Automatic changelog compile [ci skip]
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@@ -516,56 +516,6 @@
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<ul class="changes bgimages16">
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<li class="bugfix">slimes no longer have white blood by default</li>
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</ul>
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<h2 class="date">28 June 2020</h2>
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<h3 class="author">Detective-Google updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">cog is less the suck</li>
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<li class="tweak">piggybacking is no longer absolutely inferior</li>
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</ul>
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<h3 class="author">Ghommie updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixing windows interaction with spraycans.</li>
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<li class="bugfix">Fixing kinetic accelerator guns not working well with gun circuitries.</li>
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<li class="bugfix">Fixing Zoomba borgs lights overlays.</li>
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<li class="bugfix">Fixing the "absorb another ling" and "absorb the most dna" objectives rolling when no other changeling is around.</li>
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<li class="spellcheck">Clarified a pet peeve about the spread infestation ability.</li>
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<li class="bugfix">BEPIS nodes won't show up anymore in the expert mode ui of the r&d console anymore (good thing they weren't researchable).</li>
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<li class="bugfix">Hopefully fixing sound loop edge cases.</li>
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<li class="bugfix">Fixing pAI radios being permanently disabled by EMPs at times.</li>
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<li class="rscadd">Windoors can now be obscured with spraycans just like windows.</li>
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</ul>
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<h3 class="author">Ghommie porting PRs by Qustinnus/Floyd, Willow, cacogen, nemvar, Ghilker and EOBGames (Inept) updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixes a material duplication bug.</li>
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<li class="code_imp">unique combinations of custom_materials lists are now shared between objects</li>
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<li class="rscadd">meat material. yes.</li>
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<li class="rscadd">materials can now be used to build walls/floors. meat house</li>
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<li class="bugfix">edible component now does not try to attack if you eat something with it</li>
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<li class="rscadd">Texture support for mat datums with thanks to 4DPlanner!</li>
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<li class="bugfix">you no longer hit yourself with organs when eating</li>
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<li class="rscadd">A whole bunch of materials are now datumised! Check out bronze, runed metal, sand, sandstone, snow, paper, cardboard, bone and bamboo. Oh, and pizza. Yes, pizza.</li>
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<li class="balance">Buffs material floor tiles' throwforces from 1 to 10 (same as iron) to better showcase the effect of different materials (e.g. meat vs. titanium)</li>
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<li class="bugfix">Radioactive items no longer output a single . when examined at a distance</li>
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</ul>
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<h3 class="author">MrJWhit updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">Removed air alarm in Snow Snaxi in Tcomms Sat</li>
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<li class="rscdel">Removed trash bins in genetics and mining</li>
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<li class="tweak">Gives cargo techs a cargolathe</li>
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</ul>
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<h3 class="author">Putnam3145 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">lost my mind just a couple of times</li>
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</ul>
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<h3 class="author">b1tt3r1n0 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">pouches, again, and and material pouches.</li>
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</ul>
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<h3 class="author">timothyteakettle updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">support for custom blood colours implemented, slimes blood colour now equivalent to their body colour</li>
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</ul>
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</div>
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<b>GoonStation 13 Development Team</b>
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