Finished, after a way too long break!
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@@ -250,7 +250,6 @@
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data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
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data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
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data["occupant"]["brainLoss"] = mob_occupant.getOrganLoss(ORGAN_SLOT_BRAIN)
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data["occupant"]["reagents"] = list()
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if(mob_occupant.reagents.reagent_list.len)
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for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
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@@ -284,7 +283,7 @@
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else
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blood_type = blood_id
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data["blood_status"] = "Patient has [blood_type] type blood. [blood_warning]"
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data["blood_levels"] = blood_percent - (rand(1,35))
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data["blood_levels"] = blood_percent
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return data
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/obj/machinery/sleeper/ui_act(action, params)
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@@ -330,7 +330,7 @@
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if(P.icon_state == "pill4")
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P.desc = "A tablet or capsule, but not just any, a red one, one taken by the ones not scared of knowledge, freedom, uncertainty and the brutal truths of reality."
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adjust_item_drop_location(P)
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reagents.trans_to(P, vol_each, transfered_by = usr)
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reagents.trans_to(P, vol_each)
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return TRUE
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if(item_type == "patch")
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var/obj/item/reagent_containers/pill/patch/P
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@@ -338,7 +338,7 @@
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P = new/obj/item/reagent_containers/pill/patch(drop_location())
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P.name = trim("[name] patch")
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adjust_item_drop_location(P)
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reagents.trans_to(P, vol_each, transfered_by = usr)
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reagents.trans_to(P, vol_each)
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return TRUE
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if(item_type == "bottle")
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var/obj/item/reagent_containers/glass/bottle/P
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@@ -346,7 +346,7 @@
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P = new/obj/item/reagent_containers/glass/bottle(drop_location())
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P.name = trim("[name] bottle")
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adjust_item_drop_location(P)
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reagents.trans_to(P, vol_each, transfered_by = usr)
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reagents.trans_to(P, vol_each)
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return TRUE
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if(item_type == "condimentPack")
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var/obj/item/reagent_containers/food/condiment/pack/P
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@@ -355,7 +355,7 @@
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P.originalname = name
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P.name = trim("[name] pack")
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P.desc = "A small condiment pack. The label says it contains [name]."
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reagents.trans_to(P, vol_each, transfered_by = usr)
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reagents.trans_to(P, vol_each)
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return TRUE
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if(item_type == "condimentBottle")
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var/obj/item/reagent_containers/food/condiment/P
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@@ -363,7 +363,7 @@
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P = new/obj/item/reagent_containers/food/condiment(drop_location())
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P.originalname = name
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P.name = trim("[name] bottle")
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reagents.trans_to(P, vol_each, transfered_by = usr)
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reagents.trans_to(P, vol_each)
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return TRUE
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if(item_type == "hypoVial")
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var/obj/item/reagent_containers/glass/bottle/vial/small/P
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@@ -371,7 +371,7 @@
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P = new/obj/item/reagent_containers/glass/bottle/vial/small(drop_location())
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P.name = trim("[name] hypovial")
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adjust_item_drop_location(P)
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reagents.trans_to(P, vol_each, transfered_by = usr)
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reagents.trans_to(P, vol_each)
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return TRUE
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if(item_type == "smartDart")
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var/obj/item/reagent_containers/syringe/dart/P
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@@ -2,7 +2,7 @@ import { useBackend } from '../backend';
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import { Box, Section, LabeledList, Button, ProgressBar, Flex, AnimatedNumber } from '../components';
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import { Fragment } from 'inferno';
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export const StasisSleeper = props => {
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export const Sleeper = props => {
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const { act, data } = useBackend(props);
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const {
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@@ -23,7 +23,8 @@ export const StasisSleeper = props => {
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}
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return 0;
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});
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const synthchems = preSortChems.sort((a, b) => {
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const preSortSynth = data.synthchems || [];
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const synthchems = preSortSynth.sort((a, b) => {
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const descA = a.name.toLowerCase();
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const descB = b.name.toLowerCase();
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if (descA < descB) {
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@@ -154,7 +155,6 @@ export const StasisSleeper = props => {
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<Button
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key={chem.name}
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content={chem.name}
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disabled={!(chem.allowed)}
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width="140px"
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onClick={() => act('synth', {
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chem: chem.id,
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