goddamnit_again (#2511)

This commit is contained in:
kevinz000
2017-08-26 18:43:57 -07:00
committed by GitHub
parent c64aeef239
commit 3254fcf535
54 changed files with 93 additions and 93 deletions
+3 -3
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@@ -1,7 +1,7 @@
/obj/effect/fun_balloon
name = "fun balloon"
desc = "This is going to be a laugh riot."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "syndballoon"
anchored = TRUE
var/popped = FALSE
@@ -86,7 +86,7 @@
/obj/effect/station_crash
name = "station crash"
desc = "With no survivors!"
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "syndballoon"
anchored = TRUE
@@ -105,7 +105,7 @@
/obj/effect/shuttle_build
name = "shuttle_build"
desc = "Some assembly required"
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "syndballoon"
anchored = TRUE
+1 -1
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@@ -224,7 +224,7 @@
/obj/item/device/assembly/flash/shield
name = "strobe shield"
desc = "A shield with a built in, high intensity light capable of blinding and disorienting suspects. Takes regular handheld flashes as bulbs."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "flashshield"
item_state = "flashshield"
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
@@ -10,7 +10,7 @@
/obj/item/twohanded/ctf
name = "banner"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "banner"
item_state = "banner"
lefthand_file = 'icons/mob/inhands/equipment/banners_lefthand.dmi'
@@ -100,7 +100,7 @@
/obj/effect/ctf/flag_reset
name = "banner landmark"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "banner"
desc = "This is where a banner with Nanotrasen's logo on it would go."
layer = LOW_ITEM_LAYER
+2 -2
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@@ -983,11 +983,11 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
if(prob(25))
target.halitem.icon_state = "plasticx40"
if(3) //sword
target.halitem.icon = 'icons/obj/weapons.dmi'
target.halitem.icon = 'icons/obj/items_and_weapons.dmi'
target.halitem.icon_state = "sword0"
target.halitem.name = "Energy Sword"
if(4) //stun baton
target.halitem.icon = 'icons/obj/weapons.dmi'
target.halitem.icon = 'icons/obj/items_and_weapons.dmi'
target.halitem.icon_state = "stunbaton"
target.halitem.name = "Stun Baton"
if(5) //emag
+1 -1
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@@ -68,7 +68,7 @@
/obj/item/toy/beach_ball/holoball
name = "basketball"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "basketball"
item_state = "basketball"
desc = "Here's your chance, do your dance at the Space Jam."
+1 -1
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@@ -31,7 +31,7 @@
/obj/item/grown/nettle //abstract type
name = "nettle"
desc = "It's probably <B>not</B> wise to touch it with bare hands..."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "nettle"
lefthand_file = 'icons/mob/inhands/weapons/plants_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/plants_righthand.dmi'
+2 -2
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@@ -65,7 +65,7 @@
/obj/item/cultivator
name = "cultivator"
desc = "It's used for removing weeds or scratching your back."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "cultivator"
item_state = "cultivator"
lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
@@ -82,7 +82,7 @@
/obj/item/hatchet
name = "hatchet"
desc = "A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "hatchet"
item_state = "hatchet"
lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
+1 -1
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@@ -1,7 +1,7 @@
/obj/item/soapstone
name = "soapstone"
desc = "Leave informative messages for the crew, including the crew of future shifts!\nEven if out of uses, it can still be used to remove messages.\n(Not suitable for engraving on shuttles, off station or on cats. Side effects may include prompt beatings, psychotic clown incursions, and/or orbital bombardment.)"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "soapstone"
throw_speed = 3
throw_range = 5
+1 -1
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@@ -77,7 +77,7 @@
/obj/effect/ruin_loader
name = "random ruin"
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "syndballoon"
invisibility = 0
@@ -628,7 +628,7 @@
desc = "It emits a strange aura, as if there was still life within it..."
max_integrity = 50
armor = list(melee = 90, bullet = 90, laser = 25, energy = 80, bomb = 50, bio = 100, fire = -50, acid = -50)
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "pile_bandages"
resistance_flags = FLAMMABLE
@@ -77,7 +77,7 @@
name = "pile of bear armor"
desc = "A scattered pile of various shaped armor pieces fitted for a bear, some duct tape, and a nail filer. Crude instructions \
are written on the back of one of the plates in russian. This seems like an awful idea."
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "bear_armor_upgrade"
/obj/item/bear_armor/afterattack(atom/target, mob/user, proximity_flag)
+1 -1
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@@ -168,7 +168,7 @@
p.pixel_y = rand(-10, 10)
p.img = temp_img
var/icon/small_img = icon(temp_img) //Icon() is needed or else temp_img will be rescaled too >.>
var/icon/ic = icon('icons/obj/items.dmi',"photo")
var/icon/ic = icon('icons/obj/items_and_weapons.dmi',"photo")
small_img.Scale(8, 8)
ic.Blend(small_img,ICON_OVERLAY, 13, 13)
p.icon = ic
+6 -6
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@@ -13,7 +13,7 @@
*/
/obj/item/device/camera_film
name = "film cartridge"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
desc = "A camera film cartridge. Insert it into a camera to reload it."
icon_state = "film"
item_state = "electropack"
@@ -25,7 +25,7 @@
*/
/obj/item/photo
name = "photo"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "photo"
item_state = "paper"
w_class = WEIGHT_CLASS_TINY
@@ -91,7 +91,7 @@
*/
/obj/item/storage/photo_album
name = "photo album"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "album"
item_state = "briefcase"
lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
@@ -104,7 +104,7 @@
*/
/obj/item/device/camera
name = "camera"
icon = 'icons/obj/items.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
desc = "A polaroid camera."
icon_state = "camera"
item_state = "electropack"
@@ -311,7 +311,7 @@
if(in_range(src, user)) //needed because of TK
user.put_in_hands(P)
var/icon/small_img = icon(temp)
var/icon/ic = icon('icons/obj/items.dmi',"photo")
var/icon/ic = icon('icons/obj/items_and_weapons.dmi',"photo")
small_img.Scale(8, 8)
ic.Blend(small_img,ICON_OVERLAY, 13, 13)
P.icon = ic
@@ -328,7 +328,7 @@
/obj/item/device/camera/proc/aipicture(mob/user, icon/temp, mobs, isAi) //instead of printing a picture like a regular camera would, we do this instead for the AI
var/icon/small_img = icon(temp)
var/icon/ic = icon('icons/obj/items.dmi',"photo")
var/icon/ic = icon('icons/obj/items_and_weapons.dmi',"photo")
small_img.Scale(8, 8)
ic.Blend(small_img,ICON_OVERLAY, 13, 13)
var/icon = ic
@@ -167,7 +167,7 @@
/obj/item/reagent_containers/spray/pepper
name = "pepperspray"
desc = "Manufactured by UhangInc, used to blind and down an opponent quickly."
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "pepperspray"
item_state = "pepperspray"
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
+1 -1
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@@ -4,7 +4,7 @@
var/catchphrase = "High Five!"
var/on_use_sound = null
var/obj/effect/proc_holder/spell/targeted/touch/attached_spell
icon = 'icons/obj/weapons.dmi'
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "syndballoon"
item_state = null
flags_1 = ABSTRACT_1 | NODROP_1 | DROPDEL_1