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@@ -128,14 +128,12 @@
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/datum/reagents/proc/remove_all(amount = 1)
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var/list/cached_reagents = reagent_list
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if((total_volume - amount) <= 0)//Because this can result in 0, I don't want it to crash.
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pH = 7
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if(total_volume > 0)
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var/part = amount / total_volume
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for(var/reagent in cached_reagents)
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var/datum/reagent/R = reagent
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remove_reagent(R.id, R.volume * part, ignore_pH = TRUE)
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pH = REAGENT_NORMAL_PH
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update_total()
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handle_reactions()
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return amount
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@@ -502,9 +500,8 @@
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return 0
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for(var/B in cached_required_reagents) //
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multiplier = min(multiplier, round((get_reagent_amount(B) / cached_required_reagents[B]), CHEMICAL_QUANTISATION_LEVEL))
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if(multiplier < 1)
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return 0
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multiplier = min(multiplier, round(get_reagent_amount(B) / cached_required_reagents[B]))
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for(var/B in cached_required_reagents)
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remove_reagent(B, (multiplier * cached_required_reagents[B]), safety = 1, ignore_pH = TRUE)
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@@ -771,7 +768,7 @@
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del_reagent(R.id)
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else
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total_volume += R.volume
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if(!reagent_list || !total_volume)
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if(!total_volume)
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pH = REAGENT_NORMAL_PH
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return 0
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@@ -871,7 +868,6 @@
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var/new_total = cached_total + amount
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var/cached_temp = chem_temp
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var/list/cached_reagents = reagent_list
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var/cached_pH = pH
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@@ -965,7 +961,7 @@
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var/datum/reagent/R = A
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if (R.id == reagent)
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if((total_volume - amount) <= 0)//Because this can result in 0, I don't want it to crash.
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pH = 7
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pH = REAGENT_NORMAL_PH
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//In practice this is really confusing and players feel like it randomly melts their beakers, but I'm not sure how else to handle it. We'll see how it goes and I can remove this if it confuses people.
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else if (!ignore_pH)
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//if (((pH > R.pH) && (pH <= 7)) || ((pH < R.pH) && (pH >= 7)))
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@@ -28,7 +28,7 @@
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return
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//Called when temperature is above a certain threshold, or if purity is too low.
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/datum/chemical_reaction/proc/FermiExplode(datum/reagents, var/atom/my_atom, volume, temp, pH, Exploding = FALSE)
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/datum/chemical_reaction/proc/FermiExplode(datum/reagents/R0, var/atom/my_atom, volume, temp, pH, Exploding = FALSE)
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if (Exploding == TRUE)
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return
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@@ -76,7 +76,7 @@
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var/datum/effect_system/smoke_spread/chem/s = new()
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R.my_atom = my_atom //Give the gas a fingerprint
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for (var/datum/reagent/reagent in my_atom.reagents.reagent_list) //make gas for reagents, has to be done this way, otherwise it never stops Exploding
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for (var/datum/reagent/reagent in R0.reagent_list) //make gas for reagents, has to be done this way, otherwise it never stops Exploding
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R.add_reagent(reagent.id, reagent.volume/3) //Seems fine? I think I fixed the infinite explosion bug.
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if (reagent.purity < 0.6)
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