Merge pull request #13204 from timothyteakettle/donator-items
adds three t1 donator items
This commit is contained in:
@@ -17,9 +17,9 @@ For fast lookups, this is generated using regenerate_donator_grouping_list()
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/proc/regenerate_donator_grouping_list()
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GLOB.donators_by_group = list() //reinit everything
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var/list/donator_list = GLOB.donators_by_group //cache
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var/list/tier_1 = TIER_1_DONATORS
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donator_list[DONATOR_GROUP_TIER_1] = tier_1.Copy() //The .Copy() is to "decouple"/make a new list, rather than letting the global list impact the config list.
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var/list/tier_2 = tier_1 + TIER_2_DONATORS //Using + on lists implies making new lists, so we don't need to manually Copy().
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var/list/tier_3 = TIER_3_DONATORS
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donator_list[DONATOR_GROUP_TIER_3] = tier_3.Copy() //The .Copy() is to "decouple"/make a new list, rather than letting the global list impact the config list.
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var/list/tier_2 = tier_3 + TIER_2_DONATORS //Using + on lists implies making new lists, so we don't need to manually Copy().
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donator_list[DONATOR_GROUP_TIER_2] = tier_2
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var/list/tier_3 = tier_2 + TIER_3_DONATORS
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donator_list[DONATOR_GROUP_TIER_3] = tier_3
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var/list/tier_1 = tier_2 + TIER_1_DONATORS
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donator_list[DONATOR_GROUP_TIER_1] = tier_1
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@@ -47,8 +47,11 @@
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spawn_option(stored_options[choice],M)
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qdel(src)
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/obj/item/choice_beacon/proc/spawn_option(obj/choice,mob/living/M)
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var/obj/new_item = new choice()
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/obj/item/choice_beacon/proc/create_choice_atom(atom/choice, mob/owner)
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return new choice()
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/obj/item/choice_beacon/proc/spawn_option(atom/choice,mob/living/M)
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var/obj/new_item = create_choice_atom(choice, M)
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var/obj/structure/closet/supplypod/bluespacepod/pod = new()
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pod.explosionSize = list(0,0,0,0)
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new_item.forceMove(pod)
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@@ -152,10 +155,50 @@
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augment_list[initial(A.name)] = A
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return augment_list
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/obj/item/choice_beacon/augments/spawn_option(obj/choice,mob/living/M)
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/obj/item/choice_beacon/augments/spawn_option(atom/choice,mob/living/M)
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new choice(get_turf(M))
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to_chat(M, "<span class='hear'>You hear something crackle from the beacon for a moment before a voice speaks. \"Please stand by for a message from S.E.L.F. Message as follows: <b>Item request received. Your package has been transported, use the autosurgeon supplied to apply the upgrade.</b> Message ends.\"</span>")
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/obj/item/choice_beacon/pet //donator beacon that summons a small friendly animal
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name = "pet beacon"
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desc = "Straight from the outerspace pet shop to your feet."
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var/static/list/pets = list("Crab" = /mob/living/simple_animal/crab,
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"Cat" = /mob/living/simple_animal/pet/cat,
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"Space cat" = /mob/living/simple_animal/pet/cat/space,
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"Kitten" = /mob/living/simple_animal/pet/cat/kitten,
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"Dog" = /mob/living/simple_animal/pet/dog,
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"Corgi" = /mob/living/simple_animal/pet/dog/corgi,
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"Pug" = /mob/living/simple_animal/pet/dog/pug,
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"Exotic Corgi" = /mob/living/simple_animal/pet/dog/corgi/exoticcorgi,
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"Fox" = /mob/living/simple_animal/pet/fox,
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"Red Panda" = /mob/living/simple_animal/pet/redpanda,
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"Possum" = /mob/living/simple_animal/opossum)
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var/pet_name
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/obj/item/choice_beacon/pet/generate_display_names()
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return pets
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/obj/item/choice_beacon/pet/create_choice_atom(atom/choice, mob/owner)
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var/mob/living/simple_animal/new_choice = new choice()
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new_choice.butcher_results = null //please don't eat your pet, chef
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var/obj/item/pet_carrier/donator/carrier = new() //a donator pet carrier is just a carrier that can't be shoved in an autolathe for metal
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carrier.add_occupant(new_choice)
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new_choice.mob_size = MOB_SIZE_TINY //yeah we're not letting you use this roundstart pet to hurt people / knock them down
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new_choice.pass_flags = PASSTABLE | PASSMOB //your pet is not a bullet/person shield
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new_choice.density = FALSE
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new_choice.blood_volume = 0 //your pet cannot be used to drain blood from for a bloodsucker
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new_choice.desc = "A pet [initial(choice.name)], owned by [owner]!"
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new_choice.can_have_ai = FALSE //no it cant be sentient damnit
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if(pet_name)
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new_choice.name = pet_name
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new_choice.unique_name = TRUE
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return carrier
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/obj/item/choice_beacon/pet/spawn_option(atom/choice,mob/living/M)
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pet_name = input(M, "What would you like to name the pet? (leave blank for default name)", "Pet Name")
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..()
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//choice boxes (they just open in your hand instead of making a pod)
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/obj/item/choice_beacon/box
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name = "choice box (default)"
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desc = "Think really hard about what you want, and then rip it open!"
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@@ -163,21 +206,17 @@
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icon_state = "deliverypackage3"
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item_state = "deliverypackage3"
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/obj/item/choice_beacon/box/spawn_option(obj/choice,mob/living/M)
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to_chat(M, "<span class='hear'>The box opens, revealing the [choice]!</span>")
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/obj/item/choice_beacon/box/spawn_option(atom/choice,mob/living/M)
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var/choice_text = choice
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if(ispath(choice_text))
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choice_text = initial(choice.name)
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to_chat(M, "<span class='hear'>The box opens, revealing the [choice_text]!</span>")
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playsound(src.loc, 'sound/items/poster_ripped.ogg', 50, 1)
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M.temporarilyRemoveItemFromInventory(src, TRUE)
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M.put_in_hands(new choice)
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qdel(src)
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/obj/item/choice_beacon/box/plushie
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name = "choice box (plushie)"
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desc = "Using the power of quantum entanglement, this box contains every plush, until the moment it is opened!"
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icon = 'icons/obj/plushes.dmi'
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icon_state = "box"
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item_state = "box"
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/obj/item/choice_beacon/box/spawn_option(choice,mob/living/M)
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/obj/item/choice_beacon/box/plushie/spawn_option(choice,mob/living/M)
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if(ispath(choice, /obj/item/toy/plush))
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..() //regular plush, spawn it naturally
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else
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@@ -188,6 +227,31 @@
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M.put_in_hands(new choice)
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qdel(src)
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/obj/item/choice_beacon/box/carpet //donator carpet beacon
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name = "choice box (carpet)"
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desc = "Contains 50 of a selected carpet inside!"
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var/static/list/carpet_list = list(/obj/item/stack/tile/carpet/black/fifty = "Black Carpet",
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"Black & Red Carpet" = /obj/item/stack/tile/carpet/blackred/fifty,
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"Monochrome Carpet" = /obj/item/stack/tile/carpet/monochrome/fifty,
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"Blue Carpet" = /obj/item/stack/tile/carpet/blue/fifty,
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"Cyan Carpet" = /obj/item/stack/tile/carpet/cyan/fifty,
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"Green Carpet" = /obj/item/stack/tile/carpet/green/fifty,
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"Orange Carpet" = /obj/item/stack/tile/carpet/orange/fifty,
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"Purple Carpet" = /obj/item/stack/tile/carpet/purple/fifty,
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"Red Carpet" = /obj/item/stack/tile/carpet/red/fifty,
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"Royal Black Carpet" = /obj/item/stack/tile/carpet/royalblack/fifty,
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"Royal Blue Carpet" = /obj/item/stack/tile/carpet/royalblue/fifty)
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/obj/item/choice_beacon/box/carpet/generate_display_names()
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return carpet_list
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/obj/item/choice_beacon/box/plushie
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name = "choice box (plushie)"
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desc = "Using the power of quantum entanglement, this box contains every plush, until the moment it is opened!"
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icon = 'icons/obj/plushes.dmi'
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icon_state = "box"
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item_state = "box"
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/obj/item/choice_beacon/box/plushie/generate_display_names()
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var/list/plushie_list = list()
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//plushie set 1: just subtypes of /obj/item/toy/plush
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@@ -29,6 +29,9 @@
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var/has_lock_sprites = TRUE //whether to load the lock overlays or not
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var/allows_hostiles = FALSE //does the pet carrier allow hostile entities to be held within it?
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/obj/item/pet_carrier/donator
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custom_materials = null //you cant just use the loadout item to get free metal!
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/obj/item/pet_carrier/Destroy()
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if(occupants.len)
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for(var/V in occupants)
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@@ -243,10 +243,24 @@ LINEN BINS
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/obj/item/bedsheet/random/Initialize()
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..()
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var/type = pick(typesof(/obj/item/bedsheet) - /obj/item/bedsheet/random)
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var/type = pick(typesof(/obj/item/bedsheet) - list(/obj/item/bedsheet/random, /obj/item/bedsheet/chameleon))
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new type(loc)
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return INITIALIZE_HINT_QDEL
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/obj/item/bedsheet/chameleon //donator chameleon bedsheet
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name = "chameleon bedsheet"
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desc = "Bedsheet technology has truly gone too far."
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var/datum/action/item_action/chameleon/change/chameleon_action
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/obj/item/bedsheet/chameleon/New()
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..()
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chameleon_action = new(src)
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chameleon_action.chameleon_type = /obj/item/bedsheet
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chameleon_action.chameleon_name = "Bedsheet"
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chameleon_action.chameleon_blacklist = typecacheof(list(/obj/item/bedsheet/chameleon, /obj/item/bedsheet/random), only_root_path = TRUE)
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chameleon_action.initialize_disguises()
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//bedsheet bin
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/obj/structure/bedsheetbin
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name = "linen bin"
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desc = "It looks rather cosy."
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@@ -801,7 +801,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if(!subcategories.Find(gear_subcategory))
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gear_subcategory = subcategories[1]
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var/firstsubcat = FALSE
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var/firstsubcat = TRUE
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for(var/subcategory in subcategories)
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if(firstsubcat)
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firstsubcat = FALSE
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@@ -7,6 +7,27 @@
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category = LOADOUT_CATEGORY_DONATOR
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ckeywhitelist = list("This entry should never appear with this variable set.") //If it does, then that means somebody fucked up the whitelist system pretty hard
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/datum/gear/donator/pet
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name = "Pet Beacon"
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slot = SLOT_IN_BACKPACK
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path = /obj/item/choice_beacon/pet
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ckeywhitelist = list()
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donator_group_id = DONATOR_GROUP_TIER_1 // can be accessed by all donators
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/datum/gear/donator/carpet
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name = "Carpet Beacon"
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slot = SLOT_IN_BACKPACK
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path = /obj/item/choice_beacon/box/carpet
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ckeywhitelist = list()
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donator_group_id = DONATOR_GROUP_TIER_1
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/datum/gear/donator/chameleon_bedsheet
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name = "Chameleon Bedsheet"
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slot = SLOT_NECK
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path = /obj/item/bedsheet/chameleon
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ckeywhitelist = list()
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donator_group_id = DONATOR_GROUP_TIER_1
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/datum/gear/donator/donortestingbikehorn
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name = "Donor item testing bikehorn"
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slot = SLOT_IN_BACKPACK
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