Merge pull request #8886 from Ghommie/Ghommie-cit137
Ports "Refactors NODROP flag into TRAIT_NODROP"
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@@ -147,47 +147,48 @@
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/obj/structure/closet/proc/insert(atom/movable/AM)
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if(contents.len >= storage_capacity)
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return -1
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if(insertion_allowed(AM))
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AM.forceMove(src)
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return TRUE
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else
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return FALSE
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/obj/structure/closet/proc/insertion_allowed(atom/movable/AM)
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if(ismob(AM))
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if(!isliving(AM)) //let's not put ghosts or camera mobs inside closets...
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return
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return FALSE
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var/mob/living/L = AM
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if(L.anchored || L.buckled || L.incorporeal_move || L.has_buckled_mobs())
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return
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return FALSE
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if(L.mob_size > MOB_SIZE_TINY) // Tiny mobs are treated as items.
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if(horizontal && L.density)
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return
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return FALSE
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if(L.mob_size > max_mob_size)
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return
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return FALSE
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var/mobs_stored = 0
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for(var/mob/living/M in contents)
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if(++mobs_stored >= mob_storage_capacity)
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return
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return FALSE
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L.stop_pulling()
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else if(istype(AM, /obj/structure/closet))
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return
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return FALSE
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else if(istype(AM, /obj/effect))
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return
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return FALSE
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else if(isobj(AM))
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if (istype(AM, /obj/item))
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var/obj/item/I = AM
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if (I.item_flags & NODROP)
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return
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if((!allow_dense && AM.density) || AM.anchored || AM.has_buckled_mobs())
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return FALSE
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if(isitem(AM) && !HAS_TRAIT(AM, TRAIT_NODROP))
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return TRUE
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else if(!allow_objects && !istype(AM, /obj/effect/dummy/chameleon))
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return
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if(!allow_dense && AM.density)
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return
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if(AM.anchored || AM.has_buckled_mobs())
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return
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return FALSE
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else
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return
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return FALSE
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AM.forceMove(src)
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return 1
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return TRUE
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/obj/structure/closet/proc/close(mob/living/user)
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if(!opened || !can_close(user))
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@@ -180,12 +180,13 @@
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "offhand"
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w_class = WEIGHT_CLASS_HUGE
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item_flags = ABSTRACT | NODROP | NOBLUDGEON | DROPDEL
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item_flags = ABSTRACT | NOBLUDGEON | DROPDEL
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resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
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var/obj/machinery/manned_turret/turret
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/obj/item/gun_control/Initialize()
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. = ..()
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ADD_TRAIT(src, TRAIT_NODROP, ABSTRACT_ITEM_TRAIT)
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turret = loc
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if(!istype(turret))
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return INITIALIZE_HINT_QDEL
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