Fixes chem nades too, since fixing grenades as a whole broke them changing timer
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@@ -59,9 +59,6 @@
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I.play_tool_sound(src, 25)
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else
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to_chat(user, "<span class='warning'>You need to add at least one beaker before locking the [initial(name)] assembly!</span>")
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else if(stage == READY && !nadeassembly)
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det_time = det_time == 50 ? 30 : 50 //toggle between 30 and 50
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to_chat(user, "<span class='notice'>You modify the time delay. It's set for [DisplayTimeText(det_time)].</span>")
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else if(stage == EMPTY)
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to_chat(user, "<span class='warning'>You need to add an activation mechanism!</span>")
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