[READY] Monkey mode overhaul

This commit is contained in:
MoreRobustThanYou
2017-12-15 19:34:51 -05:00
committed by CitadelStationBot
parent b6b0ab69e3
commit 2f8d49de91
15 changed files with 325 additions and 75 deletions
+6 -4
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@@ -9,10 +9,12 @@
#define ANTAG_DATUM_TRAITOR /datum/antagonist/traitor
#define ANTAG_DATUM_TRAITOR_HUMAN /datum/antagonist/traitor/human
#define ANTAG_DATUM_TRAITOR_AI /datum/antagonist/traitor/AI
#define ANTAG_DATUM_IAA /datum/antagonist/traitor/internal_affairs
#define ANTAG_DATUM_IAA /datum/antagonist/traitor/internal_affairs
#define ANTAG_DATUM_IAA_HUMAN /datum/antagonist/traitor/human/internal_affairs
#define ANTAG_DATUM_IAA_AI /datum/antagonist/traitor/AI/internal_affairs
#define ANTAG_DATUM_IAA_AI /datum/antagonist/traitor/AI/internal_affairs
#define ANTAG_DATUM_BROTHER /datum/antagonist/brother
#define ANTAG_DATUM_ABDUCTOR /datum/antagonist/abductor
#define ANTAG_DATUM_ABDUCTOR_SCIENTIST /datum/antagonist/abductor/scientist
#define ANTAG_DATUM_ABDUCTOR_AGENT /datum/antagonist/abductor/agent
#define ANTAG_DATUM_ABDUCTOR_SCIENTIST /datum/antagonist/abductor/scientist
#define ANTAG_DATUM_ABDUCTOR_AGENT /datum/antagonist/abductor/agent
#define ANTAG_DATUM_MONKEY /datum/antagonist/monkey
#define ANTAG_DATUM_MONKEY_LEADER /datum/antagonist/monkey/leader
+1
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@@ -17,6 +17,7 @@
#define MODE_HOLOPAD "holopad"
#define MODE_CHANGELING "changeling"
#define MODE_VOCALCORDS "cords"
#define MODE_MONKEY "monkeyhive"
//Spans. Robot speech, italics, etc. Applied in compose_message().
#define SPAN_ROBOT "robot"
+170
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@@ -0,0 +1,170 @@
#define MONKEYS_ESCAPED 1
#define MONKEYS_LIVED 2
#define MONKEYS_DIED 3
#define DISEASE_LIVED 4
/datum/antagonist/monkey
name = "Monkey"
job_rank = ROLE_MONKEY
roundend_category = "monkeys"
var/datum/objective_team/monkey/monkey_team
/datum/antagonist/monkey/on_gain()
. = ..()
SSticker.mode.ape_infectees += owner
owner.special_role = "Infected Monkey"
var/datum/disease/D = new /datum/disease/transformation/jungle_fever
if(!owner.current.HasDisease(D))
D.affected_mob = owner
owner.current.viruses += D
else
QDEL_NULL(D)
/datum/antagonist/monkey/greet()
to_chat(owner, "<b>You are a monkey now!</b>")
to_chat(owner, "<b>Bite humans to infect them, follow the orders of the monkey leaders, and help fellow monkeys!</b>")
to_chat(owner, "<b>Ensure at least one infected monkey escapes on the Emergency Shuttle!</b>")
to_chat(owner, "<b><i>As an intelligent monkey, you know how to use technology and how to ventcrawl while wearing things.</i></b>")
to_chat(owner, "<b>You can use :k to talk to fellow monkeys!</b>")
SEND_SOUND(owner.current, sound('sound/ambience/antag/monkey.ogg'))
/datum/antagonist/monkey/on_removal()
. = ..()
owner.special_role = null
SSticker.mode.ape_infectees -= owner
var/datum/disease/D = (/datum/disease/transformation/jungle_fever in owner.current.viruses)
if(D)
D.cure()
/datum/antagonist/monkey/create_team(datum/objective_team/monkey/new_team)
if(!new_team)
for(var/datum/antagonist/monkey/N in get_antagonists(/datum/antagonist/monkey, TRUE))
if(N.monkey_team)
monkey_team = N.monkey_team
return
monkey_team = new /datum/objective_team/monkey
monkey_team.update_objectives()
return
if(!istype(new_team))
stack_trace("Wrong team type passed to [type] initialization.")
monkey_team = new_team
/datum/antagonist/monkey/proc/forge_objectives()
if(monkey_team)
owner.objectives |= monkey_team.objectives
/datum/antagonist/monkey/leader
name = "Monkey Leader"
/datum/antagonist/monkey/leader/on_gain()
. = ..()
var/datum/disease/D = (/datum/disease/transformation/jungle_fever in owner.current.viruses)
if(D)
D.visibility_flags = HIDDEN_SCANNER|HIDDEN_PANDEMIC
var/obj/item/organ/heart/freedom/F = new
F.Insert(owner.current, drop_if_replaced = FALSE)
SSticker.mode.ape_leaders += owner
owner.special_role = "Monkey Leader"
/datum/antagonist/monkey/leader/on_removal()
. = ..()
SSticker.mode.ape_leaders -= owner
var/obj/item/organ/heart/H = new
H.Insert(owner.current, drop_if_replaced = FALSE) //replace freedom heart with normal heart
/datum/antagonist/monkey/leader/greet()
to_chat(owner, "<B><span class='notice'>You are the Jungle Fever patient zero!!</B></span>")
to_chat(owner, "<b>You have been planted onto this station by the Animal Rights Consortium.</b>")
to_chat(owner, "<b>Soon the disease will transform you into an ape. Afterwards, you will be able spread the infection to others with a bite.</b>")
to_chat(owner, "<b>While your infection strain is undetectable by scanners, any other infectees will show up on medical equipment.</b>")
to_chat(owner, "<b>Your mission will be deemed a success if any of the live infected monkeys reach CentCom.</b>")
to_chat(owner, "<b>As an initial infectee, you will be considered a 'leader' by your fellow monkeys.</b>")
to_chat(owner, "<b>You can use :k to talk to fellow monkeys!</b>")
SEND_SOUND(owner.current, sound('sound/ambience/antag/monkey.ogg'))
/datum/objective/monkey
explanation_text = "Ensure that infected monkeys escape on the emergency shuttle!"
martyr_compatible = TRUE
var/monkeys_to_win = 1
var/escaped_monkeys = 0
/datum/objective/monkey/check_completion()
var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
for(var/mob/living/carbon/monkey/M in GLOB.alive_mob_list)
if (M.HasDisease(D) && (M.onCentCom() || M.onSyndieBase()))
escaped_monkeys++
if(escaped_monkeys >= monkeys_to_win)
return TRUE
return FALSE
/datum/objective_team/monkey
name = "Monkeys"
/datum/objective_team/monkey/proc/update_objectives()
objectives = list()
var/datum/objective/monkey/O = new /datum/objective/monkey()
O.team = src
objectives += O
return
/datum/objective_team/monkey/proc/infected_monkeys_alive()
var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
for(var/mob/living/carbon/monkey/M in GLOB.alive_mob_list)
if(M.HasDisease(D))
return TRUE
return FALSE
/datum/objective_team/monkey/proc/infected_monkeys_escaped()
var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
for(var/mob/living/carbon/monkey/M in GLOB.alive_mob_list)
if(M.HasDisease(D) && (M.onCentCom() || M.onSyndieBase()))
return TRUE
return FALSE
/datum/objective_team/monkey/proc/infected_humans_escaped()
var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
for(var/mob/living/carbon/human/M in GLOB.alive_mob_list)
if(M.HasDisease(D) && (M.onCentCom() || M.onSyndieBase()))
return TRUE
return FALSE
/datum/objective_team/monkey/proc/infected_humans_alive()
var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
for(var/mob/living/carbon/human/M in GLOB.alive_mob_list)
if(M.HasDisease(D))
return TRUE
return FALSE
/datum/objective_team/monkey/proc/get_result()
if(infected_monkeys_escaped())
return MONKEYS_ESCAPED
if(infected_monkeys_alive())
return MONKEYS_LIVED
if(infected_humans_alive() || infected_humans_escaped())
return DISEASE_LIVED
return MONKEYS_DIED
/datum/objective_team/monkey/roundend_report()
var/list/parts = list()
switch(get_result())
if(MONKEYS_ESCAPED)
parts += "<span class='greentext big'><B>Monkey Major Victory!</B></span>"
parts += "<span class='greentext'><B>Central Command and [station_name()] were taken over by the monkeys! Ook ook!</B></span>"
if(MONKEYS_LIVED)
parts += "<FONT size = 3><B>Monkey Minor Victory!</B></FONT>"
parts += "<span class='greentext'><B>[station_name()] was taken over by the monkeys! Ook ook!</B></span>"
if(DISEASE_LIVED)
parts += "<span class='redtext big'><B>Monkey Minor Defeat!</B></span>"
parts += "<span class='redtext'><B>All the monkeys died, but the disease lives on! The future is uncertain.</B></span>"
if(MONKEYS_DIED)
parts += "<span class='redtext big'><B>Monkey Major Defeat!</B></span>"
parts += "<span class='redtext'><B>All the monkeys died, and Jungle Fever was wiped out!</B></span>"
if(LAZYLEN(SSticker.mode.ape_leaders))
parts += "<span class='header'>The monkey leaders were:</span>"
parts += printplayerlist(SSticker.mode.ape_leaders)
if(LAZYLEN(SSticker.mode.ape_infectees))
parts += "<span class='header'>The monkeys were:</span>"
parts += printplayerlist(SSticker.mode.ape_infectees)
return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
+7 -4
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@@ -88,9 +88,12 @@
stage5 = list("<span class='warning'>You feel like monkeying around.</span>")
/datum/disease/transformation/jungle_fever/do_disease_transformation(mob/living/carbon/affected_mob)
if(!ismonkey(affected_mob))
SSticker.mode.add_monkey(affected_mob.mind)
affected_mob.monkeyize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_KEEPSE)
if(affected_mob.mind && !is_monkey(affected_mob))
add_monkey(affected_mob.mind)
if(ishuman(affected_mob))
var/mob/living/carbon/monkey/M = affected_mob.monkeyize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_KEEPSE)
M.ventcrawler = VENTCRAWLER_ALWAYS
/datum/disease/transformation/jungle_fever/stage_act()
..()
@@ -107,7 +110,7 @@
affected_mob.say(pick("Eeek, ook ook!", "Eee-eeek!", "Eeee!", "Ungh, ungh."))
/datum/disease/transformation/jungle_fever/cure()
SSticker.mode.remove_monkey(affected_mob.mind)
remove_monkey(affected_mob.mind)
..()
+21 -7
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@@ -464,20 +464,27 @@
text = uppertext(text)
text = "<i><b>[text]</b></i>: "
if (ishuman(current))
text += "<a href='?src=[REF(src)];monkey=healthy'>healthy</a> | <a href='?src=[REF(src)];monkey=infected'>infected</a> | <b>HUMAN</b> | other"
if(is_monkey_leader(src))
text += "<a href='?src=[REF(src)];monkey=healthy'>healthy</a> | <a href='?src=[REF(src)];monkey=infected'>infected</a> <b>LEADER</b> | <a href='?src=[REF(src)];monkey=human'>human</a> | other"
else
text += "<a href='?src=[REF(src)];monkey=healthy'>healthy</a> | <a href='?src=[REF(src)];monkey=infected'>infected</a> | <a href='?src=[REF(src)];monkey=leader'>leader</a> | <b>HUMAN</b> | other"
else if(ismonkey(current))
var/found = FALSE
for(var/datum/disease/transformation/jungle_fever/JF in current.viruses)
found = TRUE
break
if(found)
text += "<a href='?src=[REF(src)];monkey=healthy'>healthy</a> | <b>INFECTED</b> | <a href='?src=[REF(src)];monkey=human'>human</a> | other"
var/isLeader = is_monkey_leader(src)
if(isLeader)
text += "<a href='?src=[REF(src)];monkey=healthy'>healthy</a> | <a href='?src=[REF(src)];monkey=infected'>infected</a> <b>LEADER</b> | <a href='?src=[REF(src)];monkey=human'>human</a> | other"
else if(found)
text += "<a href='?src=[REF(src)];monkey=healthy'>healthy</a> | <b>INFECTED</b> | <a href='?src=[REF(src)];monkey=leader'>leader</a> | <a href='?src=[REF(src)];monkey=human'>human</a> | other"
else
text += "<b>HEALTHY</b> | <a href='?src=[REF(src)];monkey=infected'>infected</a> | <a href='?src=[REF(src)];monkey=human'>human</a> | other"
text += "<b>HEALTHY</b> | <a href='?src=[REF(src)];monkey=infected'>infected</a> | <a href='?src=[REF(src)];monkey=leader'>leader</a> | <a href='?src=[REF(src)];monkey=human'>human</a> | other"
else
text += "healthy | infected | human | <b>OTHER</b>"
text += "healthy | infected | leader | human | <b>OTHER</b>"
if(current && current.client && (ROLE_MONKEY in current.client.prefs.be_special))
text += " | Enabled in Prefs"
@@ -1241,11 +1248,17 @@
else if (istype(M) && length(M.viruses))
for(var/thing in M.viruses)
var/datum/disease/D = thing
D.cure(0)
D.cure(FALSE)
if("leader")
if(check_rights(R_ADMIN, 0))
add_monkey_leader(src)
log_admin("[key_name(usr)] made [key_name(current)] a monkey leader!")
message_admins("[key_name_admin(usr)] made [key_name_admin(current)] a monkey leader!")
if("infected")
if (check_rights(R_ADMIN, 0))
if(check_rights(R_ADMIN, 0))
var/mob/living/carbon/human/H = current
var/mob/living/carbon/monkey/M = current
add_monkey(src)
if (istype(H))
log_admin("[key_name(usr)] attempting to monkeyize and infect [key_name(current)]")
message_admins("<span class='notice'>[key_name_admin(usr)] attempting to monkeyize and infect [key_name_admin(current)]</span>")
@@ -1263,6 +1276,7 @@
for(var/datum/disease/transformation/jungle_fever/JF in M.viruses)
JF.cure(0)
stoplag() //because deleting of virus is doing throught spawn(0) //What
remove_monkey(src)
log_admin("[key_name(usr)] attempting to humanize [key_name(current)]")
message_admins("<span class='notice'>[key_name_admin(usr)] attempting to humanize [key_name_admin(current)]</span>")
H = M.humanize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_DEFAULTMSG)
+23 -1
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@@ -33,7 +33,7 @@
if(LINGHIVE_LING)
var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
var/msg = "<i><font color=#800080><b>[changeling.changelingID]:</b> [message]</font></i>"
log_talk(src,"[changeling.changelingID]/[user.key] : [message]",LOGSAY)
log_talk(user,"[changeling.changelingID]/[user.key] : [message]",LOGSAY)
for(var/_M in GLOB.mob_list)
var/mob/M = _M
if(M in GLOB.dead_mob_list)
@@ -110,3 +110,25 @@
AI.holopad_talk(message, language)
return FALSE
return TRUE
/datum/saymode/monkey
key = "k"
mode = MODE_MONKEY
/datum/saymode/monkey/handle_message(mob/living/user, message, datum/language/language)
var/datum/mind = user.mind
if(!mind)
return TRUE
if(is_monkey_leader(mind) || (ismonkey(user) && is_monkey(mind)))
log_talk(user, "(MONKEY) [user]/[user.key]: [message]",LOGSAY)
if(prob(75) && ismonkey(user))
user.visible_message("<span class='notice'>\The [user] chimpers.</span>")
var/msg = "<span class='[is_monkey_leader(mind) ? "monkeylead" : "monkeyhive"]'><b><font size=2>\[[is_monkey_leader(mind) ? "Monkey Leader" : "Monkey"]\]</font> [user]</b>: [message]</span>"
for(var/_M in GLOB.mob_list)
var/mob/M = _M
if(M in GLOB.dead_mob_list)
var/link = FOLLOW_LINK(M, user)
to_chat(M, "[link] [msg]")
if((is_monkey_leader(M.mind) || ismonkey(M)) && (M.mind in SSticker.mode.ape_infectees))
to_chat(M, msg)
return FALSE
+48 -38
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@@ -1,5 +1,6 @@
/datum/game_mode
var/list/ape_infectees = list()
var/list/ape_leaders = list()
/datum/game_mode/monkey
name = "monkey"
@@ -21,6 +22,9 @@
var/players_per_carrier = 30
var/datum/objective_team/monkey/monkey_team
/datum/game_mode/monkey/pre_setup()
carriers_to_make = max(round(num_players()/players_per_carrier, 1), 1)
@@ -30,79 +34,59 @@
break
var/datum/mind/carrier = pick(antag_candidates)
carriers += carrier
carrier.special_role = "monkey"
carrier.special_role = "Monkey Leader"
carrier.restricted_roles = restricted_jobs
log_game("[carrier.key] (ckey) has been selected as a Jungle Fever carrier")
antag_candidates -= carrier
if(!carriers.len)
return 0
return 1
return FALSE
return TRUE
/datum/game_mode/monkey/announce()
to_chat(world, "<B>The current game mode is - Monkey!</B>")
to_chat(world, "<B>One or more crewmembers have been infected with Jungle Fever! Crew: Contain the outbreak. None of the infected monkeys may escape alive to CentCom. Monkeys: Ensure that your kind lives on! Rise up against your captors!</B>")
/datum/game_mode/monkey/proc/greet_carrier(datum/mind/carrier)
to_chat(carrier.current, "<B><span class='notice'>You are the Jungle Fever patient zero!!</B></span>")
to_chat(carrier.current, "<b>You have been planted onto this station by the Animal Rights Consortium.</b>")
to_chat(carrier.current, "<b>Soon the disease will transform you into an ape. Afterwards, you will be able spread the infection to others with a bite.</b>")
to_chat(carrier.current, "<b>While your infection strain is undetectable by scanners, any other infectees will show up on medical equipment.</b>")
to_chat(carrier.current, "<b>Your mission will be deemed a success if any of the live infected monkeys reach CentCom.</b>")
carrier.current.playsound_local(get_turf(carrier.current), 'sound/ambience/antag/monkey.ogg', 100, FALSE, pressure_affected = FALSE)
return
/datum/game_mode/monkey/post_setup()
for(var/datum/mind/carriermind in carriers)
greet_carrier(carriermind)
ape_infectees += carriermind
var/datum/disease/D = new /datum/disease/transformation/jungle_fever
D.visibility_flags = HIDDEN_SCANNER|HIDDEN_PANDEMIC
D.affected_mob = carriermind.current
carriermind.current.viruses += D
..()
var/datum/antagonist/monkey/M = add_monkey_leader(carriermind, monkey_team)
if(M)
monkey_team = M.monkey_team
return ..()
/datum/game_mode/monkey/check_finished()
if((SSshuttle.emergency.mode == SHUTTLE_ENDGAME) || station_was_nuked)
return 1
return TRUE
if(!round_converted)
for(var/datum/mind/monkey_mind in ape_infectees)
continuous_sanity_checked = 1
continuous_sanity_checked = TRUE
if(monkey_mind.current && monkey_mind.current.stat != DEAD)
return 0
return FALSE
var/datum/disease/D = new /datum/disease/transformation/jungle_fever() //ugly but unfortunately needed
for(var/mob/living/carbon/human/H in GLOB.alive_mob_list)
if(H.mind && H.stat != DEAD)
if(!(H.z in GLOB.station_z_levels))
continue
if(H.mind && H.client && H.stat != DEAD)
if(H.HasDisease(D))
return 0
return FALSE
..()
return ..()
/datum/game_mode/monkey/proc/check_monkey_victory()
if(SSshuttle.emergency.mode != SHUTTLE_ENDGAME)
return 0
return FALSE
var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
for(var/mob/living/carbon/monkey/M in GLOB.alive_mob_list)
if (M.HasDisease(D))
if(M.onCentCom() || M.onSyndieBase())
escaped_monkeys++
if(escaped_monkeys >= monkeys_to_win)
return 1
return TRUE
else
return 0
/datum/game_mode/proc/add_monkey(datum/mind/monkey_mind)
ape_infectees |= monkey_mind
monkey_mind.special_role = "Infected Monkey"
/datum/game_mode/proc/remove_monkey(datum/mind/monkey_mind)
ape_infectees.Remove(monkey_mind)
monkey_mind.special_role = null
return FALSE
/datum/game_mode/monkey/declare_completion()
@@ -115,3 +99,29 @@
/datum/game_mode/monkey/generate_report()
return "Reports of an ancient [pick("retrovirus", "flesh eating bacteria", "disease", "magical curse blamed on viruses", "banana blight")] outbreak that turn humans into monkeys has been reported in your quadrant. Any such infections may be treated with banana juice. If an outbreak occurs, ensure the station is quarantined to prevent a largescale outbreak at CentCom."
/proc/add_monkey_leader(datum/mind/monkey_mind)
if(is_monkey_leader(monkey_mind))
return FALSE
var/datum/antagonist/monkey/leader/M = monkey_mind.add_antag_datum(ANTAG_DATUM_MONKEY_LEADER)
return M
/proc/add_monkey(datum/mind/monkey_mind)
if(is_monkey(monkey_mind))
return FALSE
var/datum/antagonist/monkey/M = monkey_mind.add_antag_datum(ANTAG_DATUM_MONKEY)
return M
/proc/remove_monkey(datum/mind/monkey_mind)
if(!is_monkey(monkey_mind))
return FALSE
var/datum/antagonist/monkey/M = monkey_mind.has_antag_datum(ANTAG_DATUM_MONKEY)
M.on_removal()
return TRUE
/proc/is_monkey_leader(datum/mind/monkey_mind)
return monkey_mind && monkey_mind.has_antag_datum(ANTAG_DATUM_MONKEY_LEADER)
/proc/is_monkey(datum/mind/monkey_mind)
return monkey_mind && (monkey_mind.has_antag_datum(ANTAG_DATUM_MONKEY) || is_monkey_leader(monkey_mind))
@@ -383,8 +383,13 @@ h1.alert, h2.alert {color: #000000;}
.swarmer {color: #2C75FF;}
.resonate {color: #298F85;}
<<<<<<< HEAD
.love {color: #FF69Bf;}
.lovebold {color: #FF69Bf; font-weight: bold;}
=======
.monkeyhive {color: #774704;}
.monkeylead {color: #774704; font-size: 2;}
>>>>>>> d3aacc2... [READY] Monkey mode overhaul (#32916)
.connectionClosed, .fatalError {background: red; color: white; padding: 5px;}
.connectionClosed.restored {background: green;}
@@ -847,7 +847,8 @@
return TRUE
/mob/living/carbon/human/update_gravity(has_gravity,override = 0)
override = dna.species.override_float
if(dna && dna.species) //prevents a runtime while a human is being monkeyfied
override = dna.species.override_float
..()
/mob/living/carbon/human/vomit(lost_nutrition = 10, blood = 0, stun = 1, distance = 0, message = 1, toxic = 0)
@@ -23,7 +23,7 @@
. = 1
/mob/living/carbon/human/mob_negates_gravity()
return ((shoes && shoes.negates_gravity()) || dna.species.negates_gravity(src))
return ((shoes && shoes.negates_gravity()) || (dna.species.negates_gravity(src)))
/mob/living/carbon/human/Move(NewLoc, direct)
. = ..()
+13 -14
View File
@@ -93,19 +93,18 @@
failed_last_breath = 1
if(dna && dna.species)
var/datum/species/S = dna.species
var/datum/species/S = dna.species
if(S.breathid == "o2")
throw_alert("not_enough_oxy", /obj/screen/alert/not_enough_oxy)
else if(S.breathid == "tox")
throw_alert("not_enough_tox", /obj/screen/alert/not_enough_tox)
else if(S.breathid == "co2")
throw_alert("not_enough_co2", /obj/screen/alert/not_enough_co2)
else if(S.breathid == "n2")
throw_alert("not_enough_nitro", /obj/screen/alert/not_enough_nitro)
if(S.breathid == "o2")
throw_alert("not_enough_oxy", /obj/screen/alert/not_enough_oxy)
else if(S.breathid == "tox")
throw_alert("not_enough_tox", /obj/screen/alert/not_enough_tox)
else if(S.breathid == "co2")
throw_alert("not_enough_co2", /obj/screen/alert/not_enough_co2)
else if(S.breathid == "n2")
throw_alert("not_enough_nitro", /obj/screen/alert/not_enough_nitro)
return 0
return FALSE
else
if(istype(L, /obj/item/organ/lungs))
var/obj/item/organ/lungs/lun = L
@@ -238,10 +237,10 @@
/mob/living/carbon/human/proc/get_cold_protection(temperature)
if(dna.check_mutation(COLDRES))
return 1 //Fully protected from the cold.
return TRUE //Fully protected from the cold.
if(dna && (RESISTCOLD in dna.species.species_traits))
return 1
if(RESISTCOLD in dna.species.species_traits)
return TRUE
if(istype(loc, /obj/item/device/dogborg/sleeper))
return 1 //freezing to death in sleepers ruins fun.
@@ -11,7 +11,7 @@
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/monkey = 5, /obj/item/stack/sheet/animalhide/monkey = 1)
type_of_meat = /obj/item/reagent_containers/food/snacks/meat/slab/monkey
gib_type = /obj/effect/decal/cleanable/blood/gibs
unique_name = 1
unique_name = TRUE
bodyparts = list(/obj/item/bodypart/chest/monkey, /obj/item/bodypart/head/monkey, /obj/item/bodypart/l_arm/monkey,
/obj/item/bodypart/r_arm/monkey, /obj/item/bodypart/r_leg/monkey, /obj/item/bodypart/l_leg/monkey)
devourable = TRUE
@@ -62,7 +62,7 @@
if (bodytemperature < 283.222)
. += (283.222 - bodytemperature) / 10 * 1.75
var/static/config_monkey_delay
if(isnull(config_monkey_delay))
config_monkey_delay = CONFIG_GET(number/monkey_delay)
@@ -89,13 +89,15 @@
/mob/living/carbon/monkey/IsAdvancedToolUser()//Unless its monkey mode monkeys cant use advanced tools
return 0
if(mind && is_monkey(mind))
return TRUE
return FALSE
/mob/living/carbon/monkey/reagent_check(datum/reagent/R) //can metabolize all reagents
return 0
return FALSE
/mob/living/carbon/monkey/canBeHandcuffed()
return 1
return TRUE
/mob/living/carbon/monkey/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null)
if(judgement_criteria & JUDGE_EMAGGED)
+14
View File
@@ -152,3 +152,17 @@
/obj/item/organ/heart/cybernetic/emp_act()
Stop()
/obj/item/organ/heart/freedom
name = "heart of freedom"
desc = "This heart pumps with the passion to give... something freedom."
var/min_next_adrenaline = 0
/obj/item/organ/heart/freedom/on_life()
. = ..()
if(owner.health < 5 && world.time > min_next_adrenaline)
min_next_adrenaline = world.time + rand(250, 600) //anywhere from 4.5 to 10 minutes
to_chat(owner, "<span class='userdanger'>You feel yourself dying, but you refuse to give up!</span>")
owner.heal_overall_damage(15, 15)
if(owner.reagents.get_reagent_amount("ephedrine") < 20)
owner.reagents.add_reagent("ephedrine", 10)
+6
View File
@@ -165,6 +165,12 @@ h1.alert, h2.alert {color: #000000;}
.monkey {color: #975032;}
.swarmer {color: #2C75FF;}
.resonate {color: #298F85;}
<<<<<<< HEAD
.love {color: #FF69Bf;}
.lovebold {color: #FF69Bf; font-weight: bold;}
=======
.monkeyhive {color: #774704;}
.monkeylead {color: #774704; font-size: 2;}
>>>>>>> d3aacc2... [READY] Monkey mode overhaul (#32916)
</style>"}
+1
View File
@@ -329,6 +329,7 @@
#include "code\datums\antagonists\datum_traitor.dm"
#include "code\datums\antagonists\devil.dm"
#include "code\datums\antagonists\internal_affairs.dm"
#include "code\datums\antagonists\monkey.dm"
#include "code\datums\antagonists\ninja.dm"
#include "code\datums\antagonists\pirate.dm"
#include "code\datums\antagonists\revolution.dm"