Fixes chem nades too, since fixing grenades as a whole broke them changing timer

This commit is contained in:
Chayse Ramsay
2021-11-21 06:24:55 +00:00
parent 9545b180c6
commit 31a0de04d5
@@ -59,9 +59,6 @@
I.play_tool_sound(src, 25)
else
to_chat(user, "<span class='warning'>You need to add at least one beaker before locking the [initial(name)] assembly!</span>")
else if(stage == READY && !nadeassembly)
det_time = det_time == 50 ? 30 : 50 //toggle between 30 and 50
to_chat(user, "<span class='notice'>You modify the time delay. It's set for [DisplayTimeText(det_time)].</span>")
else if(stage == EMPTY)
to_chat(user, "<span class='warning'>You need to add an activation mechanism!</span>")