Merge pull request #8886 from Ghommie/Ghommie-cit137

Ports "Refactors NODROP flag into TRAIT_NODROP"
This commit is contained in:
kevinz000
2019-07-14 14:05:20 -07:00
committed by GitHub
82 changed files with 388 additions and 211 deletions
+5 -6
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@@ -20,13 +20,12 @@
#define FORCE_STRING_OVERRIDE (1<<2) // used for tooltips
#define NEEDS_PERMIT (1<<3) //Used by security bots to determine if this item is safe for public use.
#define SLOWS_WHILE_IN_HAND (1<<4)
#define NO_MAT_REDEMPTION (1<<5) // Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
#define DROPDEL (1<<6) // When dropped, it calls qdel on itself
#define NO_MAT_REDEMPTION (1<<5) // Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
#define DROPDEL (1<<6) // When dropped, it calls qdel on itself
#define NOBLUDGEON (1<<7) // when an item has this it produces no "X has been hit by Y with Z" message in the default attackby()
#define NODROP (1<<8) // This flag makes it so that an item literally cannot be removed at all, or at least that's how it should be. Only deleted.
#define ABSTRACT (1<<9) // for all things that are technically items but used for various different stuff
#define IMMUTABLE_SLOW (1<<10) //When players should not be able to change the slowdown of the item (Speed potions, ect)
#define SURGICAL_TOOL (1<<12) //Tool commonly used for surgery: won't attack targets in an active surgical operation on help intent (in case of mistakes)
#define ABSTRACT (1<<8) // for all things that are technically items but used for various different stuff
#define IMMUTABLE_SLOW (1<<9) //When players should not be able to change the slowdown of the item (Speed potions, ect)
#define SURGICAL_TOOL (1<<10) //Tool commonly used for surgery: won't attack targets in an active surgical operation on help intent (in case of mistakes)
// Flags for the clothing_flags var on /obj/item/clothing
+30
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@@ -120,6 +120,9 @@
//non-mob traits
#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
// item traits
#define TRAIT_NODROP "nodrop"
#define TRAIT_ALCOHOL_TOLERANCE "alcohol_tolerance"
#define TRAIT_AGEUSIA "ageusia"
#define TRAIT_HEAVY_SLEEPER "heavy_sleeper"
@@ -156,6 +159,12 @@
#define SPECIES_TRAIT "species"
#define ORGAN_TRAIT "organ"
#define JOB_TRAIT "job"
#define CYBORG_ITEM_TRAIT "cyborg-item"
#define ADMIN_TRAIT "admin" // (B)admins only.
#define CHANGELING_TRAIT "changeling"
#define CULT_TRAIT "cult"
#define CURSED_ITEM_TRAIT "cursed-item" // The item is magically cursed
#define ABSTRACT_ITEM_TRAIT "abstract-item"
#define ROUNDSTART_TRAIT "roundstart" //cannot be removed without admin intervention
// unique trait sources, still defines
@@ -168,3 +177,24 @@
#define STASIS_MUTE "stasis"
#define GENETICS_SPELL "genetics_spell"
#define EYES_COVERED "eyes_covered"
#define CULT_TRAIT "cult"
#define CLOWN_NUKE_TRAIT "clown-nuke"
#define STICKY_MOUSTACHE_TRAIT "sticky-moustache"
#define CHAINSAW_FRENZY_TRAIT "chainsaw-frenzy"
#define CHRONO_GUN_TRAIT "chrono-gun"
#define REVERSE_BEAR_TRAP_TRAIT "reverse-bear-trap"
#define GLUED_ITEM_TRAIT "glued-item"
#define CURSED_MASK_TRAIT "cursed-mask"
#define HIS_GRACE_TRAIT "his-grace"
#define HAND_REPLACEMENT_TRAIT "magic-hand"
#define HOT_POTATO_TRAIT "hot-potato"
#define SABRE_SUICIDE_TRAIT "sabre-suicide"
#define ABDUCTOR_VEST_TRAIT "abductor-vest"
#define CAPTURE_THE_FLAG_TRAIT "capture-the-flag"
#define EYE_OF_GOD_TRAIT "eye-of-god"
#define SHAMEBRERO_TRAIT "shamebrero"
#define CHRONOSUIT_TRAIT "chronosuit"
#define FLIGHTSUIT_TRAIT "flightsuit"
#define LOCKED_HELMET_TRAIT "locked-helmet"
#define NINJA_SUIT_TRAIT "ninja-suit"
#define ANTI_DROP_IMPLANT_TRAIT "anti-drop-implant"
-1
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@@ -47,7 +47,6 @@ GLOBAL_LIST_INIT(bitfields, list(
"NO_MAT_REDEMPTION" = NO_MAT_REDEMPTION,
"DROPDEL" = DROPDEL,
"NOBLUDGEON" = NOBLUDGEON,
"NODROP" = NODROP,
"ABSTRACT" = ABSTRACT,
),
"admin_flags" = list(
+1 -1
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@@ -592,7 +592,7 @@
if(!stop_messages)
to_chat(M, "<span class='warning'>[IP] cannot hold [I] as it's a storage item of the same size!</span>")
return FALSE //To prevent the stacking of same sized storage items.
if(I.item_flags & NODROP) //SHOULD be handled in unEquip, but better safe than sorry.
if(HAS_TRAIT(I, TRAIT_NODROP)) //SHOULD be handled in unEquip, but better safe than sorry.
to_chat(M, "<span class='warning'>\the [I] is stuck to your hand, you can't put it in \the [host]!</span>")
return FALSE
var/datum/component/storage/concrete/master = master()
@@ -42,17 +42,17 @@
var/obj/item/clothing/C
if(!H.w_uniform || H.dropItemToGround(H.w_uniform))
C = new /obj/item/clothing/under/rank/clown(H)
C.item_flags |= NODROP //mwahaha
ADD_TRAIT(C, TRAIT_NODROP, CLOWN_NUKE_TRAIT)
H.equip_to_slot_or_del(C, SLOT_W_UNIFORM)
if(!H.shoes || H.dropItemToGround(H.shoes))
C = new /obj/item/clothing/shoes/clown_shoes(H)
C.item_flags |= NODROP
ADD_TRAIT(C, TRAIT_NODROP, CLOWN_NUKE_TRAIT)
H.equip_to_slot_or_del(C, SLOT_SHOES)
if(!H.wear_mask || H.dropItemToGround(H.wear_mask))
C = new /obj/item/clothing/mask/gas/clown_hat(H)
C.item_flags |= NODROP
ADD_TRAIT(C, TRAIT_NODROP, CLOWN_NUKE_TRAIT)
H.equip_to_slot_or_del(C, SLOT_WEAR_MASK)
H.dna.add_mutation(CLOWNMUT)
@@ -216,11 +216,11 @@
/obj/item/clothing/mask/fakemoustache/sticky/Initialize()
. = ..()
item_flags |= NODROP
ADD_TRAIT(src, TRAIT_NODROP, STICKY_MOUSTACHE_TRAIT)
addtimer(CALLBACK(src, .proc/unstick), unstick_time)
/obj/item/clothing/mask/fakemoustache/sticky/proc/unstick()
item_flags &= ~NODROP
ADD_TRAIT(src, TRAIT_NODROP, STICKY_MOUSTACHE_TRAIT)
//DARK H.O.N.K. AND CLOWN MECH WEAPONS
+1 -1
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@@ -69,7 +69,7 @@
if(defib)
to_chat(user, "<span class='warning'>There's already a defibrillator in [src]!</span>")
return
if(I.item_flags & NODROP || !user.transferItemToLoc(I, src))
if(HAS_TRAIT(I, TRAIT_NODROP) || !user.transferItemToLoc(I, src))
to_chat(user, "<span class='warning'>[I] is stuck to your hand!</span>")
return
user.visible_message("<span class='notice'>[user] hooks up [I] to [src]!</span>", \
+1 -1
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@@ -65,7 +65,7 @@
if(!isitem(A))
continue
var/obj/item/I = A
if(!(I.item_flags & NODROP))
if(!HAS_TRAIT(I, TRAIT_NODROP))
say("Subject may not have abiotic items on.")
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, 1)
return
+1 -1
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@@ -131,7 +131,7 @@
var/obj/item/twohanded/required/chainsaw/doomslayer/chainsaw = new(victim.loc)
victim.log_message("entered a blood frenzy", LOG_ATTACK)
chainsaw.item_flags |= NODROP
ADD_TRAIT(chainsaw, TRAIT_NODROP, CHAINSAW_FRENZY_TRAIT)
victim.drop_all_held_items()
victim.put_in_hands(chainsaw, forced = TRUE)
chainsaw.attack_self(victim)
+1 -1
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@@ -817,6 +817,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
return ..()
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback)
if (item_flags & NODROP)
if (HAS_TRAIT(src, TRAIT_NODROP))
return
return ..()
+4 -3
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@@ -48,7 +48,7 @@
icon_state = "chronogun"
item_state = "chronogun"
w_class = WEIGHT_CLASS_NORMAL
item_flags = NODROP | DROPDEL
item_flags = DROPDEL
ammo_type = list(/obj/item/ammo_casing/energy/chrono_beam)
can_charge = 0
fire_delay = 50
@@ -58,6 +58,7 @@
/obj/item/gun/energy/chrono_gun/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHRONO_GUN_TRAIT)
if(istype(loc, /obj/item/chrono_eraser))
TED = loc
else //admin must have spawned it
@@ -150,8 +151,8 @@
gun = loc
. = ..()
/obj/effect/chrono_field
+2 -2
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@@ -19,11 +19,11 @@
return
if(istype(target, /obj/item))
var/obj/item/I = target
if(I.item_flags & NODROP)
if(HAS_TRAIT_FROM(I, TRAIT_NODROP, GLUED_ITEM_TRAIT))
to_chat(user, "<span class='warning'>[I] is already sticky!</span>")
return
uses -= 1
I.item_flags |= NODROP
ADD_TRAIT(I, TRAIT_NODROP, GLUED_ITEM_TRAIT)
I.desc += " It looks sticky."
to_chat(user, "<span class='notice'>You smear the [I] with glue, making it incredibly sticky!</span>")
if(uses == 0)
+4 -1
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@@ -156,7 +156,10 @@ GLOBAL_LIST_EMPTY(GPS_list)
icon_state = "gps-b"
gpstag = "BORG0"
desc = "A mining cyborg internal positioning system. Used as a recovery beacon for damaged cyborg assets, or a collaboration tool for mining teams."
item_flags = NODROP
/obj/item/gps/cyborg/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CYBORG_ITEM_TRAIT)
/obj/item/gps/internal
icon_state = null
@@ -38,7 +38,7 @@
/obj/item/electropack/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/clothing/head/helmet))
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit( user )
var/obj/item/assembly/shock_kit/A = new /obj/item/assembly/shock_kit(user)
A.icon = 'icons/obj/assemblies.dmi'
if(!user.transferItemToLoc(W, A))
@@ -53,8 +53,6 @@
user.put_in_hands(A)
A.add_fingerprint(user)
if(item_flags & NODROP)
A.item_flags |= NODROP
else
return ..()
@@ -106,8 +104,7 @@
if(shock_cooldown != 0)
return
shock_cooldown = 1
spawn(100)
shock_cooldown = 0
addtimer(VARSET_CALLBACK(src, shock_cooldown, 0), 100)
var/mob/living/L = loc
step(L, pick(GLOB.cardinals))
@@ -49,7 +49,7 @@
if(iscarbon(user))
var/mob/living/carbon/C = user
if(C.get_item_by_slot(SLOT_HEAD) == src)
if((item_flags & NODROP) && !struggling)
if(HAS_TRAIT_FROM(src, TRAIT_NODROP, REVERSE_BEAR_TRAP_TRAIT) && !struggling)
struggling = TRUE
var/fear_string
switch(time_left)
@@ -74,7 +74,7 @@
else
user.visible_message("<span class='warning'>The lock on [user]'s [name] pops open!</span>", \
"<span class='userdanger'>You force open the padlock!</span>", "<i>You hear a single, pronounced click!</i>")
item_flags &= ~NODROP
REMOVE_TRAIT(src, TRAIT_NODROP, REVERSE_BEAR_TRAP_TRAIT)
struggling = FALSE
else
..()
@@ -116,7 +116,7 @@
/obj/item/reverse_bear_trap/proc/reset()
ticking = FALSE
item_flags &= ~NODROP
REMOVE_TRAIT(src, TRAIT_NODROP, REVERSE_BEAR_TRAP_TRAIT)
soundloop.stop()
soundloop2.stop()
STOP_PROCESSING(SSprocessing, src)
@@ -125,7 +125,7 @@
ticking = TRUE
escape_chance = initial(escape_chance) //we keep these vars until re-arm, for tracking purposes
time_left = initial(time_left)
item_flags |= NODROP
ADD_TRAIT(src, TRAIT_NODROP, REVERSE_BEAR_TRAP_TRAIT)
soundloop.start()
soundloop2.mid_length = initial(soundloop2.mid_length)
soundloop2.start()
+1 -3
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@@ -279,9 +279,7 @@
/obj/item/book/granter/spell/barnyard/recoil(mob/living/carbon/user)
if(ishuman(user))
to_chat(user,"<font size='15' color='red'><b>HORSIE HAS RISEN</b></font>")
var/obj/item/clothing/mask/horsehead/magichead = new /obj/item/clothing/mask/horsehead
magichead.item_flags |= NODROP //curses!
magichead.flags_inv &= ~HIDEFACE //so you can still see their face
var/obj/item/clothing/magichead = new /obj/item/clothing/mask/horsehead/cursed(user.drop_location())
user.dropItemToGround(user.wear_mask, TRUE)
user.equip_to_slot_if_possible(magichead, SLOT_WEAR_MASK, TRUE, TRUE)
qdel(src)
+4 -4
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@@ -90,7 +90,7 @@
do_attack_animation(master, null, src)
master.emote("scream")
master.remove_status_effect(STATUS_EFFECT_HISGRACE)
item_flags &= ~NODROP
REMOVE_TRAIT(src, TRAIT_NODROP, HIS_GRACE_TRAIT)
master.Knockdown(60)
master.adjustBruteLoss(master.maxHealth)
playsound(master, 'sound/effects/splat.ogg', 100, 0)
@@ -198,20 +198,20 @@
update_stats()
/obj/item/his_grace/proc/update_stats()
item_flags &= ~NODROP
REMOVE_TRAIT(src, TRAIT_NODROP, HIS_GRACE_TRAIT)
var/mob/living/master = get_atom_on_turf(src, /mob/living)
switch(bloodthirst)
if(HIS_GRACE_CONSUME_OWNER to HIS_GRACE_FALL_ASLEEP)
if(HIS_GRACE_CONSUME_OWNER > prev_bloodthirst)
master.visible_message("<span class='userdanger'>[src] enters a frenzy!</span>")
if(HIS_GRACE_STARVING to HIS_GRACE_CONSUME_OWNER)
item_flags |= NODROP
ADD_TRAIT(src, TRAIT_NODROP, HIS_GRACE_TRAIT)
if(HIS_GRACE_STARVING > prev_bloodthirst)
master.visible_message("<span class='boldwarning'>[src] is starving!</span>", "<span class='his_grace big'>[src]'s bloodlust overcomes you. [src] must be fed, or you will become His meal.\
[force_bonus < 15 ? " And still, His power grows.":""]</span>")
force_bonus = max(force_bonus, 15)
if(HIS_GRACE_FAMISHED to HIS_GRACE_STARVING)
item_flags |= NODROP
ADD_TRAIT(src, TRAIT_NODROP, HIS_GRACE_TRAIT)
if(HIS_GRACE_FAMISHED > prev_bloodthirst)
master.visible_message("<span class='warning'>[src] is very hungry!</span>", "<span class='his_grace big'>Spines sink into your hand. [src] must feed immediately.\
[force_bonus < 10 ? " His power grows.":""]</span>")
+12 -3
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@@ -280,12 +280,19 @@
righthand_file = 'icons/mob/inhands/items_righthand.dmi'
name = "god hand"
desc = "This hand of yours glows with an awesome power!"
item_flags = ABSTRACT | NODROP | DROPDEL
item_flags = ABSTRACT | DROPDEL
w_class = WEIGHT_CLASS_HUGE
hitsound = 'sound/weapons/sear.ogg'
damtype = BURN
attack_verb = list("punched", "cross countered", "pummeled")
/obj/item/nullrod/godhand/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
/obj/item/nullrod/staff
icon_state = "godstaff-red"
item_state = "godstaff-red"
@@ -525,13 +532,14 @@
lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
w_class = WEIGHT_CLASS_HUGE
item_flags = NODROP | ABSTRACT
item_flags = ABSTRACT
sharpness = IS_SHARP
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsawhit.ogg'
/obj/item/nullrod/chainsaw/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
AddComponent(/datum/component/butchering, 30, 100, 0, hitsound)
/obj/item/nullrod/clown
@@ -601,12 +609,13 @@
item_state = "arm_blade"
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
item_flags = ABSTRACT | NODROP
item_flags = ABSTRACT
w_class = WEIGHT_CLASS_HUGE
sharpness = IS_SHARP
/obj/item/nullrod/armblade/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
AddComponent(/datum/component/butchering, 80, 70)
/obj/item/nullrod/armblade/tentacle
+2 -2
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@@ -134,7 +134,7 @@
return
update_icon()
if(sticky)
item_flags |= NODROP
ADD_TRAIT(src, TRAIT_NODROP, HOT_POTATO_TRAIT)
name = "primed [name]"
activation_time = timer + world.time
detonation_timerid = addtimer(CALLBACK(src, .proc/detonate), delay, TIMER_STOPPABLE)
@@ -147,7 +147,7 @@
/obj/item/hot_potato/proc/deactivate()
update_icon()
name = initial(name)
item_flags &= ~NODROP
REMOVE_TRAIT(src, TRAIT_NODROP, HOT_POTATO_TRAIT)
deltimer(detonation_timerid)
STOP_PROCESSING(SSfastprocess, src)
detonation_timerid = null
+3 -5
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@@ -92,8 +92,7 @@
/obj/item/melee/sabre/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] is trying to cut off all [user.p_their()] limbs with [src]! it looks like [user.p_theyre()] trying to commit suicide!</span>")
var/i = 0
var/originally_nodropped = item_flags & NODROP
item_flags |= NODROP
ADD_TRAIT(src, TRAIT_NODROP, SABRE_SUICIDE_TRAIT)
if(iscarbon(user))
var/mob/living/carbon/Cuser = user
var/obj/item/bodypart/holding_bodypart = Cuser.get_holding_bodypart_of_item(src)
@@ -118,7 +117,7 @@
for(bodypart in limbs_to_dismember)
i++
addtimer(CALLBACK(src, .proc/suicide_dismember, user, bodypart), speedbase * i)
addtimer(CALLBACK(src, .proc/manual_suicide, user, originally_nodropped), (5 SECONDS) * i)
addtimer(CALLBACK(src, .proc/manual_suicide, user), (5 SECONDS) * i)
return MANUAL_SUICIDE
/obj/item/melee/sabre/proc/suicide_dismember(mob/living/user, obj/item/bodypart/affecting)
@@ -131,8 +130,7 @@
if(!QDELETED(user))
user.adjustBruteLoss(200)
user.death(FALSE)
if(!originally_nodropped)
item_flags &= ~NODROP
REMOVE_TRAIT(src, TRAIT_NODROP, SABRE_SUICIDE_TRAIT)
/obj/item/melee/classic_baton
name = "police baton"
+2 -2
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@@ -249,8 +249,8 @@
// Copied from /obj/item/melee/transforming/energy/sword/attackby
/obj/item/toy/sword/attackby(obj/item/W, mob/living/user, params)
if(istype(W, /obj/item/toy/sword))
if((W.item_flags & NODROP) || (item_flags & NODROP))
to_chat(user, "<span class='warning'>\the [item_flags & NODROP ? src : W] is stuck to your hand, you can't attach it to \the [item_flags & NODROP ? W : src]!</span>")
if(HAS_TRAIT(W, TRAIT_NODROP) || HAS_TRAIT(src, TRAIT_NODROP))
to_chat(user, "<span class='warning'>\the [HAS_TRAIT(src, TRAIT_NODROP) ? src : W] is stuck to your hand, you can't attach it to \the [HAS_TRAIT(src, TRAIT_NODROP) ? W : src]!</span>")
return
else
to_chat(user, "<span class='notice'>You attach the ends of the two plastic swords, making a single double-bladed toy! You're fake-cool.</span>")
+12 -4
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@@ -81,7 +81,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
/obj/item/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS
desc = "<b><i>THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!</i></b>\nActivate it in your hand to point to the nearest victim."
flags_1 = CONDUCT_1
item_flags = NODROP | DROPDEL
item_flags = DROPDEL
slot_flags = null
block_chance = 0 //RNG WON'T HELP YOU NOW, PANSY
light_range = 3
@@ -91,6 +91,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
/obj/item/claymore/highlander/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HIGHLANDER)
START_PROCESSING(SSobj, src)
/obj/item/claymore/highlander/Destroy()
@@ -225,7 +226,10 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
/obj/item/katana/cursed
slot_flags = null
item_flags = NODROP
/obj/item/katana/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CURSED_ITEM_TRAIT)
/obj/item/katana/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] stomach open with [src]! It looks like [user.p_theyre()] trying to commit seppuku!</span>")
@@ -255,7 +259,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
user.put_in_hands(S)
to_chat(user, "<span class='notice'>You fasten the glass shard to the top of the rod with the cable.</span>")
else if(istype(I, /obj/item/assembly/igniter) && !(I.item_flags & NODROP))
else if(istype(I, /obj/item/assembly/igniter) && !HAS_TRAIT(I, TRAIT_NODROP))
var/obj/item/melee/baton/cattleprod/P = new /obj/item/melee/baton/cattleprod
remove_item_from_storage(user)
@@ -418,7 +422,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
item_state = "mounted_chainsaw"
lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi'
item_flags = NODROP | ABSTRACT | DROPDEL
item_flags = ABSTRACT | DROPDEL
w_class = WEIGHT_CLASS_HUGE
force = 24
throwforce = 0
@@ -428,6 +432,10 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
attack_verb = list("sawed", "torn", "cut", "chopped", "diced")
hitsound = 'sound/weapons/chainsawhit.ogg'
/obj/item/mounted_chainsaw/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
/obj/item/mounted_chainsaw/Destroy()
var/obj/item/bodypart/part
new /obj/item/twohanded/required/chainsaw(get_turf(src))
@@ -147,47 +147,48 @@
/obj/structure/closet/proc/insert(atom/movable/AM)
if(contents.len >= storage_capacity)
return -1
if(insertion_allowed(AM))
AM.forceMove(src)
return TRUE
else
return FALSE
/obj/structure/closet/proc/insertion_allowed(atom/movable/AM)
if(ismob(AM))
if(!isliving(AM)) //let's not put ghosts or camera mobs inside closets...
return
return FALSE
var/mob/living/L = AM
if(L.anchored || L.buckled || L.incorporeal_move || L.has_buckled_mobs())
return
return FALSE
if(L.mob_size > MOB_SIZE_TINY) // Tiny mobs are treated as items.
if(horizontal && L.density)
return
return FALSE
if(L.mob_size > max_mob_size)
return
return FALSE
var/mobs_stored = 0
for(var/mob/living/M in contents)
if(++mobs_stored >= mob_storage_capacity)
return
return FALSE
L.stop_pulling()
else if(istype(AM, /obj/structure/closet))
return
return FALSE
else if(istype(AM, /obj/effect))
return
return FALSE
else if(isobj(AM))
if (istype(AM, /obj/item))
var/obj/item/I = AM
if (I.item_flags & NODROP)
return
if((!allow_dense && AM.density) || AM.anchored || AM.has_buckled_mobs())
return FALSE
if(isitem(AM) && !HAS_TRAIT(AM, TRAIT_NODROP))
return TRUE
else if(!allow_objects && !istype(AM, /obj/effect/dummy/chameleon))
return
if(!allow_dense && AM.density)
return
if(AM.anchored || AM.has_buckled_mobs())
return
return FALSE
else
return
return FALSE
AM.forceMove(src)
return 1
return TRUE
/obj/structure/closet/proc/close(mob/living/user)
if(!opened || !can_close(user))
@@ -180,12 +180,13 @@
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "offhand"
w_class = WEIGHT_CLASS_HUGE
item_flags = ABSTRACT | NODROP | NOBLUDGEON | DROPDEL
item_flags = ABSTRACT | NOBLUDGEON | DROPDEL
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/obj/machinery/manned_turret/turret
/obj/item/gun_control/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
turret = loc
if(!istype(turret))
return INITIALIZE_HINT_QDEL
+1 -1
View File
@@ -422,7 +422,7 @@
H.equip_to_slot_or_del(I, SLOT_W_UNIFORM)
qdel(olduniform)
if(droptype == "Yes")
I.item_flags |= NODROP
ADD_TRAIT(I, TRAIT_NODROP, ADMIN_TRAIT)
else
to_chat(H, "You're not kawaii enough for this.")
@@ -30,9 +30,12 @@
var/combat_armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 50, "rad" = 50, "fire" = 90, "acid" = 90)
/obj/item/clothing/suit/armor/abductor/vest/proc/toggle_nodrop()
item_flags ^= NODROP
if(HAS_TRAIT_FROM(src, TRAIT_NODROP, ABDUCTOR_VEST_TRAIT))
REMOVE_TRAIT(src, TRAIT_NODROP, ABDUCTOR_VEST_TRAIT)
else
ADD_TRAIT(src, TRAIT_NODROP, ABDUCTOR_VEST_TRAIT)
if(ismob(loc))
to_chat(loc, "<span class='notice'>Your vest is now [item_flags & NODROP ? "locked" : "unlocked"].</span>")
to_chat(loc, "<span class='notice'>Your vest is now [HAS_TRAIT_FROM(src, TRAIT_NODROP, ABDUCTOR_VEST_TRAIT) ? "locked" : "unlocked"].</span>")
/obj/item/clothing/suit/armor/abductor/vest/proc/flip_mode()
switch(mode)
@@ -17,7 +17,7 @@
var/obj/item/clothing/suit/armor/abductor/vest/V = locate() in H
if(V)
console.AddVest(V)
V.item_flags |= NODROP
ADD_TRAIT(V, TRAIT_NODROP, ABDUCTOR_VEST_TRAIT)
var/obj/item/storage/backpack/B = locate() in H
if(B)
@@ -75,7 +75,7 @@
dat+="<br>"
dat += "<a href='?src=[REF(src)];select_disguise=1'>Select Agent Vest Disguise</a><br>"
dat += "<a href='?src=[REF(src)];toggle_vest=1'>[vest.item_flags & NODROP ? "Unlock" : "Lock"] Vest</a><br>"
dat += "<a href='?src=[REF(src)];toggle_vest=1'>[HAS_TRAIT_FROM(vest, TRAIT_NODROP, ABDUCTOR_VEST_TRAIT) ? "Unlock" : "Lock"] Vest</a><br>"
else
dat += "<span class='bad'>NO AGENT VEST DETECTED</span>"
var/datum/browser/popup = new(user, "computer", "Abductor Console", 400, 500)
@@ -155,7 +155,7 @@
item_state = "arm_blade"
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
item_flags = NEEDS_PERMIT | ABSTRACT | NODROP | DROPDEL
item_flags = NEEDS_PERMIT | ABSTRACT | DROPDEL
w_class = WEIGHT_CLASS_HUGE
force = 25
throwforce = 0 //Just to be on the safe side
@@ -169,6 +169,7 @@
/obj/item/melee/arm_blade/Initialize(mapload,silent,synthetic)
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
if(ismob(loc) && !silent)
loc.visible_message("<span class='warning'>A grotesque blade forms around [loc.name]\'s arm!</span>", "<span class='warning'>Our arm twists and mutates, transforming it into a deadly blade.</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
if(synthetic)
@@ -242,7 +243,7 @@
item_state = "tentacle"
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
item_flags = NEEDS_PERMIT | ABSTRACT | NODROP | DROPDEL | NOBLUDGEON
item_flags = NEEDS_PERMIT | ABSTRACT | DROPDEL | NOBLUDGEON
flags_1 = NONE
w_class = WEIGHT_CLASS_HUGE
ammo_type = /obj/item/ammo_casing/magic/tentacle
@@ -256,6 +257,7 @@
/obj/item/gun/magic/tentacle/Initialize(mapload, silent)
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
if(ismob(loc))
if(!silent)
loc.visible_message("<span class='warning'>[loc.name]\'s arm starts stretching inhumanly!</span>", "<span class='warning'>Our arm twists and mutates, transforming it into a tentacle.</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
@@ -427,7 +429,7 @@
/obj/item/shield/changeling
name = "shield-like mass"
desc = "A mass of tough, boney tissue. You can still see the fingers as a twisted pattern in the shield."
item_flags = ABSTRACT | NODROP | DROPDEL
item_flags = ABSTRACT | DROPDEL
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "ling_shield"
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
@@ -438,6 +440,7 @@
/obj/item/shield/changeling/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
if(ismob(loc))
loc.visible_message("<span class='warning'>The end of [loc.name]\'s hand inflates rapidly, forming a huge shield-like mass!</span>", "<span class='warning'>We inflate our hand into a strong shield.</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
@@ -479,13 +482,14 @@
name = "flesh mass"
icon_state = "lingspacesuit"
desc = "A huge, bulky mass of pressure and temperature-resistant organic tissue, evolved to facilitate space travel."
item_flags = NODROP | DROPDEL
item_flags = DROPDEL
clothing_flags = STOPSPRESSUREDAMAGE //Not THICKMATERIAL because it's organic tissue, so if somebody tries to inject something into it, it still ends up in your blood. (also balance but muh fluff)
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/oxygen)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90) //No armor at all.
/obj/item/clothing/suit/space/changeling/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
if(ismob(loc))
loc.visible_message("<span class='warning'>[loc.name]\'s flesh rapidly inflates, forming a bloated mass around [loc.p_their()] body!</span>", "<span class='warning'>We inflate our flesh, creating a spaceproof suit!</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
START_PROCESSING(SSobj, src)
@@ -499,11 +503,15 @@
name = "flesh mass"
icon_state = "lingspacehelmet"
desc = "A covering of pressure and temperature-resistant organic tissue with a glass-like chitin front."
item_flags = NODROP | DROPDEL
item_flags = DROPDEL
clothing_flags = STOPSPRESSUREDAMAGE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
/obj/item/clothing/head/helmet/space/changeling/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
/***************************************\
|*****************ARMOR*****************|
\***************************************/
@@ -529,7 +537,7 @@
name = "chitinous mass"
desc = "A tough, hard covering of black chitin."
icon_state = "lingarmor"
item_flags = NODROP | DROPDEL
item_flags = DROPDEL
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 20, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 90, "acid" = 90)
flags_inv = HIDEJUMPSUIT
@@ -538,6 +546,7 @@
/obj/item/clothing/suit/armor/changeling/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
if(ismob(loc))
loc.visible_message("<span class='warning'>[loc.name]\'s flesh turns black, quickly transforming into a hard, chitinous mass!</span>", "<span class='warning'>We harden our flesh, creating a suit of armor!</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
@@ -545,6 +554,10 @@
name = "chitinous mass"
desc = "A tough, hard covering of black chitin with transparent chitin in front."
icon_state = "lingarmorhelmet"
item_flags = NODROP | DROPDEL
item_flags = DROPDEL
armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 20, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 90, "acid" = 90)
flags_inv = HIDEEARS|HIDEHAIR|HIDEEYES|HIDEFACIALHAIR|HIDEFACE
/obj/item/clothing/head/helmet/changeling/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
@@ -11,7 +11,11 @@
/obj/item/clothing/glasses/changeling
name = "flesh"
item_flags = NODROP
/obj/item/clothing/glasses/changeling/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/clothing/glasses/changeling/attack_hand(mob/user)
@@ -23,7 +27,11 @@
/obj/item/clothing/under/changeling
name = "flesh"
item_flags = NODROP
/obj/item/clothing/under/changeling/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/clothing/under/changeling/attack_hand(mob/user)
@@ -35,9 +43,13 @@
/obj/item/clothing/suit/changeling
name = "flesh"
item_flags = NODROP
allowed = list(/obj/item/changeling)
/obj/item/clothing/suit/changeling/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/clothing/suit/changeling/attack_hand(mob/user)
if(loc == user && user.mind && user.mind.has_antag_datum(/datum/antagonist/changeling))
@@ -48,7 +60,10 @@
/obj/item/clothing/head/changeling
name = "flesh"
item_flags = NODROP
/obj/item/clothing/head/changeling/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/clothing/head/changeling/attack_hand(mob/user)
@@ -60,7 +75,11 @@
/obj/item/clothing/shoes/changeling
name = "flesh"
item_flags = NODROP
/obj/item/clothing/shoes/changeling/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/clothing/shoes/changeling/attack_hand(mob/user)
@@ -72,7 +91,11 @@
/obj/item/clothing/gloves/changeling
name = "flesh"
item_flags = NODROP
/obj/item/clothing/gloves/changeling/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/clothing/gloves/changeling/attack_hand(mob/user)
@@ -84,7 +107,11 @@
/obj/item/clothing/mask/changeling
name = "flesh"
item_flags = NODROP
/obj/item/clothing/mask/changeling/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/clothing/mask/changeling/attack_hand(mob/user)
@@ -96,10 +123,14 @@
/obj/item/changeling
name = "flesh"
item_flags = NODROP
slot_flags = ALL
allowed = list(/obj/item/changeling)
/obj/item/changeling/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CHANGELING_TRAIT)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/changeling/attack_hand(mob/user)
if(loc == user && user.mind && user.mind.has_antag_datum(/datum/antagonist/changeling))
+5 -3
View File
@@ -339,7 +339,7 @@
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "disintegrate"
item_state = null
item_flags = NEEDS_PERMIT | ABSTRACT | NODROP | DROPDEL
item_flags = NEEDS_PERMIT | ABSTRACT | DROPDEL
w_class = WEIGHT_CLASS_HUGE
throwforce = 0
@@ -350,11 +350,13 @@
var/health_cost = 0 //The amount of health taken from the user when invoking the spell
var/datum/action/innate/cult/blood_spell/source
/obj/item/melee/blood_magic/New(loc, spell)
/obj/item/melee/blood_magic/Initialize(mapload, spell)
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CULT_TRAIT)
source = spell
uses = source.charges
health_cost = source.health_cost
..()
/obj/item/melee/blood_magic/Destroy()
if(!QDELETED(source))
+21 -4
View File
@@ -64,9 +64,14 @@
/obj/item/melee/cultblade/ghost
name = "eldritch sword"
force = 19 //can't break normal airlocks
item_flags = NEEDS_PERMIT | NODROP | DROPDEL
item_flags = NEEDS_PERMIT | DROPDEL
flags_1 = NONE
/obj/item/melee/cultblade/ghost/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CULT_TRAIT)
/obj/item/melee/cultblade/pickup(mob/living/user)
..()
if(!iscultist(user))
@@ -298,7 +303,12 @@
item_state = "cult_hoodalt"
/obj/item/clothing/head/culthood/alt/ghost
item_flags = NODROP | DROPDEL
item_flags = DROPDEL
/obj/item/clothing/head/culthood/alt/ghost/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CULT_TRAIT)
/obj/item/clothing/suit/cultrobes/alt
name = "cultist robes"
@@ -307,7 +317,11 @@
item_state = "cultrobesalt"
/obj/item/clothing/suit/cultrobes/alt/ghost
item_flags = NODROP | DROPDEL
item_flags = DROPDEL
/obj/item/clothing/suit/cultrobes/alt/ghost/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CULT_TRAIT)
/obj/item/clothing/head/magus
name = "magus helm"
@@ -796,7 +810,7 @@
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "disintegrate"
item_state = null
item_flags = ABSTRACT | NODROP | DROPDEL
item_flags = ABSTRACT | DROPDEL
w_class = WEIGHT_CLASS_HUGE
throwforce = 0
throw_range = 0
@@ -805,6 +819,9 @@
var/firing = FALSE
var/angle
/obj/item/blood_beam/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CULT_TRAIT)
/obj/item/blood_beam/afterattack(atom/A, mob/living/user, flag, params)
. = ..()
@@ -60,7 +60,7 @@
W.access += get_all_centcom_access()
W.assignment = "Highlander"
W.registered_name = H.real_name
W.item_flags |= NODROP
ADD_TRAIT(W, TRAIT_NODROP, HIGHLANDER)
W.update_label(H.real_name)
H.equip_to_slot_or_del(W, SLOT_WEAR_ID)
@@ -65,9 +65,13 @@
/obj/item/pinpointer/syndicate_cyborg // Cyborg pinpointers just look for a random operative.
name = "cyborg syndicate pinpointer"
desc = "An integrated tracking device, jury-rigged to search for living Syndicate operatives."
item_flags = NODROP
flags_1 = NONE
/obj/item/pinpointer/syndicate_cyborg/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CYBORG_ITEM_TRAIT)
/obj/item/pinpointer/syndicate_cyborg/scan_for_target()
target = null
var/list/possible_targets = list()
@@ -497,14 +497,14 @@
W.registered_name = H.real_name
W.update_label(W.registered_name, W.assignment)
// The shielded hardsuit is already NODROP
// The shielded hardsuit is already TRAIT_NODROP
no_drops += H.get_item_by_slot(SLOT_GLOVES)
no_drops += H.get_item_by_slot(SLOT_SHOES)
no_drops += H.get_item_by_slot(SLOT_W_UNIFORM)
no_drops += H.get_item_by_slot(SLOT_EARS)
for(var/i in no_drops)
var/obj/item/I = i
I.item_flags |= NODROP
ADD_TRAIT(I, TRAIT_NODROP, CAPTURE_THE_FLAG_TRAIT)
/datum/outfit/ctf/instagib
r_hand = /obj/item/gun/energy/laser/instakill
+3 -3
View File
@@ -60,7 +60,7 @@
to_chat(owner, "<span class='warning'>You shouldn't be able to toggle a camogear helmetmask if you're not wearing it</span>")
if(new_headgear)
// Force drop the item in the headslot, even though
// it's NODROP_1
// it's TRAIT_NODROP
D.dropItemToGround(target, TRUE)
qdel(old_headgear)
// where is `SLOT_HEAD` defined? WHO KNOWS
@@ -418,12 +418,12 @@
/obj/item/clothing/head/chameleon/drone
// The camohat, I mean, holographic hat projection, is part of the
// drone itself.
item_flags = NODROP
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
// which means it offers no protection, it's just air and light
/obj/item/clothing/head/chameleon/drone/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
chameleon_action.random_look()
var/datum/action/item_action/chameleon/drone/togglehatmask/togglehatmask_action = new(src)
togglehatmask_action.UpdateButtonIcon()
@@ -472,13 +472,13 @@
/obj/item/clothing/mask/chameleon/drone
//Same as the drone chameleon hat, undroppable and no protection
item_flags = NODROP
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
// Can drones use the voice changer part? Let's not find out.
vchange = 0
/obj/item/clothing/mask/chameleon/drone/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
chameleon_action.random_look()
var/datum/action/item_action/chameleon/drone/togglehatmask/togglehatmask_action = new(src)
togglehatmask_action.UpdateButtonIcon()
+2
View File
@@ -43,6 +43,8 @@
/obj/item/clothing/Initialize()
. = ..()
if(CHECK_BITFIELD(clothing_flags, VOICEBOX_TOGGLABLE))
actions_types += /datum/action/item_action/toggle_voice_box
if(ispath(pocket_storage_component_path))
LoadComponent(pocket_storage_component_path)
+4 -1
View File
@@ -378,10 +378,13 @@
vision_flags = SEE_TURFS|SEE_MOBS|SEE_OBJS
darkness_view = 8
scan_reagents = TRUE
item_flags = NODROP
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
resistance_flags = LAVA_PROOF | FIRE_PROOF
/obj/item/clothing/glasses/godeye/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, EYE_OF_GOD_TRAIT)
/obj/item/clothing/glasses/godeye/attackby(obj/item/W as obj, mob/user as mob, params)
if(istype(W, src) && W != src && W.loc == user)
if(W.icon_state == "godeye")
+4 -1
View File
@@ -121,9 +121,12 @@
/obj/item/clothing/head/beret/highlander
desc = "That was white fabric. <i>Was.</i>"
item_flags = NODROP
dog_fashion = null //THIS IS FOR SLAUGHTER, NOT PUPPIES
/obj/item/clothing/head/beret/highlander/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HIGHLANDER)
//Security
/obj/item/clothing/head/HoS
+4 -1
View File
@@ -221,9 +221,12 @@
icon_state = "shamebrero"
item_state = "shamebrero"
desc = "Once it's on, it never comes off."
item_flags = NODROP
dog_fashion = null
/obj/item/clothing/head/sombrero/shamebrero/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, SHAMEBRERO_TRAIT)
/obj/item/clothing/head/cone
desc = "This cone is trying to warn you of something!"
name = "warning cone"
+25 -8
View File
@@ -75,7 +75,7 @@
/obj/item/clothing/mask/pig
name = "pig mask"
desc = "A rubber pig mask."
desc = "A rubber pig mask with a builtin voice modulator."
icon_state = "pig"
item_state = "pig"
flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
@@ -92,7 +92,11 @@
desc = "It looks like a mask, but closer inspection reveals it's melded onto this persons face!" //It's only ever going to be attached to your face.
flags_inv = HIDEFACIALHAIR
clothing_flags = NONE
item_flags = NODROP
/obj/item/clothing/mask/pig/cursed/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CURSED_MASK_TRAIT)
playsound(get_turf(src), 'sound/magic/pighead_curse.ogg', 50, 1)
///frog mask - reeee!!
/obj/item/clothing/mask/frog
@@ -114,16 +118,19 @@
/obj/item/clothing/mask/frog/cursed
clothing_flags = NONE
item_flags = NODROP //reee!!
/obj/item/clothing/mask/frog/cursed/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CURSED_MASK_TRAIT)
/obj/item/clothing/mask/frog/cursed/equipped(mob/user, slot)
var/mob/living/carbon/C = user
if(C.wear_mask == src)
to_chat(user, "<span class='warning'><B>[src] was cursed! Ree!!</B></span>")
if(C.wear_mask == src && HAS_TRAIT_FROM(src, TRAIT_NODROP, CURSED_ITEM_TRAIT))
to_chat(user, "<span class='userdanger'><B>[src] was cursed! Ree!!</B></span>")
return ..()
/obj/item/clothing/mask/cowmask
name = "Cow mask"
name = "Cow mask with a builtin voice modulator."
desc = "A rubber cow mask,"
icon = 'icons/mob/mask.dmi'
icon_state = "cowmask"
@@ -137,12 +144,17 @@
if(!CHECK_BITFIELD(clothing_flags, VOICEBOX_DISABLED))
speech_args[SPEECH_MESSAGE] = pick("Moooooooo!","Moo!","Moooo!")
/obj/item/clothing/mask/cowmask/cursed
name = "cow face"
desc = "It looks like a cow mask, but closer inspection reveals it's melded onto this persons face!"
flags_inv = HIDEFACIALHAIR
clothing_flags = NONE
item_flags = NODROP
/obj/item/clothing/mask/cowmask/cursed/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CURSED_MASK_TRAIT)
playsound(get_turf(src), 'sound/magic/cowhead_curse.ogg', 50, 1)
/obj/item/clothing/mask/horsehead
name = "horse head mask"
@@ -157,12 +169,17 @@
if(!CHECK_BITFIELD(clothing_flags, VOICEBOX_DISABLED))
speech_args[SPEECH_MESSAGE] = pick("NEEIIGGGHHHH!", "NEEEIIIIGHH!", "NEIIIGGHH!", "HAAWWWWW!", "HAAAWWW!")
/obj/item/clothing/mask/horsehead/cursed
name = "horse face"
desc = "It initially looks like a mask, but it's melded into the poor person's face."
clothing_flags = NONE
flags_inv = HIDEFACIALHAIR
item_flags = NODROP
/obj/item/clothing/mask/horsehead/cursed/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CURSED_MASK_TRAIT)
playsound(get_turf(src), 'sound/magic/horsehead_curse.ogg', 50, 1)
/obj/item/clothing/mask/rat
name = "rat mask"
+5 -1
View File
@@ -157,7 +157,11 @@
icon_state = "cultalt"
/obj/item/clothing/shoes/cult/alt/ghost
item_flags = NODROP | DROPDEL
item_flags = DROPDEL
/obj/item/clothing/shoes/cult/alt/ghost/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CULT_TRAIT)
/obj/item/clothing/shoes/cyborg
name = "cyborg boots"
+6 -11
View File
@@ -27,7 +27,6 @@
armor = list("melee" = 60, "bullet" = 60, "laser" = 60, "energy" = 60, "bomb" = 30, "bio" = 90, "rad" = 90, "fire" = 100, "acid" = 1000)
resistance_flags = FIRE_PROOF | ACID_PROOF
var/list/chronosafe_items = list(/obj/item/chrono_eraser, /obj/item/gun/energy/chrono_gun)
var/list/hands_nodrop = list()
var/obj/item/clothing/head/helmet/space/chronos/helmet = null
var/obj/effect/chronos_cam/camera = null
var/datum/action/innate/chrono_teleport/teleport_now = new
@@ -97,8 +96,7 @@
user.anchored = FALSE
teleporting = 0
for(var/obj/item/I in user.held_items)
if(I in hands_nodrop)
I.item_flags &= ~NODROP
REMOVE_TRAIT(I, TRAIT_NODROP, CHRONOSUIT_TRAIT)
if(camera)
camera.remove_target_ui()
camera.forceMove(user)
@@ -131,11 +129,8 @@
user.ExtinguishMob()
hands_nodrop = list()
for(var/obj/item/I in user.held_items)
if(!(I.item_flags & NODROP))
hands_nodrop += I
I.item_flags |= NODROP
ADD_TRAIT(I, TRAIT_NODROP, CHRONOSUIT_TRAIT)
user.animate_movement = NO_STEPS
user.changeNext_move(8 + phase_in_ds)
user.notransform = 1
@@ -194,9 +189,9 @@
if(user.head && istype(user.head, /obj/item/clothing/head/helmet/space/chronos))
to_chat(user, "\[ <span style='color: #00ff00;'>ok</span> \] Mounting /dev/helm")
helmet = user.head
helmet.item_flags |= NODROP
ADD_TRAIT(helmet, TRAIT_NODROP, CHRONOSUIT_TRAIT)
helmet.suit = src
src.item_flags |= NODROP
ADD_TRAIT(src, TRAIT_NODROP, CHRONOSUIT_TRAIT)
to_chat(user, "\[ <span style='color: #00ff00;'>ok</span> \] Starting brainwave scanner")
to_chat(user, "\[ <span style='color: #00ff00;'>ok</span> \] Starting ui display driver")
to_chat(user, "\[ <span style='color: #00ff00;'>ok</span> \] Initializing chronowalk4-view")
@@ -215,7 +210,7 @@
activating = 1
var/mob/living/carbon/human/user = src.loc
var/hard_landing = teleporting && force
item_flags &= ~NODROP
REMOVE_TRAIT(src, TRAIT_NODROP, CHRONOSUIT_TRAIT)
cooldown = world.time + cooldowntime * 1.5
activated = 0
activating = 0
@@ -236,7 +231,7 @@
to_chat(user, "\[ <span style='color: #ff5500;'>ok</span> \] Unmounting /dev/helmet")
to_chat(user, "logout")
if(helmet)
helmet.item_flags &= ~NODROP
REMOVE_TRAIT(helmet, TRAIT_NODROP, CHRONOSUIT_TRAIT)
helmet.suit = null
helmet = null
if(camera)
@@ -897,7 +897,7 @@
usermessage("You're already wearing something on your back!", "boldwarning")
return FALSE
user.equip_to_slot_if_possible(pack,SLOT_BACK,0,0,1)
pack.item_flags |= NODROP
ADD_TRAIT(pack, TRAIT_NODROP, FLIGHTSUIT_TRAIT)
resync()
user.visible_message("<span class='notice'>A [pack.name] extends from [user]'s [name] and clamps to [user.p_their()] back!</span>")
user.update_inv_wear_suit()
@@ -911,7 +911,7 @@
return FALSE
if(pack.flight && forced)
pack.disable_flight(1)
pack.item_flags &= ~NODROP
REMOVE_TRAIT_FROM(pack, TRAIT_NODROP, FLIGHTSUIT_TRAIT)
resync()
if(user)
user.transferItemToLoc(pack, src, TRUE)
@@ -935,14 +935,14 @@
usermessage("You're already wearing something on your feet!", "boldwarning")
return FALSE
user.equip_to_slot_if_possible(shoes,SLOT_SHOES,0,0,1)
shoes.item_flags |= NODROP
ADD_TRAIT(shoes, TRAIT_NODROP, FLIGHTSUIT_TRAIT)
user.visible_message("<span class='notice'>[user]'s [name] extends a pair of [shoes.name] over [user.p_their()] feet!</span>")
user.update_inv_wear_suit()
playsound(src.loc, 'sound/mecha/mechmove03.ogg', 50, 1)
deployedshoes = TRUE
/obj/item/clothing/suit/space/hardsuit/flightsuit/proc/retract_flightshoes(forced = FALSE)
shoes.item_flags &= ~NODROP
REMOVE_TRAIT_FROM(shoes, TRAIT_NODROP, FLIGHTSUIT_TRAIT)
playsound(src, 'sound/mecha/mechmove03.ogg', 50, 1)
if(user)
user.transferItemToLoc(shoes, src, TRUE)
+4 -1
View File
@@ -766,12 +766,15 @@
icon_state = "ert_medical"
item_state = "ert_medical"
item_color = "ert_medical"
item_flags = NODROP //Dont want people changing into the other teams gear
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/ctf
armor = list("melee" = 0, "bullet" = 30, "laser" = 30, "energy" = 30, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 95, "acid" = 95)
slowdown = 0
max_charges = 5
/obj/item/clothing/suit/space/hardsuit/shielded/ctf/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CAPTURE_THE_FLAG_TRAIT)
/obj/item/clothing/suit/space/hardsuit/shielded/ctf/red
name = "red shielded hardsuit"
icon_state = "ert_security"
@@ -171,10 +171,13 @@ Contains:
item_color = "ert_commander"
armor = list("melee" = 65, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80)
strip_delay = 130
item_flags = NODROP
brightness_on = 7
resistance_flags = ACID_PROOF
/obj/item/clothing/head/helmet/space/hardsuit/ert/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, LOCKED_HELMET_TRAIT)
/obj/item/clothing/suit/space/hardsuit/ert
name = "emergency response team suit"
desc = "Standard issue command suit for the ERT."
@@ -237,8 +240,6 @@ Contains:
item_state = "hardsuit0-ert_commander-alert"
item_color = "ert_commander-alert"
armor = list("melee" = 70, "bullet" = 55, "laser" = 50, "energy" = 50, "bomb" = 65, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
strip_delay = 130
item_flags = NODROP
brightness_on = 8
resistance_flags = FIRE_PROOF | ACID_PROOF
@@ -248,11 +249,8 @@ Contains:
icon_state = "ert_command-alert"
item_state = "ert_command-alert"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/alert
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
armor = list("melee" = 70, "bullet" = 55, "laser" = 50, "energy" = 50, "bomb" = 65, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
strip_delay = 130
resistance_flags = FIRE_PROOF | ACID_PROOF
tauric = TRUE //Citadel Add for tauric hardsuits
//ERT Security
/obj/item/clothing/head/helmet/space/hardsuit/ert/alert/sec
@@ -342,9 +340,13 @@ Contains:
armor = list("melee" = -20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 75, "fire" = 60, "acid" = 75) //As whimpy as a space carp
brightness_on = 0 //luminosity when on
actions_types = list()
item_flags = NODROP
mutantrace_variation = NO_MUTANTRACE_VARIATION
/obj/item/clothing/head/helmet/space/hardsuit/carp/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, LOCKED_HELMET_TRAIT)
/obj/item/clothing/suit/space/hardsuit/carp
name = "carp space suit"
desc = "A slimming piece of dubious space carp technology, you suspect it won't stand up to hand-to-hand blows."
-1
View File
@@ -15,7 +15,6 @@
icon_state = "golhood"
desc = "A hood for a cloak."
body_parts_covered = HEAD
item_flags = NODROP
flags_inv = HIDEHAIR|HIDEEARS
/obj/item/clothing/neck/cloak/suicide_act(mob/user)
+4 -1
View File
@@ -237,7 +237,10 @@
desc = "Forced to live on your shameful acting as a fake Mexican, you and your poncho have grown inseparable. Literally."
icon_state = "ponchoshame"
item_state = "ponchoshame"
item_flags = NODROP
/obj/item/clothing/suit/poncho/ponchoshame/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, SHAMEBRERO_TRAIT)
/obj/item/clothing/suit/whitedress
name = "white dress"
+5 -1
View File
@@ -22,7 +22,11 @@
resistance_flags = NONE
/obj/item/clothing/under/color/black/ghost
item_flags = NODROP | DROPDEL
item_flags = DROPDEL
/obj/item/clothing/under/color/black/ghost/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CULT_TRAIT)
/obj/item/clothing/under/color/grey
name = "grey jumpsuit"
+4 -1
View File
@@ -388,7 +388,10 @@
/obj/item/clothing/under/kilt/highlander
desc = "You're the only one worthy of this kilt."
item_flags = NODROP
/obj/item/clothing/under/kilt/highlander/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HIGHLANDER)
/obj/item/clothing/under/sexymime
name = "sexy mime outfit"
+2 -1
View File
@@ -50,7 +50,8 @@
var/obj/item/I = new J //dumb but required because of byond throwing a fit anytime new gets too close to a list
H.dropItemToGround(H.get_item_by_slot(i), TRUE)
H.equip_to_slot_or_del(I, i)
I.item_flags |= NODROP | DROPDEL
ADD_TRAIT(I, TRAIT_NODROP, CURSED_ITEM_TRAIT)
I.item_flags |= DROPDEL
I.name = "cursed " + I.name
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
@@ -94,7 +94,7 @@ God bless America.
else if(default_deconstruction_screwdriver(user, "fryer_off", "fryer_off" ,I)) //where's the open maint panel icon?!
return
else
if(is_type_in_typecache(I, deepfry_blacklisted_items) || (I.item_flags & (ABSTRACT | NODROP | DROPDEL)))
if(is_type_in_typecache(I, deepfry_blacklisted_items) || HAS_TRAIT(I, TRAIT_NODROP) || (I.item_flags & (ABSTRACT | DROPDEL)))
return ..()
else if(!frying && user.transferItemToLoc(I, src))
to_chat(user, "<span class='notice'>You put [I] into [src].</span>")
@@ -78,7 +78,7 @@
if(!ignore_clothing)
for(var/obj/item/I in C.held_items + C.get_equipped_items())
if(!(I.item_flags & NODROP))
if(!HAS_TRAIT(I, TRAIT_NODROP))
to_chat(user, "<span class='danger'>Subject may not have abiotic items on.</span>")
return
@@ -65,9 +65,12 @@
/obj/item/pickaxe/drill/cyborg
name = "cyborg mining drill"
desc = "An integrated electric mining drill."
item_flags = NODROP
flags_1 = NONE
/obj/item/pickaxe/drill/cyborg/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, CYBORG_ITEM_TRAIT)
/obj/item/pickaxe/drill/diamonddrill
name = "diamond-tipped mining drill"
icon_state = "diamonddrill"
@@ -143,7 +143,7 @@
//Rod of Asclepius
/obj/item/rod_of_asclepius
name = "Rod of Asclepius"
name = "\improper Rod of Asclepius"
desc = "A wooden rod about the size of your forearm with a snake carved around it, winding it's way up the sides of the rod. Something about it seems to inspire in you the responsibilty and duty to help others."
icon = 'icons/obj/lavaland/artefacts.dmi'
icon_state = "asclepius_dormant"
@@ -189,7 +189,8 @@
activated()
/obj/item/rod_of_asclepius/proc/activated()
item_flags = NODROP | DROPDEL
item_flags = DROPDEL
ADD_TRAIT(src, TRAIT_NODROP, CURSED_ITEM_TRAIT)
desc = "A short wooden rod with a mystical snake inseparably gripping itself and the rod to your forearm. It flows with a healing energy that disperses amongst yourself and those around you. "
icon_state = "asclepius_active"
activated = TRUE
+4 -4
View File
@@ -275,7 +275,7 @@
/mob/proc/canUnEquip(obj/item/I, force)
if(!I)
return TRUE
if((I.item_flags & NODROP) && !force)
if(HAS_TRAIT(I, TRAIT_NODROP) && !force)
return FALSE
return TRUE
@@ -309,13 +309,13 @@
//DO NOT CALL THIS PROC
//use one of the above 3 helper procs
//you may override it, but do not modify the args
/mob/proc/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE) //Force overrides NODROP_1 for things like wizarditis and admin undress.
/mob/proc/doUnEquip(obj/item/I, force, newloc, no_move, invdrop = TRUE) //Force overrides TRAIT_NODROP for things like wizarditis and admin undress.
//Use no_move if the item is just gonna be immediately moved afterward
//Invdrop is used to prevent stuff in pockets dropping. only set to false if it's going to immediately be replaced
if(!I) //If there's nothing to drop, the drop is automatically succesfull. If(unEquip) should generally be used to check for NODROP_1.
if(!I) //If there's nothing to drop, the drop is automatically succesfull. If(unEquip) should generally be used to check for TRAIT_NODROP.
return TRUE
if((I.item_flags & NODROP) && !force)
if(HAS_TRAIT(I, TRAIT_NODROP) && !force)
return FALSE
var/hand_index = get_held_index_of_item(I)
+5 -1
View File
@@ -138,7 +138,11 @@
name = "blood crawl"
desc = "You are unable to hold anything while in this form."
icon = 'icons/effects/blood.dmi'
item_flags = NODROP | ABSTRACT
item_flags = ABSTRACT
/obj/item/bloodcrawl/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
/mob/living/proc/exit_blood_effect(obj/effect/decal/cleanable/B)
playsound(get_turf(src), 'sound/magic/exit_blood.ogg', 100, 1, -1)
@@ -103,9 +103,13 @@
name = "\improper royal parasite"
desc = "Inject this into one of your grown children to promote her to a Praetorian!"
icon_state = "alien_medal"
item_flags = ABSTRACT | NODROP | DROPDEL
item_flags = ABSTRACT | DROPDEL
icon = 'icons/mob/alien.dmi'
/obj/item/queenpromote/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
/obj/item/queenpromote/attack(mob/living/M, mob/living/carbon/alien/humanoid/user)
if(!isalienadult(M) || isalienroyal(M))
to_chat(user, "<span class='noticealien'>You may only use this with your adult, non-royal children!</span>")
+2 -2
View File
@@ -175,7 +175,7 @@
if(start_T && end_T)
log_combat(src, throwable_mob, "thrown", addition="grab from tile in [AREACOORD(start_T)] towards tile at [AREACOORD(end_T)]")
else if(!(I.item_flags & (NODROP | ABSTRACT)))
else if(!CHECK_BITFIELD(I.item_flags, ABSTRACT) && !HAS_TRAIT(I, TRAIT_NODROP))
thrown_thing = I
dropItemToGround(I)
@@ -409,7 +409,7 @@
return initial(pixel_y)
/mob/living/carbon/proc/accident(obj/item/I)
if(!I || (I.item_flags & (NODROP | ABSTRACT)))
if(!I || (I.item_flags & ABSTRACT) || HAS_TRAIT(I, TRAIT_NODROP))
return
//dropItemToGround(I) CIT CHANGE - makes it so the item doesn't drop if the modifier rolls above 100
@@ -252,7 +252,7 @@
var/delay_denominator = 1
if(pocket_item && !(pocket_item.item_flags & ABSTRACT))
if(pocket_item.item_flags & NODROP)
if(HAS_TRAIT(pocket_item, TRAIT_NODROP))
to_chat(usr, "<span class='warning'>You try to empty [src]'s [pocket_side] pocket, it seems to be stuck!</span>")
to_chat(usr, "<span class='notice'>You try to empty [src]'s [pocket_side] pocket.</span>")
else if(place_item && place_item.mob_can_equip(src, usr, pocket_id, 1) && !(place_item.item_flags & ABSTRACT))
@@ -279,7 +279,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(mutanthands)
// Drop items in hands
// If you're lucky enough to have a NODROP_1 item, then it stays.
// If you're lucky enough to have a TRAIT_NODROP item, then it stays.
for(var/V in C.held_items)
var/obj/item/I = V
if(istype(I))
@@ -1072,7 +1072,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
return FALSE
return equip_delay_self_check(I, H, bypass_equip_delay_self)
if(SLOT_L_STORE)
if(I.item_flags & NODROP) //Pockets aren't visible, so you can't move NODROP_1 items into them.
if(HAS_TRAIT(I, TRAIT_NODROP)) //Pockets aren't visible, so you can't move TRAIT_NODROP items into them.
return FALSE
if(H.l_store)
return FALSE
@@ -1088,7 +1088,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if( I.w_class <= WEIGHT_CLASS_SMALL || (I.slot_flags & ITEM_SLOT_POCKET) )
return TRUE
if(SLOT_R_STORE)
if(I.item_flags & NODROP)
if(HAS_TRAIT(I, TRAIT_NODROP))
return FALSE
if(H.r_store)
return FALSE
@@ -1105,7 +1105,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
return TRUE
return FALSE
if(SLOT_S_STORE)
if(I.item_flags & NODROP)
if(HAS_TRAIT(I, TRAIT_NODROP))
return FALSE
if(H.s_store)
return FALSE
@@ -171,12 +171,13 @@
armour_penetration = 35
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
item_flags = ABSTRACT | NODROP | DROPDEL
item_flags = ABSTRACT | DROPDEL
w_class = WEIGHT_CLASS_HUGE
sharpness = IS_SHARP
/obj/item/light_eater/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
AddComponent(/datum/component/butchering, 80, 70)
/obj/item/light_eater/afterattack(atom/movable/AM, mob/user, proximity)
@@ -115,7 +115,7 @@
/mob/living/carbon/monkey/proc/handle_combat()
if(pickupTarget)
if(restrained() || blacklistItems[pickupTarget] || (pickupTarget.item_flags & NODROP))
if(restrained() || blacklistItems[pickupTarget] || HAS_TRAIT(pickupTarget, TRAIT_NODROP))
pickupTarget = null
else
pickupTimer++
+3 -3
View File
@@ -281,7 +281,7 @@
var/datum/disease/D = thing
if(D.spread_flags & DISEASE_SPREAD_CONTACT_SKIN)
ContactContractDisease(D)
if(iscarbon(L))
var/mob/living/carbon/C = L
if(HAS_TRAIT(src, TRAIT_STRONG_GRABBER))
@@ -699,7 +699,7 @@
// The src mob is trying to strip an item from someone
// Override if a certain type of mob should be behave differently when stripping items (can't, for example)
/mob/living/stripPanelUnequip(obj/item/what, mob/who, where)
if(what.item_flags & NODROP)
if(HAS_TRAIT(what, TRAIT_NODROP))
to_chat(src, "<span class='warning'>You can't remove \the [what.name], it appears to be stuck!</span>")
return
who.visible_message("<span class='danger'>[src] tries to remove [who]'s [what.name].</span>", \
@@ -724,7 +724,7 @@
// Override if a certain mob should be behave differently when placing items (can't, for example)
/mob/living/stripPanelEquip(obj/item/what, mob/who, where)
what = src.get_active_held_item()
if(what && (what.item_flags & NODROP))
if(what && HAS_TRAIT(what, TRAIT_NODROP))
to_chat(src, "<span class='warning'>You can't put \the [what.name] on [who], it's stuck to your hand!</span>")
return
if(what)
@@ -119,7 +119,7 @@
if(I.loc != src)
I.forceMove(src)
modules += I
I.item_flags |= NODROP
ADD_TRAIT(I, TRAIT_NODROP, CYBORG_ITEM_TRAIT)
I.mouse_opacity = MOUSE_OPACITY_OPAQUE
if(nonstandard)
added_modules += I
@@ -93,7 +93,7 @@
var/obj/item/I = new default_hatmask(src)
equip_to_slot_or_del(I, SLOT_HEAD)
access_card.item_flags |= NODROP
ADD_TRAIT(access_card, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
alert_drones(DRONE_NET_CONNECT)
+1 -1
View File
@@ -79,5 +79,5 @@
/obj/item/clothing/gloves/space_ninja/examine(mob/user)
..()
if(item_flags & NODROP)
if(HAS_TRAIT_FROM(src, TRAIT_NODROP, NINJA_SUIT_TRAIT))
to_chat(user, "The energy drain mechanism is <B>[candrain?"active":"inactive"]</B>.")
+8 -8
View File
@@ -111,15 +111,15 @@ Contents:
to_chat(H, "<span class='userdanger'>ERROR</span>: 110223 UNABLE TO LOCATE HAND GEAR\nABORTING...")
return FALSE
affecting = H
item_flags |= NODROP //colons make me go all |=
ADD_TRAIT(src, TRAIT_NODROP, NINJA_SUIT_TRAIT) //colons make me go all |=
slowdown = 0
n_hood = H.head
n_hood.item_flags |= NODROP
ADD_TRAIT(n_hood, TRAIT_NODROP, NINJA_SUIT_TRAIT)
n_shoes = H.shoes
n_shoes.item_flags |= NODROP
ADD_TRAIT(n_shoes, TRAIT_NODROP, NINJA_SUIT_TRAIT)
n_shoes.slowdown--
n_gloves = H.gloves
n_gloves.item_flags |= NODROP
ADD_TRAIT(n_gloves, TRAIT_NODROP, NINJA_SUIT_TRAIT)
return TRUE
/obj/item/clothing/suit/space/space_ninja/proc/lockIcons(mob/living/carbon/human/H)
@@ -131,18 +131,18 @@ Contents:
//This proc allows the suit to be taken off.
/obj/item/clothing/suit/space/space_ninja/proc/unlock_suit()
affecting = null
item_flags &= ~NODROP
REMOVE_TRAIT(src, TRAIT_NODROP, NINJA_SUIT_TRAIT)
slowdown = 1
icon_state = "s-ninja"
if(n_hood)//Should be attached, might not be attached.
n_hood.item_flags &= ~NODROP
REMOVE_TRAIT(n_hood, TRAIT_NODROP, NINJA_SUIT_TRAIT)
if(n_shoes)
n_shoes.item_flags &= ~NODROP
REMOVE_TRAIT(n_shoes, TRAIT_NODROP, NINJA_SUIT_TRAIT)
n_shoes.slowdown++
if(n_gloves)
n_gloves.icon_state = "s-ninja"
n_gloves.item_state = "s-ninja"
n_gloves.item_flags &= ~NODROP
REMOVE_TRAIT(n_gloves, TRAIT_NODROP, NINJA_SUIT_TRAIT)
n_gloves.candrain=0
n_gloves.draining=0
+1 -1
View File
@@ -89,7 +89,7 @@
if(!cell_connectors)
to_chat(user, "<span class='warning'>This [name] can't support a power cell!</span>")
return
if(W.item_flags & NODROP)
if(HAS_TRAIT(W, TRAIT_NODROP))
to_chat(user, "<span class='warning'>[W] is stuck to your hand!</span>")
return
user.dropItemToGround(W)
+5 -1
View File
@@ -440,10 +440,14 @@
name = "turret controls"
icon_state = "offhand"
w_class = WEIGHT_CLASS_HUGE
item_flags = ABSTRACT | NODROP | NOBLUDGEON
item_flags = ABSTRACT | NOBLUDGEON
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
var/delay = 0
/obj/item/turret_control/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
/obj/item/turret_control/afterattack(atom/targeted_atom, mob/user, proxflag, clickparams)
. = ..()
var/obj/machinery/power/emitter/E = user.buckled
@@ -7,7 +7,7 @@
item_state = "bloodgun"
lefthand_file = 'icons/mob/inhands/weapons/guns_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/guns_righthand.dmi'
item_flags = ABSTRACT | DROPDEL | NODROP
item_flags = ABSTRACT | DROPDEL
w_class = WEIGHT_CLASS_HUGE
force = 5
max_charges = 1 //Recharging costs blood.
@@ -15,6 +15,10 @@
ammo_type = /obj/item/ammo_casing/magic/bloodchill
fire_sound = 'sound/effects/attackblob.ogg'
/obj/item/gun/magic/bloodchill/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
/obj/item/gun/magic/bloodchill/process()
charge_tick++
if(charge_tick < recharge_rate || charges >= max_charges)
@@ -708,7 +708,7 @@
imp.implant(SM, user)
SM.access_card = new /obj/item/card/id/syndicate(SM)
SM.access_card.item_flags |= NODROP
ADD_TRAIT(SM.access_card, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
/obj/item/slimepotion/transference
name = "consciousness transference potion"
+1 -1
View File
@@ -165,7 +165,7 @@
var/datum/job/captain/C = new /datum/job/captain
access_card.access = C.get_access()
access_card.access |= ACCESS_CENT_BAR
access_card.item_flags |= NODROP
ADD_TRAIT(access_card, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
/mob/living/simple_animal/hostile/alien/maid/barmaid/Destroy()
qdel(access_card)
+2 -6
View File
@@ -38,18 +38,14 @@
return
var/list/masks = list(/obj/item/clothing/mask/pig/cursed, /obj/item/clothing/mask/cowmask/cursed, /obj/item/clothing/mask/horsehead/cursed)
var/list/mSounds = list('sound/magic/pighead_curse.ogg', 'sound/magic/cowhead_curse.ogg', 'sound/magic/horsehead_curse.ogg')
var/randM = rand(1,3)
var/choice = masks[randM]
var/obj/item/clothing/mask/magichead = new choice
var/choice = pick(masks)
var/obj/item/clothing/mask/magichead = new choice(get_turf(target))
magichead.flags_inv = null
target.visible_message("<span class='danger'>[target]'s face bursts into flames, and a barnyard animal's head takes its place!</span>", \
"<span class='danger'>Your face burns up, and shortly after the fire you realise you have the face of a barnyard animal!</span>")
if(!target.dropItemToGround(target.wear_mask))
qdel(target.wear_mask)
target.equip_to_slot_if_possible(magichead, SLOT_WEAR_MASK, 1, 1)
playsound(get_turf(target), mSounds[randM], 50, 1)
target.flash_act()
+5 -1
View File
@@ -7,7 +7,7 @@
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "syndballoon"
item_state = null
item_flags = NEEDS_PERMIT | ABSTRACT | NODROP | DROPDEL
item_flags = NEEDS_PERMIT | ABSTRACT | DROPDEL
w_class = WEIGHT_CLASS_HUGE
force = 0
throwforce = 0
@@ -15,6 +15,10 @@
throw_speed = 0
var/charges = 1
/obj/item/melee/touch_attack/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
/obj/item/melee/touch_attack/attack(mob/target, mob/living/carbon/user)
if(!iscarbon(user)) //Look ma, no hands
return
+1 -1
View File
@@ -34,7 +34,7 @@
for(var/obj/item/item in hand_items)
// I ensouled the nuke disk once. But it's probably a really
// mean tactic, so probably should discourage it.
if((item.item_flags & ABSTRACT) || (item.item_flags & NODROP) || SEND_SIGNAL(item, COMSIG_ITEM_IMBUE_SOUL, user))
if((item.item_flags & ABSTRACT) || HAS_TRAIT(item, TRAIT_NODROP) || SEND_SIGNAL(item, COMSIG_ITEM_IMBUE_SOUL, user))
continue
marked_item = item
to_chat(M, "<span class='warning'>You begin to focus your very being into [item]...</span>")
@@ -25,7 +25,7 @@
for(var/obj/item/item in hand_items)
if(item.item_flags & ABSTRACT)
continue
if(item.item_flags & NODROP)
if(HAS_TRAIT(item, TRAIT_NODROP))
message += "Though it feels redundant, "
marked_item = item
message += "You mark [item] for recall.</span>"
+1 -1
View File
@@ -29,7 +29,7 @@
/datum/surgery_step/handle_cavity/success(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/obj/item/bodypart/chest/CH = target.get_bodypart(BODY_ZONE_CHEST)
if(tool)
if(IC || tool.w_class > WEIGHT_CLASS_NORMAL || (tool.item_flags & NODROP) || istype(tool, /obj/item/organ))
if(IC || tool.w_class > WEIGHT_CLASS_NORMAL || HAS_TRAIT(tool, TRAIT_NODROP) || istype(tool, /obj/item/organ))
to_chat(user, "<span class='warning'>You can't seem to fit [tool] in [target]'s [target_zone]!</span>")
return 0
var/obj/item/electronic_assembly/EA = tool
+1 -1
View File
@@ -89,7 +89,7 @@
holder = item
holder.item_flags |= NODROP
ADD_TRAIT(holder, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
holder.resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
holder.slot_flags = null
holder.materials = null
@@ -51,8 +51,7 @@
active = !active
if(active)
for(var/obj/item/I in owner.held_items)
if(!(I.item_flags & NODROP))
stored_items += I
stored_items += I
var/list/L = owner.get_empty_held_indexes()
if(LAZYLEN(L) == owner.held_items.len)
@@ -62,7 +61,7 @@
else
for(var/obj/item/I in stored_items)
to_chat(owner, "<span class='notice'>Your [owner.get_held_index_name(owner.get_held_index_of_item(I))]'s grip tightens.</span>")
I.item_flags |= NODROP
ADD_TRAIT(I, TRAIT_NODROP, ANTI_DROP_IMPLANT_TRAIT)
else
release_items()
@@ -83,10 +82,9 @@
to_chat(owner, "<span class='warning'>Your [owner.get_held_index_name(owner.get_held_index_of_item(I))] spasms and throws the [I.name]!</span>")
stored_items = list()
/obj/item/organ/cyberimp/brain/anti_drop/proc/release_items()
for(var/obj/item/I in stored_items)
I.item_flags &= ~NODROP
REMOVE_TRAIT(I, TRAIT_NODROP, ANTI_DROP_IMPLANT_TRAIT)
stored_items = list()
+4 -2
View File
@@ -4,7 +4,7 @@
humans, butchering all other living things to \
sustain the zombie, smashing open airlock doors and opening \
child-safe caps on bottles."
item_flags = NODROP | ABSTRACT | DROPDEL
item_flags = ABSTRACT | DROPDEL
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
icon = 'icons/effects/blood.dmi'
icon_state = "bloodhand_left"
@@ -14,7 +14,9 @@
force = 21 // Just enough to break airlocks with melee attacks
damtype = "brute"
var/removing_airlock = FALSE
/obj/item/zombie_hand/Initialize()
. = ..()
ADD_TRAIT(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT)
/obj/item/zombie_hand/equipped(mob/user, slot)
. = ..()
@@ -119,8 +119,8 @@
/obj/item/melee/transforming/energy/sword/cx/attackby(obj/item/W, mob/living/user, params)
if(istype(W, /obj/item/melee/transforming/energy/sword/cx))
if((W.item_flags & NODROP) || (item_flags & NODROP))
to_chat(user, "<span class='warning'>\the [item_flags & NODROP ? src : W] is stuck to your hand, you can't attach it to \the [item_flags & NODROP ? W : src]!</span>")
if(HAS_TRAIT(W, TRAIT_NODROP) || HAS_TRAIT(src, TRAIT_NODROP))
to_chat(user, "<span class='warning'>\the [HAS_TRAIT(src, TRAIT_NODROP) ? src : W] is stuck to your hand, you can't attach it to \the [HAS_TRAIT(src, TRAIT_NODROP) ? W : src]!</span>")
return
else
to_chat(user, "<span class='notice'>You combine the two light swords, making a single supermassive blade! You're cool.</span>")
@@ -228,8 +228,8 @@
/obj/item/toy/sword/cx/attackby(obj/item/W, mob/living/user, params)
if(istype(W, /obj/item/toy/sword/cx))
if((W.item_flags & NODROP) || (item_flags & NODROP))
to_chat(user, "<span class='warning'>\the [item_flags & NODROP ? src : W] is stuck to your hand, you can't attach it to \the [item_flags & NODROP ? W : src]!</span>")
if(HAS_TRAIT(W, TRAIT_NODROP) || HAS_TRAIT(src, TRAIT_NODROP))
to_chat(user, "<span class='warning'>\the [HAS_TRAIT(src, TRAIT_NODROP) ? src : W] is stuck to your hand, you can't attach it to \the [HAS_TRAIT(src, TRAIT_NODROP) ? W : src]!</span>")
return
else
to_chat(user, "<span class='notice'>You combine the two plastic swords, making a single supermassive toy! You're fake-cool.</span>")