Merge pull request #13522 from silicons/async
Fixes the intermittent master controller lockups
This commit is contained in:
@@ -64,10 +64,10 @@ SUBSYSTEM_DEF(input)
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// Misc
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macroset_classic_input["Tab"] = "\".winset \\\"mainwindow.macro=[SKIN_MACROSET_CLASSIC_HOTKEYS] map.focus=true input.background-color=[COLOR_INPUT_DISABLED]\\\"\""
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macroset_classic_input["Escape"] = "\".winset \\\"input.text=\\\"\\\"\\\"\""
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// FINALLY, WE CAN DO SOMETHING MORE NORMAL FOR THE SNOWFLAKE-BUT-LESS KEYSET.
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// HAHA - SIKE. Because of BYOND weirdness (tl;dr not specifically binding this way results in potentially duplicate chatboxes when
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// HAHA - SIKE. Because of BYOND weirdness (tl;dr not specifically binding this way results in potentially duplicate chatboxes when
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// conflicts occur with something like say indicator vs say), we're going to snowflake this anyways
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var/list/hard_binds = list(
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"O" = "ooc",
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@@ -80,7 +80,7 @@ SUBSYSTEM_DEF(input)
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for(var/key in hard_binds)
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for(var/modifier in anti_collision_modifiers)
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hard_bind_anti_collision["[modifier]+[key]"] = ".NONSENSICAL_VERB_THAT_DOES_NOTHING"
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macroset_classic_hotkey = list(
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"Any" = "\"KeyDown \[\[*\]\]\"",
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"Any+UP" = "\"KeyUp \[\[*\]\]\"",
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@@ -88,7 +88,7 @@ SUBSYSTEM_DEF(input)
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"Escape" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
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"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
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)
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macroset_classic_hotkey |= hard_binds
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macroset_classic_hotkey |= hard_bind_anti_collision
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@@ -100,7 +100,7 @@ SUBSYSTEM_DEF(input)
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"Escape" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
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"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
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)
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macroset_hotkey |= hard_binds
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macroset_hotkey |= hard_bind_anti_collision
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@@ -5,6 +5,10 @@ SUBSYSTEM_DEF(npcpool)
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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var/list/currentrun = list()
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/// catches sleeping
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var/invoking = FALSE
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/// Invoke start time
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var/invoke_start = 0
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/datum/controller/subsystem/npcpool/stat_entry(msg)
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var/list/activelist = GLOB.simple_animals[AI_ON]
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@@ -12,7 +16,6 @@ SUBSYSTEM_DEF(npcpool)
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return ..()
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/datum/controller/subsystem/npcpool/fire(resumed = FALSE)
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if (!resumed)
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var/list/activelist = GLOB.simple_animals[AI_ON]
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src.currentrun = activelist.Copy()
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@@ -24,12 +27,22 @@ SUBSYSTEM_DEF(npcpool)
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var/mob/living/simple_animal/SA = currentrun[currentrun.len]
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--currentrun.len
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if(!SA.ckey && !SA.mob_transforming)
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if(SA.stat != DEAD)
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SA.handle_automated_movement()
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if(SA.stat != DEAD)
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SA.handle_automated_action()
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if(SA.stat != DEAD)
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SA.handle_automated_speech()
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invoking = TRUE
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invoke_start = world.time
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INVOKE_ASYNC(src, .proc/invoke_process, SA)
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if(invoking)
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stack_trace("WARNING: [SA] ([SA.type]) slept during NPCPool processing.")
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invoking = FALSE
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if (MC_TICK_CHECK)
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return
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/datum/controller/subsystem/npcpool/proc/invoke_process(mob/living/simple_animal/SA)
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if(!SA.ckey && !SA.mob_transforming)
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if(SA.stat != DEAD)
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SA.handle_automated_movement()
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if(SA.stat != DEAD)
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SA.handle_automated_action()
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if(SA.stat != DEAD)
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SA.handle_automated_speech()
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invoking = FALSE
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@@ -1,6 +1,7 @@
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// Clients aren't datums so we have to define these procs indpendently.
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// These verbs are called for all key press and release events
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/client/verb/keyDown(_key as text)
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SHOULD_NOT_SLEEP(TRUE)
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set instant = TRUE
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set hidden = TRUE
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@@ -83,6 +84,7 @@
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keyUp("[key]")
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/client/verb/keyUp(_key as text)
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SHOULD_NOT_SLEEP(TRUE)
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set instant = TRUE
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set hidden = TRUE
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@@ -1,12 +1,11 @@
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/datum/proc/key_down(key, client/user) // Called when a key is pressed down initially
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return
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SHOULD_NOT_SLEEP(TRUE)
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/datum/proc/key_up(key, client/user) // Called when a key is released
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return
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SHOULD_NOT_SLEEP(TRUE)
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/datum/proc/keyLoop(client/user) // Called once every frame
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set waitfor = FALSE
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return
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SHOULD_NOT_SLEEP(TRUE)
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// removes all the existing macros
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/client/proc/erase_all_macros()
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@@ -82,6 +82,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
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return new_msg
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/mob/living/say(message, bubble_type,var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
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set waitfor = FALSE
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var/static/list/crit_allowed_modes = list(MODE_WHISPER = TRUE, MODE_CHANGELING = TRUE, MODE_ALIEN = TRUE)
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var/static/list/unconscious_allowed_modes = list(MODE_CHANGELING = TRUE, MODE_ALIEN = TRUE)
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var/talk_key = get_key(message)
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@@ -236,7 +236,7 @@ Auto Patrol[]"},
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if(targets.len>0)
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var/mob/living/carbon/t = pick(targets)
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if((t.stat!=2) && (t.lying != 1) && (!t.handcuffed)) //we don't shoot people who are dead, cuffed or lying down.
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shootAt(t)
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INVOKE_ASYNC(src, .proc/shootAt, t)
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switch(mode)
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if(BOT_IDLE) // idle
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@@ -254,7 +254,7 @@ Auto Patrol[]"},
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if(target) // make sure target exists
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if(Adjacent(target) && isturf(target.loc)) // if right next to perp
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stun_attack(target)
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INVOKE_ASYNC(src, .proc/stun_attack, target)
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mode = BOT_PREP_ARREST
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anchored = TRUE
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@@ -62,6 +62,9 @@
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/mob/living/simple_animal/hostile/wizard/handle_automated_action()
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. = ..()
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INVOKE_ASYNC(src, .proc/AutomatedCast)
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/mob/living/simple_animal/hostile/wizard/proc/AutomatedCast()
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if(target && next_cast < world.time)
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if((get_dir(src,target) in list(SOUTH,EAST,WEST,NORTH)) && fireball.cast_check(0,src)) //Lined up for fireball
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src.setDir(get_dir(src,target))
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@@ -436,12 +436,7 @@
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newspeak.Add(possible_phrase)
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speak = newspeak
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//Search for item to steal
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parrot_interest = search_for_item()
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if(parrot_interest)
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emote("me", EMOTE_VISIBLE, "looks in [parrot_interest]'s direction and takes flight.")
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parrot_state = PARROT_SWOOP | PARROT_STEAL
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icon_state = icon_living
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INVOKE_ASYNC(src, .proc/attempt_item_theft)
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return
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//-----WANDERING - This is basically a 'I dont know what to do yet' state
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@@ -620,6 +615,14 @@
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parrot_lastmove = src.loc
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return 0
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/mob/living/simple_animal/parrot/proc/attempt_item_theft()
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//Search for item to steal
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search_for_item()
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if(parrot_interest)
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emote("me", EMOTE_VISIBLE, "looks in [parrot_interest]'s direction and takes flight.")
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parrot_state = PARROT_SWOOP | PARROT_STEAL
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icon_state = icon_living
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/mob/living/simple_animal/parrot/proc/search_for_item()
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var/item
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for(var/atom/movable/AM in view(src))
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