Delete scripture_applications.dm.rej
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@@ -1,46 +0,0 @@
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diff a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm (rejected hunks)
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@@ -10,7 +10,7 @@
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It will penetrate mindshield implants once before disappearing."
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invocations = list("Divinity, enslave...", "...all who trespass here!")
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channel_time = 70
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- consumed_components = list(BELLIGERENT_EYE = 3, GEIS_CAPACITOR = 2, HIEROPHANT_ANSIBLE = 2)
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+ consumed_components = list(BELLIGERENT_EYE = 4, GEIS_CAPACITOR = 2, HIEROPHANT_ANSIBLE = 2)
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whispered = TRUE
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object_path = /obj/effect/clockwork/sigil/submission/accession
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prevent_path = /obj/effect/clockwork/sigil/submission
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@@ -32,7 +32,7 @@
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It grows faster to invoke with more adjacent Servants."
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invocations = list("Shield us...", "...with the...", "... fragments of Engine!")
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channel_time = 100
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- consumed_components = list(VANGUARD_COGWHEEL = 3, REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 2)
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+ consumed_components = list(VANGUARD_COGWHEEL = 4, REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 2)
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usage_tip = "This scripture will replace all weaker armor worn by affected Servants."
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tier = SCRIPTURE_APPLICATION
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multiple_invokers_used = TRUE
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@@ -99,7 +99,7 @@
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If it remains close to you, you will gradually regain health up to a low amount, but it will die if it goes too far from you."
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invocations = list("Fright's will...", "...call forth...")
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channel_time = 100
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- consumed_components = list(BELLIGERENT_EYE = 2, VANGUARD_COGWHEEL = 2, GEIS_CAPACITOR = 3)
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+ consumed_components = list(BELLIGERENT_EYE = 2, VANGUARD_COGWHEEL = 2, GEIS_CAPACITOR = 4)
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usage_tip = "Marauders are useful as personal bodyguards and frontline warriors."
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tier = SCRIPTURE_APPLICATION
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primary_component = GEIS_CAPACITOR
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@@ -160,7 +160,7 @@
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and exceptional speed, though taking damage will temporarily slow it down."
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invocations = list("Call forth...", "...the soldiers of Armorer.")
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channel_time = 80
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- consumed_components = list(BELLIGERENT_EYE = 2, VANGUARD_COGWHEEL = 2, REPLICANT_ALLOY = 3)
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+ consumed_components = list(BELLIGERENT_EYE = 2, VANGUARD_COGWHEEL = 2, REPLICANT_ALLOY = 4)
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object_path = /obj/structure/destructible/clockwork/shell/fragment
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creator_message = "<span class='brass'>You form an anima fragment, a powerful soul vessel receptacle.</span>"
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observer_message = "<span class='warning'>The slab disgorges a puddle of black metal that expands and forms into a strange shell!</span>"
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@@ -179,7 +179,7 @@
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desc = "Places a sigil that stores energy to power clockwork structures."
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invocations = list("Divinity...", "...power our creations!")
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channel_time = 70
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- consumed_components = list(VANGUARD_COGWHEEL = 2, GEIS_CAPACITOR = 2, HIEROPHANT_ANSIBLE = 3)
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+ consumed_components = list(VANGUARD_COGWHEEL = 2, GEIS_CAPACITOR = 2, HIEROPHANT_ANSIBLE = 4)
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whispered = TRUE
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object_path = /obj/effect/clockwork/sigil/transmission
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creator_message = "<span class='brass'>A sigil silently appears below you. It will automatically power clockwork structures near it.</span>"
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