Merge pull request #5804 from Citadel-Station-13/upstream-merge-36095
[MIRROR] Makes blood rage more clear
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@@ -945,7 +945,7 @@
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survive.owner = L.mind
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L.mind.objectives += survive
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add_logs(user, L, "took out a blood contract on", src)
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to_chat(L, "<span class='userdanger'>You've been marked for death! Don't let the demons get you!</span>")
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to_chat(L, "<span class='userdanger'>You've been marked for death! Don't let the demons get you! KILL THEM ALL!</span>")
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L.add_atom_colour("#FF0000", ADMIN_COLOUR_PRIORITY)
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var/obj/effect/mine/pickup/bloodbath/B = new(L)
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INVOKE_ASYNC(B, /obj/effect/mine/pickup/bloodbath/.proc/mineEffect, L)
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@@ -953,7 +953,7 @@
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for(var/mob/living/carbon/human/H in GLOB.player_list)
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if(H == L)
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continue
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to_chat(H, "<span class='userdanger'>You have an overwhelming desire to kill [L]. [L.p_they(TRUE)] [L.p_have()] been marked red! Go kill [L.p_them()]!</span>")
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to_chat(H, "<span class='userdanger'>You have an overwhelming desire to kill [L]. [L.p_they(TRUE)] [L.p_have()] been marked red! Whoever they were, friend or foe, go kill [L.p_them()]!</span>")
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H.put_in_hands(new /obj/item/kitchen/knife/butcher(H), TRUE)
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qdel(src)
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