goddamnit_again (#2511)

This commit is contained in:
kevinz000
2017-08-26 18:43:57 -07:00
committed by GitHub
parent c64aeef239
commit 3254fcf535
54 changed files with 93 additions and 93 deletions
+1 -1
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@@ -3,7 +3,7 @@
/obj/item/genemod
name = "genetic modifier"
desc = "Microbodies which can grow, morph, or otherwise change an organism into something else."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "dnainjector"
throw_speed = 3
throw_range = 5
+2 -2
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@@ -431,7 +431,7 @@
name = "Create Throwing Stars (1E)"
desc = "Creates some throwing stars"
button_icon_state = "throwingstar"
icon_icon = 'icons/obj/weapons.dmi'
icon_icon = 'icons/obj/items_and_weapons.dmi'
/datum/action/item_action/ninjanet
name = "Energy Net (20E)"
@@ -443,7 +443,7 @@
name = "Recall Energy Katana (Variable Cost)"
desc = "Teleports the Energy Katana linked to this suit to its wearer, cost based on distance."
button_icon_state = "energy_katana"
icon_icon = 'icons/obj/weapons.dmi'
icon_icon = 'icons/obj/items_and_weapons.dmi'
/datum/action/item_action/ninja_stealth
name = "Toggle Stealth"
+1 -1
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@@ -184,7 +184,7 @@
throwforce = 20
throw_speed = 2
attack_verb = list("smashed", "slammed", "whacked", "thwacked")
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "bostaff0"
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
+1 -1
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@@ -416,7 +416,7 @@
/obj/item/riding_offhand
name = "offhand"
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "offhand"
w_class = WEIGHT_CLASS_HUGE
flags_1 = ABSTRACT_1 | DROPDEL_1 | NOBLUDGEON_1
+1 -1
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@@ -1,6 +1,6 @@
diff a/code/datums/riding.dm b/code/datums/riding.dm (rejected hunks)
@@ -419,7 +419,7 @@
icon = 'icons/obj/items_and_weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi.dmi'
icon_state = "offhand"
w_class = WEIGHT_CLASS_HUGE
- flags = ABSTRACT | DROPDEL | NOBLUDGEON
@@ -143,7 +143,7 @@
/obj/item/melee/arm_blade
name = "arm blade"
desc = "A grotesque blade made out of bone and flesh that cleaves through people as a hot knife through butter."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "arm_blade"
item_state = "arm_blade"
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
@@ -222,7 +222,7 @@
/obj/item/gun/magic/tentacle
name = "tentacle"
desc = "A fleshy tentacle that can stretch out and grab things or people."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "tentacle"
item_state = "tentacle"
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
@@ -396,7 +396,7 @@
name = "shield-like mass"
desc = "A mass of tough, boney tissue. You can still see the fingers as a twisted pattern in the shield."
flags_1 = ABSTRACT_1 | NODROP_1 | DROPDEL_1
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "ling_shield"
lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
@@ -1093,7 +1093,7 @@ GLOBAL_VAR_INIT(total_borer_hosts_needed, 10)
/datum/action/innate/borer/jumpstart_host
name = "Jumpstart Host"
desc = "Bring your host back to life."
icon_icon = 'icons/obj/weapons.dmi'
icon_icon = 'icons/obj/items_and_weapons.dmi'
button_icon_state = "defibpaddles0"
/datum/action/innate/borer/jumpstart_host/Activate()
+1 -1
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@@ -202,7 +202,7 @@
/obj/item/multisword
name = "multiverse sword"
desc = "A weapon capable of conquering the universe and beyond. Activate it to summon copies of yourself from others dimensions to fight by your side."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "multiverse"
item_state = "multiverse"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
+1 -1
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@@ -3,7 +3,7 @@
desc = "Better stay away from that thing."
density = FALSE
anchored = TRUE
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "uglymine"
var/triggered = 0
+1 -1
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@@ -2,7 +2,7 @@
/obj/effect/spresent
name = "strange present"
desc = "It's a ... present?"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "strangepresent"
density = TRUE
anchored = FALSE
+1 -1
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@@ -6,7 +6,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
/obj/item
name = "item"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
var/item_state = null
var/lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
var/righthand_file = 'icons/mob/inhands/items_righthand.dmi'
+3 -3
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@@ -15,7 +15,7 @@
/obj/item/areaeditor
name = "area modification item"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "blueprints"
attack_verb = list("attacked", "bapped", "hit")
var/fluffnotice = "Nobody's gonna read this stuff!"
@@ -49,7 +49,7 @@
/obj/item/areaeditor/blueprints
name = "station blueprints"
desc = "Blueprints of the station. There is a \"Classified\" stamp and several coffee stains on it."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "blueprints"
fluffnotice = "Property of Nanotrasen. For heads of staff only. Store in high-secure storage."
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
@@ -361,6 +361,6 @@
/obj/item/areaeditor/blueprints/cyborg
name = "station schematics"
desc = "A digital copy of the station blueprints stored in your memory."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "blueprints"
fluffnotice = "Intellectual Property of Nanotrasen. For use in engineering cyborgs only. Wipe from memory upon departure from the station."
+1 -1
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@@ -96,7 +96,7 @@
/obj/item/station_charter/flag
name = "nanotrasen banner"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
name_type = "planet"
icon_state = "banner"
item_state = "banner"
+2 -2
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@@ -2,7 +2,7 @@
gender = PLURAL
name = "red lipstick"
desc = "A generic brand of lipstick."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "lipstick"
w_class = WEIGHT_CLASS_TINY
var/colour = "red"
@@ -105,7 +105,7 @@
/obj/item/razor
name = "electric razor"
desc = "The latest and greatest power razor born from the science of shaving."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "razor"
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_TINY
+2 -2
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@@ -5,7 +5,7 @@
/obj/item/gavelhammer
name = "gavel hammer"
desc = "Order, order! No bombs in my courthouse."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "gavelhammer"
force = 5
throwforce = 6
@@ -21,7 +21,7 @@
/obj/item/gavelblock
name = "gavel block"
desc = "Smack it with a gavel hammer when the assistants get rowdy."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "gavelblock"
force = 2
throwforce = 2
+4 -4
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@@ -4,7 +4,7 @@
/obj/item/defibrillator
name = "defibrillator"
desc = "A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "defibunit"
item_state = "defibunit"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
@@ -272,7 +272,7 @@
/obj/item/twohanded/shockpaddles
name = "defibrillator paddles"
desc = "A pair of plastic-gripped paddles with flat metal surfaces that are used to deliver powerful electric shocks."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "defibpaddles"
item_state = "defibpaddles"
force = 0
@@ -570,7 +570,7 @@
/obj/item/twohanded/shockpaddles/cyborg
name = "cyborg defibrillator paddles"
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "defibpaddles0"
item_state = "defibpaddles0"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
@@ -593,7 +593,7 @@
name = "syndicate defibrillator paddles"
desc = "A pair of paddles used to revive deceased operatives. It possesses both the ability to penetrate armor and to deliver powerful shocks offensively."
combat = TRUE
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "defibpaddles0"
item_state = "defibpaddles0"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
+1 -1
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@@ -1,7 +1,7 @@
/obj/item/dnainjector
name = "\improper DNA injector"
desc = "This injects the person with DNA."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "dnainjector"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
+1 -1
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@@ -1,7 +1,7 @@
/obj/item/extinguisher
name = "fire extinguisher"
desc = "A traditional red fire extinguisher."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "fire_extinguisher0"
item_state = "fire_extinguisher"
hitsound = 'sound/weapons/smash.ogg'
+2 -2
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@@ -7,7 +7,7 @@
name = "handcuffs"
desc = "Use this to keep prisoners in line."
gender = PLURAL
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "handcuff"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
@@ -231,7 +231,7 @@
name = "leg cuffs"
desc = "Use this to keep prisoners in line."
gender = PLURAL
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "handcuff"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
+1 -1
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@@ -9,7 +9,7 @@
desc = "A toolbox painted bright green. Looking at it makes you feel uneasy."
icon_state = "his_grace"
item_state = "artistic_toolbox"
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
w_class = WEIGHT_CLASS_GIGANTIC
origin_tech = "combat=4;engineering=4;syndicate=2"
force = 12
+1 -1
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@@ -354,7 +354,7 @@
sharpness = IS_BLUNT
hitsound = "swing_hit"
attack_verb = list("smashed", "slammed", "whacked", "thwacked")
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "bostaff0"
item_state = "bostaff0"
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
@@ -1,7 +1,7 @@
/obj/item/implantcase
name = "implant case"
desc = "A glass case containing an implant."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "implantcase-0"
item_state = "implantcase"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
@@ -1,7 +1,7 @@
/obj/item/implanter
name = "implanter"
desc = "A sterile automatic implant injector."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "implanter0"
item_state = "syringe_0"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
@@ -1,7 +1,7 @@
/obj/item/implantpad
name = "implantpad"
desc = "Used to modify implants."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "implantpad-0"
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
+4 -4
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@@ -33,7 +33,7 @@
/obj/item/melee/synthetic_arm_blade
name = "synthetic arm blade"
desc = "A grotesque blade that on closer inspection seems made of synthentic flesh, it still feels like it would hurt very badly as a weapon."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "arm_blade"
item_state = "arm_blade"
origin_tech = "combat=5;biotech=5"
@@ -84,7 +84,7 @@
/obj/item/melee/classic_baton
name = "police baton"
desc = "A wooden truncheon for beating criminal scum."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "baton"
item_state = "classic_baton"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
@@ -142,7 +142,7 @@
/obj/item/melee/classic_baton/telescopic
name = "telescopic baton"
desc = "A compact yet robust personal defense weapon. Can be concealed when folded."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "telebaton_0"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
@@ -195,7 +195,7 @@
/obj/item/melee/supermatter_sword
name = "supermatter sword"
desc = "In a station full of bad ideas, this might just be the worst."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "supermatter_sword"
item_state = "supermatter_sword"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
+1 -1
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@@ -15,7 +15,7 @@
/obj/item/skub
desc = "It's skub."
name = "skub"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "skub"
w_class = WEIGHT_CLASS_BULKY
attack_verb = list("skubbed")
+1 -1
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@@ -5,7 +5,7 @@
gender= PLURAL
name = "paint"
desc = "Used to recolor floors and walls. Can be removed by the janitor."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "paint_neutral"
item_color = "FFFFFF"
item_state = "paintcan"
+1 -1
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@@ -1,6 +1,6 @@
/obj/item/banner
name = "banner"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "banner"
item_state = "banner"
lefthand_file = 'icons/mob/inhands/equipment/banners_lefthand.dmi'
+3 -3
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@@ -6,7 +6,7 @@
/obj/item/shield/riot
name = "riot shield"
desc = "A shield adept at blocking blunt objects from connecting with the torso of the shield wielder."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "riot"
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
@@ -61,7 +61,7 @@
/obj/item/shield/energy
name = "energy combat shield"
desc = "A shield capable of stopping most melee attacks. Protects user from almost all energy projectiles. It can be retracted, expanded, and stored anywhere."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "eshield0" // eshield1 for expanded
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
@@ -106,7 +106,7 @@
/obj/item/shield/riot/tele
name = "telescopic shield"
desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "teleriot0"
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
+1 -1
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@@ -1,7 +1,7 @@
/obj/item/stack/medical
name = "medical pack"
singular_name = "medical pack"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
amount = 6
max_amount = 6
w_class = WEIGHT_CLASS_TINY
@@ -63,7 +63,7 @@ GLOBAL_LIST_INIT(sandstone_recipes, list ( \
/obj/item/stack/sheet/mineral/sandbags
name = "sandbags"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "sandbags"
singular_name = "sandbag"
layer = LOW_ITEM_LAYER
@@ -81,7 +81,7 @@ GLOBAL_LIST_INIT(sandbag_recipes, list ( \
/obj/item/emptysandbag
name = "empty sandbag"
desc = "A bag to be filled with sand."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "sandbag"
w_class = WEIGHT_CLASS_TINY
@@ -159,7 +159,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
desc = "One can only guess that this is a bunch of wood."
singular_name = "wood plank"
icon_state = "sheet-wood"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
origin_tech = "materials=1;biotech=1"
sheettype = "wood"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 0)
@@ -270,7 +270,7 @@ GLOBAL_LIST_INIT(runed_metal_recipes, list ( \
desc = "Sheets of cold metal with shifting inscriptions writ upon them."
singular_name = "runed metal sheet"
icon_state = "sheet-runed"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
sheettype = "runed"
merge_type = /obj/item/stack/sheet/runed_metal
novariants = TRUE
@@ -321,7 +321,7 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
desc = "Sheets made out of brass."
singular_name = "brass sheet"
icon_state = "sheet-brass"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
resistance_flags = FIRE_PROOF | ACID_PROOF
throwforce = 10
max_amount = 50
+3 -3
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@@ -7,7 +7,7 @@
/obj/item/stack/wrapping_paper
name = "wrapping paper"
desc = "Wrap packages with this festive paper to make gifts."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "wrap_paper"
flags_1 = NOBLUDGEON_1
amount = 25
@@ -28,7 +28,7 @@
/obj/item/stack/packageWrap
name = "package wrapper"
desc = "You can use this to wrap items in."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "deliveryPaper"
flags_1 = NOBLUDGEON_1
amount = 25
@@ -109,7 +109,7 @@
/obj/item/c_tube
name = "cardboard tube"
desc = "A tube... of cardboard."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "c_tube"
throwforce = 0
w_class = WEIGHT_CLASS_TINY
+4 -4
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@@ -112,7 +112,7 @@
throw_speed = 3
throw_range = 7
force = 0
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "syndballoon"
item_state = "syndballoon"
lefthand_file = 'icons/mob/inhands/antag/balloons_lefthand.dmi'
@@ -211,7 +211,7 @@
/obj/item/toy/sword
name = "toy sword"
desc = "A cheap, plastic replica of an energy sword. Realistic sounds! Ages 8 and up."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "sword0"
item_state = "sword0"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
@@ -289,7 +289,7 @@
icon_state = "his_grace"
item_state = "artistic_toolbox"
var/active = FALSE
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
attack_verb = list("robusted")
/obj/item/toy/windupToolbox/attack_self(mob/user)
@@ -329,7 +329,7 @@
/obj/item/toy/katana
name = "replica katana"
desc = "Woefully underpowered in D20."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "katana"
item_state = "katana"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
+6 -6
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@@ -1,7 +1,7 @@
/obj/item/banhammer
desc = "A banhammer"
name = "banhammer"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "toyhammer"
slot_flags = SLOT_BELT
throwforce = 0
@@ -317,7 +317,7 @@
/obj/item/phone
name = "red phone"
desc = "Should anything ever go wrong..."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "red_phone"
force = 3
throwforce = 2
@@ -337,7 +337,7 @@
/obj/item/cane
name = "cane"
desc = "A cane used by a true gentleman. Or a clown."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "cane"
item_state = "stick"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
@@ -374,7 +374,7 @@
/obj/item/staff/stick
name = "stick"
desc = "A great tool to drag someone else's drinks across the bar."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "stick"
item_state = "stick"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
@@ -475,7 +475,7 @@
/obj/item/melee/baseball_bat
name = "baseball bat"
desc = "There ain't a skull in the league that can withstand a swatter."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "baseball_bat"
item_state = "baseball_bat"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
@@ -540,7 +540,7 @@
/obj/item/melee/flyswatter
name = "flyswatter"
desc = "Useful for killing insects of all sizes."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "flyswatter"
item_state = "flyswatter"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
@@ -176,7 +176,7 @@
/obj/item/gun_control
name = "turret controls"
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "offhand"
w_class = WEIGHT_CLASS_HUGE
flags_1 = ABSTRACT_1 | NODROP_1 | NOBLUDGEON_1 | DROPDEL_1
+1 -1
View File
@@ -480,7 +480,7 @@
/obj/item/rack_parts
name = "rack parts"
desc = "Parts of a rack."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "rack_parts"
flags_1 = CONDUCT_1
materials = list(MAT_METAL=2000)
+1 -1
View File
@@ -184,7 +184,7 @@
/obj/item/reagent_containers/food/urinalcake
name = "urinal cake"
desc = "The noble urinal cake, protecting the station's pipes from the station's pee. Do not eat."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "urinalcake"
w_class = WEIGHT_CLASS_TINY
list_reagents = list("chlorine" = 3, "ammonia" = 1)
+1 -1
View File
@@ -1,6 +1,6 @@
/obj/item/weapon
name = "weapon"
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
/obj/item/Initialize()
. = ..()
+3 -3
View File
@@ -1,7 +1,7 @@
/obj/effect/fun_balloon
name = "fun balloon"
desc = "This is going to be a laugh riot."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "syndballoon"
anchored = TRUE
var/popped = FALSE
@@ -86,7 +86,7 @@
/obj/effect/station_crash
name = "station crash"
desc = "With no survivors!"
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "syndballoon"
anchored = TRUE
@@ -105,7 +105,7 @@
/obj/effect/shuttle_build
name = "shuttle_build"
desc = "Some assembly required"
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "syndballoon"
anchored = TRUE
+1 -1
View File
@@ -224,7 +224,7 @@
/obj/item/device/assembly/flash/shield
name = "strobe shield"
desc = "A shield with a built in, high intensity light capable of blinding and disorienting suspects. Takes regular handheld flashes as bulbs."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "flashshield"
item_state = "flashshield"
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
@@ -10,7 +10,7 @@
/obj/item/twohanded/ctf
name = "banner"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "banner"
item_state = "banner"
lefthand_file = 'icons/mob/inhands/equipment/banners_lefthand.dmi'
@@ -100,7 +100,7 @@
/obj/effect/ctf/flag_reset
name = "banner landmark"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "banner"
desc = "This is where a banner with Nanotrasen's logo on it would go."
layer = LOW_ITEM_LAYER
+2 -2
View File
@@ -983,11 +983,11 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
if(prob(25))
target.halitem.icon_state = "plasticx40"
if(3) //sword
target.halitem.icon = 'icons/obj/weapons.dmi'
target.halitem.icon = 'icons/obj/items_and_weapons.dmi'
target.halitem.icon_state = "sword0"
target.halitem.name = "Energy Sword"
if(4) //stun baton
target.halitem.icon = 'icons/obj/weapons.dmi'
target.halitem.icon = 'icons/obj/items_and_weapons.dmi'
target.halitem.icon_state = "stunbaton"
target.halitem.name = "Stun Baton"
if(5) //emag
+1 -1
View File
@@ -68,7 +68,7 @@
/obj/item/toy/beach_ball/holoball
name = "basketball"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "basketball"
item_state = "basketball"
desc = "Here's your chance, do your dance at the Space Jam."
+1 -1
View File
@@ -31,7 +31,7 @@
/obj/item/grown/nettle //abstract type
name = "nettle"
desc = "It's probably <B>not</B> wise to touch it with bare hands..."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "nettle"
lefthand_file = 'icons/mob/inhands/weapons/plants_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/plants_righthand.dmi'
+2 -2
View File
@@ -65,7 +65,7 @@
/obj/item/cultivator
name = "cultivator"
desc = "It's used for removing weeds or scratching your back."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "cultivator"
item_state = "cultivator"
lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
@@ -82,7 +82,7 @@
/obj/item/hatchet
name = "hatchet"
desc = "A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "hatchet"
item_state = "hatchet"
lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
+1 -1
View File
@@ -1,7 +1,7 @@
/obj/item/soapstone
name = "soapstone"
desc = "Leave informative messages for the crew, including the crew of future shifts!\nEven if out of uses, it can still be used to remove messages.\n(Not suitable for engraving on shuttles, off station or on cats. Side effects may include prompt beatings, psychotic clown incursions, and/or orbital bombardment.)"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "soapstone"
throw_speed = 3
throw_range = 5
+1 -1
View File
@@ -77,7 +77,7 @@
/obj/effect/ruin_loader
name = "random ruin"
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "syndballoon"
invisibility = 0
@@ -628,7 +628,7 @@
desc = "It emits a strange aura, as if there was still life within it..."
max_integrity = 50
armor = list(melee = 90, bullet = 90, laser = 25, energy = 80, bomb = 50, bio = 100, fire = -50, acid = -50)
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "pile_bandages"
resistance_flags = FLAMMABLE
@@ -77,7 +77,7 @@
name = "pile of bear armor"
desc = "A scattered pile of various shaped armor pieces fitted for a bear, some duct tape, and a nail filer. Crude instructions \
are written on the back of one of the plates in russian. This seems like an awful idea."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "bear_armor_upgrade"
/obj/item/bear_armor/afterattack(atom/target, mob/user, proximity_flag)
+1 -1
View File
@@ -168,7 +168,7 @@
p.pixel_y = rand(-10, 10)
p.img = temp_img
var/icon/small_img = icon(temp_img) //Icon() is needed or else temp_img will be rescaled too >.>
var/icon/ic = icon('icons/obj/items.dmi',"photo")
var/icon/ic = icon('icons/obj/items_and_weapons.dmi',"photo")
small_img.Scale(8, 8)
ic.Blend(small_img,ICON_OVERLAY, 13, 13)
p.icon = ic
+6 -6
View File
@@ -13,7 +13,7 @@
*/
/obj/item/device/camera_film
name = "film cartridge"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
desc = "A camera film cartridge. Insert it into a camera to reload it."
icon_state = "film"
item_state = "electropack"
@@ -25,7 +25,7 @@
*/
/obj/item/photo
name = "photo"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "photo"
item_state = "paper"
w_class = WEIGHT_CLASS_TINY
@@ -91,7 +91,7 @@
*/
/obj/item/storage/photo_album
name = "photo album"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "album"
item_state = "briefcase"
lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
@@ -104,7 +104,7 @@
*/
/obj/item/device/camera
name = "camera"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
desc = "A polaroid camera."
icon_state = "camera"
item_state = "electropack"
@@ -311,7 +311,7 @@
if(in_range(src, user)) //needed because of TK
user.put_in_hands(P)
var/icon/small_img = icon(temp)
var/icon/ic = icon('icons/obj/items.dmi',"photo")
var/icon/ic = icon('icons/obj/items_and_weapons.dmi',"photo")
small_img.Scale(8, 8)
ic.Blend(small_img,ICON_OVERLAY, 13, 13)
P.icon = ic
@@ -328,7 +328,7 @@
/obj/item/device/camera/proc/aipicture(mob/user, icon/temp, mobs, isAi) //instead of printing a picture like a regular camera would, we do this instead for the AI
var/icon/small_img = icon(temp)
var/icon/ic = icon('icons/obj/items.dmi',"photo")
var/icon/ic = icon('icons/obj/items_and_weapons.dmi',"photo")
small_img.Scale(8, 8)
ic.Blend(small_img,ICON_OVERLAY, 13, 13)
var/icon = ic
@@ -167,7 +167,7 @@
/obj/item/reagent_containers/spray/pepper
name = "pepperspray"
desc = "Manufactured by UhangInc, used to blind and down an opponent quickly."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "pepperspray"
item_state = "pepperspray"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
+1 -1
View File
@@ -4,7 +4,7 @@
var/catchphrase = "High Five!"
var/on_use_sound = null
var/obj/effect/proc_holder/spell/targeted/touch/attached_spell
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "syndballoon"
item_state = null
flags_1 = ABSTRACT_1 | NODROP_1 | DROPDEL_1