Let their be lists
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@@ -1,10 +1,3 @@
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/datum/crafting_recipe/bonearmor
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name = "Bone Armor"
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result = /obj/item/clothing/suit/armor/bone
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time = 30
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reqs = list(/obj/item/stack/sheet/bone = 6)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bonetalisman
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name = "Bone Talisman"
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result = /obj/item/clothing/accessory/talisman
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@@ -29,13 +22,6 @@
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/obj/item/stack/sheet/sinew = 1)
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category = CAT_PRIMAL
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/datum/crafting_recipe/skullhelm
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name = "Skull Helmet"
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result = /obj/item/clothing/head/helmet/skull
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time = 30
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reqs = list(/obj/item/stack/sheet/bone = 4)
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category = CAT_PRIMAL
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/datum/crafting_recipe/goliathcloak
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name = "Goliath Cloak"
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result = /obj/item/clothing/suit/hooded/cloak/goliath
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@@ -62,13 +48,6 @@
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/obj/item/stack/sheet/sinew = 2)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bonedagger
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name = "Bone Dagger"
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result = /obj/item/kitchen/knife/combat/bone
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time = 20
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reqs = list(/obj/item/stack/sheet/bone = 2)
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category = CAT_PRIMAL
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/datum/crafting_recipe/bonespear
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name = "Bone Spear"
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result = /obj/item/twohanded/bonespear
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@@ -698,6 +698,16 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
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/*
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* Bones
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*/
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GLOBAL_LIST_INIT(bone_recipes, list(
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new /datum/stack_recipe("Bone Dagger", /obj/item/kitchen/knife/combat/bone, 2, time = 20), \
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new /datum/stack_recipe("Skull Helmet", /obj/item/clothing/head/helmet/skull, 4, time = 30), \
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new /datum/stack_recipe("Bone Armor", /obj/item/clothing/suit/armor/bone, 6, time = 30)))
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/obj/item/stack/sheet/bone/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.bone_recipes
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. = ..()
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/obj/item/stack/sheet/bone
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name = "bones"
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icon = 'icons/obj/mining.dmi'
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@@ -714,6 +724,10 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
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grind_results = list(/datum/reagent/carbon = 10)
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merge_type = /obj/item/stack/sheet/bone
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/*
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* Plastic
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*/
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GLOBAL_LIST_INIT(plastic_recipes, list(
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new /datum/stack_recipe("see-through plastic flaps", /obj/structure/plasticflaps, 5, one_per_turf = TRUE, on_floor = TRUE, time = 40), \
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new /datum/stack_recipe("opaque plastic flaps", /obj/structure/plasticflaps/opaque, 5, one_per_turf = TRUE, on_floor = TRUE, time = 40), \
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