fixing merge conflicts

This commit is contained in:
Seris02
2020-02-15 15:41:52 +08:00
636 changed files with 11747 additions and 9426 deletions
+72
View File
@@ -544,6 +544,70 @@
cooldown = world.time
owner.playsound_local(box, 'sound/misc/box_deploy.ogg', 50, TRUE)
/datum/action/item_action/removeAPCs
name = "Relinquish APC"
desc = "Let go of an APC, relinquish control back to the station."
icon_icon = 'icons/obj/implants.dmi'
button_icon_state = "hijackx"
/datum/action/item_action/removeAPCs/Trigger()
var/list/areas = list()
for (var/area/a in owner.siliconaccessareas)
areas[a.name] = a
var/removeAPC = input("Select an APC to remove:","Remove APC Control",1) as null|anything in areas
if (!removeAPC)
return
var/area/area = areas[removeAPC]
var/obj/machinery/power/apc/apc = area.get_apc()
if (!apc || !(area in owner.siliconaccessareas))
return
apc.hijacker = null
apc.update_icon()
apc.set_hijacked_lighting()
owner.toggleSiliconAccessArea(area)
/datum/action/item_action/accessAPCs
name = "Access APC Interface"
desc = "Open the APC's interface."
icon_icon = 'icons/obj/implants.dmi'
button_icon_state = "hijacky"
/datum/action/item_action/accessAPCs/Trigger()
var/list/areas = list()
for (var/area/a in owner.siliconaccessareas)
areas[a.name] = a
var/accessAPC = input("Select an APC to access:","Access APC Interface",1) as null|anything in areas
if (!accessAPC)
return
var/area/area = areas[accessAPC]
var/obj/machinery/power/apc/apc = area.get_apc()
if (!apc || !(area in owner.siliconaccessareas))
return
apc.ui_interact(owner)
/datum/action/item_action/stealthmodetoggle
name = "Toggle Stealth Mode"
desc = "Toggles the stealth mode on the hijack implant."
icon_icon = 'icons/obj/implants.dmi'
button_icon_state = "hijackz"
/datum/action/item_action/stealthmodetoggle/Trigger()
var/obj/item/implant/hijack/H = target
if (!istype(H))
return
if (H.stealthcooldown > world.time)
to_chat(owner,"<span class='warning'>The hijack implant's stealth mode toggle is still rebooting!</span>")
return
H.stealthmode = !H.stealthmode
for (var/area/area in H.imp_in.siliconaccessareas)
var/obj/machinery/power/apc/apc = area.get_apc()
if (apc)
apc.set_hijacked_lighting()
apc.update_icon()
H.stealthcooldown = world.time + 15 SECONDS
H.toggle_eyes()
to_chat(owner,"<span class='notice'>You toggle the hijack implant's stealthmode [H.stealthmode ? "on" : "off"].</span>")
/datum/action/item_action/flash
name = "Flash"
@@ -756,3 +820,11 @@
target.layer = old_layer
target.plane = old_plane
current_button.appearance_cache = target.appearance
/proc/get_action_of_type(mob/M, var/action_type)
if(!M.actions || !ispath(action_type, /datum/action))
return
for(var/datum/action/A in M.actions)
if(istype(A, action_type))
return A
return
+47 -23
View File
@@ -64,29 +64,48 @@
/datum/component/personal_crafting/proc/check_contents(datum/crafting_recipe/R, list/contents)
/**
* Check that the contents of the recipe meet the requirements.
*
* user: The /mob that initated the crafting.
* R: The /datum/crafting_recipe being attempted.
* contents: List of items to search for R's reqs.
*/
/datum/component/personal_crafting/proc/check_contents(mob/user, datum/crafting_recipe/R, list/contents)
var/list/item_instances = contents["instances"]
contents = contents["other"]
main_loop:
for(var/A in R.reqs)
var/needed_amount = R.reqs[A]
for(var/B in contents)
if(ispath(B, A))
if (R.blacklist.Find(B))
continue
if(contents[B] >= R.reqs[A])
continue main_loop
else
needed_amount -= contents[B]
if(needed_amount <= 0)
continue main_loop
else
continue
var/list/requirements_list = list()
// Process all requirements
for(var/requirement_path in R.reqs)
// Check we have the appropriate amount available in the contents list
var/needed_amount = R.reqs[requirement_path]
for(var/content_item_path in contents)
// Right path and not blacklisted
if(!ispath(content_item_path, requirement_path) || R.blacklist.Find(requirement_path))
continue
needed_amount -= contents[content_item_path]
if(needed_amount <= 0)
break
if(needed_amount > 0)
return FALSE
for(var/A in R.chem_catalysts)
if(contents[A] < R.chem_catalysts[A])
// Store the instances of what we will use for R.check_requirements() for requirement_path
var/list/instances_list = list()
for(var/instance_path in item_instances)
if(ispath(instance_path, requirement_path))
instances_list += item_instances[instance_path]
requirements_list[requirement_path] = instances_list
for(var/requirement_path in R.chem_catalysts)
if(contents[requirement_path] < R.chem_catalysts[requirement_path])
return FALSE
return TRUE
return R.check_requirements(user, requirements_list)
/datum/component/personal_crafting/proc/get_environment(mob/user)
. = list()
@@ -110,9 +129,14 @@
. = list()
.["tool_behaviour"] = list()
.["other"] = list()
.["instances"] = list()
for(var/obj/item/I in get_environment(user))
if(I.flags_1 & HOLOGRAM_1)
continue
if(.["instances"][I.type])
.["instances"][I.type] += I
else
.["instances"][I.type] = list(I)
if(istype(I, /obj/item/stack))
var/obj/item/stack/S = I
.["other"][I.type] += S.amount
@@ -161,11 +185,11 @@
/datum/component/personal_crafting/proc/construct_item(mob/user, datum/crafting_recipe/R)
var/list/contents = get_surroundings(user)
var/send_feedback = 1
if(check_contents(R, contents))
if(check_contents(user, R, contents))
if(check_tools(user, R, contents))
if(do_after(user, R.time, target = user))
contents = get_surroundings(user)
if(!check_contents(R, contents))
if(!check_contents(user, R, contents))
return ", missing component."
if(!check_tools(user, R, contents))
return ", missing tool."
@@ -341,7 +365,7 @@
if((R.category != cur_category) || (R.subcategory != cur_subcategory))
continue
craftability["[REF(R)]"] = check_contents(R, surroundings)
craftability["[REF(R)]"] = check_contents(user, R, surroundings)
data["craftability"] = craftability
return data
@@ -1,10 +1,3 @@
/datum/crafting_recipe/bonearmor
name = "Bone Armor"
result = /obj/item/clothing/suit/armor/bone
time = 30
reqs = list(/obj/item/stack/sheet/bone = 6)
category = CAT_PRIMAL
/datum/crafting_recipe/bonetalisman
name = "Bone Talisman"
result = /obj/item/clothing/accessory/talisman
@@ -29,13 +22,6 @@
/obj/item/stack/sheet/sinew = 1)
category = CAT_PRIMAL
/datum/crafting_recipe/skullhelm
name = "Skull Helmet"
result = /obj/item/clothing/head/helmet/skull
time = 30
reqs = list(/obj/item/stack/sheet/bone = 4)
category = CAT_PRIMAL
/datum/crafting_recipe/goliathcloak
name = "Goliath Cloak"
result = /obj/item/clothing/suit/hooded/cloak/goliath
@@ -62,13 +48,6 @@
/obj/item/stack/sheet/sinew = 2)
category = CAT_PRIMAL
/datum/crafting_recipe/bonedagger
name = "Bone Dagger"
result = /obj/item/kitchen/knife/combat/bone
time = 20
reqs = list(/obj/item/stack/sheet/bone = 2)
category = CAT_PRIMAL
/datum/crafting_recipe/bonespear
name = "Bone Spear"
result = /obj/item/twohanded/bonespear
@@ -8,6 +8,12 @@
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/pin_removal/check_requirements(mob/user, list/collected_requirements)
var/obj/item/gun/G = collected_requirements[/obj/item/gun][1]
if (G.no_pin_required || !G.pin)
return FALSE
return TRUE
/datum/crafting_recipe/strobeshield
name = "Strobe Shield"
result = /obj/item/assembly/flash/shield
+2 -2
View File
@@ -25,7 +25,7 @@
if(isliving(parent))
host_mob = parent
if(!(MOB_ORGANIC in host_mob.mob_biotypes) && !(MOB_UNDEAD in host_mob.mob_biotypes)) //Shouldn't happen, but this avoids HUD runtimes in case a silicon gets them somehow.
if(!(host_mob.mob_biotypes & (MOB_ORGANIC|MOB_UNDEAD))) //Shouldn't happen, but this avoids HUD runtimes in case a silicon gets them somehow.
return COMPONENT_INCOMPATIBLE
host_mob.hud_set_nanite_indicator()
@@ -212,7 +212,7 @@
NP.receive_comm_signal(comm_code, comm_message, comm_source)
/datum/component/nanites/proc/check_viable_biotype()
if(!(MOB_ORGANIC in host_mob.mob_biotypes) && !(MOB_UNDEAD in host_mob.mob_biotypes))
if(!(host_mob.mob_biotypes & (MOB_ORGANIC|MOB_UNDEAD)))
qdel(src) //bodytype no longer sustains nanites
/datum/component/nanites/proc/check_access(datum/source, obj/O)
@@ -56,7 +56,7 @@
/obj/item/scalpel, /obj/item/reagent_containers/syringe, /obj/item/dnainjector,
/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper,
/obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini,
/obj/item/firing_pin, /obj/item/gun/ballistic/automatic/pistol
/obj/item/firing_pin, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/automatic/magrifle/pistol
))
/datum/component/storage/concrete/pockets/shoes/clown/Initialize()
+9 -4
View File
@@ -41,6 +41,7 @@
var/obj/screen/storage/boxes //storage display object
var/obj/screen/close/closer //close button object
var/current_maxscreensize
var/allow_big_nesting = FALSE //allow storage objects of the same or greater size.
@@ -362,11 +363,15 @@
break
closer.screen_loc = "[screen_start_x + cols]:[screen_pixel_x],[screen_start_y]:[screen_pixel_y]"
/datum/component/storage/proc/show_to(mob/M)
/datum/component/storage/proc/show_to(mob/M, set_screen_size = TRUE)
if(!M.client)
return FALSE
var/list/cview = getviewsize(M.client.view)
var/maxallowedscreensize = cview[1]-8
if(set_screen_size)
current_maxscreensize = maxallowedscreensize
else if(current_maxscreensize)
maxallowedscreensize = current_maxscreensize
if(M.active_storage != src && (M.stat == CONSCIOUS))
for(var/obj/item/I in accessible_items())
if(I.on_found(M))
@@ -547,14 +552,14 @@
return
A.add_fingerprint(M)
/datum/component/storage/proc/user_show_to_mob(mob/M, force = FALSE)
/datum/component/storage/proc/user_show_to_mob(mob/M, force = FALSE, ghost = FALSE)
var/atom/A = parent
if(!istype(M))
return FALSE
A.add_fingerprint(M)
if(!force && (check_locked(null, M) || !M.CanReach(parent, view_only = TRUE)))
return FALSE
show_to(M)
show_to(M, !ghost)
/datum/component/storage/proc/mousedrop_receive(datum/source, atom/movable/O, mob/M)
if(isitem(O))
@@ -665,7 +670,7 @@
return can_be_inserted(I, silent, M)
/datum/component/storage/proc/show_to_ghost(datum/source, mob/dead/observer/M)
return user_show_to_mob(M, TRUE)
return user_show_to_mob(M, TRUE, TRUE)
/datum/component/storage/proc/signal_show_attempt(datum/source, mob/showto, force = FALSE)
return user_show_to_mob(showto, force)
+26 -16
View File
@@ -25,6 +25,8 @@ GLOBAL_LIST_EMPTY(uplinks)
var/unlock_code
var/failsafe_code
var/datum/ui_state/checkstate
var/compact_mode = FALSE
var/debug = FALSE
/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20, datum/ui_state/_checkstate)
if(!isitem(parent))
@@ -121,7 +123,7 @@ GLOBAL_LIST_EMPTY(uplinks)
active = TRUE
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "uplink", name, 450, 750, master_ui, state)
ui = new(user, src, ui_key, "uplink", name, 620, 580, master_ui, state)
ui.set_autoupdate(FALSE) // This UI is only ever opened by one person, and never is updated outside of user input.
ui.set_style("syndicate")
ui.open()
@@ -138,29 +140,35 @@ GLOBAL_LIST_EMPTY(uplinks)
var/list/data = list()
data["telecrystals"] = telecrystals
data["lockable"] = lockable
data["compact_mode"] = compact_mode
return data
/datum/component/uplink/ui_static_data(mob/user)
var/list/data = list()
data["categories"] = list()
for(var/category in uplink_items)
var/list/cat = list(
"name" = category,
"items" = (category == selected_cat ? list() : null))
if(category == selected_cat)
for(var/item in uplink_items[category])
var/datum/uplink_item/I = uplink_items[category][item]
if(I.limited_stock == 0)
for(var/item in uplink_items[category])
var/datum/uplink_item/I = uplink_items[category][item]
if(I.limited_stock == 0)
continue
if(I.restricted_roles.len)
var/is_inaccessible = TRUE
for(var/R in I.restricted_roles)
if(R == user.mind.assigned_role || debug)
is_inaccessible = FALSE
if(is_inaccessible)
continue
if(I.restricted_roles.len)
var/is_inaccessible = 1
for(var/R in I.restricted_roles)
if(R == user.mind.assigned_role)
is_inaccessible = 0
if(is_inaccessible)
continue
cat["items"] += list(list(
"name" = I.name,
"cost" = I.cost,
"desc" = I.desc,
))
cat["items"] += list(list(
"name" = I.name,
"cost" = I.cost,
"desc" = I.desc,
))
data["categories"] += list(cat)
return data
@@ -188,6 +196,8 @@ GLOBAL_LIST_EMPTY(uplinks)
SStgui.close_uis(src)
if("select")
selected_cat = params["category"]
if("compact_toggle")
compact_mode = !compact_mode
return TRUE
/datum/component/uplink/proc/MakePurchase(mob/user, datum/uplink_item/U)
@@ -294,4 +304,4 @@ GLOBAL_LIST_EMPTY(uplinks)
if(!T)
return
explosion(T,1,2,3)
qdel(parent) //Alternatively could brick the uplink.
qdel(parent) //Alternatively could brick the uplink.
+2 -6
View File
@@ -17,14 +17,10 @@
if(HasDisease(D))
return FALSE
var/can_infect = FALSE
for(var/host_type in D.infectable_biotypes)
if(host_type in mob_biotypes)
can_infect = TRUE
break
if(!can_infect)
if(!(D.infectable_biotypes & mob_biotypes))
return FALSE
if(!(type in D.viable_mobtypes))
return FALSE
+1 -1
View File
@@ -30,7 +30,7 @@
var/list/required_organs = list()
var/needs_all_cures = TRUE
var/list/strain_data = list() //dna_spread special bullshit
var/list/infectable_biotypes = list(MOB_ORGANIC) //if the disease can spread on organics, synthetics, or undead
var/infectable_biotypes = MOB_ORGANIC //if the disease can spread on organics, synthetics, or undead
var/process_dead = FALSE //if this ticks while the host is dead
var/copy_type = null //if this is null, copies will use the type of the instance being copied
@@ -448,9 +448,11 @@
symptom_delay_max = 1
passive_message = "<span class='notice'>Your skin glows faintly for a moment.</span>"
var/cellular_damage = FALSE
threshold_desc = "<b>Transmission 6:</b> Additionally heals cellular damage and toxin lovers.<br>\
<b>Resistance 7:</b> Increases healing speed."
threshold_desc = list(
"Transmission 6" = "Additionally heals cellular damage and toxin lovers.",
"Resistance 7" = "Increases healing speed.",
)
/datum/symptom/heal/radiation/Start(datum/disease/advance/A)
if(!..())
return
@@ -14,7 +14,7 @@
/datum/symptom/undead_adaptation/OnRemove(datum/disease/advance/A)
A.process_dead = FALSE
A.infectable_biotypes -= MOB_UNDEAD
A.infectable_biotypes &= ~MOB_UNDEAD
/datum/symptom/inorganic_adaptation
name = "Inorganic Biology"
@@ -27,7 +27,8 @@
severity = 0
/datum/symptom/inorganic_adaptation/OnAdd(datum/disease/advance/A)
A.infectable_biotypes |= MOB_INORGANIC
A.infectable_biotypes |= MOB_MINERAL //Mineral covers plasmamen and golems.
/datum/symptom/inorganic_adaptation/OnRemove(datum/disease/advance/A)
A.infectable_biotypes -= MOB_INORGANIC
A.infectable_biotypes &= ~MOB_MINERAL
+1 -1
View File
@@ -10,7 +10,7 @@
viable_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
desc = "If left untreated subject will regurgitate bees."
severity = DISEASE_SEVERITY_MEDIUM
infectable_biotypes = list(MOB_ORGANIC, MOB_UNDEAD) //bees nesting in corpses
infectable_biotypes = MOB_ORGANIC|MOB_UNDEAD //bees nesting in corpses
/datum/disease/beesease/stage_act()
..()
+1 -1
View File
@@ -10,7 +10,7 @@
permeability_mod = 0.75
desc = "This disease disrupts the magnetic field of your body, making it act as if a powerful magnet. Injections of iron help stabilize the field."
severity = DISEASE_SEVERITY_MEDIUM
infectable_biotypes = list(MOB_ORGANIC, MOB_ROBOTIC)
infectable_biotypes = MOB_ORGANIC|MOB_ROBOTIC
process_dead = TRUE
/datum/disease/magnitis/stage_act()
+1 -1
View File
@@ -11,7 +11,7 @@
viable_mobtypes = list(/mob/living/carbon/human)
desc = "Subject is possessed by the vengeful spirit of a parrot. Call the priest."
severity = DISEASE_SEVERITY_MEDIUM
infectable_biotypes = list(MOB_ORGANIC, MOB_UNDEAD, MOB_INORGANIC, MOB_ROBOTIC)
infectable_biotypes = MOB_ORGANIC|MOB_UNDEAD|MOB_ROBOTIC|MOB_MINERAL
bypasses_immunity = TRUE //2spook
var/mob/living/simple_animal/parrot/Poly/ghost/parrot
+2 -2
View File
@@ -168,7 +168,7 @@
stage4 = list("<span class='danger'>Your skin feels very loose.</span>", "<span class='danger'>You can feel... something...inside you.</span>")
stage5 = list("<span class='danger'>Your skin feels as if it's about to burst off!</span>")
new_form = /mob/living/silicon/robot
infectable_biotypes = list(MOB_ORGANIC, MOB_UNDEAD, MOB_ROBOTIC)
infectable_biotypes = MOB_ORGANIC|MOB_UNDEAD|MOB_ROBOTIC
bantype = "Cyborg"
/datum/disease/transformation/robot/stage_act()
@@ -284,7 +284,7 @@
stage4 = list("<span class='danger'>You're ravenous.</span>")
stage5 = list("<span class='danger'>You have become a morph.</span>")
new_form = /mob/living/simple_animal/hostile/morph
infectable_biotypes = list(MOB_ORGANIC, MOB_INORGANIC, MOB_UNDEAD) //magic!
infectable_biotypes = MOB_ORGANIC|MOB_MINERAL|MOB_UNDEAD //magic!
/datum/disease/transformation/gondola
name = "Gondola Transformation"
+184
View File
@@ -0,0 +1,184 @@
/datum/element/mob_holder
element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH
id_arg_index = 2
var/worn_state
var/alt_worn
var/right_hand
var/left_hand
var/inv_slots
var/proctype //if present, will be invoked on headwear generation.
/datum/element/mob_holder/Attach(datum/target, _worn_state, _alt_worn, _right_hand, _left_hand, _inv_slots = NONE, _proctype)
. = ..()
if(!isliving(target))
return ELEMENT_INCOMPATIBLE
worn_state = _worn_state
alt_worn = _alt_worn
right_hand = _right_hand
left_hand = _left_hand
inv_slots = _inv_slots
proctype = _proctype
RegisterSignal(target, COMSIG_CLICK_ALT, .proc/mob_try_pickup)
RegisterSignal(target, COMSIG_PARENT_EXAMINE, .proc/on_examine)
/datum/element/mob_holder/Detach(datum/source, force)
. = ..()
UnregisterSignal(source, COMSIG_CLICK_ALT)
UnregisterSignal(source, COMSIG_PARENT_EXAMINE)
/datum/element/mob_holder/proc/on_examine(mob/living/source, mob/user, list/examine_list)
if(ishuman(user) && !istype(source.loc, /obj/item/clothing/head/mob_holder))
examine_list += "<span class='notice'>Looks like [source.p_they(TRUE)] can be picked up with <b>Alt+Click</b>!</span>"
/datum/element/mob_holder/proc/mob_try_pickup(mob/living/source, mob/user)
if(!ishuman(user) || !user.Adjacent(source) || user.incapacitated())
return FALSE
if(user.get_active_held_item())
to_chat(user, "<span class='warning'>Your hands are full!</span>")
return FALSE
if(source.buckled)
to_chat(user, "<span class='warning'>[src] is buckled to something!</span>")
return FALSE
if(source == user)
to_chat(user, "<span class='warning'>You can't pick yourself up.</span>")
return FALSE
source.visible_message("<span class='warning'>[user] starts picking up [source].</span>", \
"<span class='userdanger'>[user] starts picking you up!</span>")
if(!do_after(user, 20, target = source) || source.buckled)
return FALSE
source.visible_message("<span class='warning'>[user] picks up [source]!</span>", \
"<span class='userdanger'>[user] picks you up!</span>")
to_chat(user, "<span class='notice'>You pick [src] up.</span>")
source.drop_all_held_items()
var/obj/item/clothing/head/mob_holder/holder = new(get_turf(source), source, worn_state, alt_worn, right_hand, left_hand, inv_slots)
if(proctype)
INVOKE_ASYNC(src, proctype, source, holder, user)
user.put_in_hands(holder)
return TRUE
/datum/element/mob_holder/proc/drone_worn_icon(mob/living/simple_animal/drone/D, obj/item/clothing/head/mob_holder/holder, mob/user)
var/new_state = "[D.visualAppearence]_hat"
holder.item_state = new_state
holder.icon_state = new_state
//The item itself,
/obj/item/clothing/head/mob_holder
name = "bugged mob"
desc = "Yell at coderbrush."
icon = null
alternate_worn_icon = 'icons/mob/animals_held.dmi'
righthand_file = 'icons/mob/animals_held_rh.dmi'
lefthand_file = 'icons/mob/animals_held_lh.dmi'
icon_state = ""
w_class = WEIGHT_CLASS_BULKY
var/mob/living/held_mob
/obj/item/clothing/head/mob_holder/Initialize(mapload, mob/living/target, worn_state, alt_worn, right_hand, left_hand, slots = NONE)
. = ..()
if(target)
assimilate(target)
if(alt_worn)
alternate_worn_icon = alt_worn
if(worn_state)
item_state = worn_state
icon_state = worn_state
if(left_hand)
lefthand_file = left_hand
if(right_hand)
righthand_file = right_hand
slot_flags = slots
/obj/item/clothing/head/mob_holder/proc/assimilate(mob/living/target)
target.setDir(SOUTH)
held_mob = target
target.forceMove(src)
var/image/I = new //work around to retain the same appearance to the mob idependently from inhands/worn states.
I.appearance = target.appearance
I.override = TRUE
add_overlay(I)
name = target.name
desc = target.desc
switch(target.mob_size)
if(MOB_SIZE_TINY)
w_class = WEIGHT_CLASS_TINY
if(MOB_SIZE_SMALL)
w_class = WEIGHT_CLASS_NORMAL
if(MOB_SIZE_LARGE)
w_class = WEIGHT_CLASS_HUGE
RegisterSignal(src, COMSIG_CLICK_SHIFT, .proc/examine_held_mob)
/obj/item/clothing/head/mob_holder/Destroy()
if(held_mob)
release()
return ..()
/obj/item/clothing/head/mob_holder/proc/examine_held_mob(datum/source, mob/user)
held_mob.ShiftClick(user)
return COMPONENT_DENY_EXAMINATE
/obj/item/clothing/head/mob_holder/Exited(atom/movable/AM, atom/newloc)
. = ..()
if(AM == held_mob)
held_mob.reset_perspective()
held_mob = null
qdel(src)
/obj/item/clothing/head/mob_holder/Entered(atom/movable/AM, atom/newloc)
. = ..()
if(AM != held_mob)
var/destination = loc
if(isliving(loc)) //the mob is held or worn, drop things on the floor
destination = get_turf(loc)
AM.forceMove(destination)
/obj/item/clothing/head/mob_holder/dropped()
. = ..()
if(held_mob && isturf(loc))//don't release on soft-drops
release()
/obj/item/clothing/head/mob_holder/proc/release()
if(held_mob)
var/mob/living/L = held_mob
held_mob = null
L.forceMove(get_turf(L))
L.reset_perspective()
L.setDir(SOUTH)
qdel(src)
/obj/item/clothing/head/mob_holder/relaymove(mob/user)
return
/obj/item/clothing/head/mob_holder/container_resist()
if(isliving(loc))
var/mob/living/L = loc
L.visible_message("<span class='warning'>[src] escapes from [L]!</span>", "<span class='warning'>[src] escapes your grip!</span>")
release()
/obj/item/clothing/head/mob_holder/assume_air(datum/gas_mixture/env)
var/atom/location = loc
if(!loc)
return //null
var/turf/T = get_turf(loc)
while(location != T)
location = location.loc
if(ismob(location))
return location.loc.assume_air(env)
return loc.assume_air(env)
/obj/item/clothing/head/mob_holder/remove_air(amount)
var/atom/location = loc
if(!loc)
return //null
var/turf/T = get_turf(loc)
while(location != T)
location = location.loc
if(ismob(location))
return location.loc.remove_air(amount)
return loc.remove_air(amount)
+5 -1
View File
@@ -1,6 +1,6 @@
/datum/element/wuv //D'awwwww
element_flags = ELEMENT_BESPOKE
element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH
id_arg_index = 2
//the for the me emote proc call when petted.
var/pet_emote
@@ -30,6 +30,10 @@
RegisterSignal(target, COMSIG_MOB_ATTACK_HAND, .proc/on_attack_hand)
/datum/element/wuv/Detach(datum/source, force)
. = ..()
UnregisterSignal(source, COMSIG_MOB_ATTACK_HAND)
/datum/element/wuv/proc/on_attack_hand(datum/source, mob/user)
var/mob/living/L = source
+4 -2
View File
@@ -27,7 +27,8 @@
for(var/line in testmerge)
var/datum/tgs_revision_information/test_merge/tm = line
msg += "Test merge active of PR #[tm.number] commit [tm.commit]"
msg += "Test merge active of PR #[tm.number] commit [tm.pull_request_commit]"
SSblackbox.record_feedback("associative", "testmerged_prs", 1, list("number" = "[tm.number]", "commit" = "[tm.pull_request_commit]", "title" = "[tm.title]", "author" = "[tm.author]"))
if(commit && commit != originmastercommit)
msg += "HEAD: [commit]"
@@ -75,7 +76,8 @@
else if(!pc)
msg += "No commit information"
if(world.TgsAvailable())
msg += "Server tools version: [world.TgsVersion()]"
var/datum/tgs_version/version = world.TgsVersion()
msg += "Server tools version: [version.raw_parameter]"
// Game mode odds
msg += "<br><b>Current Informational Settings:</b>"
-62
View File
@@ -1,62 +0,0 @@
/datum/topic_input
var/href
var/list/href_list
/datum/topic_input/New(thref,list/thref_list)
href = thref
href_list = thref_list.Copy()
return
/datum/topic_input/proc/get(i)
return listgetindex(href_list,i)
/datum/topic_input/proc/getAndLocate(i)
var/t = get(i)
if(t)
t = locate(t)
if (istext(t))
t = null
return t || null
/datum/topic_input/proc/getNum(i)
var/t = get(i)
if(t)
t = text2num(t)
return isnum(t) ? t : null
/datum/topic_input/proc/getObj(i)
var/t = getAndLocate(i)
return isobj(t) ? t : null
/datum/topic_input/proc/getMob(i)
var/t = getAndLocate(i)
return ismob(t) ? t : null
/datum/topic_input/proc/getTurf(i)
var/t = getAndLocate(i)
return isturf(t) ? t : null
/datum/topic_input/proc/getAtom(i)
return getType(i, /atom)
/datum/topic_input/proc/getArea(i)
var/t = getAndLocate(i)
return isarea(t) ? t : null
/datum/topic_input/proc/getStr(i)//params should always be text, but...
var/t = get(i)
return istext(t) ? t : null
/datum/topic_input/proc/getType(i,type)
var/t = getAndLocate(i)
return istype(t,type) ? t : null
/datum/topic_input/proc/getPath(i)
var/t = get(i)
if(t)
t = text2path(t)
return ispath(t) ? t : null
/datum/topic_input/proc/getList(i)
var/t = getAndLocate(i)
return islist(t) ? t : null
+1
View File
@@ -458,6 +458,7 @@
var/list/allowed_types = list(
/datum/objective/assassinate,
/datum/objective/assassinate/once,
/datum/objective/maroon,
/datum/objective/debrain,
/datum/objective/protect,
+41 -19
View File
@@ -33,7 +33,6 @@
if(owner.getStaminaLoss())
owner.adjustStaminaLoss(-0.3) //reduce stamina loss by 0.3 per tick, 6 per 2 seconds
//UNCONSCIOUS
/datum/status_effect/incapacitating/unconscious
id = "unconscious"
@@ -80,11 +79,11 @@
desc = "You've fallen asleep. Wait a bit and you should wake up. Unless you don't, considering how helpless you are."
icon_state = "asleep"
/datum/status_effect/no_combat_mode/
/datum/status_effect/no_combat_mode
id = "no_combat_mode"
blocks_combatmode = TRUE
alert_type = null
status_type = STATUS_EFFECT_REPLACE
blocks_combatmode = TRUE
/datum/status_effect/no_combat_mode/on_creation(mob/living/new_owner, set_duration)
if(isnum(set_duration))
@@ -113,31 +112,54 @@
icon = 'icons/mob/actions/bloodsucker.dmi'
icon_state = "power_mez"
/datum/status_effect/no_combat_mode/electrode
/datum/status_effect/electrode
id = "tased"
var/slowdown = 1.5
var/slowdown_priority = 50 //to make sure the stronger effect overrides
var/affect_crawl = FALSE
var/nextmove_modifier = 1
var/stamdmg_per_ds = 1 //a 20 duration would do 20 stamdmg, disablers do 24 or something
var/last_tick = 0 //fastprocess processing speed is a goddamn sham, don't trust it.
/datum/status_effect/no_combat_mode/electrode/on_creation(mob/living/new_owner, set_duration)
/datum/status_effect/electrode/on_creation(mob/living/new_owner, set_duration)
if(isnum(set_duration)) //TODO, figure out how to grab from subtype
duration = set_duration
. = ..()
last_tick = world.time
if(iscarbon(owner))
var/mob/living/carbon/C = owner
if(C.combatmode)
C.toggle_combat_mode(TRUE)
C.add_movespeed_modifier("[MOVESPEED_ID_TASED_STATUS]_[id]", TRUE, priority = slowdown_priority, override = TRUE, multiplicative_slowdown = slowdown, blacklisted_movetypes = affect_crawl? NONE : CRAWLING)
/datum/status_effect/electrode/on_remove()
if(iscarbon(owner))
var/mob/living/carbon/C = owner
C.remove_movespeed_modifier("[MOVESPEED_ID_TASED_STATUS]_[id]")
. = ..()
/datum/status_effect/electrode/tick()
var/diff = world.time - last_tick
if(owner)
owner.adjustStaminaLoss(max(0, stamdmg_per_ds * diff)) //if you really want to try to stamcrit someone with a taser alone, you can, but it'll take time and good timing.
last_tick = world.time
/datum/status_effect/electrode/nextmove_modifier() //why is this a proc. its no big deal since this doesnt get called often at all but literally w h y
return nextmove_modifier
/datum/status_effect/electrode/no_combat_mode
id = "tased_strong"
slowdown = 8
slowdown_priority = 100
nextmove_modifier = 2
blocks_combatmode = TRUE
/datum/status_effect/electrode/no_combat_mode/on_creation(mob/living/new_owner, set_duration)
. = ..()
if(iscarbon(owner))
var/mob/living/carbon/C = owner
if(C.combatmode)
C.toggle_combat_mode(TRUE)
C.add_movespeed_modifier(MOVESPEED_ID_TASED_STATUS, TRUE, override = TRUE, multiplicative_slowdown = 8)
/datum/status_effect/no_combat_mode/electrode/on_remove()
if(iscarbon(owner))
var/mob/living/carbon/C = owner
C.remove_movespeed_modifier(MOVESPEED_ID_TASED_STATUS)
. = ..()
/datum/status_effect/no_combat_mode/electrode/tick()
if(owner)
owner.adjustStaminaLoss(5) //if you really want to try to stamcrit someone with a taser alone, you can, but it'll take time and good timing.
/datum/status_effect/no_combat_mode/electrode/nextmove_modifier() //why is this a proc. its no big deal since this doesnt get called often at all but literally w h y
return 2
//OTHER DEBUFFS
/datum/status_effect/his_wrath //does minor damage over time unless holding His Grace
+1
View File
@@ -8,6 +8,7 @@
var/gain_text
var/lose_text
var/medical_record_text //This text will appear on medical records for the trait. Not yet implemented
var/antag_removal_text // Text will be given to the quirk holder if they get an antag that has it blacklisted.
var/mood_quirk = FALSE //if true, this quirk affects mood and is unavailable if moodlets are disabled
var/mob_trait //if applicable, apply and remove this mob trait
var/mob/living/quirk_holder
+8 -13
View File
@@ -6,6 +6,7 @@
value = -2
gain_text = "<span class='danger'>You feel your vigor slowly fading away.</span>"
lose_text = "<span class='notice'>You feel vigorous again.</span>"
antag_removal_text = "Your antagonistic nature has removed your blood deficiency."
medical_record_text = "Patient requires regular treatment for blood loss due to low production of blood."
/datum/quirk/blooddeficiency/on_process()
@@ -38,6 +39,8 @@
var/obj/item/heirloom
var/where
GLOBAL_LIST_EMPTY(family_heirlooms)
/datum/quirk/family_heirloom/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/heirloom_type
@@ -76,6 +79,7 @@
/obj/item/lighter,
/obj/item/dice/d20)
heirloom = new heirloom_type(get_turf(quirk_holder))
GLOB.family_heirlooms += heirloom
var/list/slots = list(
"in your left pocket" = SLOT_L_STORE,
"in your right pocket" = SLOT_R_STORE,
@@ -140,9 +144,8 @@
/datum/quirk/nearsighted/on_spawn()
var/mob/living/carbon/human/H = quirk_holder
var/obj/item/clothing/glasses/regular/glasses = new(get_turf(H))
H.put_in_hands(glasses)
H.equip_to_slot(glasses, SLOT_GLASSES)
H.regenerate_icons() //this is to remove the inhand icon, which persists even if it's not in their hands
if(!H.equip_to_slot_if_possible(glasses, SLOT_GLASSES))
H.put_in_hands(glasses)
/datum/quirk/nyctophobia
name = "Nyctophobia"
@@ -188,11 +191,7 @@
gain_text = "<span class='danger'>You feel repulsed by the thought of violence!</span>"
lose_text = "<span class='notice'>You think you can defend yourself again.</span>"
medical_record_text = "Patient is unusually pacifistic and cannot bring themselves to cause physical harm."
/datum/quirk/nonviolent/on_process()
if(quirk_holder.mind && LAZYLEN(quirk_holder.mind.antag_datums))
to_chat(quirk_holder, "<span class='boldannounce'>Your antagonistic nature has caused you to renounce your pacifism.</span>")
qdel(src)
antag_removal_text = "Your antagonistic nature has caused you to renounce your pacifism."
/datum/quirk/paraplegic
name = "Paraplegic"
@@ -355,6 +354,7 @@
gain_text = "<span class='danger'>You find yourself unable to speak!</span>"
lose_text = "<span class='notice'>You feel a growing strength in your vocal chords.</span>"
medical_record_text = "Functionally mute, patient is unable to use their voice in any capacity."
antag_removal_text = "Your antagonistic nature has caused your voice to be heard."
var/datum/brain_trauma/severe/mute/mute
/datum/quirk/mute/add()
@@ -366,11 +366,6 @@
var/mob/living/carbon/human/H = quirk_holder
H?.cure_trauma_type(mute, TRAUMA_RESILIENCE_ABSOLUTE)
/datum/quirk/mute/on_process()
if(quirk_holder.mind && LAZYLEN(quirk_holder.mind.antag_datums))
to_chat(quirk_holder, "<span class='boldannounce'>Your antagonistic nature has caused your voice to be heard.</span>")
qdel(src)
/datum/quirk/unstable
name = "Unstable"
desc = "Due to past troubles, you are unable to recover your sanity if you lose it. Be very careful managing your mood!"
+9 -1
View File
@@ -61,7 +61,7 @@
if(A.z in impacted_z_levels)
impacted_areas |= A
weather_duration = rand(weather_duration_lower, weather_duration_upper)
START_PROCESSING(SSweather, src)
START_PROCESSING(SSweather, src) //The reason this doesn't start and stop at main stage is because processing list is also used to see active running weathers (for example, you wouldn't want two ash storms starting at once.)
update_areas()
for(var/M in GLOB.player_list)
var/turf/mob_turf = get_turf(M)
@@ -107,6 +107,14 @@
STOP_PROCESSING(SSweather, src)
update_areas()
/datum/weather/process()
if(aesthetic || (stage != MAIN_STAGE))
return
for(var/i in GLOB.mob_living_list)
var/mob/living/L = i
if(can_weather_act(L))
weather_act(L)
/datum/weather/proc/can_weather_act(mob/living/L) //Can this weather impact a mob?
var/turf/mob_turf = get_turf(L)
if(mob_turf && !(mob_turf.z in impacted_z_levels))
+1 -1
View File
@@ -52,7 +52,7 @@
/datum/wires/airlock/interactable(mob/user)
var/obj/machinery/door/airlock/A = holder
if(!issilicon(user) && A.isElectrified() && A.shock(user, 100))
if(!A.hasSiliconAccessInArea(user) && A.isElectrified() && A.shock(user, 100))
return FALSE
if(A.panel_open)
return TRUE
+1 -1
View File
@@ -12,7 +12,7 @@
/datum/wires/vending/interactable(mob/user)
var/obj/machinery/vending/V = holder
if(!issilicon(user) && V.seconds_electrified && V.shock(user, 100))
if(!V.hasSiliconAccessInArea(user) && V.seconds_electrified && V.shock(user, 100))
return FALSE
if(V.panel_open)
return TRUE