yeehaw :)
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@@ -171,7 +171,7 @@
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/datum/supply_pack/service/replacementdb
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name = "Replacement Defensive Bar Shotgun"
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desc = "Someone stole the Bartender's twin-barreled possession? Give them another one at a significant markup. Comes with one unused double-barrel shotgun, shells not included. Requires bartender access to open."
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desc = "Someone stole the Bartender's twin-barreled possession? Give them another one at a significant markup. Comes with one unused double-barrel shotgun, additional shells not included. Requires bartender access to open."
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cost = 2200
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access = ACCESS_BAR
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contraband = TRUE
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@@ -59,5 +59,5 @@
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/obj/item/ammo_box/magazine/internal/shot/levergun
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name = "levergun internal magazine"
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ammo_type = /obj/item/ammo_casing/c38 // they're rubber by default, i guess
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caliber = ".38"
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caliber = "38"
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max_ammo = 7
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@@ -8,6 +8,7 @@
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var/obj/item/ammo_box/magazine/magazine
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var/casing_ejector = TRUE //whether the gun ejects the chambered casing
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var/magazine_wording = "magazine"
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var/sawn_item_state = "gun"
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/obj/item/gun/ballistic/Initialize()
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. = ..()
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@@ -198,13 +199,17 @@
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name = "sawn-off [src.name]"
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desc = sawn_desc
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w_class = WEIGHT_CLASS_NORMAL
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item_state = "gun"
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item_state = sawn_item_state
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slot_flags &= ~ITEM_SLOT_BACK //you can't sling it on your back
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slot_flags |= ITEM_SLOT_BELT //but you can wear it on your belt (poorly concealed under a trenchcoat, ideally)
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sawn_off = TRUE
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update_icon()
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return 1
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/// is something supposed to happen here?
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/obj/item/gun/ballistic/proc/on_sawoff(mob/user)
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return
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// Sawing guns related proc
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/obj/item/gun/ballistic/proc/blow_up(mob/user)
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. = 0
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@@ -12,6 +12,7 @@
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casing_ejector = FALSE
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var/recentpump = 0 // to prevent spammage
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weapon_weight = WEAPON_HEAVY
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sawn_item_state = "sawedshotgun"
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/obj/item/gun/ballistic/shotgun/attackby(obj/item/A, mob/user, params)
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. = ..()
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@@ -343,4 +344,26 @@
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name = "lever-action rifle"
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desc = "While lever-actions have been horribly out of date for hundreds of years now, \
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the reported potential versatility of .38 Special is worth paying attention to."
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fire_sound = "sound/weapons/revolvershot.ogg"
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mag_type = /obj/item/ammo_box/magazine/internal/shot/levergun
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icon_state = "levercarabine"
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item_state = "leveraction"
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sawn_item_state = "maresleg"
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/obj/item/gun/ballistic/shotgun/leveraction/attackby(obj/item/A, mob/user, params)
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..()
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if(A.tool_behaviour == TOOL_SAW || istype(A, /obj/item/gun/energy/plasmacutter))
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sawoff(user)
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if(istype(A, /obj/item/melee/transforming/energy))
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var/obj/item/melee/transforming/energy/W = A
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if(W.active)
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sawoff(user)
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/obj/item/gun/ballistic/shotgun/leveraction/on_sawoff(mob/user)
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magazine.max_ammo-- // sawing off drops from 7+1 to 6+1
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/obj/item/gun/ballistic/shotgun/leveraction/update_icon_state()
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if(current_skin)
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icon_state = "[unique_reskin[current_skin]][sawn_off ? "-sawn" : ""][chambered ? "" : "-e"]"
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else
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icon_state = "[initial(icon_state)][sawn_off ? "-sawn" : ""][chambered ? "" : "-e"]"
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