fixing merge conflicts
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@@ -5,6 +5,7 @@
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force = 3
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throwforce = 3
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icon = 'icons/mob/human_parts.dmi'
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w_class = WEIGHT_CLASS_SMALL
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icon_state = ""
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layer = BELOW_MOB_LAYER //so it isn't hidden behind objects when on the floor
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var/mob/living/carbon/owner = null
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