goddamnit_again (#2511)
This commit is contained in:
@@ -1,7 +1,7 @@
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/obj/effect/fun_balloon
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name = "fun balloon"
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desc = "This is going to be a laugh riot."
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icon = 'icons/obj/weapons.dmi'
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "syndballoon"
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anchored = TRUE
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var/popped = FALSE
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@@ -86,7 +86,7 @@
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/obj/effect/station_crash
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name = "station crash"
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desc = "With no survivors!"
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icon = 'icons/obj/weapons.dmi'
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "syndballoon"
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anchored = TRUE
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@@ -105,7 +105,7 @@
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/obj/effect/shuttle_build
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name = "shuttle_build"
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desc = "Some assembly required"
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icon = 'icons/obj/weapons.dmi'
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "syndballoon"
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anchored = TRUE
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@@ -224,7 +224,7 @@
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/obj/item/device/assembly/flash/shield
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name = "strobe shield"
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desc = "A shield with a built in, high intensity light capable of blinding and disorienting suspects. Takes regular handheld flashes as bulbs."
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icon = 'icons/obj/weapons.dmi'
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "flashshield"
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item_state = "flashshield"
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lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
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@@ -10,7 +10,7 @@
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/obj/item/twohanded/ctf
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name = "banner"
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "banner"
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item_state = "banner"
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lefthand_file = 'icons/mob/inhands/equipment/banners_lefthand.dmi'
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@@ -100,7 +100,7 @@
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/obj/effect/ctf/flag_reset
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name = "banner landmark"
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "banner"
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desc = "This is where a banner with Nanotrasen's logo on it would go."
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layer = LOW_ITEM_LAYER
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@@ -983,11 +983,11 @@ GLOBAL_LIST_INIT(hallucinations_major, list(
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if(prob(25))
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target.halitem.icon_state = "plasticx40"
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if(3) //sword
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target.halitem.icon = 'icons/obj/weapons.dmi'
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target.halitem.icon = 'icons/obj/items_and_weapons.dmi'
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target.halitem.icon_state = "sword0"
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target.halitem.name = "Energy Sword"
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if(4) //stun baton
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target.halitem.icon = 'icons/obj/weapons.dmi'
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target.halitem.icon = 'icons/obj/items_and_weapons.dmi'
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target.halitem.icon_state = "stunbaton"
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target.halitem.name = "Stun Baton"
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if(5) //emag
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@@ -68,7 +68,7 @@
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/obj/item/toy/beach_ball/holoball
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name = "basketball"
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "basketball"
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item_state = "basketball"
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desc = "Here's your chance, do your dance at the Space Jam."
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@@ -31,7 +31,7 @@
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/obj/item/grown/nettle //abstract type
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name = "nettle"
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desc = "It's probably <B>not</B> wise to touch it with bare hands..."
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icon = 'icons/obj/weapons.dmi'
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "nettle"
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lefthand_file = 'icons/mob/inhands/weapons/plants_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/plants_righthand.dmi'
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@@ -65,7 +65,7 @@
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/obj/item/cultivator
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name = "cultivator"
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desc = "It's used for removing weeds or scratching your back."
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icon = 'icons/obj/weapons.dmi'
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "cultivator"
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item_state = "cultivator"
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lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
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@@ -82,7 +82,7 @@
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/obj/item/hatchet
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name = "hatchet"
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desc = "A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood."
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icon = 'icons/obj/weapons.dmi'
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "hatchet"
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item_state = "hatchet"
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lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
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@@ -1,7 +1,7 @@
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/obj/item/soapstone
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name = "soapstone"
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desc = "Leave informative messages for the crew, including the crew of future shifts!\nEven if out of uses, it can still be used to remove messages.\n(Not suitable for engraving on shuttles, off station or on cats. Side effects may include prompt beatings, psychotic clown incursions, and/or orbital bombardment.)"
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "soapstone"
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throw_speed = 3
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throw_range = 5
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@@ -77,7 +77,7 @@
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/obj/effect/ruin_loader
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name = "random ruin"
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icon = 'icons/obj/weapons.dmi'
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "syndballoon"
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invisibility = 0
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@@ -628,7 +628,7 @@
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desc = "It emits a strange aura, as if there was still life within it..."
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max_integrity = 50
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armor = list(melee = 90, bullet = 90, laser = 25, energy = 80, bomb = 50, bio = 100, fire = -50, acid = -50)
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "pile_bandages"
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resistance_flags = FLAMMABLE
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@@ -77,7 +77,7 @@
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name = "pile of bear armor"
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desc = "A scattered pile of various shaped armor pieces fitted for a bear, some duct tape, and a nail filer. Crude instructions \
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are written on the back of one of the plates in russian. This seems like an awful idea."
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "bear_armor_upgrade"
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/obj/item/bear_armor/afterattack(atom/target, mob/user, proximity_flag)
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@@ -168,7 +168,7 @@
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p.pixel_y = rand(-10, 10)
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p.img = temp_img
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var/icon/small_img = icon(temp_img) //Icon() is needed or else temp_img will be rescaled too >.>
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var/icon/ic = icon('icons/obj/items.dmi',"photo")
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var/icon/ic = icon('icons/obj/items_and_weapons.dmi',"photo")
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small_img.Scale(8, 8)
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ic.Blend(small_img,ICON_OVERLAY, 13, 13)
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p.icon = ic
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@@ -13,7 +13,7 @@
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*/
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/obj/item/device/camera_film
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name = "film cartridge"
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/items_and_weapons.dmi'
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desc = "A camera film cartridge. Insert it into a camera to reload it."
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icon_state = "film"
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item_state = "electropack"
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@@ -25,7 +25,7 @@
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*/
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/obj/item/photo
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name = "photo"
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "photo"
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item_state = "paper"
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w_class = WEIGHT_CLASS_TINY
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@@ -91,7 +91,7 @@
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*/
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/obj/item/storage/photo_album
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name = "photo album"
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "album"
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item_state = "briefcase"
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lefthand_file = 'icons/mob/inhands/equipment/briefcase_lefthand.dmi'
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@@ -104,7 +104,7 @@
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*/
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/obj/item/device/camera
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name = "camera"
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/items_and_weapons.dmi'
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desc = "A polaroid camera."
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icon_state = "camera"
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item_state = "electropack"
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@@ -311,7 +311,7 @@
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if(in_range(src, user)) //needed because of TK
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user.put_in_hands(P)
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var/icon/small_img = icon(temp)
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var/icon/ic = icon('icons/obj/items.dmi',"photo")
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var/icon/ic = icon('icons/obj/items_and_weapons.dmi',"photo")
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small_img.Scale(8, 8)
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ic.Blend(small_img,ICON_OVERLAY, 13, 13)
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P.icon = ic
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@@ -328,7 +328,7 @@
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/obj/item/device/camera/proc/aipicture(mob/user, icon/temp, mobs, isAi) //instead of printing a picture like a regular camera would, we do this instead for the AI
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var/icon/small_img = icon(temp)
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var/icon/ic = icon('icons/obj/items.dmi',"photo")
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var/icon/ic = icon('icons/obj/items_and_weapons.dmi',"photo")
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small_img.Scale(8, 8)
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ic.Blend(small_img,ICON_OVERLAY, 13, 13)
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var/icon = ic
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@@ -167,7 +167,7 @@
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/obj/item/reagent_containers/spray/pepper
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name = "pepperspray"
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desc = "Manufactured by UhangInc, used to blind and down an opponent quickly."
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icon = 'icons/obj/weapons.dmi'
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "pepperspray"
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item_state = "pepperspray"
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lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
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@@ -4,7 +4,7 @@
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var/catchphrase = "High Five!"
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var/on_use_sound = null
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var/obj/effect/proc_holder/spell/targeted/touch/attached_spell
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icon = 'icons/obj/weapons.dmi'
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "syndballoon"
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item_state = null
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flags_1 = ABSTRACT_1 | NODROP_1 | DROPDEL_1
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