Merge pull request #13522 from silicons/async
Fixes the intermittent master controller lockups
This commit is contained in:
@@ -64,10 +64,10 @@ SUBSYSTEM_DEF(input)
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// Misc
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macroset_classic_input["Tab"] = "\".winset \\\"mainwindow.macro=[SKIN_MACROSET_CLASSIC_HOTKEYS] map.focus=true input.background-color=[COLOR_INPUT_DISABLED]\\\"\""
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macroset_classic_input["Escape"] = "\".winset \\\"input.text=\\\"\\\"\\\"\""
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// FINALLY, WE CAN DO SOMETHING MORE NORMAL FOR THE SNOWFLAKE-BUT-LESS KEYSET.
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// HAHA - SIKE. Because of BYOND weirdness (tl;dr not specifically binding this way results in potentially duplicate chatboxes when
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// HAHA - SIKE. Because of BYOND weirdness (tl;dr not specifically binding this way results in potentially duplicate chatboxes when
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// conflicts occur with something like say indicator vs say), we're going to snowflake this anyways
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var/list/hard_binds = list(
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"O" = "ooc",
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@@ -80,7 +80,7 @@ SUBSYSTEM_DEF(input)
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for(var/key in hard_binds)
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for(var/modifier in anti_collision_modifiers)
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hard_bind_anti_collision["[modifier]+[key]"] = ".NONSENSICAL_VERB_THAT_DOES_NOTHING"
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macroset_classic_hotkey = list(
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"Any" = "\"KeyDown \[\[*\]\]\"",
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"Any+UP" = "\"KeyUp \[\[*\]\]\"",
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@@ -88,7 +88,7 @@ SUBSYSTEM_DEF(input)
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"Escape" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
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"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
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)
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macroset_classic_hotkey |= hard_binds
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macroset_classic_hotkey |= hard_bind_anti_collision
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@@ -100,7 +100,7 @@ SUBSYSTEM_DEF(input)
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"Escape" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
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"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
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)
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macroset_hotkey |= hard_binds
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macroset_hotkey |= hard_bind_anti_collision
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@@ -5,6 +5,10 @@ SUBSYSTEM_DEF(npcpool)
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runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
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var/list/currentrun = list()
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/// catches sleeping
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var/invoking = FALSE
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/// Invoke start time
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var/invoke_start = 0
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/datum/controller/subsystem/npcpool/stat_entry(msg)
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var/list/activelist = GLOB.simple_animals[AI_ON]
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@@ -12,7 +16,6 @@ SUBSYSTEM_DEF(npcpool)
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return ..()
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/datum/controller/subsystem/npcpool/fire(resumed = FALSE)
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if (!resumed)
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var/list/activelist = GLOB.simple_animals[AI_ON]
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src.currentrun = activelist.Copy()
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@@ -24,12 +27,22 @@ SUBSYSTEM_DEF(npcpool)
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var/mob/living/simple_animal/SA = currentrun[currentrun.len]
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--currentrun.len
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if(!SA.ckey && !SA.mob_transforming)
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if(SA.stat != DEAD)
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SA.handle_automated_movement()
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if(SA.stat != DEAD)
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SA.handle_automated_action()
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if(SA.stat != DEAD)
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SA.handle_automated_speech()
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invoking = TRUE
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invoke_start = world.time
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INVOKE_ASYNC(src, .proc/invoke_process, SA)
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if(invoking)
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stack_trace("WARNING: [SA] ([SA.type]) slept during NPCPool processing.")
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invoking = FALSE
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if (MC_TICK_CHECK)
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return
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/datum/controller/subsystem/npcpool/proc/invoke_process(mob/living/simple_animal/SA)
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if(!SA.ckey && !SA.mob_transforming)
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if(SA.stat != DEAD)
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SA.handle_automated_movement()
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if(SA.stat != DEAD)
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SA.handle_automated_action()
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if(SA.stat != DEAD)
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SA.handle_automated_speech()
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invoking = FALSE
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