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@@ -19,7 +19,7 @@
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var/damage = rand(8, 13)
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var/extra_damage = rand(A.dna.species.punchdamagelow, A.dna.species.punchdamagehigh)
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if(extra_damage = A.dna.species.punchdamagelow)
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if(extra_damage == A.dna.species.punchdamagelow)
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playsound(D.loc, A.dna.species.miss_sound, 25, 1, -1)
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D.visible_message("<span class='warning'>[A] has attempted to [atk_verb] [D]!</span>", \
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"<span class='userdanger'>[A] has attempted to [atk_verb] [D]!</span>", null, COMBAT_MESSAGE_RANGE)
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@@ -49,8 +49,8 @@
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if(owner.incapacitated())
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to_chat(owner, "<span class='warning'>You can't WRESTLE while you're OUT FOR THE COUNT.</span>")
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return
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if(HAS_TRAIT(A, TRAIT_PACIFISM))
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to_chat(A, "<span class='warning'>You are too HIPPIE to WRESTLE other living beings!</span>")
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if(HAS_TRAIT(owner, TRAIT_PACIFISM))
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to_chat(owner, "<span class='warning'>You are too HIPPIE to WRESTLE other living beings!</span>")
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return
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owner.visible_message("<span class='danger'>[owner] prepares to BODY SLAM!</span>", "<b><i>Your next attack will be a BODY SLAM.</i></b>")
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var/mob/living/carbon/human/H = owner
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@@ -64,8 +64,8 @@
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if(owner.incapacitated())
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to_chat(owner, "<span class='warning'>You can't WRESTLE while you're OUT FOR THE COUNT.</span>")
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return
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if(HAS_TRAIT(A, TRAIT_PACIFISM))
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to_chat(A, "<span class='warning'>You are too HIPPIE to WRESTLE other living beings!</span>")
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if(HAS_TRAIT(owner, TRAIT_PACIFISM))
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to_chat(owner, "<span class='warning'>You are too HIPPIE to WRESTLE other living beings!</span>")
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return
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owner.visible_message("<span class='danger'>[owner] prepares to THROW!</span>", "<b><i>Your next attack will be a THROW.</i></b>")
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var/mob/living/carbon/human/H = owner
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@@ -79,8 +79,8 @@
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if(owner.incapacitated())
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to_chat(owner, "<span class='warning'>You can't WRESTLE while you're OUT FOR THE COUNT.</span>")
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return
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if(HAS_TRAIT(A, TRAIT_PACIFISM))
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to_chat(A, "<span class='warning'>You are too HIPPIE to WRESTLE other living beings!</span>")
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if(HAS_TRAIT(owner, TRAIT_PACIFISM))
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to_chat(owner, "<span class='warning'>You are too HIPPIE to WRESTLE other living beings!</span>")
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return
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owner.visible_message("<span class='danger'>[owner] prepares to KICK!</span>", "<b><i>Your next attack will be a KICK.</i></b>")
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var/mob/living/carbon/human/H = owner
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@@ -94,8 +94,8 @@
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if(owner.incapacitated())
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to_chat(owner, "<span class='warning'>You can't WRESTLE while you're OUT FOR THE COUNT.</span>")
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return
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if(HAS_TRAIT(A, TRAIT_PACIFISM))
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to_chat(A, "<span class='warning'>You are too HIPPIE to WRESTLE other living beings!</span>")
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if(HAS_TRAIT(owner, TRAIT_PACIFISM))
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to_chat(owner, "<span class='warning'>You are too HIPPIE to WRESTLE other living beings!</span>")
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return
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owner.visible_message("<span class='danger'>[owner] prepares to STRIKE!</span>", "<b><i>Your next attack will be a STRIKE.</i></b>")
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var/mob/living/carbon/human/H = owner
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@@ -109,8 +109,8 @@
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if(owner.incapacitated())
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to_chat(owner, "<span class='warning'>You can't WRESTLE while you're OUT FOR THE COUNT.</span>")
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return
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if(HAS_TRAIT(A, TRAIT_PACIFISM))
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to_chat(A, "<span class='warning'>You are too HIPPIE to WRESTLE other living beings!</span>")
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if(HAS_TRAIT(owner, TRAIT_PACIFISM))
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to_chat(owner, "<span class='warning'>You are too HIPPIE to WRESTLE other living beings!</span>")
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return
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owner.visible_message("<span class='danger'>[owner] prepares to LEG DROP!</span>", "<b><i>Your next attack will be a LEG DROP.</i></b>")
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var/mob/living/carbon/human/H = owner
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