Merge remote-tracking branch 'citadel/master' into shield_refactor
This commit is contained in:
@@ -16,14 +16,16 @@
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/obj/screen/combattoggle/Click()
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if(iscarbon(usr))
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var/mob/living/carbon/C = usr
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C.toggle_combat_mode()
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C.user_toggle_intentional_combat_mode()
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/obj/screen/combattoggle/update_icon_state()
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var/mob/living/carbon/user = hud?.mymob
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if(!istype(user))
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return
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if(user.combatmode)
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if((user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
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icon_state = "combat"
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else if(HAS_TRAIT(user, TRAIT_COMBAT_MODE_LOCKED))
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icon_state = "combat_locked"
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else
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icon_state = "combat_off"
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@@ -41,7 +43,7 @@
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var/mob/living/carbon/user = hud?.mymob
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if(!istype(user))
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return
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if(user.voremode && !user.combatmode)
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if(user.voremode && !(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
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icon_state = "nom"
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else
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icon_state = "nom_off"
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@@ -10,14 +10,16 @@
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/obj/screen/sprintbutton/Click()
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if(ishuman(usr))
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var/mob/living/carbon/human/H = usr
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H.togglesprint()
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H.default_toggle_sprint()
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/obj/screen/sprintbutton/update_icon_state()
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var/mob/living/user = hud?.mymob
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if(!istype(user))
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return
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if(user.sprinting)
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if(user.combat_flags & COMBAT_FLAG_SPRINT_ACTIVE)
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icon_state = "act_sprint_on"
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else if(HAS_TRAIT(user, TRAIT_SPRINT_LOCKED))
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icon_state = "act_sprint_locked"
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else
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icon_state = "act_sprint"
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@@ -17,7 +17,7 @@
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var/mob/living/carbon/user = hud?.mymob
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if(!user)
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return
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if(user.stat == DEAD || user.recoveringstam || (user.hal_screwyhud in 1 to 2))
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if(user.stat == DEAD || (user.combat_flags & COMBAT_FLAG_HARD_STAMCRIT) || (user.hal_screwyhud in 1 to 2))
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icon_state = "staminacrit"
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else if(user.hal_screwyhud == 5)
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icon_state = "stamina0"
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@@ -37,7 +37,7 @@
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var/mob/living/carbon/user = hud?.mymob
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if(!user)
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return
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if(user.stat == DEAD || user.recoveringstam || (user.hal_screwyhud in 1 to 2))
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if(user.stat == DEAD || (user.combat_flags & COMBAT_FLAG_HARD_STAMCRIT) || (user.hal_screwyhud in 1 to 2))
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icon_state = "stambuffer7"
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else if(user.hal_screwyhud == 5)
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icon_state = "stambuffer0"
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@@ -29,6 +29,7 @@
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to_chat(owner, "<span class='warning'>Lucidity shoots to your previously blank mind as your mind suddenly finishes the cloning process. You marvel for a moment at yourself, as your mind subconciously recollects all your memories up until the point when you cloned yourself. Curiously, you find that you memories are blank after you ingested the synthetic serum, leaving you to wonder where the other you is.</span>")
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to_chat(M, "<span class='warning'>Lucidity shoots to your previously blank mind as your mind suddenly finishes the cloning process. You marvel for a moment at yourself, as your mind subconciously recollects all your memories up until the point when you cloned yourself. Curiously, you find that you memories are blank after you ingested the synthetic serum, leaving you to wonder where the other you is.</span>")
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fermi_Clone = null
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return ..()
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@@ -95,6 +96,7 @@
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to_chat(owner, "<span class='notice'>Your expansive chest has become a more managable size, liberating your movements.</b></span>")
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owner.remove_movespeed_modifier(BREAST_MOVEMENT_SPEED)
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sizeMoveMod(1)
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return ..()
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/datum/status_effect/chem/breast_enlarger/proc/sizeMoveMod(var/value)
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if(cachedmoveCalc == value)
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@@ -164,6 +166,7 @@
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log_game("FERMICHEM: [owner]'s dick has reduced to an acceptable size. ID: [owner.key]")
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owner.remove_movespeed_modifier(DICK_MOVEMENT_SPEED)
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owner.ResetBloodVol()
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return ..()
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///////////////////////////////////////////////
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// Astral INSURANCE
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@@ -192,15 +195,14 @@
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/datum/status_effect/chem/astral_insurance/on_remove(mob/living/carbon/M) //God damnit get them home!
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if(owner.mind == originalmind) //If they're home, HOORAY
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return
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return ..()
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if(owner.mind)
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var/mob/living/simple_animal/astral/G = new(get_turf(M.loc))
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owner.mind.transfer_to(G)//Just in case someone else is inside of you, it makes them a ghost and should hopefully bring them home at the end.
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to_chat(G, "<span class='warning'>[M]'s conciousness snaps back to them as their astrogen runs out, kicking your projected mind out!'</b></span>")
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log_game("FERMICHEM: [M]'s possesser has been booted out into a astral ghost!")
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originalmind.transfer_to(original)
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return ..()
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/*//////////////////////////////////////////
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Mind control functions!
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@@ -603,7 +605,7 @@
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REMOVE_TRAIT(owner, TRAIT_PACIFISM, "MKUltra")
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to_chat(owner, "<span class='big redtext'><i>You're now free of [master]'s influence, and fully independent!'</i></span>")
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UnregisterSignal(owner, COMSIG_GLOB_LIVING_SAY_SPECIAL)
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return ..()
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/datum/status_effect/chem/enthrall/proc/owner_hear(datum/source, list/hearing_args)
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if(lewd == FALSE)
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@@ -2,4 +2,4 @@
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name = "soul death"
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icon = 'modular_citadel/icons/effects/souldeath.dmi'
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icon_state = "souldeath"
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duration = 30
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duration = 30
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@@ -1,7 +1,7 @@
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/obj/item/organ/genital
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color = "#fcccb3"
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w_class = WEIGHT_CLASS_NORMAL
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var/shape = "human"
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var/shape
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var/sensitivity = 1 // wow if this were ever used that'd be cool but it's not but i'm keeping it for my unshit code
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var/genital_flags //see citadel_defines.dm
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var/masturbation_verb = "masturbate"
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@@ -8,10 +8,10 @@
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icon = 'modular_citadel/icons/obj/genitals/breasts.dmi'
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zone = BODY_ZONE_CHEST
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slot = ORGAN_SLOT_BREASTS
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size = "c" //refer to the breast_values static list below for the cups associated number values
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size = BREASTS_SIZE_DEF // "c". Refer to the breast_values static list below for the cups associated number values
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fluid_id = /datum/reagent/consumable/milk
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fluid_rate = MILK_RATE
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shape = "pair"
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shape = DEF_BREASTS_SHAPE
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genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH|GENITAL_FUID_PRODUCTION|GENITAL_CAN_AROUSE
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masturbation_verb = "massage"
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arousal_verb = "Your breasts start feeling sensitive"
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@@ -11,6 +11,7 @@
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genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH|GENITAL_CAN_AROUSE
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linked_organ_slot = ORGAN_SLOT_TESTICLES
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fluid_transfer_factor = 0.5
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shape = DEF_COCK_SHAPE
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size = 2 //arbitrary value derived from length and diameter for sprites.
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layer_index = PENIS_LAYER_INDEX
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var/length = 6 //inches
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@@ -11,7 +11,7 @@
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linked_organ_slot = ORGAN_SLOT_PENIS
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genital_flags = CAN_MASTURBATE_WITH|MASTURBATE_LINKED_ORGAN|GENITAL_FUID_PRODUCTION
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var/size_name = "average"
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shape = "Single"
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shape = DEF_BALLS_SHAPE
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fluid_id = /datum/reagent/consumable/semen
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masturbation_verb = "massage"
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layer_index = TESTICLES_LAYER_INDEX
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@@ -6,6 +6,7 @@
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zone = BODY_ZONE_PRECISE_GROIN
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slot = "vagina"
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size = 1 //There is only 1 size right now
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shape = DEF_VAGINA_SHAPE
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genital_flags = CAN_MASTURBATE_WITH|CAN_CLIMAX_WITH|GENITAL_CAN_AROUSE
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masturbation_verb = "finger"
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arousal_verb = "You feel wetness on your crotch"
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@@ -1,73 +1,29 @@
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/mob/living/carbon
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var/combatmode = FALSE //literally lifeweb
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var/lastmousedir
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var/wrongdirmovedelay
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var/lastdirchange
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var/combatmessagecooldown
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//oh no vore time
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var/voremode = FALSE
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/mob/living/carbon/proc/toggle_combat_mode(forced, silent)
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if(!forced)
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if(recoveringstam || stat != CONSCIOUS)
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return TRUE
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for(var/i in status_effects)
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var/datum/status_effect/S = i
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if(S.blocks_combatmode)
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return TRUE
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combatmode = !combatmode
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if(voremode)
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toggle_vore_mode()
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if(!silent)
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if(combatmode)
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if(world.time >= combatmessagecooldown)
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if(a_intent != INTENT_HELP)
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visible_message("<span class='warning'>[src] [resting ? "tenses up" : (prob(95)? "drops into a combative stance" : (prob(95)? "poses aggressively" : "asserts dominance with their pose"))].</span>")
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else
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visible_message("<span class='notice'>[src] [pick("looks","seems","goes")] [pick("alert","attentive","vigilant")].</span>")
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playsound_local(src, 'sound/misc/ui_toggle.ogg', 50, FALSE, pressure_affected = FALSE) //Sound from interbay!
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else
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playsound_local(src, 'sound/misc/ui_toggleoff.ogg', 50, FALSE, pressure_affected = FALSE) //Slightly modified version of the above!
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if(client)
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client.show_popup_menus = !combatmode // So we can right-click for alternate actions and all that other good shit. Also moves examine to shift+rightclick to make it possible to attack while sprinting
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var/obj/screen/combattoggle/T = locate() in hud_used?.static_inventory
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T?.update_icon_state()
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combatmessagecooldown = 10 SECONDS + world.time //This is set 100% of the time to make sure squeezing regen out of process cycles doesn't result in the combat mode message getting spammed
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SEND_SIGNAL(src, COMSIG_COMBAT_TOGGLED, src, combatmode)
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return TRUE
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mob/living/carbon/proc/toggle_vore_mode()
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/mob/living/carbon/proc/toggle_vore_mode()
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voremode = !voremode
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var/obj/screen/voretoggle/T = locate() in hud_used?.static_inventory
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T?.update_icon_state()
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if(combatmode)
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if(combat_flags & COMBAT_FLAG_COMBAT_TOGGLED)
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return FALSE //let's not override the main draw of the game these days
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SEND_SIGNAL(src, COMSIG_VORE_TOGGLED, src, voremode)
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return TRUE
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/mob/living/carbon/Move(atom/newloc, direct = 0)
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var/currentdirection = dir
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. = ..()
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wrongdirmovedelay = FALSE
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if(combatmode && client && lastmousedir)
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if((combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) && client && lastmousedir)
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if(lastmousedir != dir)
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wrongdirmovedelay = TRUE
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setDir(lastmousedir, ismousemovement = TRUE)
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if(currentdirection != dir)
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lastdirchange = world.time
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|
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/mob/living/carbon/onMouseMove(object, location, control, params)
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if(!combatmode)
|
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if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
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return
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mouse_face_atom(object)
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lastmousedir = dir
|
||||
|
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/mob/living/carbon/setDir(newdir, ismousemovement = FALSE)
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if(!combatmode || ismousemovement)
|
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if(dir != newdir)
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lastdirchange = world.time
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. = ..()
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||||
else
|
||||
return
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||||
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@@ -15,24 +15,6 @@
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||||
if(!forced && (status_flags & GODMODE))
|
||||
return FALSE
|
||||
apply_damage(amount > 0 ? amount*incomingstammult : amount, STAMINA, affected_zone)
|
||||
if(recoveringstam && amount > 20)
|
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if((combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && amount > 20)
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incomingstammult = max(0.01, incomingstammult/(amount*0.05))
|
||||
return amount
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||||
|
||||
/mob/living/carbon/doSprintLossTiles(tiles)
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||||
doSprintBufferRegen(FALSE) //first regen.
|
||||
if(sprint_buffer)
|
||||
var/use = min(tiles, sprint_buffer)
|
||||
sprint_buffer -= use
|
||||
tiles -= use
|
||||
update_hud_sprint_bar()
|
||||
if(!tiles) //we had enough, we're done!
|
||||
return
|
||||
adjustStaminaLoss(tiles * sprint_stamina_cost) //use stamina to cover deficit.
|
||||
|
||||
/mob/living/carbon/proc/doSprintBufferRegen(updating = TRUE)
|
||||
var/diff = world.time - sprint_buffer_regen_last
|
||||
sprint_buffer_regen_last = world.time
|
||||
sprint_buffer = min(sprint_buffer_max, sprint_buffer + sprint_buffer_regen_ds * diff)
|
||||
if(updating)
|
||||
update_hud_sprint_bar()
|
||||
|
||||
@@ -1,37 +0,0 @@
|
||||
/mob/living/carbon/human/Move(NewLoc, direct)
|
||||
var/oldpseudoheight = pseudo_z_axis
|
||||
. = ..()
|
||||
if(. && sprinting && !(movement_type & FLYING) && CHECK_MULTIPLE_BITFIELDS(mobility_flags, MOBILITY_MOVE|MOBILITY_STAND) && m_intent == MOVE_INTENT_RUN && has_gravity(loc) && !pulledby)
|
||||
if(!HAS_TRAIT(src, TRAIT_FREESPRINT))
|
||||
doSprintLossTiles(1)
|
||||
if((oldpseudoheight - pseudo_z_axis) >= 8)
|
||||
to_chat(src, "<span class='warning'>You trip off of the elevated surface!</span>")
|
||||
for(var/obj/item/I in held_items)
|
||||
accident(I)
|
||||
DefaultCombatKnockdown(80)
|
||||
|
||||
/mob/living/carbon/human/movement_delay()
|
||||
. = 0
|
||||
if((mobility_flags & MOBILITY_STAND) && m_intent == MOVE_INTENT_RUN && sprinting)
|
||||
var/static/datum/config_entry/number/movedelay/sprint_speed_increase/SSI
|
||||
if(!SSI)
|
||||
SSI = CONFIG_GET_ENTRY(number/movedelay/sprint_speed_increase)
|
||||
. -= SSI.config_entry_value
|
||||
if(wrongdirmovedelay)
|
||||
. += 1
|
||||
. += ..()
|
||||
|
||||
/mob/living/carbon/human/proc/togglesprint() // If you call this proc outside of hotkeys or clicking the HUD button, I'll be disappointed in you.
|
||||
sprinting = !sprinting
|
||||
if((m_intent == MOVE_INTENT_RUN) && CHECK_MULTIPLE_BITFIELDS(mobility_flags, MOBILITY_STAND|MOBILITY_MOVE))
|
||||
if(sprinting)
|
||||
playsound_local(src, 'sound/misc/sprintactivate.ogg', 50, FALSE, pressure_affected = FALSE)
|
||||
else
|
||||
playsound_local(src, 'sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE)
|
||||
var/obj/screen/sprintbutton/S = locate() in hud_used?.static_inventory
|
||||
S?.update_icon_state()
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/human/proc/sprint_hotkey(targetstatus)
|
||||
if(targetstatus ? !sprinting : sprinting)
|
||||
togglesprint()
|
||||
@@ -1,5 +1,2 @@
|
||||
/mob/living/proc/adjustStaminaLossBuffered(amount, updating_health = TRUE, forced = FALSE)
|
||||
return
|
||||
|
||||
/mob/living/proc/doSprintLossTiles(amount)
|
||||
return
|
||||
|
||||
@@ -1,32 +1,4 @@
|
||||
/mob/living
|
||||
var/sprinting = FALSE
|
||||
var/recoveringstam = FALSE
|
||||
var/incomingstammult = 1
|
||||
var/bufferedstam = 0
|
||||
var/stambuffer = 20
|
||||
var/stambufferregentime
|
||||
var/attemptingstandup = FALSE
|
||||
var/intentionalresting = FALSE
|
||||
var/attemptingcrawl = FALSE
|
||||
|
||||
//Sprint buffer---
|
||||
var/sprint_buffer = 42 //Tiles
|
||||
var/sprint_buffer_max = 42
|
||||
var/sprint_buffer_regen_ds = 0.3 //Tiles per world.time decisecond
|
||||
var/sprint_buffer_regen_last = 0 //last world.time this was regen'd for math.
|
||||
var/sprint_stamina_cost = 0.70 //stamina loss per tile while insufficient sprint buffer.
|
||||
//---End
|
||||
|
||||
/mob/living/update_config_movespeed()
|
||||
. = ..()
|
||||
sprint_buffer_max = CONFIG_GET(number/movedelay/sprint_buffer_max)
|
||||
sprint_buffer_regen_ds = CONFIG_GET(number/movedelay/sprint_buffer_regen_per_ds)
|
||||
sprint_stamina_cost = CONFIG_GET(number/movedelay/sprint_stamina_cost)
|
||||
|
||||
/mob/living/movement_delay(ignorewalk = 0)
|
||||
. = ..()
|
||||
if(!CHECK_MOBILITY(src, MOBILITY_STAND))
|
||||
. += 6
|
||||
|
||||
/atom
|
||||
var/pseudo_z_axis
|
||||
@@ -55,22 +27,23 @@
|
||||
|
||||
/mob/living/carbon/update_stamina()
|
||||
var/total_health = getStaminaLoss()
|
||||
if(total_health >= STAMINA_SOFTCRIT)
|
||||
if(!(combat_flags & COMBAT_FLAG_SOFT_STAMCRIT))
|
||||
ENABLE_BITFIELD(combat_flags, COMBAT_FLAG_SOFT_STAMCRIT)
|
||||
else
|
||||
if(combat_flags & COMBAT_FLAG_SOFT_STAMCRIT)
|
||||
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_SOFT_STAMCRIT)
|
||||
if(total_health)
|
||||
if(!recoveringstam && total_health >= STAMINA_CRIT && !stat)
|
||||
if(!(combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && total_health >= STAMINA_CRIT && !stat)
|
||||
to_chat(src, "<span class='notice'>You're too exhausted to keep going...</span>")
|
||||
set_resting(TRUE, FALSE, FALSE)
|
||||
if(combatmode)
|
||||
toggle_combat_mode(TRUE)
|
||||
recoveringstam = TRUE
|
||||
disable_intentional_combat_mode(TRUE, FALSE)
|
||||
ENABLE_BITFIELD(combat_flags, COMBAT_FLAG_HARD_STAMCRIT)
|
||||
filters += CIT_FILTER_STAMINACRIT
|
||||
update_mobility()
|
||||
if(recoveringstam && total_health <= STAMINA_SOFTCRIT)
|
||||
if((combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && total_health <= STAMINA_SOFTCRIT)
|
||||
to_chat(src, "<span class='notice'>You don't feel nearly as exhausted anymore.</span>")
|
||||
recoveringstam = FALSE
|
||||
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_HARD_STAMCRIT | COMBAT_FLAG_SOFT_STAMCRIT)
|
||||
filters -= CIT_FILTER_STAMINACRIT
|
||||
update_mobility()
|
||||
update_health_hud()
|
||||
|
||||
/mob/living/proc/update_hud_sprint_bar()
|
||||
if(hud_used && hud_used.sprint_buffer)
|
||||
hud_used.sprint_buffer.update_to_mob(src)
|
||||
|
||||
@@ -1,30 +0,0 @@
|
||||
/mob/living/silicon/robot/Move(NewLoc, direct)
|
||||
. = ..()
|
||||
if(. && sprinting && !(movement_type & FLYING) && CHECK_MULTIPLE_BITFIELDS(mobility_flags, MOBILITY_STAND | MOBILITY_MOVE))
|
||||
if(!(cell?.use(25)))
|
||||
togglesprint(TRUE)
|
||||
|
||||
/mob/living/silicon/robot/movement_delay()
|
||||
. = ..()
|
||||
if(!resting && !sprinting)
|
||||
. += 1
|
||||
. += speed
|
||||
|
||||
/mob/living/silicon/robot/proc/togglesprint(shutdown = FALSE) //Basically a copypaste of the proc from /mob/living/carbon/human
|
||||
if(!shutdown && (!cell || cell.charge < 25) || !cansprint)
|
||||
return FALSE
|
||||
sprinting = shutdown ? FALSE : !sprinting
|
||||
if(CHECK_MULTIPLE_BITFIELDS(mobility_flags, MOBILITY_STAND|MOBILITY_MOVE))
|
||||
if(sprinting)
|
||||
playsound_local(src, 'sound/misc/sprintactivate.ogg', 50, FALSE, pressure_affected = FALSE)
|
||||
else
|
||||
if(shutdown)
|
||||
playsound_local(src, 'sound/effects/light_flicker.ogg', 50, FALSE, pressure_affected = FALSE)
|
||||
playsound_local(src, 'sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE)
|
||||
var/obj/screen/sprintbutton/S = locate() in hud_used?.static_inventory
|
||||
S?.update_icon_state()
|
||||
return TRUE
|
||||
|
||||
/mob/living/silicon/robot/proc/sprint_hotkey(targetstatus)
|
||||
if(targetstatus ? !sprinting : sprinting)
|
||||
togglesprint()
|
||||
Reference in New Issue
Block a user