now with 51% more loads.
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@@ -49,7 +49,7 @@
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ADD_TRAIT(H, TRAIT_NOCRITDAMAGE, "cloning")
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H.Unconscious(80)
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var/list/candidates = pollCandidatesForMob("Do you want and agree to play as a [clonename]'s defective clone, respect their character and not engage in ERP as them without permission from the original?", null, null, null, 100, H, POLL_IGNORE_CLONE)
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var/list/candidates = pollCandidatesForMob("Do you want and agree to play as a [clonename]'s defective clone, respect their character and not engage in ERP without permission from the original?", null, null, null, 100, H, POLL_IGNORE_CLONE)
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if(LAZYLEN(candidates))
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var/mob/dead/observer/C = pick(candidates)
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C.transfer_ckey(H)
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@@ -68,7 +68,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING
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startHunger = M.nutrition
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if(pollStarted == FALSE)
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pollStarted = TRUE
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candies = pollGhostCandidates("Do you want and agree to play as a clone of [M], respect their character and not engage in ERP as them without permission from the original?", ignore_category = POLL_IGNORE_CLONE)
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candies = pollGhostCandidates("Do you want and agree to play as a clone of [M], respect their character and not engage in ERP without permission from the original?", ignore_category = POLL_IGNORE_CLONE)
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log_game("FERMICHEM: [M] ckey: [M.key] has taken SDGF, and ghosts have been polled.")
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if(20 to INFINITY)
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if(LAZYLEN(candies) && playerClone == FALSE) //If there's candidates, clone the person and put them in there!
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