Merge remote-tracking branch 'citadel/master' into shield_refactor
@@ -36,16 +36,23 @@
|
||||
#define CAN_CLIMAX_WITH (1<<7)
|
||||
#define GENITAL_CAN_AROUSE (1<<8)
|
||||
|
||||
|
||||
#define DEF_VAGINA_SHAPE "Human"
|
||||
|
||||
#define COCK_SIZE_MIN 1
|
||||
#define COCK_SIZE_DEF 6
|
||||
#define COCK_SIZE_MAX 20
|
||||
|
||||
#define COCK_DIAMETER_RATIO_MAX 0.42
|
||||
#define COCK_DIAMETER_RATIO_DEF 0.25
|
||||
#define COCK_DIAMETER_RATIO_MIN 0.15
|
||||
|
||||
#define DEF_COCK_SHAPE "Human"
|
||||
#define BALLS_VOLUME_BASE 25
|
||||
#define BALLS_VOLUME_MULT 1
|
||||
|
||||
#define DEF_BALLS_SHAPE "Single"
|
||||
|
||||
#define BALLS_SIZE_MIN 1
|
||||
#define BALLS_SIZE_DEF 2
|
||||
#define BALLS_SIZE_MAX 3
|
||||
@@ -57,6 +64,10 @@
|
||||
#define BREASTS_VOLUME_BASE 50 //base volume for the reagents in the breasts, multiplied by the size then multiplier. 50u for A cups, 850u for HH cups.
|
||||
#define BREASTS_VOLUME_MULT 1 //global multiplier for breast volume.
|
||||
|
||||
#define BREASTS_SIZE_DEF "c" //lowercase cause those sprite accessory don't use uppercased letters.
|
||||
|
||||
#define DEF_BREASTS_SHAPE "Pair"
|
||||
|
||||
#define MILK_RATE 5
|
||||
#define MILK_RATE_MULT 1
|
||||
#define MILK_EFFICIENCY 1
|
||||
@@ -78,14 +89,6 @@
|
||||
#define XENOBIO_UPGRADE_SLIMEBASIC 2
|
||||
#define XENOBIO_UPGRADE_SLIMEADV 4
|
||||
|
||||
//stamina stuff
|
||||
#define STAMINA_SOFTCRIT 100 //softcrit for stamina damage. prevents standing up, prevents performing actions that cost stamina, etc, but doesn't force a rest or stop movement
|
||||
#define STAMINA_CRIT 140 //crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
|
||||
#define STAMINA_SOFTCRIT_TRADITIONAL 0 //same as STAMINA_SOFTCRIT except for the more traditional health calculations
|
||||
#define STAMINA_CRIT_TRADITIONAL -40 //ditto, but for STAMINA_CRIT
|
||||
|
||||
#define CRAWLUNDER_DELAY 30 //Delay for crawling under a standing mob
|
||||
|
||||
//Citadel toggles because bitflag memes
|
||||
#define MEDIHOUND_SLEEPER (1<<0)
|
||||
#define EATING_NOISES (1<<1)
|
||||
@@ -103,8 +106,6 @@
|
||||
#define TOGGLES_CITADEL (EATING_NOISES|DIGESTION_NOISES|BREAST_ENLARGEMENT|PENIS_ENLARGEMENT)
|
||||
|
||||
//component stuff
|
||||
#define COMSIG_COMBAT_TOGGLED "combatmode_toggled" //called by combat mode toggle on all equipped items. args: (mob/user, combatmode)
|
||||
|
||||
#define COMSIG_VORE_TOGGLED "voremode_toggled" // totally not copypasta
|
||||
|
||||
//belly sound pref things
|
||||
|
||||
@@ -29,7 +29,54 @@
|
||||
#define EFFECT_DROWSY "drowsy"
|
||||
#define EFFECT_JITTER "jitter"
|
||||
|
||||
// /mob/living/combat_flags
|
||||
#define CAN_TOGGLE_COMBAT_MODE(mob) FORCE_BOOLEAN((mob.stat == CONSCIOUS) && !(mob.combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
|
||||
|
||||
/// Default combat flags for those affected by ((stamina combat))
|
||||
#define COMBAT_FLAGS_DEFAULT NONE
|
||||
/// Default combat flags for everyone else (so literally everyone but humans)
|
||||
#define COMBAT_FLAGS_STAMSYSTEM_EXEMPT (COMBAT_FLAG_SPRINT_ACTIVE | COMBAT_FLAG_COMBAT_ACTIVE | COMBAT_FLAG_SPRINT_TOGGLED | COMBAT_FLAG_COMBAT_TOGGLED)
|
||||
/// Default combat flags for those only affected by sprint (so just silicons)
|
||||
#define COMBAT_FLAGS_STAMEXEMPT_YESSPRINT (COMBAT_FLAG_COMBAT_ACTIVE | COMBAT_FLAG_COMBAT_TOGGLED)
|
||||
|
||||
/// The user wants combat mode on
|
||||
#define COMBAT_FLAG_COMBAT_TOGGLED (1<<0)
|
||||
/// The user wants sprint mode on
|
||||
#define COMBAT_FLAG_SPRINT_TOGGLED (1<<1)
|
||||
/// Combat mode is currently active
|
||||
#define COMBAT_FLAG_COMBAT_ACTIVE (1<<2)
|
||||
/// Sprint is currently active
|
||||
#define COMBAT_FLAG_SPRINT_ACTIVE (1<<3)
|
||||
/// Currently attempting to crawl under someone
|
||||
#define COMBAT_FLAG_ATTEMPTING_CRAWL (1<<4)
|
||||
/// Currently stamcritted
|
||||
#define COMBAT_FLAG_HARD_STAMCRIT (1<<5)
|
||||
/// Currently attempting to resist up from the ground
|
||||
#define COMBAT_FLAG_RESISTING_REST (1<<6)
|
||||
/// Intentionally resting
|
||||
#define COMBAT_FLAG_INTENTIONALLY_RESTING (1<<7)
|
||||
/// Currently stamcritted but not as violently
|
||||
#define COMBAT_FLAG_SOFT_STAMCRIT (1<<8)
|
||||
|
||||
// Helpers for getting someone's stamcrit state. Cast to living.
|
||||
#define NOT_STAMCRIT 0
|
||||
#define SOFT_STAMCRIT 1
|
||||
#define HARD_STAMCRIT 2
|
||||
|
||||
// Stamcrit check helpers
|
||||
#define IS_STAMCRIT(mob) (CHECK_STAMCRIT(mob) != NOT_STAMCRIT)
|
||||
#define CHECK_STAMCRIT(mob) ((mob.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)? HARD_STAMCRIT : ((mob.combat_flags & COMBAT_FLAG_SOFT_STAMCRIT)? SOFT_STAMCRIT : NOT_STAMCRIT))
|
||||
|
||||
//stamina stuff
|
||||
#define STAMINA_SOFTCRIT 100 //softcrit for stamina damage. prevents standing up, prevents performing actions that cost stamina, etc, but doesn't force a rest or stop movement
|
||||
#define STAMINA_CRIT 140 //crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
|
||||
#define STAMINA_SOFTCRIT_TRADITIONAL 0 //same as STAMINA_SOFTCRIT except for the more traditional health calculations
|
||||
#define STAMINA_CRIT_TRADITIONAL -40 //ditto, but for STAMINA_CRIT
|
||||
|
||||
#define CRAWLUNDER_DELAY 30 //Delay for crawling under a standing mob
|
||||
|
||||
//Bitflags defining which status effects could be or are inflicted on a mob
|
||||
// This is a bit out of date/inaccurate in light of all the new status effects and is probably pending rework.
|
||||
#define CANSTUN (1<<0)
|
||||
#define CANKNOCKDOWN (1<<1)
|
||||
#define CANUNCONSCIOUS (1<<2)
|
||||
|
||||
@@ -188,6 +188,8 @@
|
||||
#define COMSIG_LIVING_GUN_PROCESS_FIRE "living_gun_process_fire" //from base of /obj/item/gun/proc/process_fire(): (atom/target, params, zone_override)
|
||||
// This returns flags as defined for block in __DEFINES/combat.dm!
|
||||
#define COMSIG_LIVING_RUN_BLOCK "living_do_run_block" //from base of mob/living/do_run_block(): (real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone)
|
||||
#define COMSIG_LIVING_COMBAT_ENABLED "combatmode_enabled" //from base of mob/living/enable_combat_mode() (was_forced)
|
||||
#define COMSIG_LIVING_COMBAT_DISABLED "combatmode_disabled" //from base of mob/living/disable_combat_mode() (was_forced)
|
||||
|
||||
//ALL OF THESE DO NOT TAKE INTO ACCOUNT WHETHER AMOUNT IS 0 OR LOWER AND ARE SENT REGARDLESS!
|
||||
#define COMSIG_LIVING_STATUS_STUN "living_stun" //from base of mob/living/Stun() (amount, update, ignore)
|
||||
@@ -197,6 +199,7 @@
|
||||
#define COMSIG_LIVING_STATUS_UNCONSCIOUS "living_unconscious" //from base of mob/living/Unconscious() (amount, update, ignore)
|
||||
#define COMSIG_LIVING_STATUS_SLEEP "living_sleeping" //from base of mob/living/Sleeping() (amount, update, ignore)
|
||||
#define COMSIG_LIVING_STATUS_DAZE "living_daze" //from base of mob/living/Daze() (amount, update, ignore)
|
||||
#define COMSIG_LIVING_STATUS_STAGGER "living_stagger" //from base of mob/living/Stagger() (amount, update, ignore)
|
||||
#define COMPONENT_NO_STUN 1 //For all of them
|
||||
|
||||
// /mob/living/carbon signals
|
||||
|
||||
@@ -201,4 +201,7 @@
|
||||
#define RULE_OF_THREE(a, b, x) ((a*x)/b)
|
||||
// )
|
||||
|
||||
#define MANHATTAN_DISTANCE(a, b) (abs(a.x - b.x) + abs(a.y - b.y))
|
||||
#define MANHATTAN_DISTANCE(a, b) (abs(a.x - b.x) + abs(a.y - b.y))
|
||||
|
||||
/// Make sure something is a boolean TRUE/FALSE 1/0 value, since things like bitfield & bitflag doesn't always give 1s and 0s.
|
||||
#define FORCE_BOOLEAN(x) ((x)? TRUE : FALSE)
|
||||
|
||||
@@ -53,6 +53,9 @@
|
||||
|
||||
#define STATUS_EFFECT_SLEEPING /datum/status_effect/incapacitating/sleeping //the affected is asleep
|
||||
|
||||
/// Blocks sprint
|
||||
#define STATUS_EFFECT_STAGGERED /datum/status_effect/staggered
|
||||
|
||||
#define STATUS_EFFECT_TASED_WEAK /datum/status_effect/electrode //not as crippling, just slows down
|
||||
|
||||
#define STATUS_EFFECT_TASED /datum/status_effect/electrode/no_combat_mode //the affected has been tased, preventing fine muscle control
|
||||
|
||||
@@ -131,6 +131,8 @@
|
||||
#define TRAIT_UNINTELLIGIBLE_SPEECH "unintelligible-speech"
|
||||
#define TRAIT_SOOTHED_THROAT "soothed-throat"
|
||||
#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
|
||||
#define TRAIT_QUICK_CARRY "quick-carry"
|
||||
#define TRAIT_QUICKER_CARRY "quicker-carry"
|
||||
#define TRAIT_STRONG_GRABBER "strong_grabber"
|
||||
#define TRAIT_CALCIUM_HEALER "calcium_healer"
|
||||
#define TRAIT_MAGIC_CHOKE "magic_choke"
|
||||
@@ -160,6 +162,15 @@
|
||||
|
||||
#define TRAIT_SWIMMING "swimming" //only applied by /datum/element/swimming, for checking
|
||||
|
||||
/**
|
||||
* COMBAT MODE/SPRINT MODE TRAITS
|
||||
*/
|
||||
|
||||
/// Prevents combat mode from being active.
|
||||
#define TRAIT_COMBAT_MODE_LOCKED "combatmode_locked"
|
||||
/// Prevents sprinting from being active.
|
||||
#define TRAIT_SPRINT_LOCKED "sprint_locked"
|
||||
|
||||
//non-mob traits
|
||||
#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
|
||||
|
||||
@@ -224,6 +235,7 @@
|
||||
#define GHOSTROLE_TRAIT "ghostrole"
|
||||
#define APHRO_TRAIT "aphro"
|
||||
#define BLOODSUCKER_TRAIT "bloodsucker"
|
||||
#define CLOTHING_TRAIT "clothing" //used for quirky carrygloves
|
||||
|
||||
// unique trait sources, still defines
|
||||
#define STATUE_MUTE "statue"
|
||||
|
||||
@@ -181,21 +181,21 @@
|
||||
"genitals_use_skintone" = FALSE,
|
||||
"has_cock" = FALSE,
|
||||
"cock_shape" = pick(GLOB.cock_shapes_list),
|
||||
"cock_length" = 6,
|
||||
"cock_length" = COCK_SIZE_DEF,
|
||||
"cock_diameter_ratio" = COCK_DIAMETER_RATIO_DEF,
|
||||
"cock_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
|
||||
"has_balls" = FALSE,
|
||||
"balls_internal" = FALSE,
|
||||
"balls_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
|
||||
"balls_size" = BALLS_SIZE_DEF,
|
||||
"balls_shape" = "Single",
|
||||
"balls_shape" = DEF_BALLS_SHAPE,
|
||||
"balls_cum_rate" = CUM_RATE,
|
||||
"balls_cum_mult" = CUM_RATE_MULT,
|
||||
"balls_efficiency" = CUM_EFFICIENCY,
|
||||
"has_breasts" = FALSE,
|
||||
"breasts_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
|
||||
"breasts_size" = pick(GLOB.breasts_size_list),
|
||||
"breasts_shape" = "Pair",
|
||||
"breasts_shape" = DEF_BREASTS_SHAPE,
|
||||
"breasts_producing" = FALSE,
|
||||
"has_vag" = FALSE,
|
||||
"vag_shape" = pick(GLOB.vagina_shapes_list),
|
||||
|
||||
@@ -238,5 +238,16 @@ GLOBAL_LIST_INIT(bitfields, list(
|
||||
"MOBILITY_PULL" = MOBILITY_PULL,
|
||||
"MOBILITY_HOLD" = MOBILITY_HOLD,
|
||||
"MOBILITY_RESIST" = MOBILITY_RESIST
|
||||
),
|
||||
"combat_flags" = list(
|
||||
"COMBAT_FLAG_COMBAT_TOGGLED" = COMBAT_FLAG_COMBAT_TOGGLED,
|
||||
"COMBAT_FLAG_SPRINT_TOGGLED" = COMBAT_FLAG_SPRINT_TOGGLED,
|
||||
"COMBAT_FLAG_COMBAT_ACTIVE" = COMBAT_FLAG_COMBAT_ACTIVE,
|
||||
"COMBAT_FLAG_SPRINT_ACTIVE" = COMBAT_FLAG_SPRINT_ACTIVE,
|
||||
"COMBAT_FLAG_ATTEMPTING_CRAWL" = COMBAT_FLAG_ATTEMPTING_CRAWL,
|
||||
"COMBAT_FLAG_HARD_STAMCRIT" = COMBAT_FLAG_HARD_STAMCRIT,
|
||||
"COMBAT_FLAG_SOFT_STAMCRIT" = COMBAT_FLAG_SOFT_STAMCRIT,
|
||||
"COMBAT_FLAG_INTENTIONALLY_RESTING" = COMBAT_FLAG_INTENTIONALLY_RESTING,
|
||||
"COMBAT_FLAG_RESISTING_REST" = COMBAT_FLAG_RESISTING_REST
|
||||
)
|
||||
))
|
||||
|
||||
@@ -128,7 +128,7 @@
|
||||
//CITADEL CHANGES - sprint button
|
||||
using = new /obj/screen/sprintbutton
|
||||
using.icon = tg_ui_icon_to_cit_ui(ui_style)
|
||||
using.icon_state = (owner.sprinting ? "act_sprint_on" : "act_sprint")
|
||||
using.icon_state = ((owner.combat_flags & COMBAT_FLAG_SPRINT_ACTIVE) ? "act_sprint_on" : "act_sprint")
|
||||
using.screen_loc = ui_movi
|
||||
using.hud = src
|
||||
static_inventory += using
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
if(item_flags & NO_ATTACK_CHAIN_SOFT_STAMCRIT)
|
||||
if(isliving(user))
|
||||
var/mob/living/L = user
|
||||
if(L.getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
if(IS_STAMCRIT(L))
|
||||
to_chat(L, "<span class='warning'>You are too exhausted to swing [src]!</span>")
|
||||
return
|
||||
if(tool_behaviour && target.tool_act(user, src, tool_behaviour))
|
||||
@@ -58,7 +58,7 @@
|
||||
if(item_flags & NOBLUDGEON)
|
||||
return
|
||||
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) // CIT CHANGE - makes it impossible to attack in stamina softcrit
|
||||
if(IS_STAMCRIT(user)) // CIT CHANGE - makes it impossible to attack in stamina softcrit
|
||||
to_chat(user, "<span class='warning'>You're too exhausted.</span>") // CIT CHANGE - ditto
|
||||
return // CIT CHANGE - ditto
|
||||
|
||||
@@ -88,7 +88,7 @@
|
||||
return
|
||||
if(item_flags & NOBLUDGEON)
|
||||
return
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) // CIT CHANGE - makes it impossible to attack in stamina softcrit
|
||||
if(IS_STAMCRIT(user)) // CIT CHANGE - makes it impossible to attack in stamina softcrit
|
||||
to_chat(user, "<span class='warning'>You're too exhausted.</span>") // CIT CHANGE - ditto
|
||||
return // CIT CHANGE - ditto
|
||||
user.adjustStaminaLossBuffered(getweight()*1.2)//CIT CHANGE - makes attacking things cause stamina loss
|
||||
@@ -109,10 +109,8 @@
|
||||
/mob/living/attacked_by(obj/item/I, mob/living/user)
|
||||
//CIT CHANGES START HERE - combatmode and resting checks
|
||||
var/totitemdamage = I.force
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/tempcarb = user
|
||||
if(!tempcarb.combatmode)
|
||||
totitemdamage *= 0.5
|
||||
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
totitemdamage *= 0.5
|
||||
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
|
||||
totitemdamage *= 0.5
|
||||
//CIT CHANGES END HERE
|
||||
|
||||
@@ -257,8 +257,7 @@ SUBSYSTEM_DEF(air)
|
||||
T.add_atom_colour("#00ff00", TEMPORARY_COLOUR_PRIORITY)
|
||||
#endif
|
||||
T.excited = TRUE
|
||||
active_turfs |= T
|
||||
SSair_turfs.currentrun |= T
|
||||
active_turfs[T] = SSair_turfs.currentrun[T] = TRUE
|
||||
if(blockchanges && T.excited_group)
|
||||
T.excited_group.garbage_collect()
|
||||
add_to_react_queue(T)
|
||||
@@ -274,10 +273,9 @@ SUBSYSTEM_DEF(air)
|
||||
|
||||
/datum/controller/subsystem/air/proc/add_to_react_queue(turf/open/T)
|
||||
if(istype(T) && T.air)
|
||||
turf_react_queue |= T
|
||||
turf_react_queue[T] = TRUE
|
||||
if(currentpart == SSAIR_REACTQUEUE)
|
||||
currentrun |= T
|
||||
return
|
||||
currentrun[T] = TRUE
|
||||
|
||||
/datum/controller/subsystem/air/proc/remove_from_react_queue(turf/open/T)
|
||||
turf_react_queue -= T
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
PROCESSING_SUBSYSTEM_DEF(status_effects)
|
||||
wait = 1
|
||||
flags = SS_TICKER
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
/datum/component/wearertargeting/phantomthief
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
signals = list(COMSIG_COMBAT_TOGGLED)
|
||||
signals = list(COMSIG_LIVING_COMBAT_ENABLED)
|
||||
proctype = .proc/handlefilterstuff
|
||||
var/filter_x
|
||||
var/filter_y
|
||||
|
||||
@@ -95,8 +95,7 @@
|
||||
SStgui.on_transfer(current, new_character)
|
||||
if(iscarbon(current))
|
||||
var/mob/living/carbon/C = current
|
||||
if(C.combatmode)
|
||||
C.toggle_combat_mode(TRUE, TRUE)
|
||||
C.disable_intentional_combat_mode(TRUE)
|
||||
if(!language_holder)
|
||||
var/datum/language_holder/mob_holder = new_character.get_language_holder(shadow = FALSE)
|
||||
language_holder = mob_holder.copy(src)
|
||||
|
||||
@@ -20,11 +20,11 @@
|
||||
owner.adjustFireLoss(-15)
|
||||
|
||||
/datum/status_effect/shadow_mend/on_remove()
|
||||
. = ..()
|
||||
owner.visible_message("<span class='warning'>The violet light around [owner] glows black!</span>", "<span class='warning'>The tendrils around you cinch tightly and reap their toll...</span>")
|
||||
playsound(owner, 'sound/magic/teleport_diss.ogg', 50, 1)
|
||||
owner.apply_status_effect(STATUS_EFFECT_VOID_PRICE)
|
||||
|
||||
|
||||
/datum/status_effect/void_price
|
||||
id = "void_price"
|
||||
duration = 300
|
||||
@@ -84,6 +84,7 @@
|
||||
progbar.update(duration - world.time)
|
||||
|
||||
/datum/status_effect/vanguard_shield/on_remove()
|
||||
. = ..()
|
||||
var/vanguard = owner.stun_absorption["vanguard"]
|
||||
var/stuns_blocked = 0
|
||||
if(vanguard)
|
||||
@@ -107,7 +108,6 @@
|
||||
owner.visible_message("<span class='warning'>[owner]'s glowing aura fades!</span>", message_to_owner)
|
||||
owner.log_message("lost Vanguard stun immunity[stuns_blocked ? "and was stunned for [stuns_blocked]":""]", LOG_ATTACK)
|
||||
|
||||
|
||||
/datum/status_effect/inathneqs_endowment
|
||||
id = "inathneqs_endowment"
|
||||
duration = 150
|
||||
@@ -133,12 +133,12 @@
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/inathneqs_endowment/on_remove()
|
||||
. = ..()
|
||||
owner.log_message("lost Inath-neq's invulnerability", LOG_ATTACK)
|
||||
owner.visible_message("<span class='warning'>The light around [owner] flickers and dissipates!</span>", "<span class='boldwarning'>You feel Inath-neq's power fade from your body!</span>")
|
||||
owner.status_flags &= ~GODMODE
|
||||
playsound(owner, 'sound/magic/ethereal_exit.ogg', 50, 1)
|
||||
|
||||
|
||||
/datum/status_effect/cyborg_power_regen
|
||||
id = "power_regen"
|
||||
duration = 100
|
||||
@@ -210,11 +210,11 @@
|
||||
owner.adjustStaminaLoss(-(grace_heal * 25))
|
||||
|
||||
/datum/status_effect/his_grace/on_remove()
|
||||
. = ..()
|
||||
owner.log_message("lost His Grace's stun immunity", LOG_ATTACK)
|
||||
if(islist(owner.stun_absorption) && owner.stun_absorption["hisgrace"])
|
||||
owner.stun_absorption -= "hisgrace"
|
||||
|
||||
|
||||
/datum/status_effect/wish_granters_gift //Fully revives after ten seconds.
|
||||
id = "wish_granters_gift"
|
||||
duration = 50
|
||||
@@ -225,6 +225,7 @@
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/wish_granters_gift/on_remove()
|
||||
. = ..()
|
||||
owner.revive(full_heal = TRUE, admin_revive = TRUE)
|
||||
owner.visible_message("<span class='warning'>[owner] appears to wake from the dead, having healed all wounds!</span>", "<span class='notice'>You have regenerated.</span>")
|
||||
|
||||
@@ -366,6 +367,7 @@
|
||||
last_health = owner.health
|
||||
|
||||
/datum/status_effect/blooddrunk/on_remove()
|
||||
. = ..()
|
||||
tick()
|
||||
owner.maxHealth *= 0.1
|
||||
owner.bruteloss *= 0.1
|
||||
@@ -404,7 +406,6 @@
|
||||
playsound(owner, 'sound/weapons/fwoosh.wav', 75, 0)
|
||||
return ..()
|
||||
|
||||
|
||||
/datum/status_effect/sword_spin/tick()
|
||||
playsound(owner, 'sound/weapons/fwoosh.wav', 75, 0)
|
||||
var/obj/item/slashy
|
||||
@@ -413,9 +414,9 @@
|
||||
slashy.attack(M, owner)
|
||||
|
||||
/datum/status_effect/sword_spin/on_remove()
|
||||
. = ..()
|
||||
owner.visible_message("<span class='warning'>[owner]'s inhuman strength dissipates and the sword's runes grow cold!</span>")
|
||||
|
||||
|
||||
//Used by changelings to rapidly heal
|
||||
//Heals 10 brute and oxygen damage every second, and 5 fire
|
||||
//Being on fire will suppress this healing
|
||||
@@ -472,6 +473,7 @@
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/hippocraticOath/on_remove()
|
||||
. = ..()
|
||||
REMOVE_TRAIT(owner, TRAIT_PACIFISM, "hippocraticOath")
|
||||
var/datum/atom_hud/H = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
|
||||
H.remove_hud_from(owner)
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
owner.update_stat()
|
||||
|
||||
/datum/status_effect/incapacitating/on_remove()
|
||||
. = ..()
|
||||
owner.update_mobility()
|
||||
if(needs_update_stat || issilicon(owner)) //silicons need stat updates in addition to normal canmove updates
|
||||
owner.update_stat()
|
||||
@@ -86,6 +87,15 @@
|
||||
if(prob(10) && owner.health > owner.crit_threshold)
|
||||
owner.emote("snore")
|
||||
|
||||
/datum/status_effect/staggered
|
||||
id = "staggered"
|
||||
blocks_sprint = TRUE
|
||||
|
||||
/datum/status_effect/staggered/on_creation(mob/living/new_owner, set_duration)
|
||||
if(isnum(set_duration))
|
||||
duration = set_duration
|
||||
return ..()
|
||||
|
||||
/obj/screen/alert/status_effect/asleep
|
||||
name = "Asleep"
|
||||
desc = "You've fallen asleep. Wait a bit and you should wake up. Unless you don't, considering how helpless you are."
|
||||
@@ -101,10 +111,6 @@
|
||||
if(isnum(set_duration))
|
||||
duration = set_duration
|
||||
. = ..()
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/C = owner
|
||||
if(C.combatmode)
|
||||
C.toggle_combat_mode(TRUE)
|
||||
|
||||
/datum/status_effect/no_combat_mode/mesmerize
|
||||
id = "Mesmerize"
|
||||
@@ -143,8 +149,6 @@
|
||||
last_tick = world.time
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/C = owner
|
||||
if(C.combatmode)
|
||||
C.toggle_combat_mode(TRUE)
|
||||
C.add_movespeed_modifier("[MOVESPEED_ID_TASED_STATUS]_[id]", TRUE, priority = slowdown_priority, override = TRUE, multiplicative_slowdown = slowdown, blacklisted_movetypes = affect_crawl? NONE : CRAWLING)
|
||||
|
||||
/datum/status_effect/electrode/on_remove()
|
||||
@@ -174,15 +178,6 @@
|
||||
blocks_combatmode = TRUE
|
||||
stamdmg_per_ds = 1
|
||||
|
||||
/datum/status_effect/electrode/no_combat_mode/on_creation(mob/living/new_owner, set_duration)
|
||||
. = ..()
|
||||
if(iscarbon(owner))
|
||||
var/mob/living/carbon/C = owner
|
||||
if(HAS_TRAIT(C, TRAIT_TASED_RESISTANCE))
|
||||
return
|
||||
if(C.combatmode)
|
||||
C.toggle_combat_mode(TRUE)
|
||||
|
||||
//OTHER DEBUFFS
|
||||
/datum/status_effect/his_wrath //does minor damage over time unless holding His Grace
|
||||
id = "his_wrath"
|
||||
@@ -220,6 +215,7 @@
|
||||
alerttooltipstyle = "clockcult"
|
||||
|
||||
/datum/status_effect/belligerent/on_apply()
|
||||
. = ..()
|
||||
return do_movement_toggle(TRUE)
|
||||
|
||||
/datum/status_effect/belligerent/tick()
|
||||
@@ -250,6 +246,7 @@
|
||||
/datum/status_effect/belligerent/on_remove()
|
||||
if(owner.m_intent == MOVE_INTENT_WALK)
|
||||
owner.toggle_move_intent()
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/maniamotor
|
||||
id = "maniamotor"
|
||||
@@ -349,6 +346,7 @@
|
||||
alert_type = null
|
||||
|
||||
/datum/status_effect/cultghost/on_apply()
|
||||
. = ..()
|
||||
owner.see_invisible = SEE_INVISIBLE_OBSERVER
|
||||
owner.see_in_dark = 2
|
||||
|
||||
@@ -370,6 +368,7 @@
|
||||
hammer_synced = new_hammer_synced
|
||||
|
||||
/datum/status_effect/crusher_mark/on_apply()
|
||||
. = ..()
|
||||
if(owner.mob_size >= MOB_SIZE_LARGE)
|
||||
marked_underlay = mutable_appearance('icons/effects/effects.dmi', "shield2")
|
||||
marked_underlay.pixel_x = -owner.pixel_x
|
||||
@@ -451,6 +450,7 @@
|
||||
qdel(src)
|
||||
|
||||
/datum/status_effect/saw_bleed/on_remove()
|
||||
. = ..()
|
||||
if(needs_to_bleed)
|
||||
var/turf/T = get_turf(owner)
|
||||
new /obj/effect/temp_visual/bleed/explode(T)
|
||||
@@ -509,6 +509,7 @@
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/necropolis_curse/on_remove()
|
||||
. = ..()
|
||||
remove_curse(curse_flags)
|
||||
|
||||
/datum/status_effect/necropolis_curse/proc/apply_curse(set_curse)
|
||||
@@ -598,6 +599,7 @@
|
||||
old_oxyloss = owner.getOxyLoss()
|
||||
|
||||
/datum/status_effect/kindle/on_remove()
|
||||
. = ..()
|
||||
owner.visible_message("<span class='warning'>The light in [owner]'s eyes fades!</span>", \
|
||||
"<span class='boldannounce'>You snap out of your daze!</span>")
|
||||
|
||||
@@ -617,11 +619,13 @@
|
||||
alert_type = /obj/screen/alert/status_effect/ichorial_stain
|
||||
|
||||
/datum/status_effect/ichorial_stain/on_apply()
|
||||
. = ..()
|
||||
owner.visible_message("<span class='danger'>[owner] gets back up, [owner.p_their()] body dripping blue ichor!</span>", \
|
||||
"<span class='userdanger'>Thick blue ichor covers your body; you can't be revived like this again until it dries!</span>")
|
||||
return TRUE
|
||||
|
||||
/datum/status_effect/ichorial_stain/on_remove()
|
||||
. = ..()
|
||||
owner.visible_message("<span class='danger'>The blue ichor on [owner]'s body dries out!</span>", \
|
||||
"<span class='boldnotice'>The ichor on your body is dry - you can now be revived by vitality matrices again!</span>")
|
||||
|
||||
@@ -643,6 +647,7 @@
|
||||
owner.add_movespeed_modifier(MOVESPEED_ID_ELECTROSTAFF, multiplicative_slowdown = 1, movetypes = GROUND)
|
||||
|
||||
/datum/status_effect/electrostaff/on_remove()
|
||||
. = ..()
|
||||
owner.remove_movespeed_modifier(MOVESPEED_ID_ELECTROSTAFF)
|
||||
|
||||
//GOLEM GANG
|
||||
@@ -694,6 +699,7 @@ datum/status_effect/pacify
|
||||
|
||||
/datum/status_effect/pacify/on_remove()
|
||||
REMOVE_TRAIT(owner, TRAIT_PACIFISM, "status_effect")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/trance
|
||||
id = "trance"
|
||||
@@ -715,6 +721,7 @@ datum/status_effect/pacify
|
||||
owner.dizziness = 20
|
||||
|
||||
/datum/status_effect/trance/on_apply()
|
||||
. = ..()
|
||||
if(!iscarbon(owner))
|
||||
return FALSE
|
||||
RegisterSignal(owner, COMSIG_MOVABLE_HEAR, .proc/hypnotize)
|
||||
@@ -735,6 +742,7 @@ datum/status_effect/pacify
|
||||
owner.dizziness = 0
|
||||
owner.remove_client_colour(/datum/client_colour/monochrome/trance)
|
||||
to_chat(owner, "<span class='warning'>You snap out of your trance!</span>")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/trance/proc/hypnotize(datum/source, list/hearing_args)
|
||||
if(!owner.can_hear())
|
||||
@@ -820,8 +828,9 @@ datum/status_effect/pacify
|
||||
return
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.something_horrible(kill_either_way)
|
||||
return ..()
|
||||
|
||||
/obj/screen/alert/status_effect/dna_melt
|
||||
name = "Genetic Breakdown"
|
||||
desc = "I don't feel so good. Your body can't handle the mutations! You have one minute to remove your mutations, or you will be met with a horrible fate."
|
||||
icon_state = "dna_melt"
|
||||
icon_state = "dna_melt"
|
||||
|
||||
@@ -40,6 +40,7 @@
|
||||
owner.adjust_bodytemperature(100)
|
||||
owner.update_mobility()
|
||||
UnregisterSignal(owner, COMSIG_LIVING_RESIST)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/freon/watcher
|
||||
duration = 8
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
|
||||
/datum/status_effect/syphon_mark/on_remove()
|
||||
get_kill()
|
||||
. = ..()
|
||||
return ..()
|
||||
|
||||
/obj/screen/alert/status_effect/in_love
|
||||
name = "In Love"
|
||||
@@ -81,5 +81,5 @@
|
||||
ADD_TRAIT(owner, TRAIT_SOOTHED_THROAT, "[STATUS_EFFECT_TRAIT]_[id]")
|
||||
|
||||
/datum/status_effect/throat_soothed/on_remove()
|
||||
. = ..()
|
||||
REMOVE_TRAIT(owner, TRAIT_SOOTHED_THROAT, "[STATUS_EFFECT_TRAIT]_[id]")
|
||||
REMOVE_TRAIT(owner, TRAIT_SOOTHED_THROAT, "[STATUS_EFFECT_TRAIT]_[id]")
|
||||
return ..()
|
||||
|
||||
@@ -11,7 +11,10 @@
|
||||
var/on_remove_on_mob_delete = FALSE //if we call on_remove() when the mob is deleted
|
||||
var/examine_text //If defined, this text will appear when the mob is examined - to use he, she etc. use "SUBJECTPRONOUN" and replace it in the examines themselves
|
||||
var/alert_type = /obj/screen/alert/status_effect //the alert thrown by the status effect, contains name and description
|
||||
var/blocks_combatmode //Does this status effect prevent the user from toggling combat mode?
|
||||
/// If this is TRUE, the user will have combt mode forcefully disabled while this is active.
|
||||
var/blocks_combatmode = FALSE
|
||||
/// If this is TRUE, the user will have sprint forcefully disabled while this is active.
|
||||
var/blocks_sprint = FALSE
|
||||
var/obj/screen/alert/status_effect/linked_alert = null //the alert itself, if it exists
|
||||
|
||||
/datum/status_effect/New(list/arguments)
|
||||
@@ -32,11 +35,11 @@
|
||||
var/obj/screen/alert/status_effect/A = owner.throw_alert(id, alert_type)
|
||||
A.attached_effect = src //so the alert can reference us, if it needs to
|
||||
linked_alert = A //so we can reference the alert, if we need to
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
START_PROCESSING(SSstatus_effects, src)
|
||||
return TRUE
|
||||
|
||||
/datum/status_effect/Destroy()
|
||||
STOP_PROCESSING(SSfastprocess, src)
|
||||
STOP_PROCESSING(SSstatus_effects, src)
|
||||
if(owner)
|
||||
owner.clear_alert(id)
|
||||
LAZYREMOVE(owner.status_effects, src)
|
||||
@@ -55,9 +58,21 @@
|
||||
qdel(src)
|
||||
|
||||
/datum/status_effect/proc/on_apply() //Called whenever the buff is applied; returning FALSE will cause it to autoremove itself.
|
||||
SHOULD_CALL_PARENT(TRUE)
|
||||
if(blocks_combatmode)
|
||||
ADD_TRAIT(owner, TRAIT_COMBAT_MODE_LOCKED, src)
|
||||
if(blocks_sprint)
|
||||
ADD_TRAIT(owner, TRAIT_SPRINT_LOCKED, src)
|
||||
return TRUE
|
||||
|
||||
/datum/status_effect/proc/tick() //Called every tick.
|
||||
|
||||
/datum/status_effect/proc/on_remove() //Called whenever the buff expires or is removed; do note that at the point this is called, it is out of the owner's status_effects but owner is not yet null
|
||||
SHOULD_CALL_PARENT(TRUE)
|
||||
REMOVE_TRAIT(owner, TRAIT_COMBAT_MODE_LOCKED, src)
|
||||
REMOVE_TRAIT(owner, TRAIT_SPRINT_LOCKED, src)
|
||||
return TRUE
|
||||
|
||||
/datum/status_effect/proc/be_replaced() //Called instead of on_remove when a status effect is replaced by itself or when a status effect with on_remove_on_mob_delete = FALSE has its mob deleted
|
||||
owner.clear_alert(id)
|
||||
LAZYREMOVE(owner.status_effects, src)
|
||||
|
||||
@@ -94,7 +94,7 @@
|
||||
if(is_ash_immune(L))
|
||||
return
|
||||
if(is_species(L, /datum/species/lizard/ashwalker))
|
||||
if(L.getStaminaLoss() <= STAMINA_SOFTCRIT)
|
||||
if(!IS_STAMCRIT(L))
|
||||
L.adjustStaminaLossBuffered(4)
|
||||
return
|
||||
L.adjustFireLoss(4)
|
||||
|
||||
@@ -165,7 +165,7 @@
|
||||
/datum/outfit/syndicate/full
|
||||
name = "Syndicate Operative - Full Kit"
|
||||
|
||||
glasses = /obj/item/clothing/glasses/night
|
||||
glasses = /obj/item/clothing/glasses/night/syndicate
|
||||
mask = /obj/item/clothing/mask/gas/syndicate
|
||||
suit = /obj/item/clothing/suit/space/hardsuit/syndi
|
||||
r_pocket = /obj/item/tank/internals/emergency_oxygen/engi
|
||||
@@ -180,7 +180,7 @@
|
||||
/datum/outfit/syndicate/lone
|
||||
name = "Syndicate Operative - Lone"
|
||||
|
||||
glasses = /obj/item/clothing/glasses/night
|
||||
glasses = /obj/item/clothing/glasses/night/syndicate
|
||||
mask = /obj/item/clothing/mask/gas/syndicate
|
||||
suit = /obj/item/clothing/suit/space/syndicate/black/red
|
||||
head = /obj/item/clothing/head/helmet/space/syndicate/black/red
|
||||
|
||||
@@ -409,7 +409,7 @@
|
||||
if(iscarbon(A))
|
||||
var/mob/living/carbon/C = A
|
||||
//If not emagged, only target non downed carbons
|
||||
if(mode != TURRET_LETHAL && (C.stat || C.handcuffed || C.recoveringstam))//CIT CHANGE - replaces check for lying with check for recoveringstam
|
||||
if(mode != TURRET_LETHAL && (C.stat || C.handcuffed || (C.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)))//CIT CHANGE - replaces check for lying with check for recoveringstam
|
||||
continue
|
||||
|
||||
//If emagged, target all but dead carbons
|
||||
|
||||
@@ -390,7 +390,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
//If this were before the above checks, then trying to click on items would act a little funky and signal overrides wouldn't work.
|
||||
if(iscarbon(usr))
|
||||
var/mob/living/carbon/C = usr
|
||||
if(C.combatmode && ((C.CanReach(src) || (src in directaccess)) && (C.CanReach(over) || (over in directaccess))))
|
||||
if((C.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) && ((C.CanReach(src) || (src in directaccess)) && (C.CanReach(over) || (over in directaccess))))
|
||||
if(!C.get_active_held_item())
|
||||
C.UnarmedAttack(src, TRUE)
|
||||
if(C.get_active_held_item() == src)
|
||||
@@ -484,7 +484,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
to_chat(user, "<span class='danger'>You cannot locate any organic eyes on this brain!</span>")
|
||||
return
|
||||
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes eyestabbing impossible if you're in stamina softcrit
|
||||
if(IS_STAMCRIT(user))//CIT CHANGE - makes eyestabbing impossible if you're in stamina softcrit
|
||||
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
|
||||
return //CIT CHANGE - ditto
|
||||
|
||||
|
||||
@@ -267,7 +267,7 @@
|
||||
if(!on)
|
||||
return ..()
|
||||
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes batons unusuable in stamina softcrit
|
||||
if(IS_STAMCRIT(user))//CIT CHANGE - makes batons unusuable in stamina softcrit
|
||||
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
|
||||
return //CIT CHANGE - ditto
|
||||
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
|
||||
var/mob/living/L = user
|
||||
|
||||
if(istype(L) && L.getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
if(istype(L) && IS_STAMCRIT(L))
|
||||
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")
|
||||
return
|
||||
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] hugs [M] to make [M.p_them()] feel better!</span>", \
|
||||
"<span class='notice'>You hug [M] to make [M.p_them()] feel better!</span>")
|
||||
if(M.resting && !M.recoveringstam)
|
||||
if(M.resting && !(M.combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
|
||||
M.set_resting(FALSE, TRUE)
|
||||
else
|
||||
user.visible_message("<span class='notice'>[user] pets [M]!</span>", \
|
||||
@@ -99,7 +99,7 @@
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] hugs [M] in a firm bear-hug! [M] looks uncomfortable...</span>", \
|
||||
"<span class='warning'>You hug [M] firmly to make [M.p_them()] feel better! [M] looks uncomfortable...</span>")
|
||||
if(!CHECK_MOBILITY(M, MOBILITY_STAND) && !M.recoveringstam)
|
||||
if(!CHECK_MOBILITY(M, MOBILITY_STAND) && !(M.combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
|
||||
M.set_resting(FALSE, TRUE)
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] bops [M] on the head!</span>", \
|
||||
|
||||
@@ -189,7 +189,7 @@
|
||||
new /obj/item/reagent_containers/medspray/silver_sulf(src)
|
||||
new /obj/item/healthanalyzer/advanced(src)
|
||||
new /obj/item/reagent_containers/syringe/lethal/choral(src) // what the fuck does anyone use this piece of shit for
|
||||
new /obj/item/clothing/glasses/hud/health/night(src)
|
||||
new /obj/item/clothing/glasses/hud/health/night/syndicate(src)
|
||||
|
||||
/obj/item/storage/firstaid/tactical/nukeop
|
||||
name = "improved combat medical kit"
|
||||
@@ -204,7 +204,7 @@
|
||||
new /obj/item/reagent_containers/medspray/silver_sulf(src)
|
||||
new /obj/item/healthanalyzer/advanced(src)
|
||||
new /obj/item/reagent_containers/syringe/lethal/choral(src) // what the fuck does anyone use this piece of shit for
|
||||
new /obj/item/clothing/glasses/hud/health/night(src)
|
||||
new /obj/item/clothing/glasses/hud/health/night/syndicate(src)
|
||||
|
||||
/*
|
||||
* Pill Bottles
|
||||
|
||||
@@ -259,6 +259,42 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
|
||||
new /obj/item/ammo_box/a762(src)
|
||||
new /obj/item/ammo_box/a762(src)
|
||||
|
||||
/obj/item/storage/toolbox/infiltrator
|
||||
name = "insidious case"
|
||||
desc = "Bearing the emblem of the Syndicate, this case contains a full infiltrator stealth suit, and has enough room to fit weaponry if necessary while being quite the heavy bludgeoning implement when in a pinch."
|
||||
icon_state = "infiltrator_case"
|
||||
item_state = "infiltrator_case"
|
||||
force = 12
|
||||
throwforce = 16
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
has_latches = FALSE
|
||||
|
||||
/obj/item/storage/toolbox/infiltrator/ComponentInitialize()
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.silent = TRUE
|
||||
STR.max_items = 10
|
||||
STR.max_w_class = WEIGHT_CLASS_NORMAL
|
||||
STR.can_hold = typecacheof(list(
|
||||
/obj/item/clothing/head/helmet/infiltrator,
|
||||
/obj/item/clothing/suit/armor/vest/infiltrator,
|
||||
/obj/item/clothing/under/syndicate/bloodred,
|
||||
/obj/item/clothing/gloves/color/latex/nitrile/infiltrator,
|
||||
/obj/item/clothing/mask/infiltrator,
|
||||
/obj/item/clothing/shoes/combat/sneakboots,
|
||||
/obj/item/gun/ballistic/automatic/pistol,
|
||||
/obj/item/gun/ballistic/revolver,
|
||||
/obj/item/ammo_box
|
||||
))
|
||||
|
||||
/obj/item/storage/toolbox/infiltrator/PopulateContents()
|
||||
new /obj/item/clothing/head/helmet/infiltrator(src)
|
||||
new /obj/item/clothing/suit/armor/vest/infiltrator(src)
|
||||
new /obj/item/clothing/under/syndicate/bloodred(src)
|
||||
new /obj/item/clothing/gloves/color/latex/nitrile/infiltrator(src)
|
||||
new /obj/item/clothing/mask/infiltrator(src)
|
||||
new /obj/item/clothing/shoes/combat/sneakboots(src)
|
||||
|
||||
/obj/item/storage/toolbox/plastitanium/gold_real
|
||||
name = "golden toolbox"
|
||||
desc = "A larger then normal toolbox made of gold plated plastitanium."
|
||||
|
||||
@@ -374,6 +374,12 @@
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/grenade/spawnergrenade/buzzkill(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/sleepytime/PopulateContents()
|
||||
new /obj/item/clothing/under/syndicate/bloodred/sleepytime(src)
|
||||
new /obj/item/reagent_containers/food/drinks/mug/coco(src)
|
||||
new /obj/item/toy/plush/carpplushie(src)
|
||||
new /obj/item/bedsheet/syndie(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/kitchen_gun
|
||||
name = "Kitchen Gun (TM) package"
|
||||
|
||||
|
||||
@@ -153,7 +153,7 @@
|
||||
return FALSE
|
||||
if(status && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
clowning_around(user)
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) //CIT CHANGE - makes it impossible to baton in stamina softcrit
|
||||
if(IS_STAMCRIT(user)) //CIT CHANGE - makes it impossible to baton in stamina softcrit
|
||||
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")
|
||||
return TRUE
|
||||
if(ishuman(M))
|
||||
|
||||
@@ -248,7 +248,7 @@
|
||||
|
||||
/obj/item/twohanded/fireaxe/afterattack(atom/A, mob/living/user, proximity)
|
||||
. = ..()
|
||||
if(!proximity || (user.getStaminaLoss() > STAMINA_SOFTCRIT))
|
||||
if(!proximity || IS_STAMCRIT(user)) //don't make stamcrit message they'll already have gotten one from the primary attack.
|
||||
return
|
||||
if(wielded) //destroys windows and grilles in one hit (or more if it has a ton of health like plasmaglass)
|
||||
if(istype(A, /obj/structure/window))
|
||||
@@ -1173,7 +1173,7 @@
|
||||
turn_off()
|
||||
|
||||
/obj/item/twohanded/electrostaff/attack(mob/living/target, mob/living/user)
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes it impossible to baton in stamina softcrit
|
||||
if(IS_STAMCRIT(user))//CIT CHANGE - makes it impossible to baton in stamina softcrit
|
||||
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
|
||||
return //CIT CHANGE - ditto
|
||||
if(on && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
|
||||
@@ -101,7 +101,7 @@
|
||||
if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
||||
return TRUE
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
if(IS_STAMCRIT(user))
|
||||
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")
|
||||
return TRUE
|
||||
var/mob/living/poordude = buckled_mobs[1]
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
new /obj/item/ammo_box/magazine/m10mm(src)
|
||||
new /obj/item/storage/belt/military(src)
|
||||
new /obj/item/crowbar/red(src)
|
||||
new /obj/item/clothing/glasses/night(src)
|
||||
new /obj/item/clothing/glasses/night/syndicate(src)
|
||||
|
||||
/obj/structure/closet/syndicate/nuclear
|
||||
desc = "It's a storage unit for a Syndicate boarding party."
|
||||
|
||||
@@ -260,7 +260,7 @@
|
||||
return FALSE
|
||||
if(ishuman(C) && !(lube & SLIP_WHEN_JOGGING))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(!H.sprinting && H.getStaminaLoss() <= 20)
|
||||
if(!(H.combat_flags & COMBAT_FLAG_SPRINT_ACTIVE) && H.getStaminaLoss() <= 20)
|
||||
return FALSE
|
||||
if(!(lube&SLIDE_ICE))
|
||||
to_chat(C, "<span class='notice'>You slipped[ O ? " on the [O.name]" : ""]!</span>")
|
||||
|
||||
@@ -121,25 +121,25 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
"taur" = "None",
|
||||
"genitals_use_skintone" = FALSE,
|
||||
"has_cock" = FALSE,
|
||||
"cock_shape" = "Human",
|
||||
"cock_length" = 6,
|
||||
"cock_shape" = DEF_COCK_SHAPE,
|
||||
"cock_length" = COCK_SIZE_DEF,
|
||||
"cock_diameter_ratio" = COCK_DIAMETER_RATIO_DEF,
|
||||
"cock_color" = "fff",
|
||||
"has_balls" = FALSE,
|
||||
"balls_internal" = FALSE,
|
||||
"balls_color" = "fff",
|
||||
"balls_shape" = "Single",
|
||||
"balls_shape" = DEF_BALLS_SHAPE,
|
||||
"balls_size" = BALLS_SIZE_DEF,
|
||||
"balls_cum_rate" = CUM_RATE,
|
||||
"balls_cum_mult" = CUM_RATE_MULT,
|
||||
"balls_efficiency" = CUM_EFFICIENCY,
|
||||
"has_breasts" = FALSE,
|
||||
"breasts_color" = "fff",
|
||||
"breasts_size" = "C",
|
||||
"breasts_shape" = "Pair",
|
||||
"breasts_size" = BREASTS_SIZE_DEF,
|
||||
"breasts_shape" = DEF_BREASTS_SHAPE,
|
||||
"breasts_producing" = FALSE,
|
||||
"has_vag" = FALSE,
|
||||
"vag_shape" = "Human",
|
||||
"vag_shape" = DEF_VAGINA_SHAPE,
|
||||
"vag_color" = "fff",
|
||||
"vag_clits" = 1,
|
||||
"vag_clit_diam" = 0.25,
|
||||
|
||||
@@ -544,6 +544,18 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
features["insect_fluff"] = sanitize_inlist(features["insect_fluff"], GLOB.insect_fluffs_list)
|
||||
features["insect_markings"] = sanitize_inlist(features["insect_markings"], GLOB.insect_markings_list, "None")
|
||||
features["insect_wings"] = sanitize_inlist(features["insect_wings"], GLOB.insect_wings_list)
|
||||
|
||||
features["breasts_size"] = sanitize_inlist(features["breasts_size"], GLOB.breasts_size_list, BREASTS_SIZE_DEF)
|
||||
features["breasts_shape"] = sanitize_inlist(features["breasts_shape"], GLOB.breasts_shapes_list, DEF_BREASTS_SHAPE)
|
||||
features["cock_shape"] = sanitize_inlist(features["cock_shape"], GLOB.cock_shapes_list, DEF_COCK_SHAPE)
|
||||
features["cock_length"] = sanitize_integer(features["cock_length"], COCK_SIZE_MIN, COCK_SIZE_MAX, COCK_SIZE_DEF)
|
||||
features["balls_shape"] = sanitize_inlist(features["balls_shape"], GLOB.balls_shapes_list, DEF_BALLS_SHAPE)
|
||||
features["vag_shape"] = sanitize_inlist(features["vag_shape"], GLOB.vagina_shapes_list, DEF_VAGINA_SHAPE)
|
||||
features["breasts_color"] = sanitize_hexcolor(features["breasts_color"], 3, FALSE, "FFF")
|
||||
features["cock_color"] = sanitize_hexcolor(features["cock_color"], 3, FALSE, "FFF")
|
||||
features["balls_color"] = sanitize_hexcolor(features["balls_color"], 3, FALSE, "FFF")
|
||||
features["vag_color"] = sanitize_hexcolor(features["vag_color"], 3, FALSE, "FFF")
|
||||
|
||||
features["flavor_text"] = copytext(features["flavor_text"], 1, MAX_FLAVOR_LEN)
|
||||
|
||||
joblessrole = sanitize_integer(joblessrole, 1, 3, initial(joblessrole))
|
||||
|
||||
@@ -447,7 +447,7 @@
|
||||
permeability_coefficient = 0.01
|
||||
flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
|
||||
|
||||
var/vchange = 1
|
||||
var/voice_change = 1 ///This determines if the voice changer is on or off.
|
||||
|
||||
var/datum/action/item_action/chameleon/change/chameleon_action
|
||||
|
||||
@@ -470,15 +470,14 @@
|
||||
chameleon_action.emp_randomise(INFINITY)
|
||||
|
||||
/obj/item/clothing/mask/chameleon/attack_self(mob/user)
|
||||
vchange = !vchange
|
||||
to_chat(user, "<span class='notice'>The voice changer is now [vchange ? "on" : "off"]!</span>")
|
||||
|
||||
voice_change = !voice_change
|
||||
to_chat(user, "<span class='notice'>The voice changer is now [voice_change ? "on" : "off"]!</span>")
|
||||
|
||||
/obj/item/clothing/mask/chameleon/drone
|
||||
//Same as the drone chameleon hat, undroppable and no protection
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
// Can drones use the voice changer part? Let's not find out.
|
||||
vchange = 0
|
||||
voice_change = 0
|
||||
|
||||
/obj/item/clothing/mask/chameleon/drone/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -82,6 +82,7 @@
|
||||
icon_state = "nvgmeson"
|
||||
item_state = "nvgmeson"
|
||||
darkness_view = 8
|
||||
flash_protect = -2
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
glass_colour_type = /datum/client_colour/glass_colour/green
|
||||
|
||||
@@ -119,10 +120,11 @@
|
||||
|
||||
/obj/item/clothing/glasses/night
|
||||
name = "night vision goggles"
|
||||
desc = "You can totally see in the dark now!"
|
||||
desc = "You can totally see in the dark now! Just don't look too closely at bright lights. This lacks any flash correction."
|
||||
icon_state = "night"
|
||||
item_state = "glasses"
|
||||
darkness_view = 8
|
||||
flash_protect = -2
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
||||
glass_colour_type = /datum/client_colour/glass_colour/green
|
||||
|
||||
@@ -130,6 +132,12 @@
|
||||
name = "prescription night vision goggles"
|
||||
desc = "NVGs but for those with nearsightedness."
|
||||
vision_correction = 1
|
||||
|
||||
/obj/item/clothing/glasses/night/syndicate
|
||||
name = "combat night vision goggles"
|
||||
desc = "See everything, without fear."
|
||||
flash_protect = 1
|
||||
vision_correction = 1
|
||||
|
||||
/obj/item/clothing/glasses/science/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] is tightening \the [src]'s straps around [user.p_their()] neck! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
|
||||
@@ -63,12 +63,19 @@
|
||||
|
||||
/obj/item/clothing/glasses/hud/health/night
|
||||
name = "night vision health scanner HUD"
|
||||
desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness."
|
||||
desc = "An advanced medical heads-up display that allows doctors to find patients in complete darkness."
|
||||
icon_state = "healthhudnight"
|
||||
item_state = "glasses"
|
||||
darkness_view = 8
|
||||
flash_protect = -2
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
glass_colour_type = /datum/client_colour/glass_colour/green
|
||||
|
||||
/obj/item/clothing/glasses/hud/health/night/syndicate
|
||||
name = "combat night vision health scanner HUD"
|
||||
desc = "An advanced shielded medical heads-up display that allows soldiers to approximate how much lead poisoning their allies have suffered in complete darkness."
|
||||
flash_protect = 1
|
||||
vision_correction = 1
|
||||
|
||||
/obj/item/clothing/glasses/hud/health/sunglasses
|
||||
name = "medical HUDSunglasses"
|
||||
@@ -126,6 +133,7 @@
|
||||
icon_state = "diagnostichudnight"
|
||||
item_state = "glasses"
|
||||
darkness_view = 8
|
||||
flash_protect = -2
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
glass_colour_type = /datum/client_colour/glass_colour/green
|
||||
|
||||
@@ -199,6 +207,7 @@
|
||||
desc = "An advanced heads-up display which provides id data and vision in complete darkness."
|
||||
icon_state = "securityhudnight"
|
||||
darkness_view = 8
|
||||
flash_protect = -2 //You either are flashproof or you can see in the dark, pick one.
|
||||
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
glass_colour_type = /datum/client_colour/glass_colour/green
|
||||
|
||||
|
||||
@@ -35,10 +35,10 @@
|
||||
return
|
||||
if(slot != SLOT_GLASSES)
|
||||
return
|
||||
RegisterSignal(user, COMSIG_COMBAT_TOGGLED, .proc/injectadrenaline)
|
||||
RegisterSignal(user, COMSIG_LIVING_COMBAT_ENABLED, .proc/injectadrenaline)
|
||||
|
||||
/obj/item/clothing/glasses/phantomthief/syndicate/dropped(mob/user)
|
||||
. = ..()
|
||||
if(!istype(user))
|
||||
return
|
||||
UnregisterSignal(user, COMSIG_COMBAT_TOGGLED)
|
||||
UnregisterSignal(user, COMSIG_LIVING_COMBAT_ENABLED)
|
||||
|
||||
@@ -194,7 +194,7 @@
|
||||
|
||||
/obj/item/clothing/gloves/color/latex
|
||||
name = "latex gloves"
|
||||
desc = "Cheap sterile gloves made from latex."
|
||||
desc = "Cheap sterile gloves made from latex. Transfers basic paramedical knowledge to the wearer via the use of nanochips."
|
||||
icon_state = "latex"
|
||||
item_state = "lgloves"
|
||||
siemens_coefficient = 0.3
|
||||
@@ -202,14 +202,34 @@
|
||||
item_color="mime"
|
||||
transfer_prints = TRUE
|
||||
resistance_flags = NONE
|
||||
var/carrytrait = TRAIT_QUICK_CARRY
|
||||
|
||||
/obj/item/clothing/gloves/color/latex/equipped(mob/user, slot)
|
||||
..()
|
||||
if(slot == SLOT_GLOVES)
|
||||
ADD_TRAIT(user, carrytrait, CLOTHING_TRAIT)
|
||||
|
||||
/obj/item/clothing/gloves/color/latex/dropped(mob/user)
|
||||
..()
|
||||
REMOVE_TRAIT(user, carrytrait, CLOTHING_TRAIT)
|
||||
|
||||
/obj/item/clothing/gloves/color/latex/nitrile
|
||||
name = "nitrile gloves"
|
||||
desc = "Pricy sterile gloves that are stronger than latex."
|
||||
desc = "Pricy sterile gloves that are stronger than latex. Transfers advanced paramedical knowledge to the wearer via the use of nanochips."
|
||||
icon_state = "nitrile"
|
||||
item_state = "nitrilegloves"
|
||||
item_color = "cmo"
|
||||
transfer_prints = FALSE
|
||||
carrytrait = TRAIT_QUICKER_CARRY
|
||||
|
||||
/obj/item/clothing/gloves/color/latex/nitrile/infiltrator
|
||||
name = "insidious combat gloves"
|
||||
desc = "Specialized combat gloves for carrying people around. Transfers tactical kidnapping knowledge to the user via the use of nanochips."
|
||||
icon_state = "infiltrator"
|
||||
item_state = "infiltrator"
|
||||
siemens_coefficient = 0
|
||||
permeability_coefficient = 0.3
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/clothing/gloves/color/white
|
||||
name = "white gloves"
|
||||
|
||||
@@ -256,6 +256,21 @@
|
||||
strip_delay = 100
|
||||
mutantrace_variation = STYLE_MUZZLE
|
||||
|
||||
/obj/item/clothing/head/helmet/infiltrator
|
||||
name = "insidious helmet"
|
||||
desc = "An insidious armored combat helmet signed with Syndicate insignia. The visor is coated with a resistant paste guaranteed to withstand bright flashes perfectly."
|
||||
icon_state = "infiltrator"
|
||||
item_state = "infiltrator"
|
||||
armor = list("melee" = 40, "bullet" = 40, "laser" = 30, "energy" = 40, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
flash_protect = 2
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR|HIDESNOUT
|
||||
flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH
|
||||
dynamic_hair_suffix = ""
|
||||
dynamic_fhair_suffix = ""
|
||||
strip_delay = 80
|
||||
mutantrace_variation = STYLE_MUZZLE
|
||||
|
||||
//LightToggle
|
||||
|
||||
/obj/item/clothing/head/helment/ComponentInitialize()
|
||||
|
||||
@@ -12,6 +12,20 @@
|
||||
/obj/item/clothing/mask/balaclava/attack_self(mob/user)
|
||||
adjustmask(user)
|
||||
|
||||
/obj/item/clothing/mask/infiltrator
|
||||
name = "insidious balaclava"
|
||||
desc = "An incredibly suspicious balaclava made with Syndicate nanofibers to absorb impacts slightly while obfuscating the voice and face using a garbled vocoder."
|
||||
icon_state = "syndicate_balaclava"
|
||||
item_state = "syndicate_balaclava"
|
||||
clothing_flags = ALLOWINTERNALS
|
||||
flags_cover = HEADCOVERSEYES
|
||||
flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
visor_flags_inv = HIDEFACE|HIDEFACIALHAIR
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
armor = list("melee" = 10, "bullet" = 5, "laser" = 5,"energy" = 5, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 100, "acid" = 40)
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
var/voice_unknown = TRUE ///This makes it so that your name shows up as unknown when wearing the mask.
|
||||
|
||||
/obj/item/clothing/mask/luchador
|
||||
name = "Luchador Mask"
|
||||
desc = "Worn by robust fighters, flying high to defeat their foes!"
|
||||
|
||||
@@ -19,6 +19,14 @@
|
||||
permeability_coefficient = 0.05 //Thick soles, and covers the ankle
|
||||
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
|
||||
|
||||
/obj/item/clothing/shoes/combat/sneakboots
|
||||
name = "insidious sneakboots"
|
||||
desc = "A pair of insidious boots with special noise muffling soles which very slightly drown out your footsteps. They would be absolutely perfect for stealth operations were it not for the iconic Syndicate flairs."
|
||||
icon_state = "sneakboots"
|
||||
item_state = "sneakboots"
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
clothing_flags = TRAIT_SILENT_STEP
|
||||
|
||||
/obj/item/clothing/shoes/combat/swat //overpowered boots for death squads
|
||||
name = "\improper SWAT boots"
|
||||
desc = "High speed, no drag combat boots."
|
||||
|
||||
@@ -192,6 +192,15 @@
|
||||
. = ..()
|
||||
allowed = GLOB.detective_vest_allowed
|
||||
|
||||
/obj/item/clothing/suit/armor/vest/infiltrator
|
||||
name = "insidious combat vest"
|
||||
desc = "An insidious combat vest designed using Syndicate nanofibers to absorb the supreme majority of kinetic blows. Although it doesn't look like it'll do too much for energy impacts."
|
||||
icon_state = "infiltrator"
|
||||
item_state = "infiltrator"
|
||||
armor = list("melee" = 30, "bullet" = 40, "laser" = 20, "energy" = 30, "bomb" = 70, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
strip_delay = 80
|
||||
|
||||
//All of the armor below is mostly unused
|
||||
|
||||
/obj/item/clothing/suit/armor/centcom
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
var/can_adjust = TRUE
|
||||
var/adjusted = NORMAL_STYLE
|
||||
var/alt_covers_chest = FALSE // for adjusted/rolled-down jumpsuits, FALSE = exposes chest and arms, TRUE = exposes arms only
|
||||
var/dummy_thick = FALSE // is able to hold accessories on its item
|
||||
var/obj/item/clothing/accessory/attached_accessory
|
||||
var/mutable_appearance/accessory_overlay
|
||||
mutantrace_variation = STYLE_DIGITIGRADE
|
||||
@@ -83,6 +84,10 @@
|
||||
if(user)
|
||||
to_chat(user, "<span class='warning'>[src] already has an accessory.</span>")
|
||||
return
|
||||
if(dummy_thick)
|
||||
if(user)
|
||||
to_chat(user, "<span class='warning'>[src] is too bulky and cannot have accessories attached to it!</span>")
|
||||
return
|
||||
else
|
||||
if(user && !user.temporarilyRemoveItemFromInventory(I))
|
||||
return
|
||||
|
||||
@@ -19,6 +19,25 @@
|
||||
alt_covers_chest = TRUE
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
|
||||
/obj/item/clothing/under/syndicate/bloodred
|
||||
name = "blood-red sneaksuit"
|
||||
desc = "An insidious armored jumpsuit lined with Syndicate nanofibers and prototype platings, slightly resistant to most forms of damage, but is far too bulky to have anything attached to it. It still counts as stealth if there are no witnesses."
|
||||
icon_state = "bloodred_pajamas"
|
||||
item_state = "bl_suit"
|
||||
item_color = "bloodred_pajamas"
|
||||
dummy_thick = TRUE
|
||||
armor = list("melee" = 10, "bullet" = 10, "laser" = 10,"energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 10, "fire" = 50, "acid" = 40)
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/syndicate/bloodred/sleepytime
|
||||
name = "blood-red pajamas"
|
||||
desc = "Do operatives dream of nuclear sheep?"
|
||||
icon_state = "bloodred_pajamas"
|
||||
item_state = "bl_suit"
|
||||
item_color = "bloodred_pajamas"
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
|
||||
|
||||
/obj/item/clothing/under/syndicate/tacticool
|
||||
name = "tacticool turtleneck"
|
||||
desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
|
||||
@@ -75,7 +94,7 @@
|
||||
item_color = "rus_under"
|
||||
can_adjust = FALSE
|
||||
armor = list("melee" = 5, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
resistance_flags = NONE
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/syndicate/baseball
|
||||
name = "major league, number unknown"
|
||||
|
||||
@@ -4,6 +4,6 @@
|
||||
toggle_throw_mode()
|
||||
return
|
||||
if("C")
|
||||
toggle_combat_mode()
|
||||
user_toggle_intentional_combat_mode()
|
||||
return
|
||||
return ..()
|
||||
@@ -59,11 +59,11 @@
|
||||
switch(_key)
|
||||
if("Shift")
|
||||
if(!user.prefs.sprint_spacebar)
|
||||
user.prefs.sprint_toggle ? togglesprint() : sprint_hotkey(TRUE) //Yes, this looks hacky. Yes, this works.
|
||||
user.prefs.sprint_toggle ? default_toggle_sprint() : sprint_hotkey(TRUE) //Yes, this looks hacky. Yes, this works.
|
||||
return
|
||||
if("Space")
|
||||
if(user.prefs.sprint_spacebar)
|
||||
user.prefs.sprint_toggle ? togglesprint() : sprint_hotkey(TRUE)
|
||||
user.prefs.sprint_toggle ? default_toggle_sprint() : sprint_hotkey(TRUE)
|
||||
return
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@ In all, this is a lot like the monkey code. /N
|
||||
return
|
||||
switch(M.a_intent)
|
||||
if (INTENT_HELP)
|
||||
if(!recoveringstam)
|
||||
if(!(combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
|
||||
set_resting(FALSE, TRUE, FALSE)
|
||||
AdjustAllImmobility(-60, FALSE)
|
||||
AdjustUnconscious(-60, FALSE)
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
else
|
||||
if(stat == UNCONSCIOUS)
|
||||
stat = CONSCIOUS
|
||||
if(!recoveringstam)
|
||||
if(!(combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
|
||||
set_resting(FALSE, TRUE)
|
||||
adjust_blindness(-1)
|
||||
update_mobility()
|
||||
|
||||
@@ -153,7 +153,7 @@
|
||||
return
|
||||
|
||||
//CIT CHANGES - makes it impossible to throw while in stamina softcrit
|
||||
if(getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
if(IS_STAMCRIT(src))
|
||||
to_chat(src, "<span class='warning'>You're too exhausted.</span>")
|
||||
return
|
||||
var/random_turn = a_intent == INTENT_HARM
|
||||
@@ -448,7 +448,7 @@
|
||||
modifier -= 40 //Clumsy people are more likely to hit themselves -Honk!
|
||||
|
||||
//CIT CHANGES START HERE
|
||||
else if(combatmode)
|
||||
else if(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)
|
||||
modifier += 50
|
||||
|
||||
if(modifier < 100)
|
||||
@@ -820,15 +820,13 @@
|
||||
return
|
||||
if(IsUnconscious() || IsSleeping() || getOxyLoss() > 50 || (HAS_TRAIT(src, TRAIT_DEATHCOMA)) || (health <= HEALTH_THRESHOLD_FULLCRIT && !HAS_TRAIT(src, TRAIT_NOHARDCRIT)))
|
||||
stat = UNCONSCIOUS
|
||||
disable_intentional_combat_mode(FALSE, FALSE)
|
||||
if(!eye_blind)
|
||||
blind_eyes(1)
|
||||
if(combatmode)
|
||||
toggle_combat_mode(TRUE, TRUE)
|
||||
else
|
||||
if(health <= crit_threshold && !HAS_TRAIT(src, TRAIT_NOSOFTCRIT))
|
||||
stat = SOFT_CRIT
|
||||
if(combatmode)
|
||||
toggle_combat_mode(TRUE, TRUE)
|
||||
disable_intentional_combat_mode(FALSE, FALSE)
|
||||
else
|
||||
stat = CONSCIOUS
|
||||
adjust_blindness(-1)
|
||||
@@ -1011,8 +1009,7 @@
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/transfer_ckey(mob/new_mob, send_signal = TRUE)
|
||||
if(combatmode)
|
||||
toggle_combat_mode(TRUE, TRUE)
|
||||
disable_intentional_combat_mode(TRUE, FALSE)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/can_see_reagents()
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
/mob/living/carbon/enable_intentional_combat_mode()
|
||||
. = ..()
|
||||
if(.)
|
||||
if(voremode)
|
||||
toggle_vore_mode()
|
||||
|
||||
@@ -79,13 +79,11 @@
|
||||
/mob/living/carbon/attacked_by(obj/item/I, mob/living/user)
|
||||
//CIT CHANGES START HERE - combatmode and resting checks
|
||||
var/totitemdamage = I.force
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/tempcarb = user
|
||||
if(!tempcarb.combatmode)
|
||||
totitemdamage *= 0.5
|
||||
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
totitemdamage *= 0.5
|
||||
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
|
||||
totitemdamage *= 0.5
|
||||
if(!combatmode)
|
||||
if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
totitemdamage *= 1.5
|
||||
//CIT CHANGES END HERE
|
||||
var/impacting_zone = (user == src)? check_zone(user.zone_selected) : ran_zone(user.zone_selected)
|
||||
@@ -345,7 +343,7 @@
|
||||
AdjustAllImmobility(-60, FALSE)
|
||||
AdjustUnconscious(-60, FALSE)
|
||||
AdjustSleeping(-100, FALSE)
|
||||
if(recoveringstam)
|
||||
if(combat_flags & COMBAT_FLAG_HARD_STAMCRIT)
|
||||
adjustStaminaLoss(-15)
|
||||
else
|
||||
set_resting(FALSE, FALSE)
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
/// Sprint buffer ///
|
||||
/mob/living/carbon/doSprintLossTiles(tiles)
|
||||
doSprintBufferRegen(FALSE) //first regen.
|
||||
if(sprint_buffer)
|
||||
var/use = min(tiles, sprint_buffer)
|
||||
sprint_buffer -= use
|
||||
tiles -= use
|
||||
update_hud_sprint_bar()
|
||||
if(!tiles) //we had enough, we're done!
|
||||
return
|
||||
adjustStaminaLoss(tiles * sprint_stamina_cost) //use stamina to cover deficit.
|
||||
|
||||
/mob/living/carbon/proc/doSprintBufferRegen(updating = TRUE)
|
||||
var/diff = world.time - sprint_buffer_regen_last
|
||||
sprint_buffer_regen_last = world.time
|
||||
sprint_buffer = min(sprint_buffer_max, sprint_buffer + sprint_buffer_regen_ds * diff)
|
||||
if(updating)
|
||||
update_hud_sprint_bar()
|
||||
@@ -7,8 +7,8 @@
|
||||
|
||||
if(!gibbed)
|
||||
emote("deathgasp")
|
||||
if(combatmode)
|
||||
toggle_combat_mode(TRUE, TRUE)
|
||||
|
||||
disable_intentional_combat_mode(TRUE, FALSE)
|
||||
|
||||
. = ..()
|
||||
|
||||
@@ -67,6 +67,5 @@
|
||||
BP.throw_at(get_edge_target_turf(src,pick(GLOB.alldirs)),rand(1,3),5)
|
||||
|
||||
/mob/living/carbon/ghostize(can_reenter_corpse = TRUE, special = FALSE, penalize = FALSE, voluntary = FALSE)
|
||||
if(combatmode)
|
||||
toggle_combat_mode(TRUE, TRUE)
|
||||
disable_intentional_combat_mode(TRUE, FALSE)
|
||||
return ..()
|
||||
|
||||
@@ -90,7 +90,7 @@
|
||||
if(digitalcamo)
|
||||
. += "[t_He] [t_is] moving [t_his] body in an unnatural and blatantly unsimian manner."
|
||||
|
||||
if(combatmode)
|
||||
if(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)
|
||||
. += "[t_He] [t_is] visibly tense[CHECK_MOBILITY(src, MOBILITY_STAND) ? "." : ", and [t_is] standing in combative stance."]"
|
||||
|
||||
var/trait_exam = common_trait_examine()
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
. = ..()
|
||||
|
||||
if(CONFIG_GET(flag/disable_stambuffer))
|
||||
togglesprint()
|
||||
enable_intentional_sprint_mode()
|
||||
|
||||
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /atom.proc/clean_blood)
|
||||
|
||||
@@ -880,10 +880,20 @@
|
||||
return (ishuman(target) && !CHECK_MOBILITY(target, MOBILITY_STAND))
|
||||
|
||||
/mob/living/carbon/human/proc/fireman_carry(mob/living/carbon/target)
|
||||
if(can_be_firemanned(target))
|
||||
visible_message("<span class='notice'>[src] starts lifting [target] onto their back...</span>",
|
||||
"<span class='notice'>You start lifting [target] onto your back...</span>")
|
||||
if(do_after(src, 30, TRUE, target))
|
||||
var/carrydelay = 50 //if you have latex you are faster at grabbing
|
||||
var/skills_space = "" //cobby told me to do this
|
||||
if(HAS_TRAIT(src, TRAIT_QUICKER_CARRY))
|
||||
carrydelay = 30
|
||||
skills_space = "expertly"
|
||||
else if(HAS_TRAIT(src, TRAIT_QUICK_CARRY))
|
||||
carrydelay = 40
|
||||
skills_space = "quickly"
|
||||
if(can_be_firemanned(target) && !incapacitated(FALSE, TRUE))
|
||||
visible_message("<span class='notice'>[src] starts [skills_space] lifting [target] onto their back..</span>",
|
||||
//Joe Medic starts quickly/expertly lifting Grey Tider onto their back..
|
||||
"<span class='notice'>[carrydelay < 35 ? "Using your gloves' nanochips, you" : "You"] [skills_space] start to lift [target] onto your back[carrydelay == 40 ? ", while assisted by the nanochips in your gloves.." : "..."]</span>")
|
||||
//(Using your gloves' nanochips, you/You) ( /quickly/expertly) start to lift Grey Tider onto your back(, while assisted by the nanochips in your gloves../...)
|
||||
if(do_after(src, carrydelay, TRUE, target))
|
||||
//Second check to make sure they're still valid to be carried
|
||||
if(can_be_firemanned(target) && !incapacitated(FALSE, TRUE))
|
||||
target.set_resting(FALSE, TRUE)
|
||||
|
||||
@@ -6,6 +6,9 @@
|
||||
can_buckle = TRUE
|
||||
buckle_lying = FALSE
|
||||
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
|
||||
/// Enable stamina combat
|
||||
combat_flags = COMBAT_FLAGS_DEFAULT
|
||||
|
||||
//Hair colour and style
|
||||
var/hair_color = "000"
|
||||
var/hair_style = "Bald"
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/mob/living/carbon/human/resist_a_rest(automatic = FALSE, ignoretimer = FALSE)
|
||||
if(!resting || stat || attemptingstandup)
|
||||
if(!resting || stat || (combat_flags & COMBAT_FLAG_RESISTING_REST))
|
||||
return FALSE
|
||||
if(ignoretimer)
|
||||
set_resting(FALSE, FALSE)
|
||||
@@ -13,10 +13,10 @@
|
||||
return FALSE
|
||||
else
|
||||
var/totaldelay = 3 //A little bit less than half of a second as a baseline for getting up from a rest
|
||||
if(getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
if(IS_STAMCRIT(src))
|
||||
to_chat(src, "<span class='warning'>You're too exhausted to get up!")
|
||||
return FALSE
|
||||
attemptingstandup = TRUE
|
||||
combat_flags |= COMBAT_FLAG_RESISTING_REST
|
||||
var/health_deficiency = max((maxHealth - (health - getStaminaLoss()))*0.5, 0)
|
||||
if(!has_gravity())
|
||||
health_deficiency = health_deficiency*0.2
|
||||
@@ -37,10 +37,11 @@
|
||||
visible_message("<span class='notice'>[standupwarning]</span>", usernotice, vision_distance = 5)
|
||||
if(do_after(src, totaldelay, target = src, required_mobility_flags = MOBILITY_RESIST))
|
||||
set_resting(FALSE, TRUE)
|
||||
attemptingstandup = FALSE
|
||||
|
||||
combat_flags &= ~COMBAT_FLAG_RESISTING_REST
|
||||
return TRUE
|
||||
else
|
||||
attemptingstandup = FALSE
|
||||
combat_flags &= ~COMBAT_FLAG_RESISTING_REST
|
||||
if(resting) //we didn't shove ourselves up or something
|
||||
visible_message("<span class='notice'>[src] falls right back down.</span>", "<span class='notice'>You fall right back down.</span>")
|
||||
if(has_gravity())
|
||||
|
||||
@@ -9,6 +9,13 @@
|
||||
|
||||
/mob/living/carbon/human/movement_delay()
|
||||
. = ..()
|
||||
if(CHECK_MOBILITY(src, MOBILITY_STAND) && m_intent == MOVE_INTENT_RUN && (combat_flags & COMBAT_FLAG_SPRINT_ACTIVE))
|
||||
var/static/datum/config_entry/number/movedelay/sprint_speed_increase/SSI
|
||||
if(!SSI)
|
||||
SSI = CONFIG_GET_ENTRY(number/movedelay/sprint_speed_increase)
|
||||
. -= SSI.config_entry_value
|
||||
if(wrongdirmovedelay)
|
||||
. += 1
|
||||
if (m_intent == MOVE_INTENT_WALK && HAS_TRAIT(src, TRAIT_SPEEDY_STEP))
|
||||
. -= 1.5
|
||||
|
||||
@@ -42,10 +49,18 @@
|
||||
return ((shoes && shoes.negates_gravity()) || (dna.species.negates_gravity(src)))
|
||||
|
||||
/mob/living/carbon/human/Move(NewLoc, direct)
|
||||
var/oldpseudoheight = pseudo_z_axis
|
||||
. = ..()
|
||||
for(var/datum/mutation/human/HM in dna.mutations)
|
||||
HM.on_move(src, NewLoc)
|
||||
|
||||
if(. && (combat_flags & COMBAT_FLAG_SPRINT_ACTIVE) && !(movement_type & FLYING) && CHECK_ALL_MOBILITY(src, MOBILITY_MOVE|MOBILITY_STAND) && m_intent == MOVE_INTENT_RUN && has_gravity(loc) && !pulledby)
|
||||
if(!HAS_TRAIT(src, TRAIT_FREESPRINT))
|
||||
doSprintLossTiles(1)
|
||||
if((oldpseudoheight - pseudo_z_axis) >= 8)
|
||||
to_chat(src, "<span class='warning'>You trip off of the elevated surface!</span>")
|
||||
for(var/obj/item/I in held_items)
|
||||
accident(I)
|
||||
DefaultCombatKnockdown(80)
|
||||
if(shoes)
|
||||
if(!lying && !buckled)
|
||||
if(loc == NewLoc)
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
/mob/living/carbon/human/GetVoice()
|
||||
if(istype(wear_mask, /obj/item/clothing/mask/chameleon))
|
||||
var/obj/item/clothing/mask/chameleon/V = wear_mask
|
||||
if(V.vchange && wear_id)
|
||||
if(V.voice_change && wear_id)
|
||||
var/obj/item/card/id/idcard = wear_id.GetID()
|
||||
if(istype(idcard))
|
||||
return idcard.registered_name
|
||||
@@ -21,6 +21,12 @@
|
||||
return real_name
|
||||
else
|
||||
return real_name
|
||||
if(istype(wear_mask, /obj/item/clothing/mask/infiltrator))
|
||||
var/obj/item/clothing/mask/infiltrator/V = wear_mask
|
||||
if(V.voice_unknown)
|
||||
return ("Unknown")
|
||||
else
|
||||
return real_name
|
||||
if(mind)
|
||||
var/datum/antagonist/changeling/changeling = mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(changeling && changeling.mimicing )
|
||||
|
||||
@@ -1450,15 +1450,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
target.grabbedby(user)
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/datum/species/proc/harm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
|
||||
if(!attacker_style && HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='warning'>You don't want to harm [target]!</span>")
|
||||
return FALSE
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) //CITADEL CHANGE - makes it impossible to punch while in stamina softcrit
|
||||
if(IS_STAMCRIT(user)) //CITADEL CHANGE - makes it impossible to punch while in stamina softcrit
|
||||
to_chat(user, "<span class='warning'>You're too exhausted.</span>") //CITADEL CHANGE - ditto
|
||||
return FALSE //CITADEL CHANGE - ditto
|
||||
if(target.check_martial_melee_block())
|
||||
@@ -1487,11 +1483,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/damage = rand(user.dna.species.punchdamagelow, user.dna.species.punchdamagehigh)
|
||||
|
||||
//CITADEL CHANGES - makes resting and disabled combat mode reduce punch damage, makes being out of combat mode result in you taking more damage
|
||||
if(!target.combatmode && damage < user.dna.species.punchstunthreshold)
|
||||
if(!(target.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) && damage < user.dna.species.punchstunthreshold)
|
||||
damage = user.dna.species.punchstunthreshold - 1
|
||||
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
|
||||
damage *= 0.5
|
||||
if(!user.combatmode)
|
||||
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
damage *= 0.25
|
||||
//END OF CITADEL CHANGES
|
||||
|
||||
@@ -1542,10 +1538,13 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
if(target.check_martial_melee_block()) //END EDIT
|
||||
target.visible_message("<span class='warning'>[target] blocks [user]'s disarm attempt!</span>")
|
||||
return 0
|
||||
else if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
return FALSE
|
||||
if(IS_STAMCRIT(user))
|
||||
to_chat(user, "<span class='warning'>You're too exhausted!</span>")
|
||||
return FALSE
|
||||
else if(target.check_block())
|
||||
target.visible_message("<span class='warning'>[target] blocks [user]'s disarm attempt!</span>")
|
||||
return FALSE
|
||||
|
||||
else if(aim_for_mouth && ( target_on_help || target_restrained || target_aiming_for_mouth))
|
||||
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
|
||||
@@ -1605,11 +1604,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
target.forcesay(GLOB.hit_appends)
|
||||
log_combat(user, target, "pushed over")
|
||||
return*/
|
||||
if(!target.combatmode) // CITADEL CHANGE
|
||||
if(!(target.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) // CITADEL CHANGE
|
||||
randn += -10 //CITADEL CHANGE - being out of combat mode makes it easier for you to get disarmed
|
||||
if(!CHECK_MOBILITY(user, MOBILITY_STAND)) //CITADEL CHANGE
|
||||
randn += 100 //CITADEL CHANGE - No kosher disarming if you're resting
|
||||
if(!user.combatmode) //CITADEL CHANGE
|
||||
if(!(target.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) //CITADEL CHANGE
|
||||
randn += 25 //CITADEL CHANGE - Makes it harder to disarm outside of combat mode
|
||||
if(user.pulling == target)
|
||||
randn += -20 //If you have the time to get someone in a grab, you should have a greater chance at snatching the thing in their hand. Will be made completely obsolete by the grab rework but i've got a poor track record for releasing big projects on time so w/e i guess
|
||||
@@ -1686,14 +1685,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/Iforce = I.force //to avoid runtimes on the forcesay checks at the bottom. Some items might delete themselves if you drop them. (stunning yourself, ninja swords)
|
||||
//CIT CHANGES START HERE - combatmode and resting checks
|
||||
var/totitemdamage = I.force
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/tempcarb = user
|
||||
if(!tempcarb.combatmode)
|
||||
totitemdamage *= 0.5
|
||||
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
totitemdamage *= 0.5
|
||||
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
|
||||
totitemdamage *= 0.5
|
||||
if(istype(H))
|
||||
if(!H.combatmode)
|
||||
if(!(H.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
totitemdamage *= 1.5
|
||||
//CIT CHANGES END HERE
|
||||
var/weakness = H.check_weakness(I, user)
|
||||
@@ -1803,9 +1800,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
/datum/species/proc/althelp(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
|
||||
if(user == target && istype(user))
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
if(IS_STAMCRIT(user))
|
||||
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")
|
||||
return
|
||||
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
to_chat(user, "<span class='warning'>You need combat mode to be active to that!</span>")
|
||||
return
|
||||
if(user.IsKnockdown() || user.IsParalyzed() || user.IsStun())
|
||||
to_chat(user, "<span class='warning'>You can't seem to force yourself up right now!</span>")
|
||||
return
|
||||
@@ -1818,7 +1818,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
playsound(user, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
/datum/species/proc/altdisarm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
if(IS_STAMCRIT(user))
|
||||
to_chat(user, "<span class='warning'>You're too exhausted.</span>")
|
||||
return FALSE
|
||||
if(target.check_martial_melee_block())
|
||||
|
||||
@@ -507,10 +507,10 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
|
||||
//this updates all special effects: stun, sleeping, knockdown, druggy, stuttering, etc..
|
||||
/mob/living/carbon/handle_status_effects()
|
||||
..()
|
||||
if(getStaminaLoss() && !combatmode)//CIT CHANGE - prevents stamina regen while combat mode is active
|
||||
adjustStaminaLoss(!CHECK_MOBILITY(src, MOBILITY_STAND) ? (recoveringstam ? -7.5 : -6) : -3)//CIT CHANGE - decreases adjuststaminaloss to stop stamina damage from being such a joke
|
||||
if(getStaminaLoss() && !(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) //CIT CHANGE - prevents stamina regen while combat mode is active
|
||||
adjustStaminaLoss(!CHECK_MOBILITY(src, MOBILITY_STAND) ? ((combat_flags & COMBAT_FLAG_HARD_STAMCRIT) ? -7.5 : -6) : -3)//CIT CHANGE - decreases adjuststaminaloss to stop stamina damage from being such a joke
|
||||
|
||||
if(!recoveringstam && incomingstammult != 1)
|
||||
if(!(combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && incomingstammult != 1)
|
||||
incomingstammult = max(0.01, incomingstammult)
|
||||
incomingstammult = min(1, incomingstammult*2)
|
||||
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
gorillize()
|
||||
return
|
||||
if(radiation > RAD_MOB_KNOCKDOWN && prob(RAD_MOB_KNOCKDOWN_PROB))
|
||||
if(!recoveringstam)
|
||||
if(!(combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
|
||||
emote("collapse")
|
||||
DefaultCombatKnockdown(RAD_MOB_KNOCKDOWN_AMOUNT)
|
||||
to_chat(src, "<span class='danger'>You feel weak.</span>")
|
||||
|
||||
@@ -118,22 +118,22 @@
|
||||
if(!CHECK_MOBILITY(src, MOBILITY_STAND) && CHECK_MOBILITY(L, MOBILITY_STAND))
|
||||
var/origtargetloc = L.loc
|
||||
if(!pulledby)
|
||||
if(attemptingcrawl)
|
||||
if(combat_flags & COMBAT_FLAG_ATTEMPTING_CRAWL)
|
||||
return TRUE
|
||||
if(getStaminaLoss() >= STAMINA_SOFTCRIT)
|
||||
if(IS_STAMCRIT(src))
|
||||
to_chat(src, "<span class='warning'>You're too exhausted to crawl under [L].</span>")
|
||||
return TRUE
|
||||
attemptingcrawl = TRUE
|
||||
ENABLE_BITFIELD(combat_flags, COMBAT_FLAG_ATTEMPTING_CRAWL)
|
||||
visible_message("<span class='notice'>[src] is attempting to crawl under [L].</span>", "<span class='notice'>You are now attempting to crawl under [L].</span>")
|
||||
if(!do_after(src, CRAWLUNDER_DELAY, target = src) || CHECK_MOBILITY(src, MOBILITY_STAND))
|
||||
attemptingcrawl = FALSE
|
||||
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_ATTEMPTING_CRAWL)
|
||||
return TRUE
|
||||
var/src_passmob = (pass_flags & PASSMOB)
|
||||
pass_flags |= PASSMOB
|
||||
Move(origtargetloc)
|
||||
if(!src_passmob)
|
||||
pass_flags &= ~PASSMOB
|
||||
attemptingcrawl = FALSE
|
||||
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_ATTEMPTING_CRAWL)
|
||||
return TRUE
|
||||
//END OF CIT CHANGES
|
||||
|
||||
@@ -368,9 +368,8 @@
|
||||
to_chat(src, "<span class='notice'>You have given up life and succumbed to death.</span>")
|
||||
death()
|
||||
|
||||
|
||||
/mob/living/incapacitated(ignore_restraints = FALSE, ignore_grab = FALSE, check_immobilized = FALSE)
|
||||
if(stat || IsUnconscious() || IsStun() || IsParalyzed() || recoveringstam || (check_immobilized && IsImmobilized()) || (!ignore_restraints && restrained(ignore_grab)))
|
||||
if(stat || IsUnconscious() || IsStun() || IsParalyzed() || (combat_flags & COMBAT_FLAG_HARD_STAMCRIT) || (check_immobilized && IsImmobilized()) || (!ignore_restraints && restrained(ignore_grab)))
|
||||
return TRUE
|
||||
|
||||
/mob/living/canUseStorage()
|
||||
|
||||
@@ -0,0 +1,88 @@
|
||||
/mob/living/ComponentInitialize()
|
||||
. = ..()
|
||||
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_COMBAT_MODE_LOCKED), .proc/update_combat_lock)
|
||||
|
||||
/mob/living/proc/update_combat_lock()
|
||||
var/locked = HAS_TRAIT(src, TRAIT_COMBAT_MODE_LOCKED)
|
||||
var/desired = (combat_flags & COMBAT_FLAG_COMBAT_TOGGLED)
|
||||
var/actual = (combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)
|
||||
if(actual)
|
||||
if(locked)
|
||||
disable_combat_mode(FALSE, TRUE, FALSE, FALSE)
|
||||
else if(!desired)
|
||||
disable_combat_mode(TRUE, TRUE, FALSE, FALSE)
|
||||
else
|
||||
if(desired && !locked)
|
||||
enable_combat_mode(FALSE, TRUE, FALSE, FALSE)
|
||||
update_combat_mode_icon()
|
||||
|
||||
/mob/living/proc/disable_combat_mode(silent = TRUE, was_forced = FALSE, visible = FALSE, update_icon = TRUE)
|
||||
if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
return
|
||||
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_COMBAT_ACTIVE)
|
||||
SEND_SIGNAL(src, COMSIG_LIVING_COMBAT_DISABLED, was_forced)
|
||||
if(visible)
|
||||
visible_message("<span class='warning'>[src] goes limp.</span>", "<span class='warning'>Your muscles are forcibly relaxed!</span>")
|
||||
else if(!silent)
|
||||
to_chat(src, was_forced? "<span class='warning'>Your muscles are forcibly relaxed!</span>" : "<span class='warning'>You relax your muscles.</span>")
|
||||
if(update_icon)
|
||||
update_combat_mode_icon()
|
||||
|
||||
/mob/living/proc/enable_combat_mode(silent = TRUE, was_forced = FALSE, visible = FALSE, update_icon = TRUE)
|
||||
if(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)
|
||||
return
|
||||
ENABLE_BITFIELD(combat_flags, COMBAT_FLAG_COMBAT_ACTIVE)
|
||||
SEND_SIGNAL(src, COMSIG_LIVING_COMBAT_ENABLED, was_forced)
|
||||
if(visible)
|
||||
visible_message("<span class='warning'>[src] drops into a combative stance!</span>", "<span class='warning'>You drop into a combative stance!</span>")
|
||||
else if(!silent)
|
||||
to_chat(src, was_forced? "<span class='warning'>Your muscles reflexively tighten!</span>" : "<span class='warning'>You tighten your muscles.</span>")
|
||||
if(update_icon)
|
||||
update_combat_mode_icon()
|
||||
|
||||
/// Updates the combat mode HUD icon.
|
||||
/mob/living/proc/update_combat_mode_icon()
|
||||
var/obj/screen/combattoggle/T = locate() in hud_used?.static_inventory
|
||||
T?.update_icon_state()
|
||||
|
||||
/// Enables intentionally being in combat mode. Please try not to use this proc for feedback whenever possible.
|
||||
/mob/living/proc/enable_intentional_combat_mode(silent = TRUE, visible = FALSE)
|
||||
if((combat_flags & COMBAT_FLAG_COMBAT_TOGGLED) && (combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
return
|
||||
ENABLE_BITFIELD(combat_flags, COMBAT_FLAG_COMBAT_TOGGLED)
|
||||
if(!HAS_TRAIT(src, TRAIT_COMBAT_MODE_LOCKED) && !(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
enable_combat_mode(silent, FALSE, visible, FALSE)
|
||||
update_combat_mode_icon()
|
||||
client?.show_popup_menus = FALSE
|
||||
return TRUE
|
||||
|
||||
/// Disables intentionally being in combat mode. Please try not to use this proc for feedback whenever possible.
|
||||
/mob/living/proc/disable_intentional_combat_mode(silent = TRUE, visible = FALSE)
|
||||
if(!(combat_flags & COMBAT_FLAG_COMBAT_TOGGLED) && !(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
return
|
||||
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_COMBAT_TOGGLED)
|
||||
if(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)
|
||||
disable_combat_mode(silent, FALSE, visible, FALSE)
|
||||
update_combat_mode_icon()
|
||||
client?.show_popup_menus = TRUE
|
||||
return TRUE
|
||||
|
||||
/// Toggles whether the user is intentionally in combat mode. THIS should be the proc you generally use! Has built in visual/to other player feedback, as well as an audible cue to ourselves.
|
||||
/mob/living/proc/user_toggle_intentional_combat_mode(visible = TRUE)
|
||||
var/old = (combat_flags & COMBAT_FLAG_COMBAT_TOGGLED)
|
||||
if(old)
|
||||
disable_intentional_combat_mode()
|
||||
playsound_local(src, 'sound/misc/ui_toggleoff.ogg', 50, FALSE, pressure_affected = FALSE) //Slightly modified version of the above!
|
||||
else if(CAN_TOGGLE_COMBAT_MODE(src))
|
||||
enable_intentional_combat_mode()
|
||||
var/current = (combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) //because we could be locked
|
||||
if(current != old) //only sound effect if you succeeded. Could have the feedback system be better but shrug, someone else can do it.
|
||||
if(current)
|
||||
playsound_local(src, 'sound/misc/ui_toggle.ogg', 50, FALSE, pressure_affected = FALSE) //Sound from interbay!
|
||||
if(visible)
|
||||
if(world.time >= combatmessagecooldown)
|
||||
combatmessagecooldown = world.time + 10 SECONDS
|
||||
if(a_intent != INTENT_HELP)
|
||||
visible_message("<span class='warning'>[src] [resting ? "tenses up" : (prob(95)? "drops into a combative stance" : (prob(95)? "poses aggressively" : "asserts dominance with their pose"))].</span>")
|
||||
else
|
||||
visible_message("<span class='notice'>[src] [pick("looks","seems","goes")] [pick("alert","attentive","vigilant")].</span>")
|
||||
@@ -118,3 +118,22 @@
|
||||
|
||||
/// Next world.time when we can get the "you can't move while buckled to [thing]" message.
|
||||
var/buckle_message_cooldown = 0
|
||||
|
||||
//// CITADEL STATION COMBAT ////
|
||||
/// See __DEFINES/combat.dm
|
||||
var/combat_flags = COMBAT_FLAGS_STAMSYSTEM_EXEMPT
|
||||
/// Next world.time when we will show a visible message on entering combat mode voluntarily again.
|
||||
var/combatmessagecooldown = 0
|
||||
|
||||
var/incomingstammult = 1
|
||||
var/bufferedstam = 0
|
||||
var/stambuffer = 20
|
||||
var/stambufferregentime
|
||||
|
||||
//Sprint buffer---
|
||||
var/sprint_buffer = 42 //Tiles
|
||||
var/sprint_buffer_max = 42
|
||||
var/sprint_buffer_regen_ds = 0.3 //Tiles per world.time decisecond
|
||||
var/sprint_buffer_regen_last = 0 //last world.time this was regen'd for math.
|
||||
var/sprint_stamina_cost = 0.70 //stamina loss per tile while insufficient sprint buffer.
|
||||
//---End
|
||||
|
||||
@@ -33,9 +33,9 @@
|
||||
set name = "Rest"
|
||||
set category = "IC"
|
||||
if(client?.prefs?.autostand)
|
||||
intentionalresting = !intentionalresting
|
||||
to_chat(src, "<span class='notice'>You are now attempting to [intentionalresting ? "[!resting ? "lay down and ": ""]stay down" : "[resting ? "get up and ": ""]stay up"].</span>")
|
||||
if(intentionalresting && !resting)
|
||||
TOGGLE_BITFIELD(combat_flags, COMBAT_FLAG_INTENTIONALLY_RESTING)
|
||||
to_chat(src, "<span class='notice'>You are now attempting to [(combat_flags & COMBAT_FLAG_INTENTIONALLY_RESTING) ? "[!resting ? "lay down and ": ""]stay down" : "[resting ? "get up and ": ""]stay up"].</span>")
|
||||
if((combat_flags & COMBAT_FLAG_INTENTIONALLY_RESTING) && !resting)
|
||||
set_resting(TRUE, FALSE)
|
||||
else
|
||||
resist_a_rest()
|
||||
@@ -71,8 +71,8 @@
|
||||
var/restrained = restrained()
|
||||
var/pinned = resting && pulledby && pulledby.grab_state >= GRAB_AGGRESSIVE // Cit change - adds pinning for aggressive-grabbing people on the ground
|
||||
var/has_limbs = has_arms || ignore_legs || has_legs
|
||||
var/canmove = !immobilize && !stun && conscious && !paralyze && (!stat_softcrit || !pulledby) && !chokehold && !IsFrozen() && has_limbs && !pinned && !recoveringstam
|
||||
var/canresist = !stun && conscious && !stat_softcrit && !paralyze && has_limbs && !recoveringstam
|
||||
var/canmove = !immobilize && !stun && conscious && !paralyze && (!stat_softcrit || !pulledby) && !chokehold && !IsFrozen() && has_limbs && !pinned && !(combat_flags & COMBAT_FLAG_HARD_STAMCRIT)
|
||||
var/canresist = !stun && conscious && !stat_softcrit && !paralyze && has_limbs && !(combat_flags & COMBAT_FLAG_HARD_STAMCRIT)
|
||||
|
||||
if(canmove)
|
||||
mobility_flags |= MOBILITY_MOVE
|
||||
@@ -84,7 +84,7 @@
|
||||
else
|
||||
mobility_flags &= ~MOBILITY_RESIST
|
||||
|
||||
var/canstand_involuntary = conscious && !stat_softcrit && !knockdown && !chokehold && !paralyze && (ignore_legs || has_legs) && !(buckled && buckled.buckle_lying) && !recoveringstam
|
||||
var/canstand_involuntary = conscious && !stat_softcrit && !knockdown && !chokehold && !paralyze && (ignore_legs || has_legs) && !(buckled && buckled.buckle_lying) && !(combat_flags & COMBAT_FLAG_HARD_STAMCRIT)
|
||||
var/canstand = canstand_involuntary && !resting
|
||||
|
||||
var/should_be_lying = !canstand
|
||||
@@ -107,7 +107,7 @@
|
||||
else
|
||||
mobility_flags |= MOBILITY_UI|MOBILITY_PULL
|
||||
|
||||
var/canitem_general = !paralyze && !stun && conscious && !(stat_softcrit) && !chokehold && !restrained && has_arms && !recoveringstam
|
||||
var/canitem_general = !paralyze && !stun && conscious && !(stat_softcrit) && !chokehold && !restrained && has_arms && !(combat_flags & COMBAT_FLAG_HARD_STAMCRIT)
|
||||
if(canitem_general)
|
||||
mobility_flags |= (MOBILITY_USE | MOBILITY_PICKUP | MOBILITY_STORAGE | MOBILITY_HOLD)
|
||||
else
|
||||
@@ -149,7 +149,7 @@
|
||||
lying_prev = lying
|
||||
|
||||
//Handle citadel autoresist
|
||||
if(CHECK_MOBILITY(src, MOBILITY_MOVE) && !intentionalresting && canstand_involuntary && iscarbon(src) && client?.prefs?.autostand)//CIT CHANGE - adds autostanding as a preference
|
||||
if(CHECK_MOBILITY(src, MOBILITY_MOVE) && !(combat_flags & COMBAT_FLAG_INTENTIONALLY_RESTING) && canstand_involuntary && iscarbon(src) && client?.prefs?.autostand)//CIT CHANGE - adds autostanding as a preference
|
||||
addtimer(CALLBACK(src, .proc/resist_a_rest, TRUE), 0) //CIT CHANGE - ditto
|
||||
|
||||
// Movespeed mods based on arms/legs quantity
|
||||
|
||||
@@ -31,8 +31,16 @@
|
||||
|
||||
/mob/living/update_config_movespeed()
|
||||
update_move_intent_slowdown()
|
||||
sprint_buffer_max = CONFIG_GET(number/movedelay/sprint_buffer_max)
|
||||
sprint_buffer_regen_ds = CONFIG_GET(number/movedelay/sprint_buffer_regen_per_ds)
|
||||
sprint_stamina_cost = CONFIG_GET(number/movedelay/sprint_stamina_cost)
|
||||
return ..()
|
||||
|
||||
/mob/living/movement_delay(ignorewalk = 0)
|
||||
. = ..()
|
||||
if(!CHECK_MOBILITY(src, MOBILITY_STAND))
|
||||
. += 6
|
||||
|
||||
/// whether or not we can slide under another living mob. defaults to if we're not dense. CanPass should check "overriding circumstances" like buckled mobs/having PASSMOB flag, etc.
|
||||
/mob/living/proc/can_move_under_living(mob/living/other)
|
||||
return !density
|
||||
|
||||
@@ -0,0 +1,79 @@
|
||||
/mob/living/ComponentInitialize()
|
||||
. = ..()
|
||||
RegisterSignal(src, SIGNAL_TRAIT(TRAIT_SPRINT_LOCKED), .proc/update_sprint_lock)
|
||||
|
||||
/mob/living/proc/update_sprint_icon()
|
||||
var/obj/screen/sprintbutton/S = locate() in hud_used?.static_inventory
|
||||
S?.update_icon_state()
|
||||
|
||||
/mob/living/proc/update_hud_sprint_bar()
|
||||
hud_used?.sprint_buffer?.update_to_mob(src)
|
||||
|
||||
/mob/living/proc/update_sprint_lock()
|
||||
var/locked = HAS_TRAIT(src, TRAIT_SPRINT_LOCKED)
|
||||
var/current = (combat_flags & COMBAT_FLAG_SPRINT_ACTIVE)
|
||||
var/desired = (combat_flags & COMBAT_FLAG_SPRINT_TOGGLED)
|
||||
if(locked)
|
||||
if(current)
|
||||
disable_sprint_mode(FALSE)
|
||||
else
|
||||
if(current)
|
||||
if(!desired)
|
||||
disable_sprint_mode(FALSE)
|
||||
else
|
||||
if(desired)
|
||||
enable_sprint_mode(FALSE)
|
||||
update_sprint_icon()
|
||||
|
||||
/mob/living/proc/enable_sprint_mode(update_icon = TRUE)
|
||||
if(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE)
|
||||
return
|
||||
ENABLE_BITFIELD(combat_flags, COMBAT_FLAG_SPRINT_ACTIVE)
|
||||
if(update_icon)
|
||||
update_sprint_icon()
|
||||
|
||||
/mob/living/proc/disable_sprint_mode(update_icon = TRUE)
|
||||
if(!(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE))
|
||||
return
|
||||
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_SPRINT_ACTIVE)
|
||||
if(update_icon)
|
||||
update_sprint_icon()
|
||||
|
||||
/mob/living/proc/enable_intentional_sprint_mode()
|
||||
if((combat_flags & COMBAT_FLAG_SPRINT_TOGGLED) && (combat_flags & COMBAT_FLAG_SPRINT_ACTIVE))
|
||||
return
|
||||
ENABLE_BITFIELD(combat_flags, COMBAT_FLAG_SPRINT_TOGGLED)
|
||||
if(!HAS_TRAIT(src, TRAIT_SPRINT_LOCKED) && !(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE))
|
||||
enable_sprint_mode(FALSE)
|
||||
update_sprint_icon()
|
||||
return TRUE
|
||||
|
||||
/mob/living/proc/disable_intentional_sprint_mode()
|
||||
if(!(combat_flags & COMBAT_FLAG_SPRINT_TOGGLED) && !(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE))
|
||||
return
|
||||
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_SPRINT_TOGGLED)
|
||||
if(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE)
|
||||
disable_sprint_mode(FALSE)
|
||||
update_sprint_icon()
|
||||
|
||||
/mob/living/proc/user_toggle_intentional_sprint_mode()
|
||||
var/old = (combat_flags & COMBAT_FLAG_SPRINT_TOGGLED)
|
||||
if(old)
|
||||
disable_intentional_sprint_mode()
|
||||
if((m_intent == MOVE_INTENT_RUN) && CHECK_ALL_MOBILITY(src, MOBILITY_STAND|MOBILITY_MOVE))
|
||||
playsound_local(src, 'sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE)
|
||||
else
|
||||
enable_intentional_sprint_mode()
|
||||
if((m_intent == MOVE_INTENT_RUN) && CHECK_ALL_MOBILITY(src, MOBILITY_STAND|MOBILITY_MOVE))
|
||||
playsound_local(src, 'sound/misc/sprintactivate.ogg', 50, FALSE, pressure_affected = FALSE)
|
||||
|
||||
/mob/living/proc/sprint_hotkey(targetstatus)
|
||||
if(targetstatus != FORCE_BOOLEAN(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE))
|
||||
default_toggle_sprint()
|
||||
|
||||
/mob/living/proc/doSprintLossTiles(amount)
|
||||
return
|
||||
|
||||
// Silicons have snowflake behavior.
|
||||
/mob/living/proc/default_toggle_sprint()
|
||||
return user_toggle_intentional_sprint_mode()
|
||||
@@ -12,3 +12,15 @@
|
||||
/mob/living/silicon/robot/experience_pressure_difference(pressure_difference, direction)
|
||||
if(!magpulse)
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/robot/Move(NewLoc, direct)
|
||||
. = ..()
|
||||
if(. && (combat_flags & COMBAT_FLAG_SPRINT_ACTIVE) && !(movement_type & FLYING) && CHECK_ALL_MOBILITY(src, MOBILITY_STAND | MOBILITY_MOVE))
|
||||
if(!(cell?.use(25)))
|
||||
default_toggle_sprint(TRUE)
|
||||
|
||||
/mob/living/silicon/robot/movement_delay()
|
||||
. = ..()
|
||||
if(!resting && !(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE))
|
||||
. += 1
|
||||
. += speed
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
/mob/living/silicon/robot/default_toggle_sprint(shutdown = FALSE)
|
||||
var/current = (combat_flags & COMBAT_FLAG_SPRINT_ACTIVE)
|
||||
if(current || shutdown || !cell || (cell.charge < 25) || !cansprint)
|
||||
disable_intentional_sprint_mode()
|
||||
if(CHECK_MULTIPLE_BITFIELDS(mobility_flags, MOBILITY_STAND|MOBILITY_MOVE))
|
||||
if(shutdown)
|
||||
playsound_local(src, 'sound/effects/light_flicker.ogg', 50, FALSE, pressure_affected = FALSE)
|
||||
playsound_local(src, 'sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE)
|
||||
else
|
||||
enable_intentional_sprint_mode()
|
||||
if(CHECK_MULTIPLE_BITFIELDS(mobility_flags, MOBILITY_STAND|MOBILITY_MOVE))
|
||||
playsound_local(src, 'sound/misc/sprintactivate.ogg', 50, FALSE, pressure_affected = FALSE)
|
||||
@@ -15,6 +15,8 @@
|
||||
speech_span = SPAN_ROBOT
|
||||
flags_1 = PREVENT_CONTENTS_EXPLOSION_1 | HEAR_1
|
||||
no_vore = TRUE
|
||||
/// Enable sprint system but not stamina
|
||||
combat_flags = COMBAT_FLAGS_STAMEXEMPT_YESSPRINT
|
||||
|
||||
var/datum/ai_laws/laws = null//Now... THEY ALL CAN ALL HAVE LAWS
|
||||
var/last_lawchange_announce = 0
|
||||
|
||||
@@ -276,7 +276,7 @@ Auto Patrol[]"},
|
||||
if(BOT_PREP_ARREST) // preparing to arrest target
|
||||
|
||||
// see if he got away. If he's no no longer adjacent or inside a closet or about to get up, we hunt again.
|
||||
if(!Adjacent(target) || !isturf(target.loc) || !target.recoveringstam || target.getStaminaLoss() <= 120) // CIT CHANGE - replaces amountknockdown with recoveringstam and staminaloss checks
|
||||
if(!Adjacent(target) || !isturf(target.loc) || !(target.combat_flags & COMBAT_FLAG_HARD_STAMCRIT) || target.getStaminaLoss() <= 120) // CIT CHANGE - replaces amountknockdown with recoveringstam and staminaloss checks
|
||||
back_to_hunt()
|
||||
return
|
||||
|
||||
@@ -303,7 +303,7 @@ Auto Patrol[]"},
|
||||
back_to_idle()
|
||||
return
|
||||
|
||||
if(!Adjacent(target) || !isturf(target.loc) || (target.loc != target_lastloc && !target.recoveringstam && target.getStaminaLoss() <= 120)) //if he's changed loc and about to get up or not adjacent or got into a closet, we prep arrest again. CIT CHANGE - replaces amountknockdown with recoveringstam and staminaloss checks
|
||||
if(!Adjacent(target) || !isturf(target.loc) || (target.loc != target_lastloc && !(target.combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && target.getStaminaLoss() <= 120)) //if he's changed loc and about to get up or not adjacent or got into a closet, we prep arrest again. CIT CHANGE - replaces amountknockdown with recoveringstam and staminaloss checks
|
||||
back_to_hunt()
|
||||
return
|
||||
else
|
||||
|
||||
@@ -312,7 +312,7 @@ Auto Patrol: []"},
|
||||
if(BOT_PREP_ARREST) // preparing to arrest target
|
||||
|
||||
// see if he got away. If he's no no longer adjacent or inside a closet or about to get up, we hunt again.
|
||||
if( !Adjacent(target) || !isturf(target.loc) || target.getStaminaLoss() <= 120 || !target.recoveringstam) //CIT CHANGE - replaces amountknockdown with checks for stamina so secbots dont run into an infinite loop
|
||||
if( !Adjacent(target) || !isturf(target.loc) || target.getStaminaLoss() <= 120 || !(target.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)) //CIT CHANGE - replaces amountknockdown with checks for stamina so secbots dont run into an infinite loop
|
||||
back_to_hunt()
|
||||
return
|
||||
|
||||
@@ -339,7 +339,7 @@ Auto Patrol: []"},
|
||||
back_to_idle()
|
||||
return
|
||||
|
||||
if(!Adjacent(target) || !isturf(target.loc) || (target.loc != target_lastloc && !target.recoveringstam && target.getStaminaLoss() <= 120)) //if he's changed loc and about to get up or not adjacent or got into a closet, we prep arrest again. CIT CHANGE - replaces amountknockdown with recoveringstam and staminaloss check
|
||||
if(!Adjacent(target) || !isturf(target.loc) || (target.loc != target_lastloc && !(target.combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && target.getStaminaLoss() <= 120)) //if he's changed loc and about to get up or not adjacent or got into a closet, we prep arrest again. CIT CHANGE - replaces amountknockdown with recoveringstam and staminaloss check
|
||||
back_to_hunt()
|
||||
return
|
||||
else //Try arresting again if the target escapes.
|
||||
|
||||
@@ -39,7 +39,8 @@
|
||||
animal_species = /mob/living/simple_animal/hostile/asteroid/gutlunch
|
||||
childtype = list(/mob/living/simple_animal/hostile/asteroid/gutlunch/gubbuck = 45, /mob/living/simple_animal/hostile/asteroid/gutlunch/guthen = 55)
|
||||
|
||||
wanted_objects = list(/obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/)
|
||||
wanted_objects = list(/obj/effect/decal/cleanable/blood/gibs/xeno, /obj/effect/decal/cleanable/blood/gibs/, /obj/item/bodypart, /obj/item/organ/appendix, /obj/item/organ/ears, /obj/item/organ/eyes, /obj/item/organ/heart, /obj/item/organ/liver, \
|
||||
/obj/item/organ/lungs, /obj/item/organ/stomach, /obj/item/organ/tongue) // So we dont eat implants or brains. Still can eat robotic stuff thats subtyped of base line but thats a issue for a nother day.
|
||||
var/obj/item/udder/gutlunch/udder = null
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/gutlunch/Initialize()
|
||||
|
||||
@@ -30,45 +30,48 @@
|
||||
/mob/living/proc/Stun(amount, updating = TRUE, ignore_canstun = FALSE) //Can't go below remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_STUN, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(((status_flags & CANSTUN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/stun/S = IsStun()
|
||||
if(S)
|
||||
S.duration = max(world.time + amount, S.duration)
|
||||
else if(amount > 0)
|
||||
S = apply_status_effect(STATUS_EFFECT_STUN, amount, updating)
|
||||
return S
|
||||
if(!ignore_canstun && (!(status_flags & CANSTUN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/stun/S = IsStun()
|
||||
if(S)
|
||||
S.duration = max(world.time + amount, S.duration)
|
||||
else if(amount > 0)
|
||||
S = apply_status_effect(STATUS_EFFECT_STUN, amount, updating)
|
||||
return S
|
||||
|
||||
/mob/living/proc/SetStun(amount, updating = TRUE, ignore_canstun = FALSE) //Sets remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_STUN, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(((status_flags & CANSTUN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
|
||||
var/datum/status_effect/incapacitating/stun/S = IsStun()
|
||||
if(amount <= 0)
|
||||
if(S)
|
||||
qdel(S)
|
||||
if(!ignore_canstun && (!(status_flags & CANSTUN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/stun/S = IsStun()
|
||||
if(amount <= 0)
|
||||
if(S)
|
||||
qdel(S)
|
||||
else
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
if(S)
|
||||
S.duration = world.time + amount
|
||||
else
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
if(S)
|
||||
S.duration = world.time + amount
|
||||
else
|
||||
S = apply_status_effect(STATUS_EFFECT_STUN, amount, updating)
|
||||
return S
|
||||
S = apply_status_effect(STATUS_EFFECT_STUN, amount, updating)
|
||||
return S
|
||||
|
||||
/mob/living/proc/AdjustStun(amount, updating = TRUE, ignore_canstun = FALSE) //Adds to remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_STUN, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(((status_flags & CANSTUN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/stun/S = IsStun()
|
||||
if(S)
|
||||
S.duration += amount
|
||||
else if(amount > 0)
|
||||
S = apply_status_effect(STATUS_EFFECT_STUN, amount, updating)
|
||||
return S
|
||||
if(!ignore_canstun && (!(status_flags & CANSTUN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/stun/S = IsStun()
|
||||
if(S)
|
||||
S.duration += amount
|
||||
else if(amount > 0)
|
||||
S = apply_status_effect(STATUS_EFFECT_STUN, amount, updating)
|
||||
return S
|
||||
|
||||
///////////////////////////////// KNOCKDOWN /////////////////////////////////////
|
||||
|
||||
@@ -84,45 +87,48 @@
|
||||
/mob/living/proc/Knockdown(amount, updating = TRUE, ignore_canstun = FALSE) //Can't go below remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_KNOCKDOWN, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown()
|
||||
if(K)
|
||||
K.duration = max(world.time + amount, K.duration)
|
||||
else if(amount > 0)
|
||||
K = apply_status_effect(STATUS_EFFECT_KNOCKDOWN, amount, updating)
|
||||
return K
|
||||
if(!ignore_canstun && (!(status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown()
|
||||
if(K)
|
||||
K.duration = max(world.time + amount, K.duration)
|
||||
else if(amount > 0)
|
||||
K = apply_status_effect(STATUS_EFFECT_KNOCKDOWN, amount, updating)
|
||||
return K
|
||||
|
||||
/mob/living/proc/SetKnockdown(amount, updating = TRUE, ignore_canstun = FALSE) //Sets remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_KNOCKDOWN, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
|
||||
var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown()
|
||||
if(amount <= 0)
|
||||
if(K)
|
||||
qdel(K)
|
||||
if(!ignore_canstun && (!(status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown()
|
||||
if(amount <= 0)
|
||||
if(K)
|
||||
qdel(K)
|
||||
else
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
if(K)
|
||||
K.duration = world.time + amount
|
||||
else
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
if(K)
|
||||
K.duration = world.time + amount
|
||||
else
|
||||
K = apply_status_effect(STATUS_EFFECT_KNOCKDOWN, amount, updating)
|
||||
return K
|
||||
K = apply_status_effect(STATUS_EFFECT_KNOCKDOWN, amount, updating)
|
||||
return K
|
||||
|
||||
/mob/living/proc/AdjustKnockdown(amount, updating = TRUE, ignore_canstun = FALSE) //Adds to remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_KNOCKDOWN, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown()
|
||||
if(K)
|
||||
K.duration += amount
|
||||
else if(amount > 0)
|
||||
K = apply_status_effect(STATUS_EFFECT_KNOCKDOWN, amount, updating)
|
||||
return K
|
||||
if(!ignore_canstun && (!(status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/knockdown/K = IsKnockdown()
|
||||
if(K)
|
||||
K.duration += amount
|
||||
else if(amount > 0)
|
||||
K = apply_status_effect(STATUS_EFFECT_KNOCKDOWN, amount, updating)
|
||||
return K
|
||||
|
||||
///////////////////////////////// IMMOBILIZED ////////////////////////////////////
|
||||
/mob/living/proc/IsImmobilized() //If we're immobilized
|
||||
@@ -137,45 +143,48 @@
|
||||
/mob/living/proc/Immobilize(amount, updating = TRUE, ignore_canstun = FALSE) //Can't go below remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_IMMOBILIZE, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/immobilized/I = IsImmobilized()
|
||||
if(I)
|
||||
I.duration = max(world.time + amount, I.duration)
|
||||
else if(amount > 0)
|
||||
I = apply_status_effect(STATUS_EFFECT_IMMOBILIZED, amount, updating)
|
||||
return I
|
||||
if(!ignore_canstun && (!(status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/immobilized/I = IsImmobilized()
|
||||
if(I)
|
||||
I.duration = max(world.time + amount, I.duration)
|
||||
else if(amount > 0)
|
||||
I = apply_status_effect(STATUS_EFFECT_IMMOBILIZED, amount, updating)
|
||||
return I
|
||||
|
||||
/mob/living/proc/SetImmobilized(amount, updating = TRUE, ignore_canstun = FALSE) //Sets remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_IMMOBILIZE, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
|
||||
var/datum/status_effect/incapacitating/immobilized/I = IsImmobilized()
|
||||
if(amount <= 0)
|
||||
if(I)
|
||||
qdel(I)
|
||||
if(!ignore_canstun && (!(status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/immobilized/I = IsImmobilized()
|
||||
if(amount <= 0)
|
||||
if(I)
|
||||
qdel(I)
|
||||
else
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
if(I)
|
||||
I.duration = world.time + amount
|
||||
else
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
if(I)
|
||||
I.duration = world.time + amount
|
||||
else
|
||||
I = apply_status_effect(STATUS_EFFECT_IMMOBILIZED, amount, updating)
|
||||
return I
|
||||
I = apply_status_effect(STATUS_EFFECT_IMMOBILIZED, amount, updating)
|
||||
return I
|
||||
|
||||
/mob/living/proc/AdjustImmobilized(amount, updating = TRUE, ignore_canstun = FALSE) //Adds to remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_IMMOBILIZE, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/immobilized/I = IsImmobilized()
|
||||
if(I)
|
||||
I.duration += amount
|
||||
else if(amount > 0)
|
||||
I = apply_status_effect(STATUS_EFFECT_IMMOBILIZED, amount, updating)
|
||||
return I
|
||||
if(!ignore_canstun && (!(status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/immobilized/I = IsImmobilized()
|
||||
if(I)
|
||||
I.duration += amount
|
||||
else if(amount > 0)
|
||||
I = apply_status_effect(STATUS_EFFECT_IMMOBILIZED, amount, updating)
|
||||
return I
|
||||
|
||||
///////////////////////////////// PARALYZED //////////////////////////////////
|
||||
/mob/living/proc/IsParalyzed() //If we're immobilized
|
||||
@@ -190,45 +199,48 @@
|
||||
/mob/living/proc/Paralyze(amount, updating = TRUE, ignore_canstun = FALSE) //Can't go below remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_PARALYZE, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/paralyzed/P = IsParalyzed(FALSE)
|
||||
if(P)
|
||||
P.duration = max(world.time + amount, P.duration)
|
||||
else if(amount > 0)
|
||||
P = apply_status_effect(STATUS_EFFECT_PARALYZED, amount, updating)
|
||||
return P
|
||||
if(!ignore_canstun && (!(status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/paralyzed/P = IsParalyzed(FALSE)
|
||||
if(P)
|
||||
P.duration = max(world.time + amount, P.duration)
|
||||
else if(amount > 0)
|
||||
P = apply_status_effect(STATUS_EFFECT_PARALYZED, amount, updating)
|
||||
return P
|
||||
|
||||
/mob/living/proc/SetParalyzed(amount, updating = TRUE, ignore_canstun = FALSE) //Sets remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_PARALYZE, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
|
||||
var/datum/status_effect/incapacitating/paralyzed/P = IsParalyzed(FALSE)
|
||||
if(amount <= 0)
|
||||
if(P)
|
||||
qdel(P)
|
||||
if(!ignore_canstun && (!(status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/paralyzed/P = IsParalyzed(FALSE)
|
||||
if(amount <= 0)
|
||||
if(P)
|
||||
qdel(P)
|
||||
else
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
if(P)
|
||||
P.duration = world.time + amount
|
||||
else
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
if(P)
|
||||
P.duration = world.time + amount
|
||||
else
|
||||
P = apply_status_effect(STATUS_EFFECT_PARALYZED, amount, updating)
|
||||
return P
|
||||
P = apply_status_effect(STATUS_EFFECT_PARALYZED, amount, updating)
|
||||
return P
|
||||
|
||||
/mob/living/proc/AdjustParalyzed(amount, updating = TRUE, ignore_canstun = FALSE) //Adds to remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_PARALYZE, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/paralyzed/P = IsParalyzed(FALSE)
|
||||
if(P)
|
||||
P.duration += amount
|
||||
else if(amount > 0)
|
||||
P = apply_status_effect(STATUS_EFFECT_PARALYZED, amount, updating)
|
||||
return P
|
||||
if(!ignore_canstun && (!(status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/paralyzed/P = IsParalyzed(FALSE)
|
||||
if(P)
|
||||
P.duration += amount
|
||||
else if(amount > 0)
|
||||
P = apply_status_effect(STATUS_EFFECT_PARALYZED, amount, updating)
|
||||
return P
|
||||
|
||||
///////////////////////////////// DAZED ////////////////////////////////////
|
||||
/mob/living/proc/IsDazed() //If we're Dazed
|
||||
@@ -243,45 +255,104 @@
|
||||
/mob/living/proc/Daze(amount, updating = TRUE, ignore_canstun = FALSE) //Can't go below remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_DAZE, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/dazed/I = IsDazed()
|
||||
if(I)
|
||||
I.duration = max(world.time + amount, I.duration)
|
||||
else if(amount > 0)
|
||||
I = apply_status_effect(STATUS_EFFECT_DAZED, amount, updating)
|
||||
return I
|
||||
if(!ignore_canstun && (!(status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/dazed/I = IsDazed()
|
||||
if(I)
|
||||
I.duration = max(world.time + amount, I.duration)
|
||||
else if(amount > 0)
|
||||
I = apply_status_effect(STATUS_EFFECT_DAZED, amount, updating)
|
||||
return I
|
||||
|
||||
/mob/living/proc/SetDazed(amount, updating = TRUE, ignore_canstun = FALSE) //Sets remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_DAZE, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
|
||||
var/datum/status_effect/incapacitating/dazed/I = IsDazed()
|
||||
if(amount <= 0)
|
||||
if(I)
|
||||
qdel(I)
|
||||
if(!ignore_canstun && (!(status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/dazed/I = IsDazed()
|
||||
if(amount <= 0)
|
||||
if(I)
|
||||
qdel(I)
|
||||
else
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
if(I)
|
||||
I.duration = world.time + amount
|
||||
else
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
if(I)
|
||||
I.duration = world.time + amount
|
||||
else
|
||||
I = apply_status_effect(STATUS_EFFECT_DAZED, amount, updating)
|
||||
return I
|
||||
I = apply_status_effect(STATUS_EFFECT_DAZED, amount, updating)
|
||||
return I
|
||||
|
||||
/mob/living/proc/AdjustDazed(amount, updating = TRUE, ignore_canstun = FALSE) //Adds to remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_DAZE, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(((status_flags & CANKNOCKDOWN) && !HAS_TRAIT(src, TRAIT_STUNIMMUNE)) || ignore_canstun)
|
||||
if(!ignore_canstun && (!(status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/dazed/I = IsDazed()
|
||||
if(I)
|
||||
I.duration += amount
|
||||
else if(amount > 0)
|
||||
I = apply_status_effect(STATUS_EFFECT_DAZED, amount, updating)
|
||||
return I
|
||||
|
||||
///////////////////////////////// STAGGERED ////////////////////////////////////
|
||||
/mob/living/proc/IsStaggered() //If we're Staggered
|
||||
return has_status_effect(STATUS_EFFECT_STAGGERED)
|
||||
|
||||
/mob/living/proc/AmountStaggered() //How many deciseconds remain in our Staggered status effect
|
||||
var/datum/status_effect/staggered/I = IsStaggered()
|
||||
if(I)
|
||||
return I.duration - world.time
|
||||
return 0
|
||||
|
||||
/mob/living/proc/Stagger(amount, updating = TRUE, ignore_canstun = FALSE) //Can't go below remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_STAGGER, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(!ignore_canstun && (!(status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/staggered/I = IsStaggered()
|
||||
if(I)
|
||||
I.duration = max(world.time + amount, I.duration)
|
||||
else if(amount > 0)
|
||||
I = apply_status_effect(STATUS_EFFECT_STAGGERED, amount, updating)
|
||||
return I
|
||||
|
||||
/mob/living/proc/SetStaggered(amount, updating = TRUE, ignore_canstun = FALSE) //Sets remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_STAGGER, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(!ignore_canstun && (!(status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
var/datum/status_effect/staggered/I = IsStaggered()
|
||||
if(amount <= 0)
|
||||
if(I)
|
||||
qdel(I)
|
||||
else
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/incapacitating/dazed/I = IsDazed()
|
||||
if(I)
|
||||
I.duration += amount
|
||||
else if(amount > 0)
|
||||
I = apply_status_effect(STATUS_EFFECT_DAZED, amount, updating)
|
||||
return I
|
||||
I.duration = world.time + amount
|
||||
else
|
||||
I = apply_status_effect(STATUS_EFFECT_STAGGERED, amount, updating)
|
||||
return I
|
||||
|
||||
/mob/living/proc/AdjustStaggered(amount, updating = TRUE, ignore_canstun = FALSE) //Adds to remaining duration
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_STATUS_STAGGER, amount, updating, ignore_canstun) & COMPONENT_NO_STUN)
|
||||
return
|
||||
if(!ignore_canstun && (!(status_flags & CANKNOCKDOWN) || HAS_TRAIT(src, TRAIT_STUNIMMUNE)))
|
||||
return
|
||||
if(absorb_stun(amount, ignore_canstun))
|
||||
return
|
||||
var/datum/status_effect/staggered/I = IsStaggered()
|
||||
if(I)
|
||||
I.duration += amount
|
||||
else if(amount > 0)
|
||||
I = apply_status_effect(STATUS_EFFECT_STAGGERED, amount, updating)
|
||||
return I
|
||||
|
||||
//Blanket
|
||||
/mob/living/proc/AllImmobility(amount, updating, ignore_canstun = FALSE)
|
||||
@@ -290,6 +361,7 @@
|
||||
Stun(amount, FALSE, ignore_canstun)
|
||||
Immobilize(amount, FALSE, ignore_canstun)
|
||||
Daze(amount, FALSE, ignore_canstun)
|
||||
Stagger(amount, FALSE, ignore_canstun)
|
||||
if(updating)
|
||||
update_mobility()
|
||||
|
||||
@@ -299,6 +371,7 @@
|
||||
SetStun(amount, FALSE, ignore_canstun)
|
||||
SetImmobilized(amount, FALSE, ignore_canstun)
|
||||
SetDazed(amount, FALSE, ignore_canstun)
|
||||
SetStaggered(amount, FALSE, ignore_canstun)
|
||||
if(updating)
|
||||
update_mobility()
|
||||
|
||||
@@ -308,6 +381,7 @@
|
||||
AdjustStun(amount, FALSE, ignore_canstun)
|
||||
AdjustImmobilized(amount, FALSE, ignore_canstun)
|
||||
AdjustDazed(amount, FALSE, ignore_canstun)
|
||||
AdjustStaggered(amount, FALSE, ignore_canstun)
|
||||
if(updating)
|
||||
update_mobility()
|
||||
|
||||
@@ -323,11 +397,13 @@
|
||||
SetImmobilized(amount, FALSE, ignore_canstun)
|
||||
if(AmountDazed() > amount)
|
||||
SetImmobilized(amount, FALSE, ignore_canstun)
|
||||
if(AmountStaggered() > amount)
|
||||
SetStaggered(amount, FALSE, ignore_canstun)
|
||||
if(updating)
|
||||
update_mobility()
|
||||
|
||||
/mob/living/proc/HighestImmobilityAmount()
|
||||
return max(max(max(max(AmountStun(), AmountKnockdown()), AmountParalyzed()), AmountImmobilized()), AmountDazed())
|
||||
return max(AmountStun(), AmountKnockdown(), AmountParalyzed(), AmountImmobilized(), AmountDazed(), AmountStaggered())
|
||||
|
||||
//////////////////UNCONSCIOUS
|
||||
/mob/living/proc/IsUnconscious() //If we're unconscious
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "Space Ninja"
|
||||
uniform = /obj/item/clothing/under/color/black/trackless
|
||||
suit = /obj/item/clothing/suit/space/space_ninja
|
||||
glasses = /obj/item/clothing/glasses/night
|
||||
glasses = /obj/item/clothing/glasses/night/syndicate
|
||||
mask = /obj/item/clothing/mask/gas/space_ninja
|
||||
head = /obj/item/clothing/head/helmet/space/space_ninja
|
||||
ears = /obj/item/radio/headset
|
||||
|
||||
@@ -168,7 +168,7 @@
|
||||
return
|
||||
if(firing)
|
||||
return
|
||||
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) //respect stamina softcrit
|
||||
if(IS_STAMCRIT(user)) //respect stamina softcrit
|
||||
to_chat(user, "<span class='warning'>You are too exhausted to fire [src]!</span>")
|
||||
return
|
||||
if(flag) //It's adjacent, is the user, or is on the user's person
|
||||
@@ -562,11 +562,11 @@
|
||||
update_icon()
|
||||
|
||||
/obj/item/gun/proc/getinaccuracy(mob/living/user)
|
||||
if(!iscarbon(user))
|
||||
if(!isliving(user))
|
||||
return FALSE
|
||||
else
|
||||
var/mob/living/carbon/holdingdude = user
|
||||
if(istype(holdingdude) && holdingdude.combatmode)
|
||||
return (max((holdingdude.lastdirchange + weapon_weight * 25) - world.time,0) * inaccuracy_modifier)
|
||||
var/mob/living/holdingdude = user
|
||||
if(istype(holdingdude) && (holdingdude.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
return 0
|
||||
else
|
||||
return ((weapon_weight * 25) * inaccuracy_modifier)
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
/obj/item/gun/ballistic/shotgun/attack_self(mob/living/user)
|
||||
if(recentpump > world.time)
|
||||
return
|
||||
if(istype(user) && user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes pumping shotguns impossible in stamina softcrit
|
||||
if(IS_STAMCRIT(user))//CIT CHANGE - makes pumping shotguns impossible in stamina softcrit
|
||||
to_chat(user, "<span class='warning'>You're too exhausted for that.</span>")//CIT CHANGE - ditto
|
||||
return//CIT CHANGE - ditto
|
||||
pump(user, TRUE)
|
||||
|
||||
@@ -114,9 +114,12 @@
|
||||
|
||||
/datum/chemical_reaction/emp_pulse/on_reaction(datum/reagents/holder, multiplier)
|
||||
var/location = get_turf(holder.my_atom)
|
||||
// 100 multiplier = 4 heavy range & 7 light range. A few tiles smaller than traitor EMP grandes.
|
||||
// 200 multiplier = 8 heavy range & 14 light range. 4 tiles larger than traitor EMP grenades.
|
||||
empulse(location, round(multiplier / 12), round(multiplier / 7), 1)
|
||||
// 50 multiplier = 4 heavy range & 7 light range. A few tiles smaller than traitor EMP grandes.
|
||||
// 100 multiplier = 5 heavy range & 10 light range.
|
||||
// 200 multiplier = 7 heavy range & 14 light range. 4 tiles larger than traitor EMP grenades.
|
||||
// 300 multiplier = 8 heavy range & 17 light range. Still rather significant, considering that you can get dozens of bluespace beakers 30 minutes in with a competent crew.
|
||||
// 900 multiplier = 12 heavy range & 30 light range. Still less than 300 before this commit.
|
||||
empulse(location, round(multiplier ** (3/8)), round(multiplier ** (1/2)), 1)
|
||||
holder.clear_reagents()
|
||||
|
||||
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
REMOVE_TRAIT(owner, TRAIT_PACIFISM, "slimestatus")
|
||||
owner.visible_message("<span class='notice'>[owner] stops glowing, the rainbow light fading away.</span>",
|
||||
"<span class='warning'>You no longer feel protected...</span>")
|
||||
return ..()
|
||||
|
||||
/obj/screen/alert/status_effect/slimeskin
|
||||
name = "Adamantine Slimeskin"
|
||||
@@ -56,6 +57,7 @@
|
||||
H.physiology.damage_resistance -= 10
|
||||
owner.visible_message("<span class='warning'>[owner]'s gel coating liquefies and dissolves away.</span>",
|
||||
"<span class='notice'>Your gel second-skin dissolves!</span>")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/slimerecall
|
||||
id = "slime_recall"
|
||||
@@ -87,6 +89,7 @@
|
||||
"<span class='warning'>The unknown force snatches briefly you from reality, and deposits you next to [target]!</span>")
|
||||
do_sparks(3, TRUE, owner)
|
||||
owner.forceMove(target.loc)
|
||||
return ..()
|
||||
|
||||
/obj/screen/alert/status_effect/freon/stasis
|
||||
desc = "You're frozen inside of a protective ice cube! While inside, you can't do anything, but are immune to harm! Resist to get out."
|
||||
@@ -117,6 +120,7 @@
|
||||
qdel(cube)
|
||||
owner.status_flags &= ~GODMODE
|
||||
UnregisterSignal(owner, COMSIG_LIVING_RESIST)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/slime_clone
|
||||
id = "slime_cloned"
|
||||
@@ -156,6 +160,7 @@
|
||||
if(clone)
|
||||
clone.unequip_everything()
|
||||
qdel(clone)
|
||||
return ..()
|
||||
|
||||
/obj/screen/alert/status_effect/clone_decay
|
||||
name = "Clone Decay"
|
||||
@@ -195,6 +200,7 @@
|
||||
|
||||
/datum/status_effect/bloodchill/on_remove()
|
||||
owner.remove_movespeed_modifier("bloodchilled")
|
||||
return ..()
|
||||
|
||||
/obj/screen/alert/status_effect/bloodchill
|
||||
name = "Bloodchilled"
|
||||
@@ -218,6 +224,7 @@
|
||||
|
||||
/datum/status_effect/bonechill/on_remove()
|
||||
owner.remove_movespeed_modifier("bonechilled")
|
||||
return ..()
|
||||
|
||||
/obj/screen/alert/status_effect/bonechill
|
||||
name = "Bonechilled"
|
||||
@@ -249,6 +256,7 @@ datum/status_effect/rebreathing/tick()
|
||||
|
||||
/datum/status_effect/firecookie/on_remove()
|
||||
REMOVE_TRAIT(owner, TRAIT_RESISTCOLD,"firecookie")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/watercookie
|
||||
id = "watercookie"
|
||||
@@ -266,6 +274,7 @@ datum/status_effect/rebreathing/tick()
|
||||
|
||||
/datum/status_effect/watercookie/on_remove()
|
||||
REMOVE_TRAIT(owner, TRAIT_NOSLIPWATER,"watercookie")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/metalcookie
|
||||
id = "metalcookie"
|
||||
@@ -283,6 +292,7 @@ datum/status_effect/rebreathing/tick()
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.physiology.brute_mod /= 0.9
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/sparkcookie
|
||||
id = "sparkcookie"
|
||||
@@ -302,6 +312,7 @@ datum/status_effect/rebreathing/tick()
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.physiology.siemens_coeff = original_coeff
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/toxincookie
|
||||
id = "toxincookie"
|
||||
@@ -315,6 +326,7 @@ datum/status_effect/rebreathing/tick()
|
||||
|
||||
/datum/status_effect/toxincookie/on_remove()
|
||||
REMOVE_TRAIT(owner, TRAIT_TOXINLOVER,"toxincookie")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/timecookie
|
||||
id = "timecookie"
|
||||
@@ -332,6 +344,7 @@ datum/status_effect/rebreathing/tick()
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H
|
||||
H.physiology.do_after_speed /= 0.95
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/lovecookie
|
||||
id = "lovecookie"
|
||||
@@ -377,6 +390,7 @@ datum/status_effect/rebreathing/tick()
|
||||
|
||||
/datum/status_effect/tarfoot/on_remove()
|
||||
owner.remove_movespeed_modifier(MOVESPEED_ID_TARFOOT)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/spookcookie
|
||||
id = "spookcookie"
|
||||
@@ -392,6 +406,7 @@ datum/status_effect/rebreathing/tick()
|
||||
|
||||
/datum/status_effect/spookcookie/on_remove()
|
||||
owner.remove_alt_appearance("spookyscary")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/peacecookie
|
||||
id = "peacecookie"
|
||||
@@ -415,6 +430,7 @@ datum/status_effect/rebreathing/tick()
|
||||
|
||||
/datum/status_effect/plur/on_remove()
|
||||
REMOVE_TRAIT(owner, TRAIT_PACIFISM, "peacecookie")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/adamantinecookie
|
||||
id = "adamantinecookie"
|
||||
@@ -432,6 +448,7 @@ datum/status_effect/rebreathing/tick()
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.physiology.burn_mod /= 0.9
|
||||
return ..()
|
||||
|
||||
///////////////////////////////////////////////////////
|
||||
//////////////////STABILIZED EXTRACTS//////////////////
|
||||
@@ -513,6 +530,7 @@ datum/status_effect/rebreathing/tick()
|
||||
|
||||
datum/status_effect/stabilized/blue/on_remove()
|
||||
REMOVE_TRAIT(owner, TRAIT_NOSLIPWATER, "slimestatus")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/stabilized/metal
|
||||
id = "stabilizedmetal"
|
||||
@@ -536,7 +554,6 @@ datum/status_effect/stabilized/blue/on_remove()
|
||||
to_chat(owner, "<span class='notice'>[linked_extract] adds a layer of slime to [S], which metamorphosizes into another sheet of material!</span>")
|
||||
return ..()
|
||||
|
||||
|
||||
/datum/status_effect/stabilized/yellow
|
||||
id = "stabilizedyellow"
|
||||
colour = "yellow"
|
||||
@@ -591,6 +608,7 @@ datum/status_effect/stabilized/blue/on_remove()
|
||||
/datum/status_effect/stabilized/darkpurple/on_remove()
|
||||
REMOVE_TRAIT(owner, TRAIT_RESISTHEATHANDS, "slimestatus")
|
||||
qdel(fire)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/stabilized/darkblue
|
||||
id = "stabilizeddarkblue"
|
||||
@@ -638,6 +656,7 @@ datum/status_effect/stabilized/blue/on_remove()
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.physiology.hunger_mod /= 0.8
|
||||
return ..()
|
||||
|
||||
//Bluespace has an icon because it's kinda active.
|
||||
/obj/screen/alert/status_effect/bluespaceslime
|
||||
@@ -697,6 +716,7 @@ datum/status_effect/stabilized/blue/on_remove()
|
||||
|
||||
/datum/status_effect/stabilized/sepia/on_remove()
|
||||
owner.remove_movespeed_modifier(MOVESPEED_ID_SEPIA)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/stabilized/cerulean
|
||||
id = "stabilizedcerulean"
|
||||
@@ -733,6 +753,7 @@ datum/status_effect/stabilized/blue/on_remove()
|
||||
clone.visible_message("<span class='warning'>[clone] dissolves into a puddle of goo!</span>")
|
||||
clone.unequip_everything()
|
||||
qdel(clone)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/stabilized/pyrite
|
||||
id = "stabilizedpyrite"
|
||||
@@ -749,6 +770,7 @@ datum/status_effect/stabilized/blue/on_remove()
|
||||
|
||||
/datum/status_effect/stabilized/pyrite/on_remove()
|
||||
owner.color = originalcolor
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/stabilized/red
|
||||
id = "stabilizedred"
|
||||
@@ -760,6 +782,7 @@ datum/status_effect/stabilized/blue/on_remove()
|
||||
|
||||
/datum/status_effect/stabilized/red/on_remove()
|
||||
owner.unignore_slowdown("slimestatus")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/stabilized/green
|
||||
id = "stabilizedgreen"
|
||||
@@ -791,6 +814,7 @@ datum/status_effect/stabilized/blue/on_remove()
|
||||
originalDNA.transfer_identity(H)
|
||||
H.real_name = originalname
|
||||
H.updateappearance(mutcolor_update=1)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/brokenpeace
|
||||
id = "brokenpeace"
|
||||
@@ -854,6 +878,7 @@ datum/status_effect/stabilized/blue/on_remove()
|
||||
for(var/i in owner.faction)
|
||||
if(i == faction_name)
|
||||
owner.faction -= faction_name
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/stabilized/oil
|
||||
id = "stabilizedoil"
|
||||
@@ -947,6 +972,7 @@ datum/status_effect/stabilized/blue/on_remove()
|
||||
/datum/status_effect/stabilized/gold/on_remove()
|
||||
if(familiar)
|
||||
qdel(familiar)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/stabilized/adamantine/on_apply()
|
||||
if(ishuman(owner))
|
||||
@@ -958,6 +984,7 @@ datum/status_effect/stabilized/blue/on_remove()
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.physiology.damage_resistance -= 5
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/stabilized/rainbow
|
||||
id = "stabilizedrainbow"
|
||||
|
||||
@@ -76,6 +76,15 @@
|
||||
cost = 2
|
||||
illegal_tech = FALSE
|
||||
|
||||
/datum/uplink_item/badass/tactical_naptime
|
||||
name = "Sleepy Time Pajama Bundle"
|
||||
desc = "Even soldiers need to get a good nights rest. Comes with some cozy as heck sleeping wear, a blankie to keep yourself warm in deep space, a hot mug of cocoa for you and your fuzzy friend."
|
||||
item = /obj/item/storage/box/syndie_kit/sleepytime
|
||||
cost = 4
|
||||
limited_stock = 1
|
||||
cant_discount = TRUE
|
||||
include_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
|
||||
|
||||
/datum/uplink_item/badass/shades
|
||||
name = "Big Sunglasses"
|
||||
desc = "Prevents flashes and looks badbass with some Smokes."
|
||||
|
||||
@@ -9,18 +9,28 @@
|
||||
|
||||
/datum/uplink_item/suits/turtlenck
|
||||
name = "Tactical Turtleneck"
|
||||
desc = "A slightly armored suit that has no sensor on them, if someone sees you in this hope they think its a fake."
|
||||
desc = "A slightly armored conspicious jumpsuit that has no suit sensors attached to them, if someone sees you in this hope they think its a fake."
|
||||
item = /obj/item/clothing/under/syndicate
|
||||
cost = 1
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) //They already get these
|
||||
|
||||
/datum/uplink_item/suits/turtlenck_skirt
|
||||
name = "Tactical Skirtleneck"
|
||||
desc = "A slightly armored suit that has no sensor on them, if someone sees you in this hope they think its a fake."
|
||||
desc = "A slightly armored conspicious jumpsuit that has no suit sensors attached to them, if someone sees you in this hope they think its a fake."
|
||||
item = /obj/item/clothing/under/syndicate/skirt
|
||||
cost = 1
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) //They already get these
|
||||
|
||||
/datum/uplink_item/suits/infiltrator_bundle
|
||||
name = "Insidious Infiltration Gear Case"
|
||||
desc = "Developed by Roseus Galactic in conjunction with the Gorlex Marauders to produce a functional suit for urban operations, \
|
||||
this suit proves to be cheaper than your standard issue hardsuit, with none of the movement restrictions (or the space proofing) of the outdated spacesuits employed by the company. \
|
||||
Comes with an armored vest, helmet, blood-red sneaksuit, sneakboots, specialized combat gloves and a high-tech balaclava which obfuscates both your voice and your face. The case is also rather useful as a storage container and bludgeoning implement."
|
||||
item = /obj/item/storage/toolbox/infiltrator
|
||||
cost = 3
|
||||
limited_stock = 1 //you only get one so you don't end up with too many gun cases
|
||||
exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops)
|
||||
|
||||
/datum/uplink_item/suits/padding
|
||||
name = "Soft Padding"
|
||||
desc = "An inconspicious soft padding meant to be worn underneath jumpsuits, will cushion the user from melee harm."
|
||||
|
||||
@@ -139,7 +139,7 @@
|
||||
name = "Headset Upgrader"
|
||||
desc = "A device that can be used to make one headset immune to flashbangs."
|
||||
item = /obj/item/headsetupgrader
|
||||
cost = 3
|
||||
cost = 1
|
||||
|
||||
/datum/uplink_item/device_tools/medgun
|
||||
name = "Medbeam Gun"
|
||||
|
||||
@@ -27,9 +27,9 @@
|
||||
|
||||
/obj/vehicle/ridden/secway/relaymove(mob/user, direction)
|
||||
var/new_speed = normalspeed
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(H.sprinting && charge)
|
||||
if(isliving(user))
|
||||
var/mob/living/L = user
|
||||
if((L.combat_flags & COMBAT_FLAG_SPRINT_TOGGLED) && charge)
|
||||
charge--
|
||||
new_speed = chargespeed
|
||||
var/datum/component/riding/D = GetComponent(/datum/component/riding)
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Auris456852"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "Made EMP reaction growth logarithmic."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "kevinz000"
|
||||
delete-after: True
|
||||
changes:
|
||||
- refactor: "combat mode/sprint/resisting lying down/attempting to crawl under all refactored, added combat/sprint mode lockouts, being locked out of combat mode no longer disables it and allows right click interactions etc etc"
|
||||
@@ -0,0 +1,7 @@
|
||||
author: "NecromancerAnne and zawo and zeroisthebiggay and carlarctg"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "The Infiltrator Bundle, an armor kit for 3TC. Murder people in style!"
|
||||
- rscadd: "Some pajamas for nukies to get plenty of bed rest."
|
||||
- rscadd: "halved firefight carry delay with latex or nitrile gloves"
|
||||
- tweak: "headset upgrade is cheaper"
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Trilbyspaceclone"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Gutlunches have gotten teeth now and will eat legs, arms, and organs! - Tho are picky and will not eat the brain just laying about!"
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@@ -0,0 +1,5 @@
|
||||
author: "necromanceranne"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "Nightvision goggles are nerfed all-round. Flashes have actual use against people using nightvision, as do flashbangs."
|
||||
- balance: "Syndicate nuclear agents get to live peacefully knowing their eyes are well protected by their special night vision goggles. Spider clan also get these goggles."
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Before Width: | Height: | Size: 44 KiB After Width: | Height: | Size: 46 KiB |