goddamnit_again (#2511)

This commit is contained in:
kevinz000
2017-08-26 18:43:57 -07:00
committed by GitHub
parent c64aeef239
commit 3254fcf535
54 changed files with 93 additions and 93 deletions
+1 -1
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@@ -3,7 +3,7 @@
desc = "Better stay away from that thing."
density = FALSE
anchored = TRUE
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "uglymine"
var/triggered = 0
+1 -1
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@@ -2,7 +2,7 @@
/obj/effect/spresent
name = "strange present"
desc = "It's a ... present?"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "strangepresent"
density = TRUE
anchored = FALSE
+1 -1
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@@ -6,7 +6,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
/obj/item
name = "item"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
var/item_state = null
var/lefthand_file = 'icons/mob/inhands/items_lefthand.dmi'
var/righthand_file = 'icons/mob/inhands/items_righthand.dmi'
+3 -3
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@@ -15,7 +15,7 @@
/obj/item/areaeditor
name = "area modification item"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "blueprints"
attack_verb = list("attacked", "bapped", "hit")
var/fluffnotice = "Nobody's gonna read this stuff!"
@@ -49,7 +49,7 @@
/obj/item/areaeditor/blueprints
name = "station blueprints"
desc = "Blueprints of the station. There is a \"Classified\" stamp and several coffee stains on it."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "blueprints"
fluffnotice = "Property of Nanotrasen. For heads of staff only. Store in high-secure storage."
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
@@ -361,6 +361,6 @@
/obj/item/areaeditor/blueprints/cyborg
name = "station schematics"
desc = "A digital copy of the station blueprints stored in your memory."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "blueprints"
fluffnotice = "Intellectual Property of Nanotrasen. For use in engineering cyborgs only. Wipe from memory upon departure from the station."
+1 -1
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@@ -96,7 +96,7 @@
/obj/item/station_charter/flag
name = "nanotrasen banner"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
name_type = "planet"
icon_state = "banner"
item_state = "banner"
+2 -2
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@@ -2,7 +2,7 @@
gender = PLURAL
name = "red lipstick"
desc = "A generic brand of lipstick."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "lipstick"
w_class = WEIGHT_CLASS_TINY
var/colour = "red"
@@ -105,7 +105,7 @@
/obj/item/razor
name = "electric razor"
desc = "The latest and greatest power razor born from the science of shaving."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "razor"
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_TINY
+2 -2
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@@ -5,7 +5,7 @@
/obj/item/gavelhammer
name = "gavel hammer"
desc = "Order, order! No bombs in my courthouse."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "gavelhammer"
force = 5
throwforce = 6
@@ -21,7 +21,7 @@
/obj/item/gavelblock
name = "gavel block"
desc = "Smack it with a gavel hammer when the assistants get rowdy."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "gavelblock"
force = 2
throwforce = 2
+4 -4
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@@ -4,7 +4,7 @@
/obj/item/defibrillator
name = "defibrillator"
desc = "A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "defibunit"
item_state = "defibunit"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
@@ -272,7 +272,7 @@
/obj/item/twohanded/shockpaddles
name = "defibrillator paddles"
desc = "A pair of plastic-gripped paddles with flat metal surfaces that are used to deliver powerful electric shocks."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "defibpaddles"
item_state = "defibpaddles"
force = 0
@@ -570,7 +570,7 @@
/obj/item/twohanded/shockpaddles/cyborg
name = "cyborg defibrillator paddles"
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "defibpaddles0"
item_state = "defibpaddles0"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
@@ -593,7 +593,7 @@
name = "syndicate defibrillator paddles"
desc = "A pair of paddles used to revive deceased operatives. It possesses both the ability to penetrate armor and to deliver powerful shocks offensively."
combat = TRUE
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "defibpaddles0"
item_state = "defibpaddles0"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
+1 -1
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@@ -1,7 +1,7 @@
/obj/item/dnainjector
name = "\improper DNA injector"
desc = "This injects the person with DNA."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "dnainjector"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
+1 -1
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@@ -1,7 +1,7 @@
/obj/item/extinguisher
name = "fire extinguisher"
desc = "A traditional red fire extinguisher."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "fire_extinguisher0"
item_state = "fire_extinguisher"
hitsound = 'sound/weapons/smash.ogg'
+2 -2
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@@ -7,7 +7,7 @@
name = "handcuffs"
desc = "Use this to keep prisoners in line."
gender = PLURAL
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "handcuff"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
@@ -231,7 +231,7 @@
name = "leg cuffs"
desc = "Use this to keep prisoners in line."
gender = PLURAL
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "handcuff"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
+1 -1
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@@ -9,7 +9,7 @@
desc = "A toolbox painted bright green. Looking at it makes you feel uneasy."
icon_state = "his_grace"
item_state = "artistic_toolbox"
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
w_class = WEIGHT_CLASS_GIGANTIC
origin_tech = "combat=4;engineering=4;syndicate=2"
force = 12
+1 -1
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@@ -354,7 +354,7 @@
sharpness = IS_BLUNT
hitsound = "swing_hit"
attack_verb = list("smashed", "slammed", "whacked", "thwacked")
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "bostaff0"
item_state = "bostaff0"
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
@@ -1,7 +1,7 @@
/obj/item/implantcase
name = "implant case"
desc = "A glass case containing an implant."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "implantcase-0"
item_state = "implantcase"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
@@ -1,7 +1,7 @@
/obj/item/implanter
name = "implanter"
desc = "A sterile automatic implant injector."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "implanter0"
item_state = "syringe_0"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
@@ -1,7 +1,7 @@
/obj/item/implantpad
name = "implantpad"
desc = "Used to modify implants."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "implantpad-0"
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
+4 -4
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@@ -33,7 +33,7 @@
/obj/item/melee/synthetic_arm_blade
name = "synthetic arm blade"
desc = "A grotesque blade that on closer inspection seems made of synthentic flesh, it still feels like it would hurt very badly as a weapon."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "arm_blade"
item_state = "arm_blade"
origin_tech = "combat=5;biotech=5"
@@ -84,7 +84,7 @@
/obj/item/melee/classic_baton
name = "police baton"
desc = "A wooden truncheon for beating criminal scum."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "baton"
item_state = "classic_baton"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
@@ -142,7 +142,7 @@
/obj/item/melee/classic_baton/telescopic
name = "telescopic baton"
desc = "A compact yet robust personal defense weapon. Can be concealed when folded."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "telebaton_0"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
@@ -195,7 +195,7 @@
/obj/item/melee/supermatter_sword
name = "supermatter sword"
desc = "In a station full of bad ideas, this might just be the worst."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "supermatter_sword"
item_state = "supermatter_sword"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
+1 -1
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@@ -15,7 +15,7 @@
/obj/item/skub
desc = "It's skub."
name = "skub"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "skub"
w_class = WEIGHT_CLASS_BULKY
attack_verb = list("skubbed")
+1 -1
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@@ -5,7 +5,7 @@
gender= PLURAL
name = "paint"
desc = "Used to recolor floors and walls. Can be removed by the janitor."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "paint_neutral"
item_color = "FFFFFF"
item_state = "paintcan"
+1 -1
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@@ -1,6 +1,6 @@
/obj/item/banner
name = "banner"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "banner"
item_state = "banner"
lefthand_file = 'icons/mob/inhands/equipment/banners_lefthand.dmi'
+3 -3
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@@ -6,7 +6,7 @@
/obj/item/shield/riot
name = "riot shield"
desc = "A shield adept at blocking blunt objects from connecting with the torso of the shield wielder."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "riot"
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
@@ -61,7 +61,7 @@
/obj/item/shield/energy
name = "energy combat shield"
desc = "A shield capable of stopping most melee attacks. Protects user from almost all energy projectiles. It can be retracted, expanded, and stored anywhere."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "eshield0" // eshield1 for expanded
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
@@ -106,7 +106,7 @@
/obj/item/shield/riot/tele
name = "telescopic shield"
desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "teleriot0"
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
+1 -1
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@@ -1,7 +1,7 @@
/obj/item/stack/medical
name = "medical pack"
singular_name = "medical pack"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
amount = 6
max_amount = 6
w_class = WEIGHT_CLASS_TINY
@@ -63,7 +63,7 @@ GLOBAL_LIST_INIT(sandstone_recipes, list ( \
/obj/item/stack/sheet/mineral/sandbags
name = "sandbags"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "sandbags"
singular_name = "sandbag"
layer = LOW_ITEM_LAYER
@@ -81,7 +81,7 @@ GLOBAL_LIST_INIT(sandbag_recipes, list ( \
/obj/item/emptysandbag
name = "empty sandbag"
desc = "A bag to be filled with sand."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "sandbag"
w_class = WEIGHT_CLASS_TINY
@@ -159,7 +159,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
desc = "One can only guess that this is a bunch of wood."
singular_name = "wood plank"
icon_state = "sheet-wood"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
origin_tech = "materials=1;biotech=1"
sheettype = "wood"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 0)
@@ -270,7 +270,7 @@ GLOBAL_LIST_INIT(runed_metal_recipes, list ( \
desc = "Sheets of cold metal with shifting inscriptions writ upon them."
singular_name = "runed metal sheet"
icon_state = "sheet-runed"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
sheettype = "runed"
merge_type = /obj/item/stack/sheet/runed_metal
novariants = TRUE
@@ -321,7 +321,7 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
desc = "Sheets made out of brass."
singular_name = "brass sheet"
icon_state = "sheet-brass"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
resistance_flags = FIRE_PROOF | ACID_PROOF
throwforce = 10
max_amount = 50
+3 -3
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@@ -7,7 +7,7 @@
/obj/item/stack/wrapping_paper
name = "wrapping paper"
desc = "Wrap packages with this festive paper to make gifts."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "wrap_paper"
flags_1 = NOBLUDGEON_1
amount = 25
@@ -28,7 +28,7 @@
/obj/item/stack/packageWrap
name = "package wrapper"
desc = "You can use this to wrap items in."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "deliveryPaper"
flags_1 = NOBLUDGEON_1
amount = 25
@@ -109,7 +109,7 @@
/obj/item/c_tube
name = "cardboard tube"
desc = "A tube... of cardboard."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "c_tube"
throwforce = 0
w_class = WEIGHT_CLASS_TINY
+4 -4
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@@ -112,7 +112,7 @@
throw_speed = 3
throw_range = 7
force = 0
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "syndballoon"
item_state = "syndballoon"
lefthand_file = 'icons/mob/inhands/antag/balloons_lefthand.dmi'
@@ -211,7 +211,7 @@
/obj/item/toy/sword
name = "toy sword"
desc = "A cheap, plastic replica of an energy sword. Realistic sounds! Ages 8 and up."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "sword0"
item_state = "sword0"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
@@ -289,7 +289,7 @@
icon_state = "his_grace"
item_state = "artistic_toolbox"
var/active = FALSE
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
attack_verb = list("robusted")
/obj/item/toy/windupToolbox/attack_self(mob/user)
@@ -329,7 +329,7 @@
/obj/item/toy/katana
name = "replica katana"
desc = "Woefully underpowered in D20."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "katana"
item_state = "katana"
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
+6 -6
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@@ -1,7 +1,7 @@
/obj/item/banhammer
desc = "A banhammer"
name = "banhammer"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "toyhammer"
slot_flags = SLOT_BELT
throwforce = 0
@@ -317,7 +317,7 @@
/obj/item/phone
name = "red phone"
desc = "Should anything ever go wrong..."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "red_phone"
force = 3
throwforce = 2
@@ -337,7 +337,7 @@
/obj/item/cane
name = "cane"
desc = "A cane used by a true gentleman. Or a clown."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "cane"
item_state = "stick"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
@@ -374,7 +374,7 @@
/obj/item/staff/stick
name = "stick"
desc = "A great tool to drag someone else's drinks across the bar."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "stick"
item_state = "stick"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
@@ -475,7 +475,7 @@
/obj/item/melee/baseball_bat
name = "baseball bat"
desc = "There ain't a skull in the league that can withstand a swatter."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "baseball_bat"
item_state = "baseball_bat"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
@@ -540,7 +540,7 @@
/obj/item/melee/flyswatter
name = "flyswatter"
desc = "Useful for killing insects of all sizes."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "flyswatter"
item_state = "flyswatter"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
@@ -176,7 +176,7 @@
/obj/item/gun_control
name = "turret controls"
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "offhand"
w_class = WEIGHT_CLASS_HUGE
flags_1 = ABSTRACT_1 | NODROP_1 | NOBLUDGEON_1 | DROPDEL_1
+1 -1
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@@ -480,7 +480,7 @@
/obj/item/rack_parts
name = "rack parts"
desc = "Parts of a rack."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "rack_parts"
flags_1 = CONDUCT_1
materials = list(MAT_METAL=2000)
+1 -1
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@@ -184,7 +184,7 @@
/obj/item/reagent_containers/food/urinalcake
name = "urinal cake"
desc = "The noble urinal cake, protecting the station's pipes from the station's pee. Do not eat."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "urinalcake"
w_class = WEIGHT_CLASS_TINY
list_reagents = list("chlorine" = 3, "ammonia" = 1)
+1 -1
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@@ -1,6 +1,6 @@
/obj/item/weapon
name = "weapon"
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
/obj/item/Initialize()
. = ..()