fixing merge conflicts

This commit is contained in:
Seris02
2020-02-15 15:41:52 +08:00
636 changed files with 11747 additions and 9426 deletions
@@ -5,6 +5,7 @@
force = 3
throwforce = 3
icon = 'icons/mob/human_parts.dmi'
w_class = WEIGHT_CLASS_SMALL
icon_state = ""
layer = BELOW_MOB_LAYER //so it isn't hidden behind objects when on the floor
var/mob/living/carbon/owner = null
@@ -24,8 +24,8 @@
/datum/surgery_step/dissection
name = "dissection"
implements = list(/obj/item/scalpel/augment = 75, /obj/item/scalpel/advanced = 60, /obj/item/scalpel = 45, /obj/item/kitchen/knife = 20, /obj/item/shard = 10)// special tools not only cut down time but also improve probability, doesn't use TOOL_SCALPEL because different scalpels have different probs
time = 125
implements = list(/obj/item/scalpel/alien = 100, /obj/item/scalpel/advanced = 99, /obj/item/scalpel = 90, /obj/item/kitchen/knife = 45, /obj/item/shard = 25)// special tools not only cut down time but also improve probability, doesn't use TOOL_SCALPEL because different scalpels have different probs
time = 100
silicons_obey_prob = TRUE
repeatable = TRUE
@@ -110,4 +110,4 @@
requires_tech = TRUE
replaced_by = null
#undef BASE_HUMAN_REWARD
#undef BASE_HUMAN_REWARD
+1 -1
View File
@@ -51,7 +51,7 @@
clear_eye_trauma()
. = ..()
var/mob/living/carbon/C = .
if(C)
if(!QDELETED(C))
if(ishuman(C) && eye_color)
var/mob/living/carbon/human/H = C
H.eye_color = old_eye_color
+1 -1
View File
@@ -6,7 +6,7 @@
slot = ORGAN_SLOT_HEART
healing_factor = STANDARD_ORGAN_HEALING
decay_factor = 2.5 * STANDARD_ORGAN_DECAY //designed to fail about 5 minutes after death
decay_factor = 2 * STANDARD_ORGAN_DECAY
low_threshold_passed = "<span class='info'>Prickles of pain appear then die out from within your chest...</span>"
high_threshold_passed = "<span class='warning'>Something inside your chest hurts, and the pain isn't subsiding. You notice yourself breathing far faster than before.</span>"