_instances)
if(ispath(instance_path, requirement_path))
instances_list += item_instances[instance_path]
requirements_list[requirement_path] = instances_list
for(var/requirement_path in R.chem_catalysts)
if(contents[requirement_path] < R.chem_catalysts[requirement_path])
return FALSE
return TRUE
return R.check_requirements(user, requirements_list)
/datum/component/personal_crafting/proc/get_environment(mob/user)
. = list()
@@ -110,9 +129,14 @@
. = list()
.["tool_behaviour"] = list()
.["other"] = list()
.["instances"] = list()
for(var/obj/item/I in get_environment(user))
if(I.flags_1 & HOLOGRAM_1)
continue
if(.["instances"][I.type])
.["instances"][I.type] += I
else
.["instances"][I.type] = list(I)
if(istype(I, /obj/item/stack))
var/obj/item/stack/S = I
.["other"][I.type] += S.amount
@@ -161,11 +185,11 @@
/datum/component/personal_crafting/proc/construct_item(mob/user, datum/crafting_recipe/R)
var/list/contents = get_surroundings(user)
var/send_feedback = 1
if(check_contents(R, contents))
if(check_contents(user, R, contents))
if(check_tools(user, R, contents))
if(do_after(user, R.time, target = user))
contents = get_surroundings(user)
if(!check_contents(R, contents))
if(!check_contents(user, R, contents))
return ", missing component."
if(!check_tools(user, R, contents))
return ", missing tool."
@@ -341,7 +365,7 @@
if((R.category != cur_category) || (R.subcategory != cur_subcategory))
continue
craftability["[REF(R)]"] = check_contents(R, surroundings)
craftability["[REF(R)]"] = check_contents(user, R, surroundings)
data["craftability"] = craftability
return data
@@ -1,10 +1,3 @@
/datum/crafting_recipe/bonearmor
name = "Bone Armor"
result = /obj/item/clothing/suit/armor/bone
time = 30
reqs = list(/obj/item/stack/sheet/bone = 6)
category = CAT_PRIMAL
/datum/crafting_recipe/bonetalisman
name = "Bone Talisman"
result = /obj/item/clothing/accessory/talisman
@@ -29,13 +22,6 @@
/obj/item/stack/sheet/sinew = 1)
category = CAT_PRIMAL
/datum/crafting_recipe/skullhelm
name = "Skull Helmet"
result = /obj/item/clothing/head/helmet/skull
time = 30
reqs = list(/obj/item/stack/sheet/bone = 4)
category = CAT_PRIMAL
/datum/crafting_recipe/goliathcloak
name = "Goliath Cloak"
result = /obj/item/clothing/suit/hooded/cloak/goliath
@@ -62,13 +48,6 @@
/obj/item/stack/sheet/sinew = 2)
category = CAT_PRIMAL
/datum/crafting_recipe/bonedagger
name = "Bone Dagger"
result = /obj/item/kitchen/knife/combat/bone
time = 20
reqs = list(/obj/item/stack/sheet/bone = 2)
category = CAT_PRIMAL
/datum/crafting_recipe/bonespear
name = "Bone Spear"
result = /obj/item/twohanded/bonespear
@@ -8,6 +8,12 @@
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/pin_removal/check_requirements(mob/user, list/collected_requirements)
var/obj/item/gun/G = collected_requirements[/obj/item/gun][1]
if (G.no_pin_required || !G.pin)
return FALSE
return TRUE
/datum/crafting_recipe/strobeshield
name = "Strobe Shield"
result = /obj/item/assembly/flash/shield
+2 -2
View File
@@ -25,7 +25,7 @@
if(isliving(parent))
host_mob = parent
if(!(MOB_ORGANIC in host_mob.mob_biotypes) && !(MOB_UNDEAD in host_mob.mob_biotypes)) //Shouldn't happen, but this avoids HUD runtimes in case a silicon gets them somehow.
if(!(host_mob.mob_biotypes & (MOB_ORGANIC|MOB_UNDEAD))) //Shouldn't happen, but this avoids HUD runtimes in case a silicon gets them somehow.
return COMPONENT_INCOMPATIBLE
host_mob.hud_set_nanite_indicator()
@@ -212,7 +212,7 @@
NP.receive_comm_signal(comm_code, comm_message, comm_source)
/datum/component/nanites/proc/check_viable_biotype()
if(!(MOB_ORGANIC in host_mob.mob_biotypes) && !(MOB_UNDEAD in host_mob.mob_biotypes))
if(!(host_mob.mob_biotypes & (MOB_ORGANIC|MOB_UNDEAD)))
qdel(src) //bodytype no longer sustains nanites
/datum/component/nanites/proc/check_access(datum/source, obj/O)
@@ -56,7 +56,7 @@
/obj/item/scalpel, /obj/item/reagent_containers/syringe, /obj/item/dnainjector,
/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper,
/obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini,
/obj/item/firing_pin, /obj/item/gun/ballistic/automatic/pistol
/obj/item/firing_pin, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/automatic/magrifle/pistol
))
/datum/component/storage/concrete/pockets/shoes/clown/Initialize()
+9 -4
View File
@@ -41,6 +41,7 @@
var/obj/screen/storage/boxes //storage display object
var/obj/screen/close/closer //close button object
var/current_maxscreensize
var/allow_big_nesting = FALSE //allow storage objects of the same or greater size.
@@ -362,11 +363,15 @@
break
closer.screen_loc = "[screen_start_x + cols]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y]"
/datum/component/storage/proc/show_to(mob/M)
/datum/component/storage/proc/show_to(mob/M, set_screen_size = TRUE)
if(!M.client)
return FALSE
var/list/cview = getviewsize(M.client.view)
var/maxallowedscreensize = cview[1]-8
if(set_screen_size)
current_maxscreensize = maxallowedscreensize
else if(current_maxscreensize)
maxallowedscreensize = current_maxscreensize
if(M.active_storage != src && (M.stat == CONSCIOUS))
for(var/obj/item/I in accessible_items())
if(I.on_found(M))
@@ -547,14 +552,14 @@
return
A.add_fingerprint(M)
/datum/component/storage/proc/user_show_to_mob(mob/M, force = FALSE)
/datum/component/storage/proc/user_show_to_mob(mob/M, force = FALSE, ghost = FALSE)
var/atom/A = parent
if(!istype(M))
return FALSE
A.add_fingerprint(M)
if(!force && (check_locked(null, M) || !M.CanReach(parent, view_only = TRUE)))
return FALSE
show_to(M)
show_to(M, !ghost)
/datum/component/storage/proc/mousedrop_receive(datum/source, atom/movable/O, mob/M)
if(isitem(O))
@@ -665,7 +670,7 @@
return can_be_inserted(I, silent, M)
/datum/component/storage/proc/show_to_ghost(datum/source, mob/dead/observer/M)
return user_show_to_mob(M, TRUE)
return user_show_to_mob(M, TRUE, TRUE)
/datum/component/storage/proc/signal_show_attempt(datum/source, mob/showto, force = FALSE)
return user_show_to_mob(showto, force)
+26 -16
View File
@@ -25,6 +25,8 @@ GLOBAL_LIST_EMPTY(uplinks)
var/unlock_code
var/failsafe_code
var/datum/ui_state/checkstate
var/compact_mode = FALSE
var/debug = FALSE
/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20, datum/ui_state/_checkstate)
if(!isitem(parent))
@@ -121,7 +123,7 @@ GLOBAL_LIST_EMPTY(uplinks)
active = TRUE
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "uplink", name, 450, 750, master_ui, state)
ui = new(user, src, ui_key, "uplink", name, 620, 580, master_ui, state)
ui.set_autoupdate(FALSE) // This UI is only ever opened by one person, and never is updated outside of user input.
ui.set_style("syndicate")
ui.open()
@@ -138,29 +140,35 @@ GLOBAL_LIST_EMPTY(uplinks)
var/list/data = list()
data["telecrystals"] = telecrystals
data["lockable"] = lockable
data["compact_mode"] = compact_mode
return data
/datum/component/uplink/ui_static_data(mob/user)
var/list/data = list()
data["categories"] = list()
for(var/category in uplink_items)
var/list/cat = list(
"name" = category,
"items" = (category == selected_cat ? list() : null))
if(category == selected_cat)
for(var/item in uplink_items[category])
var/datum/uplink_item/I = uplink_items[category][item]
if(I.limited_stock == 0)
for(var/item in uplink_items[category])
var/datum/uplink_item/I = uplink_items[category][item]
if(I.limited_stock == 0)
continue
if(I.restricted_roles.len)
var/is_inaccessible = TRUE
for(var/R in I.restricted_roles)
if(R == user.mind.assigned_role || debug)
is_inaccessible = FALSE
if(is_inaccessible)
continue
if(I.restricted_roles.len)
var/is_inaccessible = 1
for(var/R in I.restricted_roles)
if(R == user.mind.assigned_role)
is_inaccessible = 0
if(is_inaccessible)
continue
cat["items"] += list(list(
"name" = I.name,
"cost" = I.cost,
"desc" = I.desc,
))
cat["items"] += list(list(
"name" = I.name,
"cost" = I.cost,
"desc" = I.desc,
))
data["categories"] += list(cat)
return data
@@ -188,6 +196,8 @@ GLOBAL_LIST_EMPTY(uplinks)
SStgui.close_uis(src)
if("select")
selected_cat = params["category"]
if("compact_toggle")
compact_mode = !compact_mode
return TRUE
/datum/component/uplink/proc/MakePurchase(mob/user, datum/uplink_item/U)
@@ -294,4 +304,4 @@ GLOBAL_LIST_EMPTY(uplinks)
if(!T)
return
explosion(T,1,2,3)
qdel(parent) //Alternatively could brick the uplink.
qdel(parent) //Alternatively could brick the uplink.
+2 -6
View File
@@ -17,14 +17,10 @@
if(HasDisease(D))
return FALSE
var/can_infect = FALSE
for(var/host_type in D.infectable_biotypes)
if(host_type in mob_biotypes)
can_infect = TRUE
break
if(!can_infect)
if(!(D.infectable_biotypes & mob_biotypes))
return FALSE
if(!(type in D.viable_mobtypes))
return FALSE
+1 -1
View File
@@ -30,7 +30,7 @@
var/list/required_organs = list()
var/needs_all_cures = TRUE
var/list/strain_data = list() //dna_spread special bullshit
var/list/infectable_biotypes = list(MOB_ORGANIC) //if the disease can spread on organics, synthetics, or undead
var/infectable_biotypes = MOB_ORGANIC //if the disease can spread on organics, synthetics, or undead
var/process_dead = FALSE //if this ticks while the host is dead
var/copy_type = null //if this is null, copies will use the type of the instance being copied
@@ -448,9 +448,11 @@
symptom_delay_max = 1
passive_message = "<span class='notice'>Your skin glows faintly for a moment.</span>"
var/cellular_damage = FALSE
threshold_desc = "<b>Transmission 6:</b> Additionally heals cellular damage and toxin lovers.<br>\
<b>Resistance 7:</b> Increases healing speed."
threshold_desc = list(
"Transmission 6" = "Additionally heals cellular damage and toxin lovers.",
"Resistance 7" = "Increases healing speed.",
)
/datum/symptom/heal/radiation/Start(datum/disease/advance/A)
if(!..())
return
@@ -14,7 +14,7 @@
/datum/symptom/undead_adaptation/OnRemove(datum/disease/advance/A)
A.process_dead = FALSE
A.infectable_biotypes -= MOB_UNDEAD
A.infectable_biotypes &= ~MOB_UNDEAD
/datum/symptom/inorganic_adaptation
name = "Inorganic Biology"
@@ -27,7 +27,8 @@
severity = 0
/datum/symptom/inorganic_adaptation/OnAdd(datum/disease/advance/A)
A.infectable_biotypes |= MOB_INORGANIC
A.infectable_biotypes |= MOB_MINERAL //Mineral covers plasmamen and golems.
/datum/symptom/inorganic_adaptation/OnRemove(datum/disease/advance/A)
A.infectable_biotypes -= MOB_INORGANIC
A.infectable_biotypes &= ~MOB_MINERAL
+1 -1
View File
@@ -10,7 +10,7 @@
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
desc = "If left untreated subject will regurgitate bees."
severity = DISEASE_SEVERITY_MEDIUM
infectable_biotypes = list(MOB_ORGANIC, MOB_UNDEAD) //bees nesting in corpses
infectable_biotypes = MOB_ORGANIC|MOB_UNDEAD //bees nesting in corpses
/datum/disease/beesease/stage_act()
..()
+1 -1
View File
@@ -10,7 +10,7 @@
permeability_mod = 0.75
desc = "This disease disrupts the magnetic field of your body, making it act as if a powerful magnet. Injections of iron help stabilize the field."
severity = DISEASE_SEVERITY_MEDIUM
infectable_biotypes = list(MOB_ORGANIC, MOB_ROBOTIC)
infectable_biotypes = MOB_ORGANIC|MOB_ROBOTIC
process_dead = TRUE
/datum/disease/magnitis/stage_act()
+1 -1
View File
@@ -11,7 +11,7 @@
viable_mobtypes = list(/mob/living/carbon/human)
desc = "Subject is possessed by the vengeful spirit of a parrot. Call the priest."
severity = DISEASE_SEVERITY_MEDIUM
infectable_biotypes = list(MOB_ORGANIC, MOB_UNDEAD, MOB_INORGANIC, MOB_ROBOTIC)
infectable_biotypes = MOB_ORGANIC|MOB_UNDEAD|MOB_ROBOTIC|MOB_MINERAL
bypasses_immunity = TRUE //2spook
var/mob/living/simple_animal/parrot/Poly/ghost/parrot
+2 -2
View File
@@ -168,7 +168,7 @@
stage4 = list("<span class='danger'>Your skin feels very loose.</span>", "<span class='danger'>You can feel... something...inside you.</span>")
stage5 = list("<span class='danger'>Your skin feels as if it's about to burst off!</span>")
new_form = /mob/living/silicon/robot
infectable_biotypes = list(MOB_ORGANIC, MOB_UNDEAD, MOB_ROBOTIC)
infectable_biotypes = MOB_ORGANIC|MOB_UNDEAD|MOB_ROBOTIC
bantype = "Cyborg"
/datum/disease/transformation/robot/stage_act()
@@ -284,7 +284,7 @@
stage4 = list("<span class='danger'>You're ravenous.</span>")
stage5 = list("<span class='danger'>You have become a morph.</span>")
new_form = /mob/living/simple_animal/hostile/morph
infectable_biotypes = list(MOB_ORGANIC, MOB_INORGANIC, MOB_UNDEAD) //magic!
infectable_biotypes = MOB_ORGANIC|MOB_MINERAL|MOB_UNDEAD //magic!
/datum/disease/transformation/gondola
name = "Gondola Transformation"
+184
View File
@@ -0,0 +1,184 @@
/datum/element/mob_holder
element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH
id_arg_index = 2
var/worn_state
var/alt_worn
var/right_hand
var/left_hand
var/inv_slots
var/proctype //if present, will be invoked on headwear generation.
/datum/element/mob_holder/Attach(datum/target, _worn_state, _alt_worn, _right_hand, _left_hand, _inv_slots = NONE, _proctype)
. = ..()
if(!isliving(target))
return ELEMENT_INCOMPATIBLE
worn_state = _worn_state
alt_worn = _alt_worn
right_hand = _right_hand
left_hand = _left_hand
inv_slots = _inv_slots
proctype = _proctype
RegisterSignal(target, COMSIG_CLICK_ALT, .proc/mob_try_pickup)
RegisterSignal(target, COMSIG_PARENT_EXAMINE, .proc/on_examine)
/datum/element/mob_holder/Detach(datum/source, force)
. = ..()
UnregisterSignal(source, COMSIG_CLICK_ALT)
UnregisterSignal(source, COMSIG_PARENT_EXAMINE)
/datum/element/mob_holder/proc/on_examine(mob/living/source, mob/user, list/examine_list)
if(ishuman(user) && !istype(source.loc, /obj/item/clothing/head/mob_holder))
examine_list += "<span class='notice'>Looks like [source.p_they(TRUE)] can be picked up with <b>Alt+Click</b>!</span>"
/datum/element/mob_holder/proc/mob_try_pickup(mob/living/source, mob/user)
if(!ishuman(user) || !user.Adjacent(source) || user.incapacitated())
return FALSE
if(user.get_active_held_item())
to_chat(user, "<span class='warning'>Your hands are full!</span>")
return FALSE
if(source.buckled)
to_chat(user, "<span class='warning'>[src] is buckled to something!</span>")
return FALSE
if(source == user)
to_chat(user, "<span class='warning'>You can't pick yourself up.</span>")
return FALSE
source.visible_message("<span class='warning'>[user] starts picking up [source].</span>", \
"<span class='userdanger'>[user] starts picking you up!</span>")
if(!do_after(user, 20, target = source) || source.buckled)
return FALSE
source.visible_message("<span class='warning'>[user] picks up [source]!</span>", \
"<span class='userdanger'>[user] picks you up!</span>")
to_chat(user, "<span class='notice'>You pick [src] up.</span>")
source.drop_all_held_items()
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(source), source, worn_state, alt_worn, right_hand, left_hand, inv_slots)
if(proctype)
INVOKE_ASYNC(src, proctype, source, holder, user)
user.put_in_hands(holder)
return TRUE
/datum/element/mob_holder/proc/drone_worn_icon(mob/living/simple_animal/drone/D, obj/item/clothing/head/mob_holder/holder, mob/user)
var/new_state = "[D.visualAppearence]_hat"
holder.item_state = new_state
holder.icon_state = new_state
//The item itself,
/obj/item/clothing/head/mob_holder
name = "bugged mob"
desc = "Yell at coderbrush."
icon = null
alternate_worn_icon = 'icons/mob/animals_held.dmi'
righthand_file = 'icons/mob/animals_held_rh.dmi'
lefthand_file = 'icons/mob/animals_held_lh.dmi'
icon_state = ""
w_class = WEIGHT_CLASS_BULKY
var/mob/living/held_mob
/obj/item/clothing/head/mob_holder/Initialize(mapload, mob/living/target, worn_state, alt_worn, right_hand, left_hand, slots = NONE)
. = ..()
if(target)
assimilate(target)
if(alt_worn)
alternate_worn_icon = alt_worn
if(worn_state)
item_state = worn_state
icon_state = worn_state
if(left_hand)
lefthand_file = left_hand
if(right_hand)
righthand_file = right_hand
slot_flags = slots
/obj/item/clothing/head/mob_holder/proc/assimilate(mob/living/target)
target.setDir(SOUTH)
held_mob = target
target.forceMove(src)
var/image/I = new //work around to retain the same appearance to the mob idependently from inhands/worn states.
I.appearance = target.appearance
I.override = TRUE
add_overlay(I)
name = target.name
desc = target.desc
switch(target.mob_size)
if(MOB_SIZE_TINY)
w_class = WEIGHT_CLASS_TINY
if(MOB_SIZE_SMALL)
w_class = WEIGHT_CLASS_NORMAL
if(MOB_SIZE_LARGE)
w_class = WEIGHT_CLASS_HUGE
RegisterSignal(src, COMSIG_CLICK_SHIFT, .proc/examine_held_mob)
/obj/item/clothing/head/mob_holder/Destroy()
if(held_mob)
release()
return ..()
/obj/item/clothing/head/mob_holder/proc/examine_held_mob(datum/source, mob/user)
held_mob.ShiftClick(user)
return COMPONENT_DENY_EXAMINATE
/obj/item/clothing/head/mob_holder/Exited(atom/movable/AM, atom/newloc)
. = ..()
if(AM == held_mob)
held_mob.reset_perspective()
held_mob = null
qdel(src)
/obj/item/clothing/head/mob_holder/Entered(atom/movable/AM, atom/newloc)
. = ..()
if(AM != held_mob)
var/destination = loc
if(isliving(loc)) //the mob is held or worn, drop things on the floor
destination = get_turf(loc)
AM.forceMove(destination)
/obj/item/clothing/head/mob_holder/dropped()
. = ..()
if(held_mob && isturf(loc))//don't release on soft-drops
release()
/obj/item/clothing/head/mob_holder/proc/release()
if(held_mob)
var/mob/living/L = held_mob
held_mob = null
L.forceMove(get_turf(L))
L.reset_perspective()
L.setDir(SOUTH)
qdel(src)
/obj/item/clothing/head/mob_holder/relaymove(mob/user)
return
/obj/item/clothing/head/mob_holder/container_resist()
if(isliving(loc))
var/mob/living/L = loc
L.visible_message("<span class='warning'>[src] escapes from [L]!</span>", "<span class='warning'>[src] escapes your grip!</span>")
release()
/obj/item/clothing/head/mob_holder/assume_air(datum/gas_mixture/env)
var/atom/location = loc
if(!loc)
return //null
var/turf/T = get_turf(loc)
while(location != T)
location = location.loc
if(ismob(location))
return location.loc.assume_air(env)
return loc.assume_air(env)
/obj/item/clothing/head/mob_holder/remove_air(amount)
var/atom/location = loc
if(!loc)
return //null
var/turf/T = get_turf(loc)
while(location != T)
location = location.loc
if(ismob(location))
return location.loc.remove_air(amount)
return loc.remove_air(amount)
+5 -1
View File
@@ -1,6 +1,6 @@
/datum/element/wuv //D'awwwww
element_flags = ELEMENT_BESPOKE
element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH
id_arg_index = 2
//the for the me emote proc call when petted.
var/pet_emote
@@ -30,6 +30,10 @@
RegisterSignal(target, COMSIG_MOB_ATTACK_HAND, .proc/on_attack_hand)
/datum/element/wuv/Detach(datum/source, force)
. = ..()
UnregisterSignal(source, COMSIG_MOB_ATTACK_HAND)
/datum/element/wuv/proc/on_attack_hand(datum/source, mob/user)
var/mob/living/L = source
+4 -2
View File
@@ -27,7 +27,8 @@
for(var/line in testmerge)
var/datum/tgs_revision_information/test_merge/tm = line
msg += "Test merge active of PR #[tm.number] commit [tm.commit]"
msg += "Test merge active of PR #[tm.number] commit [tm.pull_request_commit]"
SSblackbox.record_feedback("associative", "testmerged_prs", 1, list("number" = "[tm.number]", "commit" = "[tm.pull_request_commit]", "title" = "[tm.title]", "author" = "[tm.author]"))
if(commit && commit != originmastercommit)
msg += "HEAD: [commit]"
@@ -75,7 +76,8 @@
else if(!pc)
msg += "No commit information"
if(world.TgsAvailable())
msg += "Server tools version: [world.TgsVersion()]"
var/datum/tgs_version/version = world.TgsVersion()
msg += "Server tools version: [version.raw_parameter]"
// Game mode odds
msg += "<br><b>Current Informational Settings:</b>"
-62
View File
@@ -1,62 +0,0 @@
/datum/topic_input
var/href
var/list/href_list
/datum/topic_input/New(thref,list/thref_list)
href = thref
href_list = thref_list.Copy()
return
/datum/topic_input/proc/get(i)
return listgetindex(href_list,i)
/datum/topic_input/proc/getAndLocate(i)
var/t = get(i)
if(t)
t = locate(t)
if (istext(t))
t = null
return t || null
/datum/topic_input/proc/getNum(i)
var/t = get(i)
if(t)
t = text2num(t)
return isnum(t) ? t : null
/datum/topic_input/proc/getObj(i)
var/t = getAndLocate(i)
return isobj(t) ? t : null
/datum/topic_input/proc/getMob(i)
var/t = getAndLocate(i)
return ismob(t) ? t : null
/datum/topic_input/proc/getTurf(i)
var/t = getAndLocate(i)
return isturf(t) ? t : null
/datum/topic_input/proc/getAtom(i)
return getType(i, /atom)
/datum/topic_input/proc/getArea(i)
var/t = getAndLocate(i)
return isarea(t) ? t : null
/datum/topic_input/proc/getStr(i)//params should always be text, but...
var/t = get(i)
return istext(t) ? t : null
/datum/topic_input/proc/getType(i,type)
var/t = getAndLocate(i)
return istype(t,type) ? t : null
/datum/topic_input/proc/getPath(i)
var/t = get(i)
if(t)
t = text2path(t)
return ispath(t) ? t : null
/datum/topic_input/proc/getList(i)
var/t = getAndLocate(i)
return islist(t) ? t : null
+1
View File
@@ -458,6 +458,7 @@
var/list/allowed_types = list(
/datum/objective/assassinate,
/datum/objective/assassinate/once,
/datum/objective/maroon,
/datum/objective/debrain,
/datum/objective/protect,
+41 -19
View File
@@ -33,7 +33,6 @@
if(owner.getStaminaLoss())
owner.adjustStaminaLoss(-0.3) //reduce stamina loss by 0.3 per tick, 6 per 2 seconds
//UNCONSCIOUS
/datum/status_effect/incapacitating/unconscious
id = "unconscious"
@@ -80,11 +79,11 @@
desc = "You've fallen asleep. Wait a bit and you should wake up. Unless you don't, considering how helpless you are."
icon_state = "asleep"
/datum/status_effect/no_combat_mode/
/datum/status_effect/no_combat_mode
id = "no_combat_mode"
blocks_combatmode = TRUE
alert_type = null
status_type = STATUS_EFFECT_REPLACE
blocks_combatmode = TRUE
/datum/status_effect/no_combat_mode/on_creation(mob/living/new_owner, set_duration)
if(isnum(set_duration))
@@ -113,31 +112,54 @@
icon = 'icons/mob/actions/bloodsucker.dmi'
icon_state = "power_mez"
/datum/status_effect/no_combat_mode/electrode
/datum/status_effect/electrode
id = "tased"
var/slowdown = 1.5
var/slowdown_priority = 50 //to make sure the stronger effect overrides
var/affect_crawl = FALSE
var/nextmove_modifier = 1
var/stamdmg_per_ds = 1 //a 20 duration would do 20 stamdmg, disablers do 24 or something
var/last_tick = 0 //fastprocess processing speed is a goddamn sham, don't trust it.
/datum/status_effect/no_combat_mode/electrode/on_creation(mob/living/new_owner, set_duration)
/datum/status_effect/electrode/on_creation(mob/living/new_owner, set_duration)
if(isnum(set_duration)) //TODO, figure out how to grab from subtype
duration = set_duration
. = ..()
last_tick = world.time
if(iscarbon(owner))
var/mob/living/carbon/C = owner
if(C.combatmode)
C.toggle_combat_mode(TRUE)
C.add_movespeed_modifier("[MOVESPEED_ID_TASED_STATUS]_[id]", TRUE, priority = slowdown_priority, override = TRUE, multiplicative_slowdown = slowdown, blacklisted_movetypes = affect_crawl? NONE : CRAWLING)
/datum/status_effect/electrode/on_remove()
if(iscarbon(owner))
var/mob/living/carbon/C = owner
C.remove_movespeed_modifier("[MOVESPEED_ID_TASED_STATUS]_[id]")
. = ..()
/datum/status_effect/electrode/tick()
var/diff = world.time - last_tick
if(owner)
owner.adjustStaminaLoss(max(0, stamdmg_per_ds * diff)) //if you really want to try to stamcrit someone with a taser alone, you can, but it'll take time and good timing.
last_tick = world.time
/datum/status_effect/electrode/nextmove_modifier() //why is this a proc. its no big deal since this doesnt get called often at all but literally w h y
return nextmove_modifier
/datum/status_effect/electrode/no_combat_mode
id = "tased_strong"
slowdown = 8
slowdown_priority = 100
nextmove_modifier = 2
blocks_combatmode = TRUE
/datum/status_effect/electrode/no_combat_mode/on_creation(mob/living/new_owner, set_duration)
. = ..()
if(iscarbon(owner))
var/mob/living/carbon/C = owner
if(C.combatmode)
C.toggle_combat_mode(TRUE)
C.add_movespeed_modifier(MOVESPEED_ID_TASED_STATUS, TRUE, override = TRUE, multiplicative_slowdown = 8)
/datum/status_effect/no_combat_mode/electrode/on_remove()
if(iscarbon(owner))
var/mob/living/carbon/C = owner
C.remove_movespeed_modifier(MOVESPEED_ID_TASED_STATUS)
. = ..()
/datum/status_effect/no_combat_mode/electrode/tick()
if(owner)
owner.adjustStaminaLoss(5) //if you really want to try to stamcrit someone with a taser alone, you can, but it'll take time and good timing.
/datum/status_effect/no_combat_mode/electrode/nextmove_modifier() //why is this a proc. its no big deal since this doesnt get called often at all but literally w h y
return 2
//OTHER DEBUFFS
/datum/status_effect/his_wrath //does minor damage over time unless holding His Grace
+1
View File
@@ -8,6 +8,7 @@
var/gain_text
var/lose_text
var/medical_record_text //This text will appear on medical records for the trait. Not yet implemented
var/antag_removal_text // Text will be given to the quirk holder if they get an antag that has it blacklisted.
var/mood_quirk = FALSE //if true, this quirk affects mood and is unavailable if moodlets are disabled
var/mob_trait //if applicable, apply and remove this mob trait
var/mob/living/quirk_holder
+8 -13
View File
@@ -6,6 +6,7 @@
value = -2
gain_text = "<span class='danger'>You feel your vigor slowly fading away.</span>"
lose_text = "<span class='notice'>You feel vigorous again.</span>"
antag_removal_text = "Your antagonistic nature has removed your blood deficiency."
medical_record_text = "Patient requires regular treatment for blood loss due to low production of blood."
/datum/quirk/blooddeficiency/on_process()
@@ -38,6 +39,8 @@
var/obj/item/heirloom
var/where
GLOBAL_LIST_EMPTY(family_heirlooms)
/datum/quirk/family_heirloom/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/heirloom_type
@@ -76,6 +79,7 @@
/obj/item/lighter,
/obj/item/dice/d20)
heirloom = new heirloom_type(get_turf(quirk_holder))
GLOB.family_heirlooms += heirloom
var/list/slots = list(
"in your left pocket" = SLOT_L_STORE,
"in your right pocket" = SLOT_R_STORE,
@@ -140,9 +144,8 @@
/datum/quirk/nearsighted/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/clothing/glasses/regular/glasses = new(get_turf(H))
H.put_in_hands(glasses)
H.equip_to_slot(glasses, SLOT_GLASSES)
H.regenerate_icons() //this is to remove the inhand icon, which persists even if it's not in their hands
if(!H.equip_to_slot_if_possible(glasses, SLOT_GLASSES))
H.put_in_hands(glasses)
/datum/quirk/nyctophobia
name = "Nyctophobia"
@@ -188,11 +191,7 @@
gain_text = "<span class='danger'>You feel repulsed by the thought of violence!</span>"
lose_text = "<span class='notice'>You think you can defend yourself again.</span>"
medical_record_text = "Patient is unusually pacifistic and cannot bring themselves to cause physical harm."
/datum/quirk/nonviolent/on_process()
if(quirk_holder.mind && LAZYLEN(quirk_holder.mind.antag_datums))
to_chat(quirk_holder, "<span class='boldannounce'>Your antagonistic nature has caused you to renounce your pacifism.</span>")
qdel(src)
antag_removal_text = "Your antagonistic nature has caused you to renounce your pacifism."
/datum/quirk/paraplegic
name = "Paraplegic"
@@ -355,6 +354,7 @@
gain_text = "<span class='danger'>You find yourself unable to speak!</span>"
lose_text = "<span class='notice'>You feel a growing strength in your vocal chords.</span>"
medical_record_text = "Functionally mute, patient is unable to use their voice in any capacity."
antag_removal_text = "Your antagonistic nature has caused your voice to be heard."
var/datum/brain_trauma/severe/mute/mute
/datum/quirk/mute/add()
@@ -366,11 +366,6 @@
var/mob/living/carbon/human/H = quirk_holder
H?.cure_trauma_type(mute, TRAUMA_RESILIENCE_ABSOLUTE)
/datum/quirk/mute/on_process()
if(quirk_holder.mind && LAZYLEN(quirk_holder.mind.antag_datums))
to_chat(quirk_holder, "<span class='boldannounce'>Your antagonistic nature has caused your voice to be heard.</span>")
qdel(src)
/datum/quirk/unstable
name = "Unstable"
desc = "Due to past troubles, you are unable to recover your sanity if you lose it. Be very careful managing your mood!"
+9 -1
View File
@@ -61,7 +61,7 @@
if(A.z in impacted_z_levels)
impacted_areas |= A
weather_duration = rand(weather_duration_lower, weather_duration_upper)
START_PROCESSING(SSweather, src)
START_PROCESSING(SSweather, src) //The reason this doesn't start and stop at main stage is because processing list is also used to see active running weathers (for example, you wouldn't want two ash storms starting at once.)
update_areas()
for(var/M in GLOB.player_list)
var/turf/mob_turf = get_turf(M)
@@ -107,6 +107,14 @@
STOP_PROCESSING(SSweather, src)
update_areas()
/datum/weather/process()
if(aesthetic || (stage != MAIN_STAGE))
return
for(var/i in GLOB.mob_living_list)
var/mob/living/L = i
if(can_weather_act(L))
weather_act(L)
/datum/weather/proc/can_weather_act(mob/living/L) //Can this weather impact a mob?
var/turf/mob_turf = get_turf(L)
if(mob_turf && !(mob_turf.z in impacted_z_levels))
+1 -1
View File
@@ -52,7 +52,7 @@
/datum/wires/airlock/interactable(mob/user)
var/obj/machinery/door/airlock/A = holder
if(!issilicon(user) && A.isElectrified() && A.shock(user, 100))
if(!A.hasSiliconAccessInArea(user) && A.isElectrified() && A.shock(user, 100))
return FALSE
if(A.panel_open)
return TRUE
+1 -1
View File
@@ -12,7 +12,7 @@
/datum/wires/vending/interactable(mob/user)
var/obj/machinery/vending/V = holder
if(!issilicon(user) && V.seconds_electrified && V.shock(user, 100))
if(!V.hasSiliconAccessInArea(user) && V.seconds_electrified && V.shock(user, 100))
return FALSE
if(V.panel_open)
return TRUE
@@ -7,7 +7,7 @@
// LISTS //
var/list/vassal_allowed_antags = list(/datum/antagonist/brother, /datum/antagonist/traitor, /datum/antagonist/traitor/internal_affairs, /datum/antagonist/survivalist, \
/datum/antagonist/rev, /datum/antagonist/nukeop, /datum/antagonist/pirate, /datum/antagonist/cult, /datum/antagonist/abductee)
/datum/antagonist/rev, /datum/antagonist/nukeop, /datum/antagonist/pirate, /datum/antagonist/cult, /datum/antagonist/abductee, /datum/antagonist/valentine, /datum/antagonist/heartbreaker,)
// The antags you're allowed to be if turning Vassal.
/proc/isvamp(mob/living/M)
return istype(M) && M.mind && M.mind.has_antag_datum(/datum/antagonist/bloodsucker)
+13 -4
View File
@@ -41,7 +41,7 @@ GLOBAL_LIST_EMPTY(dynamic_forced_roundstart_ruleset)
// Forced threat level, setting this to zero or higher forces the roundstart threat to the value.
GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic)
/datum/game_mode/dynamic
name = "dynamic mode"
@@ -239,12 +239,20 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
. += "<b>Peaceful Waypoint</b></center><BR>"
. += "Your station orbits deep within controlled, core-sector systems and serves as a waypoint for routine traffic through Nanotrasen's trade empire. Due to the combination of high security, interstellar traffic, and low strategic value, it makes any direct threat of violence unlikely. Your primary enemies will be incompetence and bored crewmen: try to organize team-building events to keep staffers interested and productive. However, even deep in our territory there may be subversive elements, especially for such a high-value target as your station. Keep an eye out, but don't expect much trouble."
set_security_level(SEC_LEVEL_GREEN)
for(var/T in subtypesof(/datum/station_goal))
var/datum/station_goal/G = new T
if(!(G in station_goals))
station_goals += G
if(21 to 79)
var/perc_green = 100-round(100*((threat_level-21)/(79-21)))
if(prob(perc_green))
. += "<b>Core Territory</b></center><BR>"
. += "Your station orbits within reliably mundane, secure space. Although Nanotrasen has a firm grip on security in your region, the valuable resources and strategic position aboard your station make it a potential target for infiltrations. Monitor crew for non-loyal behavior, but expect a relatively tame shift free of large-scale destruction. We expect great things from your station."
set_security_level(SEC_LEVEL_GREEN)
for(var/T in subtypesof(/datum/station_goal))
var/datum/station_goal/G = new T
if(!(G in station_goals))
station_goals += G
else if(prob(perc_green))
. += "<b>Contested System</b></center><BR>"
. += "Your station's orbit passes along the edge of Nanotrasen's sphere of influence. While subversive elements remain the most likely threat against your station, hostile organizations are bolder here, where our grip is weaker. Exercise increased caution against elite Syndicate strike forces, or Executives forbid, some kind of ill-conceived unionizing attempt."
@@ -273,7 +281,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
if(GLOB.security_level >= SEC_LEVEL_BLUE)
priority_announce("A summary has been copied and printed to all communications consoles.", "Security level elevated.", "intercept")
else
priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no likely threats to [station_name()]. Have a secure shift!", "Security Report", "commandreport")
priority_announce("Thanks to the tireless efforts of our security and intelligence divisions, there are currently no likely threats to [station_name()]. All station construction projects have been authorized. Have a secure shift!", "Security Report", "commandreport")
// Yes, this is copy pasted from game_mode
/datum/game_mode/dynamic/check_finished(force_ending)
@@ -346,7 +354,8 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
generate_threat()
storyteller.start_injection_cooldowns()
SSevents.frequency_lower = storyteller.event_frequency_lower // 6 minutes by default
SSevents.frequency_upper = storyteller.event_frequency_upper // 20 minutes by default
log_game("DYNAMIC: Dynamic Mode initialized with a Threat Level of... [threat_level]!")
initial_threat_level = threat_level
return TRUE
@@ -395,7 +404,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, null)
/datum/game_mode/dynamic/post_setup(report)
update_playercounts()
for(var/datum/dynamic_ruleset/roundstart/rule in executed_rules)
addtimer(CALLBACK(src, /datum/game_mode/dynamic/.proc/execute_roundstart_rule, rule), rule.delay)
..()
@@ -47,6 +47,8 @@
assigned += M.mind
M.mind.special_role = antag_flag
M.mind.add_antag_datum(antag_datum)
log_admin("[M.name] was made into a [name] by dynamic.")
message_admins("[M.name] was made into a [name] by dynamic.")
return TRUE
//////////////////////////////////////////////
@@ -72,12 +74,6 @@
property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 1)
always_max_weight = TRUE
/datum/dynamic_ruleset/latejoin/infiltrator/execute()
. = ..()
for(var/datum/mind/M in assigned)
log_admin("[M.name] was made into a traitor by dynamic.")
message_admins("[M.name] was made into a traitor by dynamic.")
//////////////////////////////////////////////
// //
// REVOLUTIONARY PROVOCATEUR //
@@ -225,3 +221,25 @@
log_admin("[M.name] was made into a bloodsucker by dynamic.")
message_admins("[M.name] was made into a bloodsucker by dynamic.")
return TRUE
//////////////////////////////////////////////
// //
// COLLECTOR //
// //
//////////////////////////////////////////////
/datum/dynamic_ruleset/latejoin/collector
name = "Contraband Collector"
config_tag = "latejoin_collector"
antag_datum = /datum/antagonist/collector
antag_flag = ROLE_MINOR_ANTAG
restricted_roles = list("AI", "Cyborg")
protected_roles = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
required_candidates = 1
weight = 5
cost = 1
requirements = list(10,10,10,10,10,10,10,10,10,10)
high_population_requirement = 10
repeatable = TRUE
flags = TRAITOR_RULESET
property_weights = list("story_potential" = 2, "trust" = -1, "extended" = 2)
@@ -494,7 +494,7 @@
high_population_requirement = 50
repeatable_weight_decrease = 2
repeatable = TRUE
property_weights = list("story_potential" = 1, "trust" = 1, "extended" = 1, "valid" = 2, "integrity" = 2)
property_weights = list("story_potential" = 1, "trust" = 1, "extended" = 1, "valid" = 2, "integrity" = 1)
var/list/spawn_locs = list()
/datum/dynamic_ruleset/midround/from_ghosts/nightmare/execute()
@@ -1,5 +1,6 @@
/datum/dynamic_storyteller
var/name = "none"
var/config_tag = null
var/desc = "A coder's idiocy."
var/list/property_weights = list()
var/curve_centre = 0
@@ -7,6 +8,8 @@
var/forced_threat_level = -1
var/flags = 0
var/weight = 3 // how many rounds need to have been recently played for this storyteller to be left out of the vote
var/event_frequency_lower = 6 MINUTES
var/event_frequency_upper = 20 MINUTES
var/datum/game_mode/dynamic/mode = null
/**
@@ -20,14 +23,6 @@ Property weights are:
"conversion" -- Basically a bool. Conversion antags, well, convert. It's its own class for a good reason.
*/
/datum/dynamic_storyteller/New()
..()
if (istype(SSticker.mode, /datum/game_mode/dynamic))
mode = SSticker.mode
GLOB.dynamic_curve_centre = curve_centre
GLOB.dynamic_curve_width = curve_width
GLOB.dynamic_forced_threat_level = forced_threat_level
/datum/dynamic_storyteller/proc/start_injection_cooldowns()
var/latejoin_injection_cooldown_middle = 0.5*(GLOB.dynamic_first_latejoin_delay_max + GLOB.dynamic_first_latejoin_delay_min)
mode.latejoin_injection_cooldown = round(CLAMP(EXP_DISTRIBUTION(latejoin_injection_cooldown_middle), GLOB.dynamic_first_latejoin_delay_min, GLOB.dynamic_first_latejoin_delay_max)) + world.time
@@ -42,7 +37,28 @@ Property weights are:
return
/datum/dynamic_storyteller/proc/on_start()
return
if (istype(SSticker.mode, /datum/game_mode/dynamic))
mode = SSticker.mode
GLOB.dynamic_curve_centre = curve_centre
GLOB.dynamic_curve_width = curve_width
if(flags & USE_PREF_WEIGHTS)
var/voters = 0
var/mean = 0
for(var/client/c in GLOB.clients)
var/vote = c.prefs.preferred_chaos
if(vote)
voters += 1
switch(vote)
if(CHAOS_NONE)
mean -= 5
if(CHAOS_LOW)
mean -= 2.5
if(CHAOS_HIGH)
mean += 2.5
if(CHAOS_MAX)
mean += 5
GLOB.dynamic_curve_centre += (mean/voters)
GLOB.dynamic_forced_threat_level = forced_threat_level
/datum/dynamic_storyteller/proc/get_midround_cooldown()
var/midround_injection_cooldown_middle = 0.5*(GLOB.dynamic_midround_delay_max + GLOB.dynamic_midround_delay_min)
@@ -154,12 +170,15 @@ Property weights are:
/datum/dynamic_storyteller/cowabunga
name = "Chaotic"
config_tag = "chaotic"
curve_centre = 10
desc = "Chaos: high. Variation: high. Likely antags: clock cult, revs, wizard."
property_weights = list("extended" = -1, "chaos" = 10)
weight = 2
weight = 1
event_frequency_lower = 2 MINUTES
event_frequency_upper = 10 MINUTES
flags = WAROPS_ALWAYS_ALLOWED
var/refund_cooldown
var/refund_cooldown = 0
/datum/dynamic_storyteller/cowabunga/get_midround_cooldown()
return ..() / 4
@@ -169,12 +188,13 @@ Property weights are:
/datum/dynamic_storyteller/cowabunga/do_process()
if(refund_cooldown < world.time)
mode.refund_threat(10)
mode.log_threat("Cowabunga it is. Refunded 10 threat. Threat is now [mode.threat].")
refund_cooldown = world.time + 300 SECONDS
mode.refund_threat(20)
mode.log_threat("Cowabunga it is. Refunded 20 threat. Threat is now [mode.threat].")
refund_cooldown = world.time + 600 SECONDS
/datum/dynamic_storyteller/team
name = "Teamwork"
config_tag = "teamwork"
desc = "Chaos: high. Variation: low. Likely antags: nukies, clockwork cult, wizard, blob, xenomorph."
curve_centre = 2
curve_width = 1.5
@@ -187,6 +207,7 @@ Property weights are:
/datum/dynamic_storyteller/conversion
name = "Conversion"
config_tag = "conversion"
desc = "Chaos: high. Variation: medium. Likely antags: cults, bloodsuckers, revs."
curve_centre = 3
curve_width = 1
@@ -196,24 +217,33 @@ Property weights are:
/datum/dynamic_storyteller/classic
name = "Random"
config_tag = "random"
desc = "Chaos: varies. Variation: highest. No special weights attached."
weight = 6
flags = USE_PREF_WEIGHTS
curve_width = 4
/datum/dynamic_storyteller/memes
name = "Story"
config_tag = "story"
desc = "Chaos: varies. Variation: high. Likely antags: abductors, nukies, wizard, traitor."
weight = 4
flags = USE_PREF_WEIGHTS
curve_width = 4
property_weights = list("story_potential" = 10)
/datum/dynamic_storyteller/suspicion
name = "Intrigue"
config_tag = "intrigue"
desc = "Chaos: low. Variation: high. Likely antags: traitor, bloodsucker. Rare: revs, blood cult."
weight = 4
flags = USE_PREF_WEIGHTS
curve_width = 4
property_weights = list("trust" = -5)
/datum/dynamic_storyteller/liteextended
name = "Calm"
config_tag = "calm"
desc = "Chaos: low. Variation: medium. Likely antags: bloodsuckers, traitors, sentient disease, revenant."
curve_centre = -5
curve_width = 0.5
@@ -226,10 +256,12 @@ Property weights are:
/datum/dynamic_storyteller/extended
name = "Extended"
config_tag = "extended"
desc = "Chaos: none. Variation: none. Likely antags: none."
curve_centre = -20
weight = 2
weight = 0
curve_width = 0.5
/datum/dynamic_storyteller/extended/on_start()
..()
GLOB.dynamic_forced_extended = TRUE
+2 -1
View File
@@ -6,7 +6,8 @@ GLOBAL_LIST_EMPTY(gangs)
name = "gang war"
config_tag = "gang"
antag_flag = ROLE_GANG
restricted_jobs = list("Security Officer", "Warden", "Detective", "AI", "Cyborg","Captain", "Head of Personnel", "Head of Security")
restricted_jobs = list("AI", "Cyborg")
protected_jobs = list("Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster")
required_players = 15
required_enemies = 0
recommended_enemies = 2
+190 -35
View File
@@ -9,9 +9,10 @@ GLOBAL_LIST_EMPTY(objectives)
var/explanation_text = "Nothing" //What that person is supposed to do.
var/team_explanation_text //For when there are multiple owners.
var/datum/mind/target = null //If they are focused on a particular person.
var/target_amount = 0 //If they are focused on a particular number. Steal objectives have their own counter.
var/completed = 0 //currently only used for custom objectives.
var/martyr_compatible = 0 //If the objective is compatible with martyr objective, i.e. if you can still do it while dead.
var/target_amount = FALSE //If they are focused on a particular number. Steal objectives have their own counter.
var/completed = FALSE //currently only used for custom objectives.
var/completable = TRUE //Whether this objective shows greentext when completed
var/martyr_compatible = FALSE //If the objective is compatible with martyr objective, i.e. if you can still do it while dead.
/datum/objective/New(var/text)
GLOB.objectives += src // CITADEL EDIT FOR CRYOPODS
@@ -172,6 +173,26 @@ GLOBAL_LIST_EMPTY(objectives)
/datum/objective/assassinate/admin_edit(mob/admin)
admin_simple_target_pick(admin)
/datum/objective/assassinate/once
name = "kill once"
var/won = FALSE
/datum/objective/assassinate/once/update_explanation_text()
..()
if(target && target.current)
explanation_text = "Kill [target.name], the [!target_role_type ? target.assigned_role : target.special_role]. You only need to kill them once; if they come back, you've still succeeded."
START_PROCESSING(SSprocessing,src)
else
explanation_text = "Free Objective"
/datum/objective/assassinate/once/check_completion()
return won || ..()
/datum/objective/assassinate/once/process()
won = check_completion()
if(won)
STOP_PROCESSING(SSprocessing,src)
/datum/objective/assassinate/internal
var/stolen = 0 //Have we already eliminated this target?
@@ -365,6 +386,28 @@ GLOBAL_LIST_EMPTY(objectives)
return FALSE
return TRUE
/datum/objective/breakout
name = "breakout"
martyr_compatible = 1
var/target_role_type = 0
var/human_check = TRUE
/datum/objective/breakout/check_completion()
return !target || considered_escaped(target)
/datum/objective/breakout/find_target_by_role(role, role_type=0, invert=0)
if(!invert)
target_role_type = role_type
..()
return target
/datum/objective/breakout/update_explanation_text()
..()
if(target && target.current)
explanation_text = "Make sure [target.name], the [!target_role_type ? target.assigned_role : target.special_role] escapes on the shuttle or an escape pod alive and without being in custody."
else
explanation_text = "Free Objective"
/datum/objective/escape/escape_with_identity
name = "escape with identity"
var/target_real_name // Has to be stored because the target's real_name can change over the course of the round
@@ -582,7 +625,6 @@ GLOBAL_LIST_EMPTY(possible_items_special)
explanation_text = "Do not give up or lose [targetinfo.name]."
steal_target = targetinfo.targetitem
/datum/objective/download
name = "download"
@@ -786,40 +828,10 @@ GLOBAL_LIST_EMPTY(possible_items_special)
/datum/objective/destroy/internal
var/stolen = FALSE //Have we already eliminated this target?
/datum/objective/steal_five_of_type
name = "steal five of"
explanation_text = "Steal at least five items!"
var/list/wanted_items = list(/obj/item)
/datum/objective/steal_five_of_type/New()
..()
wanted_items = typecacheof(wanted_items)
/datum/objective/steal_five_of_type/summon_guns
name = "steal guns"
explanation_text = "Steal at least five guns!"
wanted_items = list(/obj/item/gun)
/datum/objective/steal_five_of_type/summon_magic
name = "steal magic"
explanation_text = "Steal at least five magical artefacts!"
wanted_items = list(/obj/item/spellbook, /obj/item/gun/magic, /obj/item/clothing/suit/space/hardsuit/wizard, /obj/item/scrying, /obj/item/antag_spawner/contract, /obj/item/necromantic_stone)
/datum/objective/steal_five_of_type/check_completion()
var/list/datum/mind/owners = get_owners()
var/stolen_count = 0
for(var/datum/mind/M in owners)
if(!isliving(M.current))
continue
var/list/all_items = M.current.GetAllContents() //this should get things in cheesewheels, books, etc.
for(var/obj/I in all_items) //Check for wanted items
if(is_type_in_typecache(I, wanted_items))
stolen_count++
return stolen_count >= 5
//Created by admin tools
/datum/objective/custom
name = "custom"
completable = FALSE
/datum/objective/custom/admin_edit(mob/admin)
var/expl = stripped_input(admin, "Custom objective:", "Objective", explanation_text)
@@ -997,4 +1009,147 @@ GLOBAL_LIST_EMPTY(possible_items_special)
command_staff_only = TRUE
/datum/objective/hoard
name = "hoard"
var/obj/item/hoarded_item = null
/datum/objective/hoard/get_target()
return hoarded_item
/datum/objective/hoard/proc/set_target(obj/item/I)
if(I)
hoarded_item = I
explanation_text = "Keep [I] on your person at all times."
return hoarded_item
else
explanation_text = "Free objective"
return
/datum/objective/hoard/check_completion()
var/list/datum/mind/owners = get_owners()
if(!hoarded_item)
return TRUE
for(var/datum/mind/M in owners)
if(!isliving(M.current))
continue
var/list/all_items = M.current.GetAllContents() //this should get things in cheesewheels, books, etc.
for(var/obj/I in all_items) //Check for items
if(I == hoarded_item)
return TRUE
return FALSE
/datum/objective/hoard/heirloom
name = "steal heirloom"
/datum/objective/hoard/heirloom/find_target()
set_target(pick(GLOB.family_heirlooms))
GLOBAL_LIST_EMPTY(traitor_contraband)
GLOBAL_LIST_EMPTY(cult_contraband)
/datum/objective/hoard/collector
name = "Hoard contraband"
/datum/objective/collector/New()
..()
if(!GLOB.traitor_contraband.len)//Only need to fill the list when it's needed.
GLOB.traitor_contraband = list(/obj/item/card/emag/empty,/obj/item/clothing/glasses/phantomthief,/obj/item/clothing/gloves/chameleon/broken)
if(!GLOB.cult_contraband.len)
GLOB.cult_contraband = list(/obj/item/clockwork/slab,/obj/item/clockwork/component/belligerent_eye,/obj/item/clockwork/component/belligerent_eye/lens_gem,/obj/item/shuttle_curse,/obj/item/cult_shift)
/datum/objective/hoard/collector/find_target()
var/obj/item/I
var/I_type
if(prob(50))
I_type = pick_n_take(GLOB.traitor_contraband) // always unique unless it's run out, in which case we refill it anyway
else
I_type = pick_n_take(GLOB.cult_contraband)
I = new I_type
I.forceMove(get_turf(owner))
if(ishuman(owner))
var/mob/living/carbon/human/H = owner
H.equip_in_one_of_slots(I, list("backpack" = SLOT_IN_BACKPACK))
hoarded_item = I
GLOBAL_LIST_EMPTY(possible_sabotages)
// For saboteurs. Go in and cause some trouble somewhere. Not necessarily breaking things, just sufficiently troublemaking.
/datum/objective/sabotage
name = "sabotage"
var/datum/sabotage_objective/targetinfo = null //composition > inheritance.
/datum/objective/sabotage/get_target()
return targetinfo.sabotage_type
/datum/objective/sabotage/New()
..()
if(!GLOB.possible_sabotages.len)//Only need to fill the list when it's needed.
for(var/I in subtypesof(/datum/sabotage_objective))
new I
/datum/objective/sabotage/find_target()
var/list/datum/mind/owners = get_owners()
var/approved_targets = list()
check_sabotages:
for(var/datum/sabotage_objective/possible_sabotage in GLOB.possible_sabotages)
if(!is_unique_objective(possible_sabotage.sabotage_type) || possible_sabotage.check_conditions())
continue
for(var/datum/mind/M in owners)
if(M.current.mind.assigned_role in possible_sabotage.excludefromjob)
continue check_sabotages
approved_targets += possible_sabotage
return set_target(safepick(approved_targets))
/datum/objective/sabotage/proc/set_target(datum/sabotage_objective/sabo)
if(sabo)
targetinfo = sabo
explanation_text = "[targetinfo.name]"
give_special_equipment(targetinfo.special_equipment)
return sabo
else
explanation_text = "Free objective"
return
/datum/objective/sabotage/check_completion()
return targetinfo.check_conditions()
/datum/objective/flavor
name = "flavor"
completable = FALSE
var/flavor_file
/datum/objective/flavor/proc/get_flavor_list()
return world.file2list(flavor_file)
/datum/objective/flavor/proc/forge_objective()
var/flavor_list = get_flavor_list()
explanation_text = pick(flavor_list)
/datum/objective/flavor/traitor
name = "traitor flavor"
flavor_file = "strings/flavor_objectives/traitor.txt"
/datum/objective/flavor/traitor/get_flavor_list()
. = ..()
switch(owner.assigned_role)
if("Station Engineer", "Atmospheric Technician")
. += world.file2list("strings/flavor_objectives/traitor/engineering.txt")
if("Medical Doctor","Chemist","Virologist","Geneticist")
. += world.file2list("strings/flavor_objectives/traitor/medical.txt")
if("Scientist","Roboticist","Geneticist")
. += world.file2list("strings/flavor_objectives/traitor/science.txt")
if("Assistant")
. += world.file2list("strings/flavor_objectives/traitor/assistant.txt")
/datum/objective/flavor/ninja_helping
flavor_file = "strings/flavor_objectives/ninja_helping.txt"
/datum/objective/flavor/ninja_syndie
flavor_file = "strings/flavor_objectives/ninja_syndie.txt"
/datum/objective/flavor/wizard
flavor_file = "strings/flavor_objectives/wizard.txt"
+107
View File
@@ -0,0 +1,107 @@
/datum/sabotage_objective
var/name = "Free Objective"
var/sabotage_type = "nothing"
var/special_equipment = list()
var/list/excludefromjob = list()
/datum/sabotage_objective/New()
..()
if(sabotage_type!="nothing")
GLOB.possible_sabotages += src
/datum/sabotage_objective/proc/check_conditions()
return TRUE
/datum/sabotage_objective/processing
var/won = FALSE
/datum/sabotage_objective/processing/New()
..()
START_PROCESSING(SSprocessing, src)
/datum/sabotage_objective/processing/proc/check_condition_processing()
return 100
/datum/sabotage_objective/processing/process()
check_condition_processing()
if(won >= 100)
STOP_PROCESSING(SSprocessing,src)
/datum/sabotage_objective/processing/check_conditions()
return won
/datum/sabotage_objective/processing/power_sink
name = "Drain at least 1 gigajoule of power using a power sink."
sabotage_type = "powersink"
special_equipment = list(/obj/item/powersink)
var/sink_found = FALSE
var/count = 0
/datum/sabotage_objective/processing/power_sink/check_condition_processing()
count += 1
if(count==10 || sink_found) // doesn't need to fire that often unless a sink exists
var/sink_found_this_time = FALSE
for(var/datum/powernet/PN in GLOB.powernets)
for(var/obj/item/powersink/sink in PN.nodes)
sink_found_this_time = TRUE
won = max(won,sink.power_drained/1e9)
sink_found = sink_found_this_time
count = 0
return FALSE
/obj/item/paper/guides/antag/supermatter_sabotage
info = "Ways to sabotage a supermatter:<br>\
<ul>\
<li>Set the air alarm's operating mode to anything that isn't 'draught' (yes, anything, though 'off' works best). Or just smash the air alarm, that works too.</li>\
<li>Wrench a pipe (the junction to the cold loop is most effective, but some setups will robust through this no issue; best to try for multiple)</li>\
<li>Pump in as much carbon dioxide, oxygen, plasma or tritium as you can find (this will likely also cause a singularity or tesla delamination, so watch out!)</li>\
<li>Unset the filters on the cooling loop, or, perhaps more insidious, set them to oxygen/plasma.</li>\
<li>Deactivate the digital valve that sends the exhaust gases to space (note: only works on box station; others you must unwrench).</li>\
<li>There are many other ways; be creative!</li>\
</ul>"
/datum/sabotage_objective/processing/supermatter
name = "Sabotage the supermatter so that it goes under 50% integrity. If it is delaminated, you will fail."
sabotage_type = "supermatter"
special_equipment = list(/obj/item/paper/guides/antag/supermatter_sabotage)
var/list/supermatters = list()
excludefromjob = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
/datum/sabotage_objective/processing/supermatter/check_condition_processing()
if(!supermatters.len)
supermatters = list()
for(var/obj/machinery/power/supermatter_crystal/S in GLOB.machines)
// Delaminating, not within coverage, not on a tile.
if (!isturf(S.loc) || !(is_station_level(S.z) || is_mining_level(S.z)))
continue
supermatters.Add(S)
for(var/obj/machinery/power/supermatter_crystal/S in supermatters) // you can win this with a wishgranter... lol.
won = max(1-((S.get_integrity()-50)/50),won)
return FALSE
/datum/sabotage_objective/station_integrity
name = "Make sure the station is at less than 80% integrity by the end. Smash walls, windows etc. to reach this goal."
sabotage_type = "integrity"
/datum/sabotage_objective/station_integrity/check_conditions()
return 5-(max(SSticker.station_integrity*4,320)/80)
/datum/sabotage_objective/cloner
name = "Destroy all Nanotrasen cloning machines."
sabotage_type = "cloner"
/datum/sabotage_objective/cloner/check_conditions()
return !(locate(/obj/machinery/clonepod) in GLOB.machines)
/datum/sabotage_objective/ai_law
name = "Upload a hacked law to the AI."
sabotage_type = "ailaw"
special_equipment = list(/obj/item/aiModule/syndicate)
excludefromjob = list("Chief Engineer","Research Director","Head of Personnel","Captain","Chief Medical Officer","Head Of Security")
/datum/sabotage_objective/ai_law/check_conditions()
for (var/i in GLOB.ai_list)
var/mob/living/silicon/ai/aiPlayer = i
if(aiPlayer.mind && length(aiPlayer.laws.hacked))
return TRUE
return FALSE
+1 -1
View File
@@ -182,7 +182,7 @@
/obj/machinery/sleeper/AltClick(mob/user)
. = ..()
if(!user.canUseTopic(src, !issilicon(user)))
if(!user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return
if(state_open)
close_machine()
+1 -1
View File
@@ -229,7 +229,7 @@ Class Procs:
return !(stat & (NOPOWER|BROKEN|MAINT))
/obj/machinery/can_interact(mob/user)
var/silicon = issiliconoradminghost(user)
var/silicon = hasSiliconAccessInArea(user) || IsAdminGhost(user)
if((stat & (NOPOWER|BROKEN)) && !(interaction_flags_machine & INTERACT_MACHINE_OFFLINE))
return FALSE
if(panel_open && !(interaction_flags_machine & INTERACT_MACHINE_OPEN))
+5 -5
View File
@@ -105,7 +105,7 @@ GLOBAL_LIST_EMPTY(announcement_systems)
/obj/machinery/announcement_system/ui_interact(mob/user)
. = ..()
if(!user.canUseTopic(src, !issilicon(user)))
if(!user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return
if(stat & BROKEN)
visible_message("<span class='warning'>[src] buzzes.</span>", "<span class='italics'>You hear a faint buzz.</span>")
@@ -123,7 +123,7 @@ GLOBAL_LIST_EMPTY(announcement_systems)
/obj/machinery/announcement_system/Topic(href, href_list)
if(..())
return
if(!usr.canUseTopic(src, !issilicon(usr)))
if(!usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
return
if(stat & BROKEN)
visible_message("<span class='warning'>[src] buzzes.</span>", "<span class='italics'>You hear a faint buzz.</span>")
@@ -132,13 +132,13 @@ GLOBAL_LIST_EMPTY(announcement_systems)
if(href_list["ArrivalTopic"])
var/NewMessage = stripped_input(usr, "Enter in the arrivals announcement configuration.", "Arrivals Announcement Config", arrival)
if(!usr.canUseTopic(src, !issilicon(usr)))
if(!usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
return
if(NewMessage)
arrival = NewMessage
else if(href_list["NewheadTopic"])
var/NewMessage = stripped_input(usr, "Enter in the departmental head announcement configuration.", "Head Departmental Announcement Config", newhead)
if(!usr.canUseTopic(src, !issilicon(usr)))
if(!usr.canUseTopic(src, !hasSiliconAccessInArea(usr)))
return
if(NewMessage)
newhead = NewMessage
@@ -157,7 +157,7 @@ GLOBAL_LIST_EMPTY(announcement_systems)
. = attack_ai(user)
/obj/machinery/announcement_system/attack_ai(mob/user)
if(!user.canUseTopic(src, !issilicon(user)))
if(!user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return
if(stat & BROKEN)
to_chat(user, "<span class='warning'>[src]'s firmware appears to be malfunctioning!</span>")
@@ -304,12 +304,12 @@
/obj/machinery/computer/arcade/minesweeper/proc/custom_generation(mob/user)
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10) //Entered into the menu so ping sound
var/new_rows = input(user, "How many rows do you want? (Minimum: 4, Maximum: 30)", "Minesweeper Rows") as null|num
if(!new_rows || !user.canUseTopic(src, !issilicon(user)))
if(!new_rows || !user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return FALSE
new_rows = CLAMP(new_rows + 1, 4, 30)
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10)
var/new_columns = input(user, "How many columns do you want? (Minimum: 4, Maximum: 50)", "Minesweeper Squares") as null|num
if(!new_columns || !user.canUseTopic(src, !issilicon(user)))
if(!new_columns || !user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return FALSE
new_columns = CLAMP(new_columns + 1, 4, 50)
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10)
@@ -317,7 +317,7 @@
var/lower_limit = round(grid_area*0.156)
var/upper_limit = round(grid_area*0.85)
var/new_mine_limit = input(user, "How many mines do you want? (Minimum: [lower_limit], Maximum: [upper_limit])", "Minesweeper Mines") as null|num
if(!new_mine_limit || !user.canUseTopic(src, !issilicon(user)))
if(!new_mine_limit || !user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return FALSE
playsound(loc, 'sound/arcade/minesweeper_menuselect.ogg', 50, 0, extrarange = -3, falloff = 10)
rows = new_rows
+1 -1
View File
@@ -36,7 +36,7 @@
return ..()
/obj/machinery/computer/security/can_interact(mob/user)
if((!issilicon(user) && !Adjacent(user)) || is_blind(user) || !in_view_range(user, src))
if((!hasSiliconAccessInArea(user) && !Adjacent(user)) || is_blind(user) || !in_view_range(user, src))
return FALSE
return ..()
+5 -5
View File
@@ -171,7 +171,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
/obj/machinery/computer/card/AltClick(mob/user)
. = ..()
if(!user.canUseTopic(src, !issilicon(user)) || !is_operational())
if(!user.canUseTopic(src, !hasSiliconAccessInArea(user)) || !is_operational())
return
if(inserted_modify_id)
if(id_eject(user, inserted_modify_id))
@@ -360,7 +360,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
if(..())
return
if(!usr.canUseTopic(src, !issilicon(usr)) || !is_operational())
if(!usr.canUseTopic(src, !hasSiliconAccessInArea(usr)) || !is_operational())
usr.unset_machine()
usr << browse(null, "window=id_com")
return
@@ -392,7 +392,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
inserted_scan_id = id_to_insert
updateUsrDialog()
if ("auth")
if ((!( authenticated ) && (inserted_scan_id || issilicon(usr)) || mode))
if ((!( authenticated ) && (inserted_scan_id || hasSiliconAccessInArea(usr)) || mode))
if (check_access(inserted_scan_id))
region_access = list()
head_subordinates = list()
@@ -426,7 +426,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
get_subordinates("Quartermaster")
if(region_access)
authenticated = 1
else if ((!( authenticated ) && issilicon(usr)) && (!inserted_modify_id))
else if ((!( authenticated ) && hasSiliconAccessInArea(usr)) && (!inserted_modify_id))
to_chat(usr, "<span class='warning'>You can't modify an ID without an ID inserted to modify! Once one is in the modify slot on the computer, you can log in.</span>")
if ("logout")
region_access = null
@@ -481,7 +481,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
if ("reg")
if (authenticated)
var/t2 = inserted_modify_id
if ((authenticated && inserted_modify_id == t2 && (in_range(src, usr) || issilicon(usr)) && isturf(loc)))
if ((authenticated && inserted_modify_id == t2 && (in_range(src, usr) || hasSiliconAccessInArea(usr)) && isturf(loc)))
var/newName = reject_bad_name(href_list["reg"])
if(newName)
inserted_modify_id.registered_name = newName
@@ -449,7 +449,7 @@
var/datum/browser/popup = new(user, "communications", "Communications Console", 400, 500)
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
if(issilicon(user))
if(issilicon(user) || (hasSiliconAccessInArea(user) && !in_range(user,src)))
var/dat2 = interact_ai(user) // give the AI a different interact proc to limit its access
if(dat2)
dat += dat2
+2 -2
View File
@@ -124,7 +124,7 @@
if(user.client)
var/datum/asset/simple/assets = get_asset_datum(/datum/asset/simple/genetics)
assets.send(user.client)
if(!(in_range(src, user) || issilicon(user)))
if(!(in_range(src, user) || hasSiliconAccessInArea(user)))
popup.close()
return
popup.add_stylesheet("scannernew", 'html/browser/scannernew.css')
@@ -562,7 +562,7 @@
return
if(!isturf(usr.loc))
return
if(!((isturf(loc) && in_range(src, usr)) || issilicon(usr)))
if(!((isturf(loc) && in_range(src, usr)) || hasSiliconAccessInArea(usr)))
return
if(current_screen == "working")
return
+3 -3
View File
@@ -190,7 +190,7 @@
if(!(active2 in GLOB.data_core.medical))
active2 = null
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || issilicon(usr) || IsAdminGhost(usr))
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || hasSiliconAccessInArea(usr) || IsAdminGhost(usr))
usr.set_machine(src)
if(href_list["temp"])
temp = null
@@ -216,7 +216,7 @@
else if(href_list["login"])
var/mob/M = usr
var/obj/item/card/id/I = M.get_idcard(TRUE)
if(issilicon(M))
if(hasSiliconAccessInArea(M))
active1 = null
active2 = null
authenticated = 1
@@ -569,7 +569,7 @@
if(user)
if(message)
if(authenticated)
if(user.canUseTopic(src, !issilicon(user)))
if(user.canUseTopic(src, !hasSiliconAccessInArea(user)))
if(!record1 || record1 == active1)
if(!record2 || record2 == active2)
return 1
+1 -1
View File
@@ -86,7 +86,7 @@
/obj/machinery/computer/pod/Topic(href, href_list)
if(..())
return
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || issilicon(usr))
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || hasSiliconAccessInArea(usr))
usr.set_machine(src)
if(href_list["power"])
var/t = text2num(href_list["power"])
@@ -87,7 +87,7 @@
/obj/machinery/computer/prisoner/management/Topic(href, href_list)
if(..())
return
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || issilicon(usr))
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || hasSiliconAccessInArea(usr))
usr.set_machine(src)
if(href_list["id"])
+3 -3
View File
@@ -265,7 +265,7 @@ What a mess.*/
active1 = null
if(!( GLOB.data_core.security.Find(active2) ))
active2 = null
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || issilicon(usr) || IsAdminGhost(usr))
if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)) || hasSiliconAccessInArea(usr) || IsAdminGhost(usr))
usr.set_machine(src)
switch(href_list["choice"])
// SORTING!
@@ -299,7 +299,7 @@ What a mess.*/
if("Log In")
var/mob/M = usr
var/obj/item/card/id/I = M.get_idcard(TRUE)
if(issilicon(M))
if(hasSiliconAccessInArea(M))
var/mob/living/silicon/borg = M
active1 = null
active2 = null
@@ -802,7 +802,7 @@ What a mess.*/
/obj/machinery/computer/secure_data/proc/canUseSecurityRecordsConsole(mob/user, message1 = 0, record1, record2)
if(user)
if(authenticated)
if(user.canUseTopic(src, !issilicon(user)))
if(user.canUseTopic(src, !hasSiliconAccessInArea(user)))
if(!trim(message1))
return 0
if(!record1 || record1 == active1)
+2 -2
View File
@@ -140,7 +140,7 @@ obj/machinery/computer/teleporter/ui_interact(mob/user, ui_key = "main", datum/t
L[avoid_assoc_duplicate_keys(M.real_name, areaindex)] = M
var/desc = input("Please select a location to lock in.", "Locking Computer") as null|anything in L
if(!user.canUseTopic(src, !issilicon(user), NO_DEXTERY)) //check if we are still around
if(!user.canUseTopic(src, !hasSiliconAccessInArea(user), NO_DEXTERY)) //check if we are still around
return
target = L[desc]
if(imp_t)
@@ -168,7 +168,7 @@ obj/machinery/computer/teleporter/ui_interact(mob/user, ui_key = "main", datum/t
to_chat(user, "<span class='alert'>No active connected stations located.</span>")
return
var/desc = input("Please select a station to lock in.", "Locking Computer") as null|anything in L
if(!user.canUseTopic(src, !issilicon(user), NO_DEXTERY)) //again, check if we are still around
if(!user.canUseTopic(src, !hasSiliconAccessInArea(user), NO_DEXTERY)) //again, check if we are still around
return
var/obj/machinery/teleport/station/target_station = L[desc]
if(!target_station || !target_station.teleporter_hub)
+2 -2
View File
@@ -53,7 +53,7 @@
/obj/machinery/jukebox/ui_interact(mob/user)
. = ..()
if(!user.canUseTopic(src, !issilicon(user)))
if(!user.canUseTopic(src, !hasSiliconAccessInArea(user)))
return
if (!anchored)
to_chat(user,"<span class='warning'>This device must be anchored by a wrench!</span>")
@@ -430,6 +430,6 @@
/obj/machinery/jukebox/disco/process()
. = ..()
if(active)
for(var/mob/M in rangers)
for(var/mob/living/M in rangers)
if(prob(5+(allowed(M)*4)) && M.canmove)
dance(M)
+4 -3
View File
@@ -120,7 +120,7 @@
/obj/machinery/defibrillator_mount/AltClick(mob/living/carbon/user)
. = ..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE))
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
. = TRUE
if(!defib)
@@ -129,9 +129,10 @@
if(clamps_locked)
to_chat(user, "<span class='warning'>You try to tug out [defib], but the mount's clamps are locked tight!</span>")
return
if(!user.put_in_hands(defib))
if(!user.get_empty_held_indexes())
to_chat(user, "<span class='warning'>You need a free hand!</span>")
return
user.put_in_hands(defib)
user.visible_message("<span class='notice'>[user] unhooks [defib] from [src].</span>", \
"<span class='notice'>You slide out [defib] from [src] and unhook the charging cables.</span>")
playsound(src, 'sound/items/deconstruct.ogg', 50, TRUE)
@@ -147,4 +148,4 @@
materials = list(MAT_METAL = 300, MAT_GLASS = 100)
w_class = WEIGHT_CLASS_BULKY
result_path = /obj/machinery/defibrillator_mount
pixel_shift = -28
pixel_shift = -28

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