Removes pixel offsets from dorms lockers etcetera.

This commit is contained in:
Ghommie
2020-04-14 03:05:32 +02:00
parent affac4d907
commit 30268ed875
+36 -58
View File
@@ -3988,7 +3988,6 @@
/obj/item/clothing/under/suit/waiter,
/obj/item/clothing/under/suit/waiter,
/obj/item/clothing/under/suit/waiter,
/obj/item/clothing/suit/straight_jacket,
/turf/open/floor/plasteel,
/area/crew_quarters/fitness)
"ahD" = (
@@ -7882,11 +7881,7 @@
/turf/open/floor/wood,
/area/lawoffice)
"aqa" = (
/obj/structure/closet/secure_closet/personal{
desc = "Swipe your ID on this locker to claim it. You can drag it around and use it as your own personal storage area. Very useful.";
name = "Personal ID-Locked Locker";
pixel_y = 10
},
/obj/structure/closet/secure_closet/personal,
/turf/open/floor/carpet,
/area/crew_quarters/dorms)
"aqb" = (
@@ -8021,11 +8016,7 @@
/turf/open/floor/carpet,
/area/crew_quarters/dorms)
"aqo" = (
/obj/structure/closet/secure_closet/personal/cabinet{
desc = "Swipe your ID on the closet to claim it. First come first serve, this one is wooden and fancy. Store your stuff here.";
name = "Personal ID-Locked Closet";
pixel_y = 15
},
/obj/structure/closet/secure_closet/personal/cabinet,
/turf/open/floor/wood,
/area/crew_quarters/dorms)
"aqp" = (
@@ -8846,14 +8837,10 @@
/area/security/vacantoffice/b)
"ask" = (
/obj/item/flashlight/lamp/green{
pixel_x = -3;
pixel_y = 22
},
/obj/structure/dresser{
desc = "There's plenty of clothes here to change into! It has a surprising amount of variety, too.";
name = "Dresser";
pixel_y = 7
pixel_x = -2;
pixel_y = 15
},
/obj/structure/dresser,
/turf/open/floor/wood,
/area/crew_quarters/dorms)
"asl" = (
@@ -8864,7 +8851,6 @@
/turf/open/floor/plating,
/area/security/vacantoffice/b)
"asm" = (
/obj/machinery/atmospherics/components/unary/vent_pump/on,
/obj/structure/chair/comfy/brown{
dir = 4
},
@@ -14488,8 +14474,10 @@
/turf/open/floor/plasteel,
/area/gateway)
"aHw" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/effect/landmark/event_spawn,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 10
},
/turf/open/floor/wood,
/area/crew_quarters/dorms)
"aHx" = (
@@ -23035,11 +23023,7 @@
/turf/open/floor/carpet,
/area/bridge/meeting_room)
"bdJ" = (
/obj/structure/closet/secure_closet/personal/cabinet{
desc = "Swipe your ID on the closet to claim it. First come first serve, this one is wooden and fancy. Store your stuff here.";
name = "Personal ID-Locked Closet";
pixel_y = 15
},
/obj/structure/closet/secure_closet/personal/cabinet,
/turf/open/floor/plating,
/area/maintenance/port)
"bdK" = (
@@ -26479,7 +26463,9 @@
/turf/open/floor/plating,
/area/maintenance/disposal)
"blU" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 10
},
/turf/open/floor/wood,
/area/crew_quarters/dorms)
"blV" = (
@@ -54427,11 +54413,7 @@
/turf/open/space/basic,
/area/space/nearstation)
"eSe" = (
/obj/structure/closet/secure_closet/personal/cabinet{
desc = "Swipe your ID on the closet to claim it. First come first serve, this one is wooden and fancy. Store your stuff here.";
name = "Personal ID-Locked Closet";
pixel_y = 15
},
/obj/structure/closet/secure_closet/personal/cabinet,
/turf/open/floor/carpet,
/area/crew_quarters/dorms)
"eVC" = (
@@ -54800,6 +54782,12 @@
},
/turf/open/floor/plasteel,
/area/hallway/secondary/entry)
"fPL" = (
/obj/machinery/atmospherics/components/unary/vent_pump/on{
dir = 4
},
/turf/open/floor/wood,
/area/crew_quarters/dorms)
"fTg" = (
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
dir = 4
@@ -55323,7 +55311,9 @@
/turf/open/floor/wood,
/area/crew_quarters/bar)
"hPs" = (
/obj/structure/fireplace,
/obj/structure/fireplace{
pixel_y = -6
},
/obj/machinery/airalarm{
dir = 8;
pixel_x = 23
@@ -56095,18 +56085,13 @@
/turf/open/floor/plasteel,
/area/crew_quarters/dorms)
"kmS" = (
/obj/structure/dresser,
/obj/item/flashlight/lamp/green{
pixel_x = -3;
pixel_y = 22
pixel_x = -2;
pixel_y = 15
},
/obj/machinery/atmospherics/components/unary/vent_pump/on{
dir = 4;
pixel_y = 5
},
/obj/structure/dresser{
desc = "There's plenty of clothes here to change into! It has a surprising amount of variety, too.";
name = "Dresser";
pixel_y = 7
dir = 4
},
/turf/open/floor/carpet,
/area/crew_quarters/dorms)
@@ -57329,8 +57314,8 @@
/area/security/prison)
"omY" = (
/obj/item/flashlight/lamp/green{
pixel_x = -3;
pixel_y = 22
pixel_x = -2;
pixel_y = 15
},
/obj/structure/dresser{
desc = "There's plenty of clothes here to change into! It has a surprising amount of variety, too.";
@@ -57442,7 +57427,9 @@
/turf/closed/wall,
/area/crew_quarters/bar)
"oAB" = (
/obj/structure/fireplace,
/obj/structure/fireplace{
pixel_y = -6
},
/turf/open/floor/carpet,
/area/crew_quarters/dorms)
"oDm" = (
@@ -59716,15 +59703,6 @@
},
/turf/open/floor/plating,
/area/maintenance/starboard/fore)
"vDR" = (
/obj/machinery/atmospherics/components/unary/vent_pump/on,
/obj/structure/closet/secure_closet/personal/cabinet{
desc = "Swipe your ID on the closet to claim it. First come first serve, this one is wooden and fancy. Store your stuff here.";
name = "Personal ID-Locked Closet";
pixel_y = 15
},
/turf/open/floor/wood,
/area/crew_quarters/dorms)
"vEi" = (
/obj/structure/cable{
icon_state = "4-8"
@@ -92643,7 +92621,7 @@ aqe
arf
aqo
atm
atm
fPL
arf
avv
awu
@@ -92899,7 +92877,7 @@ cSA
aqe
arf
asm
blU
atm
blU
avg
awp
@@ -93671,7 +93649,7 @@ aqi
arf
ask
atm
atm
fPL
arf
awq
axO
@@ -93926,8 +93904,8 @@ ajo
aps
aqk
arf
vDR
blU
aqo
atm
aHw
avn
awv