i don't know how to use github effectively please send help
master
This commit is contained in:
+1
-1
@@ -1,4 +1,4 @@
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FROM tgstation/byond:512.1467 as base
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FROM tgstation/byond:512.1484 as base
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FROM base as build_base
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File diff suppressed because it is too large
Load Diff
@@ -50,7 +50,7 @@
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#define isgolem(A) (is_species(A, /datum/species/golem))
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#define islizard(A) (is_species(A, /datum/species/lizard))
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#define isplasmaman(A) (is_species(A, /datum/species/plasmaman))
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#define ispodperson(A) (is_species(A, /datum/species/podperson))
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#define ispodperson(A) (is_species(A, /datum/species/pod))
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#define isflyperson(A) (is_species(A, /datum/species/fly))
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#define isjellyperson(A) (is_species(A, /datum/species/jelly))
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#define isslimeperson(A) (is_species(A, /datum/species/jelly/slime))
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@@ -116,6 +116,8 @@
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#define BIOWARE_GENERIC "generic"
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#define BIOWARE_NERVES "nerves"
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#define BIOWARE_CIRCULATION "circulation"
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#define BIOWARE_LIGAMENTS "ligaments"
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#define BIOWARE_DISSECTION "dissected"
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//Health hud screws for carbon mobs
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#define SCREWYHUD_NONE 0
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@@ -95,6 +95,8 @@
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#define TRAIT_NOHUNGER "no_hunger"
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#define TRAIT_EASYDISMEMBER "easy_dismember"
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#define TRAIT_LIMBATTACHMENT "limb_attach"
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#define TRAIT_NOLIMBDISABLE "no_limb_disable"
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#define TRAIT_EASYLIMBDISABLE "easy_limb_disable"
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#define TRAIT_TOXINLOVER "toxinlover"
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#define TRAIT_NOBREATH "no_breath"
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#define TRAIT_ANTIMAGIC "anti_magic"
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@@ -110,6 +110,9 @@ SUBSYSTEM_DEF(job)
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if(job.required_playtime_remaining(player.client))
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JobDebug("FOC player not enough xp, Player: [player]")
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continue
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if(!player.client.prefs.pref_species.qualifies_for_rank(job.title, player.client.prefs.features))
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JobDebug("FOC non-human failed, Player: [player]")
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continue
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if(flag && (!(flag in player.client.prefs.be_special)))
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JobDebug("FOC flag failed, Player: [player], Flag: [flag], ")
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continue
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@@ -145,6 +148,10 @@ SUBSYSTEM_DEF(job)
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JobDebug("GRJ player not old enough, Player: [player]")
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continue
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if(!player.client.prefs.pref_species.qualifies_for_rank(job.title, player.client.prefs.features))
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JobDebug("GRJ non-human failed, Player: [player]")
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continue
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if(job.required_playtime_remaining(player.client))
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JobDebug("GRJ player not enough xp, Player: [player]")
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continue
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@@ -327,6 +334,10 @@ SUBSYSTEM_DEF(job)
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if(job.required_playtime_remaining(player.client))
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JobDebug("DO player not enough xp, Player: [player], Job:[job.title]")
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continue
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if(!player.client.prefs.pref_species.qualifies_for_rank(job.title, player.client.prefs.features))
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JobDebug("DO non-human failed, Player: [player], Job:[job.title]")
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continue
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if(player.mind && job.title in player.mind.restricted_roles)
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JobDebug("DO incompatible with antagonist role, Player: [player], Job:[job.title]")
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+1
-1
@@ -61,7 +61,7 @@
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teamsize = 1
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opendoors = FALSE
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enforce_human = FALSE
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roles = /datum/antagonist/greybois
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roles = list(/datum/antagonist/greybois)
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leader_role = /datum/antagonist/greybois/greygod
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rename_team = "Emergency Assistants"
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polldesc = "an Emergency Assistant"
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@@ -566,6 +566,7 @@ Class Procs:
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updateUsrDialog()
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/obj/machinery/AltClick(mob/user)
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. = ..()
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if(!user.canUseTopic(src, !issilicon(user)) || !is_operational())
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return
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if(inserted_modify_id)
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@@ -421,6 +421,7 @@
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"name" = "[customsender]",
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"job" = "[customjob]",
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"message" = custommessage,
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"emoji_message" = emoji_parse(custommessage),
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"targets" = list("[customrecepient.owner] ([customrecepient.ownjob])")
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))
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// this will log the signal and transmit it to the target
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@@ -106,10 +106,11 @@
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return "Everyone"
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return data["targets"][1]
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/datum/signal/subspace/pda/proc/format_message()
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/datum/signal/subspace/pda/proc/format_message(emojify = FALSE)
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var/message = emojify ? data["emoji_message"] : data["message"]
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if (logged && data["photo"])
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return "\"[data["message"]]\" (<a href='byond://?src=[REF(logged)];photo=1'>Photo</a>)"
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return "\"[data["message"]]\""
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return "\"[message]\" (<a href='byond://?src=[REF(logged)];photo=1'>Photo</a>)"
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return "\"[message]\""
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/datum/signal/subspace/pda/broadcast()
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if (!logged) // Can only go through if a message server logs it
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@@ -6,6 +6,7 @@
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dir_in = 1 //Facing North.
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max_integrity = 250
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deflect_chance = 5
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force = 20
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armor = list("melee" = 25, "bullet" = 20, "laser" = 30, "energy" = 15, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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max_temperature = 25000
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infra_luminosity = 6
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@@ -13,6 +14,7 @@
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internal_damage_threshold = 35
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max_equip = 3
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step_energy_drain = 3
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leg_overload_coeff = 300
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/obj/mecha/combat/gygax/dark
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desc = "A lightweight exosuit, painted in a dark scheme. This model appears to have some modifications."
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@@ -20,6 +22,7 @@
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icon_state = "darkgygax"
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max_integrity = 300
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deflect_chance = 15
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force = 25
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armor = list("melee" = 40, "bullet" = 40, "laser" = 50, "energy" = 35, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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max_temperature = 35000
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leg_overload_coeff = 100
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@@ -714,6 +714,7 @@ GLOBAL_LIST_EMPTY(PDAs)
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return
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if((last_text && world.time < last_text + 10) || (everyone && last_everyone && world.time < last_everyone + PDA_SPAM_DELAY))
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return
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var/emoji_message = emoji_parse(message)
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if(prob(1))
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message += "\nSent from my PDA"
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// Send the signal
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@@ -734,7 +735,8 @@ GLOBAL_LIST_EMPTY(PDAs)
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"name" = "[owner]",
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"job" = "[ownjob]",
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"message" = message,
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"targets" = string_targets
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"targets" = string_targets,
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"emoji_message" = emoji_message
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))
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if (picture)
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signal.data["photo"] = picture
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@@ -751,13 +753,13 @@ GLOBAL_LIST_EMPTY(PDAs)
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// Log it in our logs
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tnote += "<i><b>→ To [target_text]:</b></i><br>[signal.format_message()]<br>"
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// Show it to ghosts
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var/ghost_message = "<span class='name'>[owner] </span><span class='game say'>PDA Message</span> --> <span class='name'>[target_text]</span>: <span class='message'>[signal.format_message()]</span>"
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var/ghost_message = "<span class='name'>[owner] </span><span class='game say'>PDA Message</span> --> <span class='name'>[target_text]</span>: <span class='message'>[signal.format_message(TRUE)]</span>"
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for(var/mob/M in GLOB.player_list)
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if(isobserver(M) && M.client && (M.client.prefs.chat_toggles & CHAT_GHOSTPDA))
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to_chat(M, "[FOLLOW_LINK(M, user)] [ghost_message]")
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// Log in the talk log
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user.log_talk(message, LOG_PDA, tag="PDA: [initial(name)] to [target_text]")
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to_chat(user, "<span class='info'>Message sent to [target_text]: \"[message]\"</span>")
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to_chat(user, "<span class='info'>Message sent to [target_text]: \"[emoji_message]\"</span>")
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if (!silent)
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playsound(src, 'sound/machines/terminal_success.ogg', 15, 1)
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// Reset the photo
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@@ -787,7 +789,7 @@ GLOBAL_LIST_EMPTY(PDAs)
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hrefstart = "<a href='?src=[REF(L)];track=[html_encode(signal.data["name"])]'>"
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hrefend = "</a>"
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to_chat(L, "[icon2html(src)] <b>Message from [hrefstart][signal.data["name"]] ([signal.data["job"]])[hrefend], </b>[signal.format_message()] (<a href='byond://?src=[REF(src)];choice=Message;skiprefresh=1;target=[REF(signal.source)]'>Reply</a>)")
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to_chat(L, "[icon2html(src)] <b>Message from [hrefstart][signal.data["name"]] ([signal.data["job"]])[hrefend], </b>[signal.format_message(TRUE)] (<a href='byond://?src=[REF(src)];choice=Message;skiprefresh=1;target=[REF(signal.source)]'>Reply</a>)")
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update_icon(TRUE)
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@@ -1,7 +1,7 @@
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/obj/item/storage/box/syndicate
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/obj/item/storage/box/syndicate/PopulateContents()
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switch (pickweight(list("bloodyspai" = 3, "stealth" = 2, "bond" = 2, "screwed" = 2, "sabotage" = 3, "guns" = 2, "murder" = 2, "implant" = 1, "hacker" = 3, "darklord" = 1, "sniper" = 1, "metaops" = 1, "ninja" = 1)))
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switch (pickweight(list("bloodyspai" = 3, "stealth" = 2, "bond" = 2, "screwed" = 2, "sabotage" = 3, "guns" = 2, "murder" = 2, "baseball" = 1, "implant" = 1, "hacker" = 3, "darklord" = 1, "sniper" = 1, "metaops" = 1, "ninja" = 1)))
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if("bloodyspai") // 30 tc now this is more right
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new /obj/item/clothing/under/chameleon(src) // 2 tc since it's not the full set
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new /obj/item/clothing/mask/chameleon(src) // Goes with above
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@@ -52,7 +52,7 @@
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new /obj/item/clothing/under/suit_jacket/really_black(src)
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new /obj/item/screwdriver/power(src) //2 tc item
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if("murder") // 35 tc now
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if("murder") // 35 tc
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new /obj/item/melee/transforming/energy/sword/saber(src)
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new /obj/item/clothing/glasses/thermal/syndi(src)
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new /obj/item/card/emag(src)
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@@ -62,6 +62,17 @@
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new /obj/item/clothing/glasses/phantomthief/syndicate(src)
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new /obj/item/reagent_containers/syringe/stimulants(src)
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if("baseball") // 42~ tc
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new /obj/item/melee/baseball_bat/ablative/syndi(src) //Lets say 12 tc, lesser sleeping carp
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new /obj/item/clothing/glasses/sunglasses/garb(src) //Lets say 2 tc
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new /obj/item/card/emag(src) //6 tc
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new /obj/item/clothing/shoes/sneakers/noslip(src) //2tc
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new /obj/item/encryptionkey/syndicate(src) //1tc
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new /obj/item/autosurgeon/anti_drop(src) //Lets just say 7~
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new /obj/item/clothing/under/syndicate/baseball(src) //3tc
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new /obj/item/clothing/head/soft/baseball(src) //Lets say 4 tc
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new /obj/item/reagent_containers/hypospray/medipen/stimulants/baseball(src) //lets say 5tc
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if("implant") // 67+ tc holy shit what the fuck this is a lottery disguised as fun boxes isn't it?
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new /obj/item/implanter/freedom(src)
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new /obj/item/implanter/uplink/precharged(src)
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@@ -31,7 +31,7 @@
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name = "brass crowbar"
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desc = "A brass crowbar. It feels faintly warm to the touch."
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resistance_flags = FIRE_PROOF | ACID_PROOF
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icon_state = "crowbar_brass"
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icon_state = "crowbar_clock"
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toolspeed = 0.5
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/obj/item/crowbar/bronze
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@@ -81,7 +81,7 @@
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name = "brass screwdriver"
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desc = "A screwdriver made of brass. The handle feels freezing cold."
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resistance_flags = FIRE_PROOF | ACID_PROOF
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icon_state = "screwdriver_brass"
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icon_state = "screwdriver_clock"
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item_state = "screwdriver_brass"
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toolspeed = 0.5
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random_color = FALSE
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@@ -360,7 +360,7 @@
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name = "brass welding tool"
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desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch."
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resistance_flags = FIRE_PROOF | ACID_PROOF
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icon_state = "brasswelder"
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icon_state = "clockwelder"
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item_state = "brasswelder"
|
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/obj/item/weldingtool/bronze
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|
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@@ -63,9 +63,9 @@
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/obj/item/wirecutters/brass
|
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name = "brass wirecutters"
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desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch."
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desc = "A pair of eloquent wirecutters made of brass. The handle feels freezing cold to the touch."
|
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resistance_flags = FIRE_PROOF | ACID_PROOF
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icon_state = "cutters_brass"
|
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icon_state = "cutters_clock"
|
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random_color = FALSE
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toolspeed = 0.5
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@@ -32,7 +32,7 @@
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name = "brass wrench"
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desc = "A brass wrench. It's faintly warm to the touch."
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resistance_flags = FIRE_PROOF | ACID_PROOF
|
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icon_state = "wrench_brass"
|
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icon_state = "wrench_clock"
|
||||
toolspeed = 0.5
|
||||
|
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/obj/item/wrench/bronze
|
||||
|
||||
@@ -522,7 +522,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
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throwforce = 14
|
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obj_flags = UNIQUE_RENAME
|
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var/chaplain_spawnable = TRUE
|
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total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
|
||||
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
|
||||
|
||||
/obj/item/melee/baseball_bat/chaplain/Initialize()
|
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. = ..()
|
||||
@@ -578,6 +578,12 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
playsound(turf, 'sound/weapons/effects/batreflect2.ogg', 50, 1)
|
||||
return 1
|
||||
|
||||
/obj/item/melee/baseball_bat/ablative/syndi
|
||||
name = "syndicate major league bat"
|
||||
desc = "A metal bat made by the syndicate for the major league team."
|
||||
force = 18 //Spear damage...
|
||||
throwforce = 30
|
||||
|
||||
/obj/item/melee/flyswatter
|
||||
name = "flyswatter"
|
||||
desc = "Useful for killing insects of all sizes."
|
||||
|
||||
@@ -489,3 +489,19 @@
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||||
. = ..()
|
||||
if(has_gravity())
|
||||
playsound(src, 'sound/machines/clockcult/integration_cog_install.ogg', 50, TRUE)
|
||||
|
||||
/obj/structure/chair/sofa
|
||||
name = "old ratty sofa"
|
||||
icon_state = "sofamiddle"
|
||||
icon = 'icons/obj/sofa.dmi'
|
||||
buildstackamount = 1
|
||||
item_chair = null
|
||||
|
||||
/obj/structure/chair/sofa/left
|
||||
icon_state = "sofaend_left"
|
||||
|
||||
/obj/structure/chair/sofa/right
|
||||
icon_state = "sofaend_right"
|
||||
|
||||
/obj/structure/chair/sofa/corner
|
||||
icon_state = "sofacorner"
|
||||
@@ -1,5 +1,5 @@
|
||||
/datum/surgery/organ_extraction
|
||||
name = "experimental dissection"
|
||||
name = "experimental organ replacement"
|
||||
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/incise, /datum/surgery_step/extract_organ, /datum/surgery_step/gland_insert)
|
||||
possible_locs = list(BODY_ZONE_CHEST)
|
||||
ignore_clothes = 1
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
desc = "Prepare blood magic by carving runes into your flesh. This rite is most effective with an <b>empowering rune</b>"
|
||||
var/list/spells = list()
|
||||
var/channeling = FALSE
|
||||
var/holy_dispel = FALSE
|
||||
|
||||
/datum/action/innate/cult/blood_magic/Grant()
|
||||
..()
|
||||
@@ -33,6 +34,9 @@
|
||||
B.button.moved = B.button.screen_loc
|
||||
|
||||
/datum/action/innate/cult/blood_magic/Activate()
|
||||
if(holy_dispel)
|
||||
to_chat(owner, "<span class='cultbold'>Holy water currently scours your body, nullifying the power of the rites!</span>")
|
||||
return
|
||||
var/rune = FALSE
|
||||
var/limit = RUNELESS_MAX_BLOODCHARGE
|
||||
for(var/obj/effect/rune/empower/R in range(1, owner))
|
||||
@@ -64,7 +68,7 @@
|
||||
qdel(nullify_spell)
|
||||
return
|
||||
BS = possible_spells[entered_spell_name]
|
||||
if(QDELETED(src) || owner.incapacitated() || !BS || (rune && !(locate(/obj/effect/rune/empower) in range(1, owner))) || (spells.len >= limit))
|
||||
if(QDELETED(src) || owner.incapacitated() || !BS || holy_dispel || (rune && !(locate(/obj/effect/rune/empower) in range(1, owner))) || (spells.len >= limit))
|
||||
return
|
||||
to_chat(owner,"<span class='warning'>You begin to carve unnatural symbols into your flesh!</span>")
|
||||
SEND_SOUND(owner, sound('sound/weapons/slice.ogg',0,1,10))
|
||||
@@ -73,7 +77,7 @@
|
||||
else
|
||||
to_chat(owner, "<span class='cultitalic'>You are already invoking blood magic!")
|
||||
return
|
||||
if(do_after(owner, 100 - rune*60, target = owner))
|
||||
if(do_after(owner, 100 - rune*60, target = owner) && !holy_dispel)
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
H.bleed(40 - rune*32)
|
||||
|
||||
@@ -73,6 +73,10 @@
|
||||
animate(src, color = previouscolor, time = 8)
|
||||
addtimer(CALLBACK(src, /atom/proc/update_atom_colour), 8)
|
||||
|
||||
/obj/structure/destructible/cult/proc/check_menu(mob/living/user)
|
||||
if(!user || user.incapacitated() || !iscultist(user) || !anchored || cooldowntime > world.time)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/structure/destructible/cult/talisman
|
||||
name = "altar"
|
||||
@@ -80,9 +84,18 @@
|
||||
icon_state = "talismanaltar"
|
||||
break_message = "<span class='warning'>The altar shatters, leaving only the wailing of the damned!</span>"
|
||||
|
||||
/obj/structure/destructible/cult/talisman/attack_hand(mob/living/user)
|
||||
var/static/image/radial_whetstone = image(icon = 'icons/obj/kitchen.dmi', icon_state = "cult_sharpener")
|
||||
var/static/image/radial_shell = image(icon = 'icons/obj/wizard.dmi', icon_state = "construct-cult")
|
||||
var/static/image/radial_unholy_water = image(icon = 'icons/obj/chemical.dmi', icon_state = "holyflask")
|
||||
|
||||
/obj/structure/destructible/cult/talisman/Initialize()
|
||||
. = ..()
|
||||
if(.)
|
||||
radial_unholy_water.color = "#333333"
|
||||
|
||||
/obj/structure/destructible/cult/talisman/ui_interact(mob/user)
|
||||
. = ..()
|
||||
|
||||
if(!user.canUseTopic(src, TRUE))
|
||||
return
|
||||
if(!iscultist(user))
|
||||
to_chat(user, "<span class='warning'>You're pretty sure you know exactly what this is used for and you can't seem to touch it.</span>")
|
||||
@@ -91,22 +104,27 @@
|
||||
to_chat(user, "<span class='cultitalic'>You need to anchor [src] to the floor with your dagger first.</span>")
|
||||
return
|
||||
if(cooldowntime > world.time)
|
||||
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
|
||||
to_chat(user, "<span class='cultitalic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
|
||||
return
|
||||
var/choice = alert(user,"You study the schematics etched into the altar...",,"Eldritch Whetstone","Construct Shell","Flask of Unholy Water")
|
||||
var/list/pickedtype = list()
|
||||
|
||||
to_chat(user, "<span class='cultitalic'>You study the schematics etched into the altar...</span>")
|
||||
|
||||
var/list/options = list("Eldritch Whetstone" = radial_whetstone, "Construct Shell" = radial_shell, "Flask of Unholy Water" = radial_unholy_water)
|
||||
var/choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
|
||||
|
||||
var/reward
|
||||
switch(choice)
|
||||
if("Eldritch Whetstone")
|
||||
pickedtype += /obj/item/sharpener/cult
|
||||
reward = /obj/item/sharpener/cult
|
||||
if("Construct Shell")
|
||||
pickedtype += /obj/structure/constructshell
|
||||
reward = /obj/structure/constructshell
|
||||
if("Flask of Unholy Water")
|
||||
pickedtype += /obj/item/reagent_containers/glass/beaker/unholywater
|
||||
if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
|
||||
reward = /obj/item/reagent_containers/glass/beaker/unholywater
|
||||
|
||||
if(!QDELETED(src) && reward && check_menu(user))
|
||||
cooldowntime = world.time + 2400
|
||||
for(var/N in pickedtype)
|
||||
new N(get_turf(src))
|
||||
to_chat(user, "<span class='cultitalic'>You kneel before the altar and your faith is rewarded with the [choice]!</span>")
|
||||
new reward(get_turf(src))
|
||||
to_chat(user, "<span class='cultitalic'>You kneel before the altar and your faith is rewarded with the [choice]!</span>")
|
||||
|
||||
/obj/structure/destructible/cult/forge
|
||||
name = "daemon forge"
|
||||
@@ -116,9 +134,14 @@
|
||||
light_color = LIGHT_COLOR_LAVA
|
||||
break_message = "<span class='warning'>The force breaks apart into shards with a howling scream!</span>"
|
||||
|
||||
/obj/structure/destructible/cult/forge/attack_hand(mob/living/user)
|
||||
var/static/image/radial_flagellant = image(icon = 'icons/obj/clothing/suits.dmi', icon_state = "cultrobes")
|
||||
var/static/image/radial_shielded = image(icon = 'icons/obj/clothing/suits.dmi', icon_state = "cult_armor")
|
||||
var/static/image/radial_mirror = image(icon = 'icons/obj/items_and_weapons.dmi', icon_state = "mirror_shield")
|
||||
|
||||
/obj/structure/destructible/cult/forge/ui_interact(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
|
||||
if(!user.canUseTopic(src, TRUE))
|
||||
return
|
||||
if(!iscultist(user))
|
||||
to_chat(user, "<span class='warning'>The heat radiating from [src] pushes you back.</span>")
|
||||
@@ -129,24 +152,26 @@
|
||||
if(cooldowntime > world.time)
|
||||
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
|
||||
return
|
||||
var/choice
|
||||
if(user.mind.has_antag_datum(/datum/antagonist/cult/master))
|
||||
choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Mirror Shield")
|
||||
else
|
||||
choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Mirror Shield")
|
||||
var/list/pickedtype = list()
|
||||
|
||||
to_chat(user, "<span class='cultitalic'>You study the schematics etched into the forge...</span>")
|
||||
|
||||
|
||||
var/list/options = list("Shielded Robe" = radial_shielded, "Flagellant's Robe" = radial_flagellant, "Mirror Shield" = radial_mirror)
|
||||
var/choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
|
||||
|
||||
var/reward
|
||||
switch(choice)
|
||||
if("Shielded Robe")
|
||||
pickedtype += /obj/item/clothing/suit/hooded/cultrobes/cult_shield
|
||||
reward = /obj/item/clothing/suit/hooded/cultrobes/cult_shield
|
||||
if("Flagellant's Robe")
|
||||
pickedtype += /obj/item/clothing/suit/hooded/cultrobes/berserker
|
||||
reward = /obj/item/clothing/suit/hooded/cultrobes/berserker
|
||||
if("Mirror Shield")
|
||||
pickedtype += /obj/item/shield/mirror
|
||||
if(src && !QDELETED(src) && anchored && pickedtype && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
|
||||
reward = /obj/item/shield/mirror
|
||||
|
||||
if(!QDELETED(src) && reward && check_menu(user))
|
||||
cooldowntime = world.time + 2400
|
||||
for(var/N in pickedtype)
|
||||
new N(get_turf(src))
|
||||
to_chat(user, "<span class='cultitalic'>You work the forge as dark knowledge guides your hands, creating the [choice]!</span>")
|
||||
new reward(get_turf(src))
|
||||
to_chat(user, "<span class='cultitalic'>You work the forge as dark knowledge guides your hands, creating the [choice]!</span>")
|
||||
|
||||
|
||||
|
||||
@@ -234,9 +259,14 @@
|
||||
light_color = LIGHT_COLOR_FIRE
|
||||
break_message = "<span class='warning'>The books and tomes of the archives burn into ash as the desk shatters!</span>"
|
||||
|
||||
/obj/structure/destructible/cult/tome/attack_hand(mob/living/user)
|
||||
var/static/image/radial_blindfold = image(icon = 'icons/obj/clothing/glasses.dmi', icon_state = "blindfold")
|
||||
var/static/image/radial_curse = image(icon = 'icons/obj/cult.dmi', icon_state ="shuttlecurse")
|
||||
var/static/image/radial_veilwalker = image(icon = 'icons/obj/cult.dmi', icon_state ="shifter")
|
||||
|
||||
/obj/structure/destructible/cult/tome/ui_interact(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
|
||||
if(!user.canUseTopic(src, TRUE))
|
||||
return
|
||||
if(!iscultist(user))
|
||||
to_chat(user, "<span class='warning'>These books won't open and it hurts to even try and read the covers.</span>")
|
||||
@@ -247,21 +277,27 @@
|
||||
if(cooldowntime > world.time)
|
||||
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
|
||||
return
|
||||
var/choice = alert(user,"You flip through the black pages of the archives...",,"Zealot's Blindfold","Shuttle Curse","Veil Walker Set")
|
||||
var/list/pickedtype = list()
|
||||
|
||||
to_chat(user, "<span class='cultitalic'>You flip through the black pages of the archives...</span>")
|
||||
|
||||
var/list/options = list("Zealot's Blindfold" = radial_blindfold, "Shuttle Curse" = radial_curse, "Veil Walker Set" = radial_veilwalker)
|
||||
var/choice = show_radial_menu(user, src, options, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
|
||||
|
||||
var/reward
|
||||
switch(choice)
|
||||
if("Zealot's Blindfold")
|
||||
pickedtype += /obj/item/clothing/glasses/hud/health/night/cultblind
|
||||
reward = /obj/item/clothing/glasses/hud/health/night/cultblind
|
||||
if("Shuttle Curse")
|
||||
pickedtype += /obj/item/shuttle_curse
|
||||
reward = /obj/item/shuttle_curse
|
||||
if("Veil Walker Set")
|
||||
pickedtype += /obj/item/cult_shift
|
||||
pickedtype += /obj/item/flashlight/flare/culttorch
|
||||
if(src && !QDELETED(src) && anchored && pickedtype.len && Adjacent(user) && !user.incapacitated() && iscultist(user) && cooldowntime <= world.time)
|
||||
reward = /obj/effect/spawner/bundle/veil_walker
|
||||
if(!QDELETED(src) && reward && check_menu(user))
|
||||
cooldowntime = world.time + 2400
|
||||
for(var/N in pickedtype)
|
||||
new N(get_turf(src))
|
||||
to_chat(user, "<span class='cultitalic'>You summon the [choice] from the archives!</span>")
|
||||
new reward(get_turf(src))
|
||||
to_chat(user, "<span class='cultitalic'>You summon the [choice] from the archives!</span>")
|
||||
|
||||
/obj/effect/spawner/bundle/veil_walker
|
||||
items = list(/obj/item/cult_shift, /obj/item/flashlight/flare/culttorch)
|
||||
|
||||
/obj/effect/gateway
|
||||
name = "gateway"
|
||||
|
||||
@@ -1039,6 +1039,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/available_in_days = job.available_in_days(user.client)
|
||||
HTML += "<font color=red>[rank]</font></td><td><font color=red> \[IN [(available_in_days)] DAYS\]</font></td></tr>"
|
||||
continue
|
||||
if(!user.client.prefs.pref_species.qualifies_for_rank(rank, user.client.prefs.features))
|
||||
if(user.client.prefs.pref_species.id == "human")
|
||||
HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[MUTANT\]</b></font></td></tr>"
|
||||
else
|
||||
HTML += "<font color=red>[rank]</font></td><td><font color=red><b> \[NON-HUMAN\]</b></font></td></tr>"
|
||||
continue
|
||||
if((job_preferences["[SSjob.overflow_role]"] == JP_LOW) && (rank != SSjob.overflow_role) && !jobban_isbanned(user, SSjob.overflow_role))
|
||||
HTML += "<font color=orange>[rank]</font></td><td></td></tr>"
|
||||
continue
|
||||
|
||||
@@ -461,9 +461,9 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
underwear = sanitize_inlist(underwear, GLOB.underwear_list)
|
||||
undie_color = sanitize_hexcolor(undie_color, 3, FALSE, initial(undie_color))
|
||||
undershirt = sanitize_inlist(undershirt, GLOB.undershirt_list)
|
||||
shirt_color = sanitize_hexcolor(shirt_color, 6, FALSE, initial(shirt_color))
|
||||
shirt_color = sanitize_hexcolor(shirt_color, 3, FALSE, initial(shirt_color))
|
||||
socks = sanitize_inlist(socks, GLOB.socks_list)
|
||||
socks_color = sanitize_hexcolor(socks_color, 6, FALSE, initial(socks_color))
|
||||
socks_color = sanitize_hexcolor(socks_color, 3, FALSE, initial(socks_color))
|
||||
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
|
||||
hair_color = sanitize_hexcolor(hair_color, 3, 0)
|
||||
facial_hair_color = sanitize_hexcolor(facial_hair_color, 3, 0)
|
||||
|
||||
@@ -6,21 +6,18 @@
|
||||
name = "purple sunglasses"
|
||||
icon_state = "sun_purple"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/glasses.dmi'
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses/star
|
||||
name = "star-shaped sunglasses"
|
||||
desc = "Novelty sunglasses, both lenses are in the shape of a star."
|
||||
icon_state = "sun_star"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/glasses.dmi'
|
||||
|
||||
/obj/item/clothing/glasses/sunglasses/rockstar
|
||||
name = "red star-shaped sunglasses"
|
||||
desc = "Novelty sunglasses with a fancy silver frame and two red-tinted star-shaped lenses. You should probably stomp on them and get a pair of normal ones."
|
||||
icon_state = "sun_star_silver"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/glasses.dmi'
|
||||
|
||||
/obj/item/clothing/glasses/gglasses
|
||||
name = "Green Glasses"
|
||||
@@ -28,7 +25,6 @@
|
||||
icon_state = "gglasses"
|
||||
item_state = "gglasses"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/glasses.dmi'
|
||||
|
||||
/obj/item/clothing/glasses/welding/superior
|
||||
name = "superior welding goggles"
|
||||
@@ -36,7 +32,6 @@
|
||||
icon_state = "rwelding-g"
|
||||
item_state = "rwelding-g"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/glasses.dmi'
|
||||
actions_types = list(/datum/action/item_action/toggle)
|
||||
flash_protect = 2
|
||||
tint = 1
|
||||
|
||||
@@ -4,4 +4,3 @@
|
||||
icon = 'modular_citadel/icons/obj/clothing/cit_hats.dmi'
|
||||
icon_state = "hunter"
|
||||
item_state = "hunter_worn"
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
@@ -129,3 +129,14 @@
|
||||
icon_state = "emtsoft"
|
||||
item_color = "emt"
|
||||
dog_fashion = null
|
||||
|
||||
/obj/item/clothing/head/soft/baseball
|
||||
name = "baseball cap"
|
||||
desc = "It's a robust baseball hat, this one belongs to syndicate major league team."
|
||||
icon_state = "baseballsoft"
|
||||
item_color = "baseballsoft"
|
||||
item_state = "baseballsoft"
|
||||
flags_inv = HIDEEYES|HIDEFACE
|
||||
armor = list("melee" = 35, "bullet" = 35, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 90)
|
||||
strip_delay = 90 //You dont take a Major Leage cap
|
||||
dog_fashion = null
|
||||
@@ -1,4 +1,3 @@
|
||||
|
||||
/obj/item/clothing/head/helmet/dredd
|
||||
name = "Judge Helmet"
|
||||
desc = "Judge, Jury, and Executioner."
|
||||
@@ -12,7 +11,6 @@
|
||||
max_heat_protection_temperature = SPACE_HELM_MAX_TEMP_PROTECT
|
||||
strip_delay = 80
|
||||
dog_fashion = null
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
/obj/item/clothing/head/helmet/aviatorhelmet
|
||||
name = "Aviator Helmet"
|
||||
@@ -21,15 +19,12 @@
|
||||
item_state = "aviator_helmet"
|
||||
icon_state = "aviator_helmet"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
/obj/item/clothing/head/helmet/biker
|
||||
name = "Biker's Helmet"
|
||||
desc = "This helmet should protect you from russians and masked vigilantes."
|
||||
armor = list(melee = 25, bullet = 15, laser = 20, energy = 10, bomb = 10, bio = 0, rad = 0)
|
||||
icon_state = "biker_helmet"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR
|
||||
|
||||
/obj/item/clothing/head/helmet/richard
|
||||
@@ -38,7 +33,6 @@
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
icon_state = "richard"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR
|
||||
|
||||
/obj/item/clothing/head/helmet/megahelmet
|
||||
@@ -47,7 +41,6 @@
|
||||
icon_state = "megahelmet"
|
||||
item_state = "megahelmet"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/head/helmet/protohelmet
|
||||
@@ -56,7 +49,6 @@
|
||||
icon_state = "protohelmet"
|
||||
item_state = "protohelmet"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
siemens_coefficient = 1
|
||||
|
||||
/obj/item/clothing/head/helmet/megaxhelmet
|
||||
@@ -65,7 +57,6 @@
|
||||
icon_state = "megaxhelmet"
|
||||
item_state = "megaxhelmet"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
/obj/item/clothing/head/helmet/joehelmet
|
||||
name = "Sniper Helmet"
|
||||
@@ -74,7 +65,6 @@
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR
|
||||
item_state = "joehelmet"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
/obj/item/clothing/head/helmet/doomguy
|
||||
name = "Doomguy's helmet"
|
||||
@@ -83,7 +73,6 @@
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR
|
||||
item_state = "doom"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
armor = list(melee = 50, bullet = 40, laser = 40,energy = 40, bomb = 5, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/head/helmet/neorussian
|
||||
@@ -92,8 +81,6 @@
|
||||
icon_state = "nr_helmet"
|
||||
item_state = "nr_helmet"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
|
||||
/obj/item/clothing/head/stalhelm
|
||||
name = "Stalhelm"
|
||||
@@ -101,7 +88,6 @@
|
||||
icon_state = "stalhelm"
|
||||
item_state = "stalhelm"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
/obj/item/clothing/head/panzer
|
||||
name = "Panzer Cap"
|
||||
@@ -109,7 +95,6 @@
|
||||
icon_state = "panzercap"
|
||||
item_state = "panzercap"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
/obj/item/clothing/head/naziofficer
|
||||
name = "Officer Cap"
|
||||
@@ -117,8 +102,6 @@
|
||||
icon_state = "officercap"
|
||||
item_state = "officercap"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
|
||||
/obj/item/clothing/head/russobluecamohat
|
||||
name = "russian blue camo beret"
|
||||
@@ -133,7 +116,6 @@
|
||||
icon_state = "russofurhat"
|
||||
item_state = "russofurhat"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
/obj/item/clothing/head/squatter_hat
|
||||
name = "slav squatter hat"
|
||||
@@ -141,7 +123,6 @@
|
||||
item_state = "squatter_hat"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
desc = "Cyka blyat."
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
/obj/item/clothing/head/snake
|
||||
name = "snake head"
|
||||
@@ -149,8 +130,6 @@
|
||||
icon_state = "snakehead"
|
||||
item_state = "snakehead"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
/obj/item/clothing/head/mummy_rags
|
||||
name = "mummy rags"
|
||||
desc = "Ancient rags taken off from some mummy."
|
||||
@@ -158,7 +137,6 @@
|
||||
item_state = "mummy"
|
||||
item_color = "mummy"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
flags_inv = HIDEHAIR|HIDEFACE|HIDEEARS
|
||||
|
||||
/obj/item/clothing/head/clownpiece
|
||||
@@ -167,7 +145,6 @@
|
||||
icon_state = "clownpiece"
|
||||
item_state = "clownpiece"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
/obj/item/clothing/head/mitre
|
||||
name = "mitre"
|
||||
@@ -175,7 +152,6 @@
|
||||
icon_state = "mitre"
|
||||
item_state = "mitre"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
/obj/item/clothing/head/tinfoil
|
||||
name = "tinfoil hat"
|
||||
@@ -183,7 +159,6 @@
|
||||
icon_state = "foilhat"
|
||||
item_state = "paper"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
siemens_coefficient = 2
|
||||
|
||||
/obj/item/clothing/head/celtic
|
||||
@@ -192,4 +167,3 @@
|
||||
icon_state = "celtic_crown"
|
||||
item_state = "celtic_crown"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
|
||||
@@ -3,18 +3,15 @@
|
||||
desc = "Some pranksters are truly magical."
|
||||
icon_state = "wizzclown"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/masks.dmi'
|
||||
|
||||
/obj/item/clothing/mask/chapmask
|
||||
name = "venetian mask"
|
||||
desc = "A plain porcelain mask that covers the entire face. Standard attire for particularly unspeakable religions. The eyes are wide shut."
|
||||
icon_state = "chapmask"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/masks.dmi'
|
||||
|
||||
/obj/item/clothing/mask/neorussian
|
||||
name = "neo-Russian mask"
|
||||
desc = "Somehow, it makes you act and look way more polite than usual."
|
||||
icon_state = "nr_mask"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/masks.dmi'
|
||||
|
||||
@@ -62,6 +62,16 @@
|
||||
desc = "A pair of orange rubber boots, designed to prevent slipping on wet surfaces while also drying them."
|
||||
icon_state = "galoshes_dry"
|
||||
|
||||
/obj/item/clothing/shoes/sneakers/noslip
|
||||
desc = "A pair of black shoes, they have the soles of galoshes making them unable to be slipped on a wet surface."
|
||||
name = "black shoes"
|
||||
icon_state = "black"
|
||||
permeability_coefficient = 0.30
|
||||
clothing_flags = NOSLIP
|
||||
strip_delay = 50
|
||||
equip_delay_other = 50
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/shoes/galoshes/dry/step_action()
|
||||
var/turf/open/t_loc = get_turf(src)
|
||||
SEND_SIGNAL(t_loc, COMSIG_TURF_MAKE_DRY, TURF_WET_WATER, TRUE, INFINITY)
|
||||
@@ -69,10 +79,8 @@
|
||||
/obj/item/clothing/shoes/clown_shoes
|
||||
desc = "The prankster's standard-issue clowning shoes. Damn, they're huge!"
|
||||
name = "clown shoes"
|
||||
icon_state = "clown"
|
||||
item_state = "clown_shoes"
|
||||
icon_state = "clown_shoes"
|
||||
slowdown = SHOES_SLOWDOWN+1
|
||||
item_color = "clown"
|
||||
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes/clown
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/Initialize()
|
||||
@@ -98,7 +106,6 @@
|
||||
name = "jackboots"
|
||||
desc = "Nanotrasen-issue Security combat boots for combat scenarios or combat situations. All combat, all the time."
|
||||
icon_state = "jackboots"
|
||||
item_state = "jackboots"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
item_color = "hosred"
|
||||
@@ -115,7 +122,6 @@
|
||||
name = "winter boots"
|
||||
desc = "Boots lined with 'synthetic' animal fur."
|
||||
icon_state = "winterboots"
|
||||
item_state = "winterboots"
|
||||
permeability_coefficient = 0.15
|
||||
cold_protection = FEET|LEGS
|
||||
min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
|
||||
@@ -127,7 +133,6 @@
|
||||
name = "work boots"
|
||||
desc = "Nanotrasen-issue Engineering lace-up work boots for the especially blue-collar."
|
||||
icon_state = "workboots"
|
||||
item_state = "jackboots"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
|
||||
permeability_coefficient = 0.15
|
||||
@@ -145,7 +150,6 @@
|
||||
name = "\improper Nar'Sien invoker boots"
|
||||
desc = "A pair of boots worn by the followers of Nar'Sie."
|
||||
icon_state = "cult"
|
||||
item_state = "cult"
|
||||
item_color = "cult"
|
||||
cold_protection = FEET
|
||||
min_cold_protection_temperature = SHOES_MIN_TEMP_PROTECT
|
||||
@@ -178,7 +182,6 @@
|
||||
name = "roman sandals"
|
||||
desc = "Sandals with buckled leather straps on it."
|
||||
icon_state = "roman"
|
||||
item_state = "roman"
|
||||
strip_delay = 100
|
||||
equip_delay_other = 100
|
||||
permeability_coefficient = 0.9
|
||||
@@ -187,14 +190,12 @@
|
||||
name = "griffon boots"
|
||||
desc = "A pair of costume boots fashioned after bird talons."
|
||||
icon_state = "griffinboots"
|
||||
item_state = "griffinboots"
|
||||
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
|
||||
|
||||
/obj/item/clothing/shoes/bhop
|
||||
name = "jump boots"
|
||||
desc = "A specialized pair of combat boots with a built-in propulsion system for rapid foward movement."
|
||||
icon_state = "jetboots"
|
||||
item_state = "jetboots"
|
||||
item_color = "hosred"
|
||||
resistance_flags = FIRE_PROOF
|
||||
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
|
||||
@@ -252,7 +253,6 @@
|
||||
name = "Wheely-Heels"
|
||||
desc = "Uses patented retractable wheel technology. Never sacrifice speed for style - not that this provides much of either." //Thanks Fel
|
||||
icon_state = "wheelys"
|
||||
item_state = "wheelys"
|
||||
actions_types = list(/datum/action/item_action/wheelys)
|
||||
var/wheelToggle = FALSE //False means wheels are not popped out
|
||||
var/obj/vehicle/ridden/scooter/wheelys/W
|
||||
@@ -291,7 +291,6 @@
|
||||
name = "Kindle Kicks"
|
||||
desc = "They'll sure kindle something in you, and it's not childhood nostalgia..."
|
||||
icon_state = "kindleKicks"
|
||||
item_state = "kindleKicks"
|
||||
actions_types = list(/datum/action/item_action/kindleKicks)
|
||||
var/lightCycle = 0
|
||||
var/active = FALSE
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
icon_state = "leather"
|
||||
item_color = "leather"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/shoes/magboots/deathsquad
|
||||
@@ -14,7 +13,6 @@
|
||||
icon_state = "DS-magboots0"
|
||||
magboot_state = "DS-magboots"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
@@ -23,7 +21,6 @@
|
||||
name = "atmospherics magboots"
|
||||
icon_state = "atmosmagboots0"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
magboot_state = "atmosmagboots"
|
||||
resistance_flags = FIRE_PROOF
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
@@ -33,7 +30,6 @@
|
||||
desc = "Simon's Shoes."
|
||||
icon_state = "simonshoes"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/shoes/kneesocks
|
||||
@@ -41,7 +37,6 @@
|
||||
desc = "A pair of girly knee-high socks."
|
||||
icon_state = "kneesock"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/shoes/jestershoes
|
||||
@@ -49,7 +44,6 @@
|
||||
desc = "As worn by the clowns of old."
|
||||
icon_state = "jestershoes"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/shoes/aviatorboots
|
||||
@@ -57,7 +51,6 @@
|
||||
desc = "Boots suitable for just about any occasion."
|
||||
icon_state = "aviator_boots"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/shoes/libertyshoes
|
||||
@@ -65,7 +58,6 @@
|
||||
desc = "Freedom isn't free, neither were these shoes."
|
||||
icon_state = "libertyshoes"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/shoes/megaboots
|
||||
@@ -73,7 +65,6 @@
|
||||
desc = "Large armored boots, very weak to large spikes."
|
||||
icon_state = "megaboots"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/shoes/protoboots
|
||||
@@ -81,7 +72,6 @@
|
||||
desc = "Functionally identical to the DRN-001 model's boots, but in red."
|
||||
icon_state = "protoboots"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/shoes/megaxboots
|
||||
@@ -89,7 +79,6 @@
|
||||
desc = "Regardless of how much stronger these boots are than the DRN-001 model's, they're still extremely easy to pierce with a large spike."
|
||||
icon_state = "megaxboots"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/shoes/joeboots
|
||||
@@ -97,7 +86,6 @@
|
||||
desc = "Nearly identical to the Prototype's boots, except in black."
|
||||
icon_state = "joeboots"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/shoes/doomguy
|
||||
@@ -105,7 +93,6 @@
|
||||
desc = "If you look closely, you might see skull fragments still buried in these boots."
|
||||
icon_state = "doom"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/shoes/rottenshoes
|
||||
@@ -113,7 +100,6 @@
|
||||
desc = "These shoes seem perfect for sneaking around."
|
||||
icon_state = "rottenshoes"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/shoes/sandal/slippers
|
||||
@@ -121,7 +107,6 @@
|
||||
icon_state = "slippers"
|
||||
desc = "For the wizard that puts comfort first. Who's going to laugh?"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/shoes/slippers_worn
|
||||
@@ -129,7 +114,6 @@
|
||||
desc = "Fluffy..."
|
||||
icon_state = "slippers_worn"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
|
||||
/obj/item/clothing/shoes/jackboots/neorussian
|
||||
@@ -137,5 +121,4 @@
|
||||
desc = "Tovarish, no one will realize you stepped on a pile of shit if your pair already looks like shit."
|
||||
icon_state = "nr_boots"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
alternate_worn_icon = 'modular_citadel/icons/mob/citadel/head.dmi'
|
||||
mutantrace_variation = NO_MUTANTRACE_VARIATION
|
||||
@@ -5,6 +5,7 @@
|
||||
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
slot_flags = ITEM_SLOT_OCLOTHING
|
||||
body_parts_covered = CHEST
|
||||
var/blood_overlay_type = "suit"
|
||||
var/togglename = null
|
||||
var/suittoggled = FALSE
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
/obj/item/clothing/suit/armor
|
||||
allowed = null
|
||||
body_parts_covered = CHEST
|
||||
cold_protection = CHEST|GROIN
|
||||
min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
|
||||
heat_protection = CHEST|GROIN
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
icon_state = "qmcloak"
|
||||
item_state = "qmcloak"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
body_parts_covered = CHEST|LEGS|ARMS
|
||||
|
||||
/obj/item/clothing/head/cloakhood
|
||||
name = "cloak hood"
|
||||
@@ -62,7 +62,7 @@
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/pickaxe, /obj/item/twohanded/spear, /obj/item/twohanded/bonespear, /obj/item/organ/regenerative_core/legion, /obj/item/kitchen/knife/combat/bone, /obj/item/kitchen/knife/combat/survival)
|
||||
armor = list("melee" = 35, "bullet" = 10, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60) //a fair alternative to bone armor, requiring alternative materials and gaining a suit slot
|
||||
hoodtype = /obj/item/clothing/head/hooded/cloakhood/goliath
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
body_parts_covered = CHEST|ARMS|LEGS
|
||||
|
||||
/obj/item/clothing/head/hooded/cloakhood/goliath
|
||||
name = "goliath cloak hood"
|
||||
|
||||
@@ -153,6 +153,7 @@
|
||||
icon = 'icons/obj/clothing/belts.dmi'
|
||||
icon_state = "suspenders"
|
||||
blood_overlay_type = "armor" //it's the less thing that I can put here
|
||||
body_parts_covered = NONE
|
||||
|
||||
//Security
|
||||
/obj/item/clothing/suit/security/officer
|
||||
@@ -215,3 +216,4 @@
|
||||
item_state = "techpriesthood"
|
||||
body_parts_covered = HEAD
|
||||
flags_inv = HIDEHAIR|HIDEEARS
|
||||
mutantrace_variation = MUTANTRACE_VARIATION
|
||||
|
||||
@@ -67,6 +67,7 @@
|
||||
item_state = "death"
|
||||
flags_1 = CONDUCT_1
|
||||
fire_resist = T0C+5200
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS|FEET
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
|
||||
@@ -75,6 +76,7 @@
|
||||
desc = "this pretty much looks ridiculous" //Needs no fixing
|
||||
icon_state = "justice"
|
||||
item_state = "justice"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS|FEET
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
|
||||
|
||||
@@ -100,14 +102,14 @@
|
||||
desc = "A fancy purple apron for a stylish person."
|
||||
icon_state = "purplebartenderapron"
|
||||
item_state = "purplebartenderapron"
|
||||
body_parts_covered = CHEST|GROIN|LEGS
|
||||
body_parts_covered = CHEST
|
||||
|
||||
/obj/item/clothing/suit/syndicatefake
|
||||
name = "black and red space suit replica"
|
||||
icon_state = "syndicate-black-red"
|
||||
item_state = "syndicate-black-red"
|
||||
desc = "A plastic replica of the Syndicate space suit. You'll look just like a real murderous Syndicate agent in this! This is a toy, it is not made for use in space!"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
body_parts_covered = CHEST|ARMS|GROIN|LEGS|FEET|HANDS
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy)
|
||||
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
|
||||
resistance_flags = NONE
|
||||
@@ -154,7 +156,7 @@
|
||||
icon_state = "owl_wings"
|
||||
item_state = "owl_wings"
|
||||
togglename = "wings"
|
||||
body_parts_covered = ARMS|CHEST
|
||||
body_parts_covered = ARMS
|
||||
actions_types = list(/datum/action/item_action/toggle_wings)
|
||||
|
||||
/obj/item/clothing/suit/toggle/owlwings/Initialize()
|
||||
@@ -209,6 +211,7 @@
|
||||
desc = "Your classic, non-racist poncho."
|
||||
icon_state = "classicponcho"
|
||||
item_state = "classicponcho"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
|
||||
/obj/item/clothing/suit/poncho/green
|
||||
name = "green poncho"
|
||||
@@ -245,7 +248,7 @@
|
||||
desc = "A costume made from 'synthetic' carp scales, it smells."
|
||||
icon_state = "carp_casual"
|
||||
item_state = "labcoat"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
body_parts_covered = CHEST|GROIN|ARMS|LEGS|FEET
|
||||
cold_protection = CHEST|GROIN|ARMS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT //Space carp like space, so you should too
|
||||
allowed = list(/obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/gun/ballistic/automatic/speargun)
|
||||
@@ -265,9 +268,7 @@
|
||||
desc = "A costume that looks like someone made a human-like corgi, it won't guarantee belly rubs."
|
||||
icon_state = "ian"
|
||||
item_state = "labcoat"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
//cold_protection = CHEST|GROIN|ARMS
|
||||
//min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
body_parts_covered = CHEST|GROIN|ARMS|LEGS|FEET
|
||||
allowed = list()
|
||||
hoodtype = /obj/item/clothing/head/hooded/ian_hood
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
@@ -277,8 +278,6 @@
|
||||
desc = "A hood that looks just like a corgi's head, it won't guarantee dog biscuits."
|
||||
icon_state = "ian"
|
||||
body_parts_covered = HEAD
|
||||
//cold_protection = HEAD
|
||||
//min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
flags_inv = HIDEHAIR|HIDEEARS
|
||||
|
||||
/obj/item/clothing/suit/hooded/bee_costume // It's Hip!
|
||||
@@ -304,7 +303,7 @@
|
||||
desc = "A horribly bloated suit made from human skins."
|
||||
icon_state = "lingspacesuit"
|
||||
item_state = "labcoat"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
body_parts_covered = CHEST|GROIN|ARMS|LEGS|FEET|HANDS
|
||||
allowed = list()
|
||||
actions_types = list(/datum/action/item_action/toggle_human_head)
|
||||
hoodtype = /obj/item/clothing/head/hooded/human_head
|
||||
@@ -345,18 +344,21 @@
|
||||
desc = "A worn out, curiously comfortable t-shirt with a picture of Ian. You wouldn't go so far as to say it feels like being hugged when you wear it, but it's pretty close. Good for sleeping in."
|
||||
icon_state = "ianshirt"
|
||||
item_state = "ianshirt"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
|
||||
/obj/item/clothing/suit/nerdshirt
|
||||
name = "gamer shirt"
|
||||
desc = "A baggy shirt with vintage game character Phanic the Weasel. Why would anyone wear this?"
|
||||
icon_state = "nerdshirt"
|
||||
item_state = "nerdshirt"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
|
||||
/obj/item/clothing/suit/vapeshirt //wearing this is asking to get beat.
|
||||
name = "Vape Naysh shirt"
|
||||
desc = "A cheap white T-shirt with a big tacky \"VN\" on the front, Why would you wear this unironically?"
|
||||
icon_state = "vapeshirt"
|
||||
item_state = "vapeshirt"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
|
||||
/obj/item/clothing/suit/jacket
|
||||
name = "bomber jacket"
|
||||
@@ -364,7 +366,7 @@
|
||||
icon_state = "bomberjacket"
|
||||
item_state = "brownjsuit"
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/radio)
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
body_parts_covered = CHEST|ARMS
|
||||
cold_protection = CHEST|GROIN|ARMS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
|
||||
@@ -389,6 +391,7 @@
|
||||
desc = "A thick jacket with a rubbery, water-resistant shell."
|
||||
icon_state = "pufferjacket"
|
||||
item_state = "hostrench"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 50, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
|
||||
/obj/item/clothing/suit/jacket/puffer/vest
|
||||
@@ -436,18 +439,21 @@
|
||||
desc = "Looks like this belongs in a very old movie set."
|
||||
icon_state = "draculacoat"
|
||||
item_state = "draculacoat"
|
||||
body_parts_covered = CHEST|ARMS
|
||||
|
||||
/obj/item/clothing/suit/drfreeze_coat
|
||||
name = "doctor freeze's labcoat"
|
||||
desc = "A labcoat imbued with the power of features and freezes."
|
||||
icon_state = "drfreeze_coat"
|
||||
item_state = "drfreeze_coat"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
|
||||
/obj/item/clothing/suit/gothcoat
|
||||
name = "gothic coat"
|
||||
desc = "Perfect for those who want stalk in a corner of a bar."
|
||||
icon_state = "gothcoat"
|
||||
item_state = "gothcoat"
|
||||
body_parts_covered = CHEST|ARMS|HAND_LEFT //peculiar
|
||||
|
||||
/obj/item/clothing/suit/xenos
|
||||
name = "xenos suit"
|
||||
@@ -586,6 +592,7 @@
|
||||
name = "spooky ghost"
|
||||
desc = "This is obviously just a bedsheet, but maybe try it on?"
|
||||
icon_state = "bedsheet"
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS|HEAD
|
||||
user_vars_to_edit = list("name" = "Spooky Ghost", "real_name" = "Spooky Ghost" , "incorporeal_move" = INCORPOREAL_MOVE_BASIC, "appearance_flags" = KEEP_TOGETHER|TILE_BOUND, "alpha" = 150)
|
||||
alternate_worn_layer = ABOVE_BODY_FRONT_LAYER //so the bedsheet goes over everything but fire
|
||||
|
||||
@@ -594,6 +601,7 @@
|
||||
desc = "A big and clanky suit made of bronze that offers no protection and looks very unfashionable. Nice."
|
||||
icon = 'icons/obj/clothing/clockwork_garb.dmi'
|
||||
icon_state = "clockwork_cuirass_old"
|
||||
body_parts_covered = CHEST|GROIN|LEGS
|
||||
armor = list("melee" = 5, "bullet" = 0, "laser" = -5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 20)
|
||||
|
||||
/obj/item/clothing/suit/ghost_sheet
|
||||
@@ -606,4 +614,5 @@
|
||||
throw_range = 2
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
flags_inv = HIDEGLOVES|HIDEEARS|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS|HEAD
|
||||
alternate_worn_layer = UNDER_HEAD_LAYER
|
||||
|
||||
@@ -67,3 +67,14 @@
|
||||
icon_state = "syndicate_combat"
|
||||
item_color = "syndicate_combat"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/syndicate/baseball
|
||||
name = "major league, number unknown"
|
||||
desc = "A major league outfit with the number faded number on the back. Seems rather robust for just a game"
|
||||
icon_state = "syndicatebaseball"
|
||||
item_state = "syndicatebaseball"
|
||||
item_color = "syndicatebaseball"
|
||||
has_sensor = NO_SENSORS
|
||||
armor = list("melee" = 15, "bullet" = 5, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 40)
|
||||
alt_covers_chest = TRUE
|
||||
|
||||
|
||||
@@ -381,6 +381,33 @@
|
||||
id = "neurotoxin"
|
||||
results = list("neurotoxin" = 2)
|
||||
required_reagents = list("gargleblaster" = 1, "morphine" = 1)
|
||||
//FermiChem vars: Easy to make, but hard to make potent
|
||||
OptimalTempMin = 200 // Lower area of bell curve for determining heat based rate reactions
|
||||
OptimalTempMax = 950 // Upper end for above
|
||||
ExplodeTemp = 999 //Temperature at which reaction explodes
|
||||
OptimalpHMin = 4.6 // Lowest value of pH determining pH a 1 value for pH based rate reactions (Plateu phase)
|
||||
OptimalpHMax = 5.2 // Higest value for above
|
||||
ReactpHLim = 5 // How far out pH wil react, giving impurity place (Exponential phase)
|
||||
CatalystFact = 0 // How much the catalyst affects the reaction (0 = no catalyst)
|
||||
CurveSharpT = 2 // How sharp the temperature exponential curve is (to the power of value)
|
||||
CurveSharppH = 4 // How sharp the pH exponential curve is (to the power of value)
|
||||
ThermicConstant = 10 //Temperature change per 1u produced
|
||||
HIonRelease = 0.02 //pH change per 1u reaction
|
||||
RateUpLim = 5 //Optimal/max rate possible if all conditions are perfect
|
||||
FermiChem = TRUE//If the chemical uses the Fermichem reaction mechanics
|
||||
FermiExplode = FALSE //If the chemical explodes in a special way
|
||||
PurityMin = 0 //The minimum purity something has to be above, otherwise it explodes.
|
||||
|
||||
/datum/chemical_reaction/neurotoxin/FermiFinish(datum/reagents/holder, var/atom/my_atom)
|
||||
var/datum/reagent/consumable/ethanol/neurotoxin/Nt = locate(/datum/reagent/consumable/ethanol/neurotoxin) in my_atom.reagents.reagent_list
|
||||
var/cached_volume = Nt.volume
|
||||
if(Nt.purity < 0.5)
|
||||
holder.remove_reagent(src.id, cached_volume)
|
||||
holder.add_reagent("neuroweak", cached_volume)
|
||||
|
||||
/datum/chemical_reaction/neurotoxin/FermiExplode(datum/reagents, var/atom/my_atom, volume, temp, pH)//reduced size
|
||||
volume = volume/10
|
||||
..()
|
||||
|
||||
/datum/chemical_reaction/snowwhite
|
||||
name = "Snow White"
|
||||
@@ -807,4 +834,4 @@
|
||||
id = "commander_and_chief"
|
||||
results = list("commander_and_chief" = 50)
|
||||
required_reagents = list("alliescocktail" = 50, "champagne" = 20, "doctorsdelight" = 10, "quintuple_sec" = 10, "screwdrivercocktail" = 10)
|
||||
mix_message = "When your powers combine, I am Captain Pl-..."
|
||||
mix_message = "When your powers combine, I am Captain Pl-..."
|
||||
|
||||
@@ -348,10 +348,15 @@
|
||||
if(temp)
|
||||
var/update = 0
|
||||
var/dmg = rand(M.force/2, M.force)
|
||||
var/atom/throw_target = get_edge_target_turf(src, M.dir)
|
||||
switch(M.damtype)
|
||||
if("brute")
|
||||
if(M.force > 20)
|
||||
Unconscious(20)
|
||||
if(M.force > 35) // durand and other heavy mechas
|
||||
Knockdown(50)
|
||||
src.throw_at(throw_target, rand(1,5), 7)
|
||||
else if(M.force >= 20 && !IsKnockdown()) // lightweight mechas like gygax
|
||||
Knockdown(30)
|
||||
src.throw_at(throw_target, rand(1,3), 7)
|
||||
update |= temp.receive_damage(dmg, 0)
|
||||
playsound(src, 'sound/weapons/punch4.ogg', 50, 1)
|
||||
if("fire")
|
||||
|
||||
@@ -133,10 +133,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
return
|
||||
|
||||
//Please override this locally if you want to define when what species qualifies for what rank if human authority is enforced.
|
||||
/datum/species/proc/qualifies_for_rank(rank, list/features)
|
||||
if(rank in GLOB.command_positions)
|
||||
return 0
|
||||
return 1
|
||||
/datum/species/proc/qualifies_for_rank(rank, list/features) //SPECIES JOB RESTRICTIONS
|
||||
//if(rank in GLOB.command_positions) Left as an example: The format qualifies for rank takes.
|
||||
// return 0 //It returns false when it runs the proc so they don't get jobs from the global list.
|
||||
return 1 //It returns 1 to say they are a-okay to continue.
|
||||
|
||||
//Will regenerate missing organs
|
||||
/datum/species/proc/regenerate_organs(mob/living/carbon/C,datum/species/old_species,replace_current=TRUE)
|
||||
@@ -1338,10 +1338,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/obj/item/organ/cyberimp/chest/thrusters/T = H.getorganslot(ORGAN_SLOT_THRUSTERS)
|
||||
if(!istype(J) && istype(C))
|
||||
J = C.jetpack
|
||||
if(istype(J) && J.full_speed && J.allow_thrust(0.01, H)) //Prevents stacking
|
||||
. -= 2
|
||||
else if(istype(T) && T.allow_thrust(0.01, H))
|
||||
. -= 2
|
||||
if(istype(J) && J.full_speed && J.allow_thrust(0.005, H)) //Prevents stacking
|
||||
. -= 0.4
|
||||
else if(istype(T) && T.allow_thrust(0.005, H))
|
||||
. -= 0.4
|
||||
|
||||
if(!ignoreslow && gravity)
|
||||
if(H.wear_suit)
|
||||
|
||||
@@ -16,5 +16,5 @@
|
||||
blacklisted = 1
|
||||
use_skintones = 0
|
||||
species_traits = list(NOBLOOD,EYECOLOR,NOGENITALS)
|
||||
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
|
||||
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER)
|
||||
sexes = 0
|
||||
@@ -1,5 +1,5 @@
|
||||
/datum/species/plasmaman
|
||||
name = "Phoronoid"
|
||||
name = "Plasmaman"
|
||||
id = "plasmaman"
|
||||
say_mod = "rattles"
|
||||
sexes = 0
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
say_mod = "beep boops" //inherited from a user's real species
|
||||
sexes = 0
|
||||
species_traits = list(NOTRANSSTING,NOGENITALS,NOAROUSAL) //all of these + whatever we inherit from the real species
|
||||
inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
|
||||
dangerous_existence = 1
|
||||
blacklisted = 1
|
||||
@@ -12,7 +12,7 @@
|
||||
damage_overlay_type = "synth"
|
||||
limbs_id = "synth"
|
||||
var/list/initial_species_traits = list(NOTRANSSTING) //for getting these values back for assume_disguise()
|
||||
var/list/initial_inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
var/list/initial_inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
var/disguise_fail_health = 75 //When their health gets to this level their synthflesh partially falls off
|
||||
var/datum/species/fake_species = null //a species to do most of our work for us, unless we're damaged
|
||||
|
||||
|
||||
@@ -475,7 +475,7 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
|
||||
/mob/living/carbon/handle_status_effects()
|
||||
..()
|
||||
if(getStaminaLoss() && !combatmode)//CIT CHANGE - prevents stamina regen while combat mode is active
|
||||
adjustStaminaLoss(resting ? (recoveringstam ? -7.5 : -3) : -1.5)//CIT CHANGE - decreases adjuststaminaloss to stop stamina damage from being such a joke
|
||||
adjustStaminaLoss(resting ? (recoveringstam ? -7.5 : -6) : -3)//CIT CHANGE - decreases adjuststaminaloss to stop stamina damage from being such a joke
|
||||
|
||||
if(!recoveringstam && incomingstammult != 1)
|
||||
incomingstammult = max(0.01, incomingstammult)
|
||||
|
||||
@@ -189,7 +189,7 @@
|
||||
var/mutable_appearance/legcuffs = mutable_appearance('icons/mob/restraints.dmi', legcuffed.item_state, -LEGCUFF_LAYER)
|
||||
legcuffs.color = legcuffed.color
|
||||
|
||||
overlays_standing[HANDCUFF_LAYER] = legcuffs
|
||||
overlays_standing[LEGCUFF_LAYER] = legcuffs
|
||||
apply_overlay(LEGCUFF_LAYER)
|
||||
throw_alert("legcuffed", /obj/screen/alert/restrained/legcuffed, new_master = legcuffed)
|
||||
|
||||
|
||||
@@ -44,7 +44,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
var/reset = 0 //if the summoner has reset the guardian already
|
||||
var/cooldown = 0
|
||||
var/mob/living/carbon/summoner
|
||||
var/range = 10 //how far from the user the spirit can be
|
||||
var/range = 13 //how far from the user the spirit can be
|
||||
var/toggle_button_type = /obj/screen/guardian/ToggleMode/Inactive //what sort of toggle button the hud uses
|
||||
var/datum/guardianname/namedatum = new/datum/guardianname()
|
||||
var/playstyle_string = "<span class='holoparasite bold'>You are a standard Guardian. You shouldn't exist!</span>"
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
//Assassin
|
||||
/mob/living/simple_animal/hostile/guardian/assassin
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
attacktext = "slashes"
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1)
|
||||
@@ -12,7 +10,7 @@
|
||||
|
||||
toggle_button_type = /obj/screen/guardian/ToggleMode/Assassin
|
||||
var/toggle = FALSE
|
||||
var/stealthcooldown = 160
|
||||
var/stealthcooldown = 100
|
||||
var/obj/screen/alert/canstealthalert
|
||||
var/obj/screen/alert/instealthalert
|
||||
|
||||
|
||||
@@ -1,13 +1,10 @@
|
||||
//Charger
|
||||
/mob/living/simple_animal/hostile/guardian/charger
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
ranged = 1 //technically
|
||||
ranged_message = "charges"
|
||||
ranged_cooldown_time = 40
|
||||
speed = -1
|
||||
damage_coeff = list(BRUTE = 0.6, BURN = 0.6, TOX = 0.6, CLONE = 0.6, STAMINA = 0, OXY = 0.6)
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>charger</b> type you do medium damage, have medium damage resistance, move very fast, and can charge at a location, damaging any target hit and forcing them to drop any items they are holding.</span>"
|
||||
ranged_cooldown_time = 20
|
||||
damage_coeff = list(BRUTE = 0, BURN = 0.5, TOX = 0.5, CLONE = 0.5, STAMINA = 0, OXY = 0.5)
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>charger</b> type you do medium damage, take half damage, immunity to brute damage, move very fast, and can charge at a location, damaging any target hit and forcing them to drop any items they are holding.</span>"
|
||||
magic_fluff_string = "<span class='holoparasite'>..And draw the Hunter, an alien master of rapid assault.</span>"
|
||||
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Charge modules loaded. Holoparasite swarm online.</span>"
|
||||
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! Caught one! It's a charger carp, that likes running at people. But it doesn't have any legs...</span>"
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 10
|
||||
damage_coeff = list(BRUTE = 0.75, BURN = 0.75, TOX = 0.75, CLONE = 0.75, STAMINA = 0, OXY = 0.75)
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>dextrous</b> type you can hold items, store an item within yourself, and have medium damage resistance, but do low damage on attacks. Recalling and leashing will force you to drop unstored items!</span>"
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>dextrous</b> type you can hold items, store an item within yourself, and take half damage, but do low damage on attacks. Recalling and leashing will force you to drop unstored items!</span>"
|
||||
magic_fluff_string = "<span class='holoparasite'>..And draw the Drone, a dextrous master of construction and repair.</span>"
|
||||
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Dextrous combat modules loaded. Holoparasite swarm online.</span>"
|
||||
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! You caught one! It can hold stuff in its fins, sort of.</span>"
|
||||
|
||||
@@ -1,10 +1,7 @@
|
||||
//Bomb
|
||||
/mob/living/simple_animal/hostile/guardian/bomb
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
damage_coeff = list(BRUTE = 0.6, BURN = 0.6, TOX = 0.6, CLONE = 0.6, STAMINA = 0, OXY = 0.6)
|
||||
range = 13
|
||||
playstyle_string = "<span class='holoparasite'>As an <b>explosive</b> type, you have moderate close combat abilities, may explosively teleport targets on attack, and are capable of converting nearby items and objects into disguised bombs via alt click.</span>"
|
||||
playstyle_string = "<span class='holoparasite'>As an <b>explosive</b> type, you have moderate close combat abilities, take half damage, may explosively teleport targets on attack, and are capable of converting nearby items and objects into disguised bombs via alt click.</span>"
|
||||
magic_fluff_string = "<span class='holoparasite'>..And draw the Scientist, master of explosive death.</span>"
|
||||
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Explosive modules active. Holoparasite swarm online.</span>"
|
||||
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! Caught one! It's an explosive carp! Boom goes the fishy.</span>"
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
//Fire
|
||||
/mob/living/simple_animal/hostile/guardian/fire
|
||||
a_intent = INTENT_HELP
|
||||
melee_damage_lower = 7
|
||||
melee_damage_upper = 7
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 10
|
||||
attack_sound = 'sound/items/welder.ogg'
|
||||
attacktext = "ignites"
|
||||
damage_coeff = list(BRUTE = 0.7, BURN = 0.7, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
|
||||
range = 7
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>chaos</b> type, you have only light damage resistance, but will ignite any enemy you bump into. In addition, your melee attacks will cause human targets to see everyone as you.</span>"
|
||||
melee_damage_type = BURN
|
||||
damage_coeff = list(BRUTE = 0.7, BURN = 0, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>chaos</b> type, you take 30% damage reduction to all but burn, which you are immune to. You will ignite any enemy you bump into. in addition, your melee attacks will cause human targets to see everyone as you.</span>"
|
||||
magic_fluff_string = "<span class='holoparasite'>..And draw the Wizard, bringer of endless chaos!</span>"
|
||||
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Crowd control modules activated. Holoparasite swarm online.</span>"
|
||||
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! You caught one! OH GOD, EVERYTHING'S ON FIRE. Except you and the fish.</span>"
|
||||
@@ -38,6 +38,6 @@
|
||||
/mob/living/simple_animal/hostile/guardian/fire/proc/collision_ignite(AM as mob|obj)
|
||||
if(isliving(AM))
|
||||
var/mob/living/M = AM
|
||||
if(!hasmatchingsummoner(M) && M != summoner && M.fire_stacks < 7)
|
||||
M.fire_stacks = 7
|
||||
if(!hasmatchingsummoner(M) && M != summoner && M.fire_stacks < 10)
|
||||
M.fire_stacks = 10
|
||||
M.IgniteMob()
|
||||
|
||||
@@ -4,14 +4,13 @@
|
||||
layer = LYING_MOB_LAYER
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/beam
|
||||
melee_damage_lower = 7
|
||||
melee_damage_upper = 7
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 10
|
||||
attacktext = "shocks"
|
||||
melee_damage_type = BURN
|
||||
attack_sound = 'sound/machines/defib_zap.ogg'
|
||||
damage_coeff = list(BRUTE = 0.7, BURN = 0.7, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
|
||||
range = 7
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>lightning</b> type, you will apply lightning chains to targets on attack and have a lightning chain to your summoner. Lightning chains will shock anyone near them.</span>"
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>lightning</b> type, you have 30% damage reduction, apply lightning chains to targets on attack and have a lightning chain to your summoner. Lightning chains will shock anyone near them.</span>"
|
||||
magic_fluff_string = "<span class='holoparasite'>..And draw the Tesla, a shocking, lethal source of power.</span>"
|
||||
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Lightning modules active. Holoparasite swarm online.</span>"
|
||||
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! Caught one! It's a lightning carp! Everyone else goes zap zap.</span>"
|
||||
@@ -31,7 +30,7 @@
|
||||
var/datum/beam/C = pick(enemychains)
|
||||
qdel(C)
|
||||
enemychains -= C
|
||||
enemychains += Beam(target, "lightning[rand(1,12)]", time=70, maxdistance=7, beam_type=/obj/effect/ebeam/chain)
|
||||
enemychains += Beam(target, "lightning[rand(1,12)]", time=70, maxdistance=13, beam_type=/obj/effect/ebeam/chain)
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/beam/Destroy()
|
||||
removechains()
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
//Protector
|
||||
/mob/living/simple_animal/hostile/guardian/protector
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
range = 15 //worse for it due to how it leashes
|
||||
damage_coeff = list(BRUTE = 0.4, BURN = 0.4, TOX = 0.4, CLONE = 0.4, STAMINA = 0, OXY = 0.4)
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>protector</b> type you cause your summoner to leash to you instead of you leashing to them and have two modes; Combat Mode, where you do and take medium damage, and Protection Mode, where you do and take almost no damage, but move slightly slower.</span>"
|
||||
@@ -33,9 +31,9 @@
|
||||
cooldown = world.time + 10
|
||||
if(toggle)
|
||||
cut_overlays()
|
||||
melee_damage_lower = initial(melee_damage_lower)
|
||||
melee_damage_upper = initial(melee_damage_upper)
|
||||
speed = initial(speed)
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
speed = 0
|
||||
damage_coeff = list(BRUTE = 0.4, BURN = 0.4, TOX = 0.4, CLONE = 0.4, STAMINA = 0, OXY = 0.4)
|
||||
to_chat(src, "<span class='danger'><B>You switch to combat mode.</span></B>")
|
||||
toggle = FALSE
|
||||
@@ -44,8 +42,8 @@
|
||||
if(namedatum)
|
||||
shield_overlay.color = namedatum.colour
|
||||
add_overlay(shield_overlay)
|
||||
melee_damage_lower = 2
|
||||
melee_damage_upper = 2
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 5
|
||||
speed = 1
|
||||
damage_coeff = list(BRUTE = 0.05, BURN = 0.05, TOX = 0.05, CLONE = 0.05, STAMINA = 0, OXY = 0.05) //damage? what's damage?
|
||||
to_chat(src, "<span class='danger'><B>You switch to protection mode.</span></B>")
|
||||
|
||||
@@ -16,8 +16,7 @@
|
||||
ranged_cooldown_time = 1 //fast!
|
||||
projectilesound = 'sound/effects/hit_on_shattered_glass.ogg'
|
||||
ranged = 1
|
||||
range = 13
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>ranged</b> type, you have only light damage resistance, but are capable of spraying shards of crystal at incredibly high speed. You can also deploy surveillance snares to monitor enemy movement. Finally, you can switch to scout mode, in which you can't attack, but can move without limit.</span>"
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>ranged</b> type, you have 10% damage reduction, but are capable of spraying shards of crystal at incredibly high speed. You can also deploy surveillance snares to monitor enemy movement. Finally, you can switch to scout mode, in which you can't attack, but can move without limit.</span>"
|
||||
magic_fluff_string = "<span class='holoparasite'>..And draw the Sentinel, an alien master of ranged combat.</span>"
|
||||
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Ranged combat modules active. Holoparasite swarm online.</span>"
|
||||
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! Caught one, it's a ranged carp. This fishy can watch people pee in the ocean.</span>"
|
||||
@@ -36,7 +35,7 @@
|
||||
obj_damage = initial(obj_damage)
|
||||
environment_smash = initial(environment_smash)
|
||||
alpha = 255
|
||||
range = initial(range)
|
||||
range = 13
|
||||
to_chat(src, "<span class='danger'><B>You switch to combat mode.</span></B>")
|
||||
toggle = FALSE
|
||||
else
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
melee_damage_lower = 20
|
||||
melee_damage_upper = 20
|
||||
obj_damage = 80
|
||||
next_move_modifier = 0.8 //attacks 20% faster
|
||||
next_move_modifier = 0.5 //attacks 50% faster
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>standard</b> type you have no special abilities, but have a high damage resistance and a powerful attack capable of smashing through walls.</span>"
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>standard</b> type you have no special abilities, but take half damage and have powerful attack capable of smashing through walls.</span>"
|
||||
magic_fluff_string = "<span class='holoparasite'>..And draw the Assistant, faceless and generic, but never to be underestimated.</span>"
|
||||
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Standard combat modules loaded. Holoparasite swarm online.</span>"
|
||||
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! You caught one! It's really boring and standard. Better punch some walls to ease the tension.</span>"
|
||||
|
||||
@@ -2,11 +2,8 @@
|
||||
/mob/living/simple_animal/hostile/guardian/healer
|
||||
a_intent = INTENT_HARM
|
||||
friendly = "heals"
|
||||
speed = 0
|
||||
damage_coeff = list(BRUTE = 0.7, BURN = 0.7, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>support</b> type, you may toggle your basic attacks to a healing mode. In addition, Alt-Clicking on an adjacent object or mob will warp them to your bluespace beacon after a short delay.</span>"
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>support</b> type, you have 30% damage reduction and may toggle your basic attacks to a healing mode. In addition, Alt-Clicking on an adjacent object or mob will warp them to your bluespace beacon after a short delay.</span>"
|
||||
magic_fluff_string = "<span class='holoparasite'>..And draw the CMO, a potent force of life... and death.</span>"
|
||||
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! You caught a support carp. It's a kleptocarp!</span>"
|
||||
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Support modules active. Holoparasite swarm online.</span>"
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
name = "ninja shoes"
|
||||
desc = "A pair of running shoes. Excellent for running and even better for smashing skulls."
|
||||
icon_state = "s-ninja"
|
||||
item_state = "secshoes"
|
||||
permeability_coefficient = 0.01
|
||||
clothing_flags = NOSLIP
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
@@ -496,7 +496,12 @@
|
||||
|
||||
//Standard reaction mechanics:
|
||||
else
|
||||
if (C.FermiChem == TRUE)//Just to make sure
|
||||
if (C.FermiChem == TRUE)//Just to make sure, should only proc when grenades are combining.
|
||||
if (chem_temp > C.ExplodeTemp) //To allow fermigrenades
|
||||
var/datum/chemical_reaction/fermi/Ferm = selected_reaction
|
||||
fermiIsReacting = FALSE
|
||||
SSblackbox.record_feedback("tally", "fermi_chem", 1, ("[Ferm] explosion"))
|
||||
Ferm.FermiExplode(src, my_atom, volume = total_volume, temp = chem_temp, pH = pH)
|
||||
return 0
|
||||
|
||||
for(var/B in cached_required_reagents) //
|
||||
@@ -741,7 +746,7 @@
|
||||
total_volume = 0
|
||||
for(var/reagent in cached_reagents)
|
||||
var/datum/reagent/R = reagent
|
||||
if(R.volume < CHEMICAL_QUANTISATION_LEVEL)
|
||||
if((R.volume < 0.01) && !fermiIsReacting)
|
||||
del_reagent(R.id)
|
||||
else
|
||||
total_volume += R.volume
|
||||
|
||||
@@ -397,9 +397,9 @@
|
||||
state = "Gas"
|
||||
var/const/P = 3 //The number of seconds between life ticks
|
||||
var/T = initial(R.metabolization_rate) * (60 / P)
|
||||
if(istype(R, /datum/reagent/fermi))
|
||||
var/datum/chemical_reaction/Rcr = get_chemical_reaction(R.id)
|
||||
if(Rcr && Rcr.FermiChem)
|
||||
fermianalyze = TRUE
|
||||
var/datum/chemical_reaction/Rcr = get_chemical_reaction(R.id)
|
||||
var/pHpeakCache = (Rcr.OptimalpHMin + Rcr.OptimalpHMax)/2
|
||||
var/datum/reagent/targetReagent = beaker.reagents.has_reagent("[R.id]")
|
||||
|
||||
|
||||
@@ -33,18 +33,20 @@
|
||||
var/addiction_stage4_end = 40
|
||||
var/overdosed = 0 // You fucked up and this is now triggering its overdose effects, purge that shit quick.
|
||||
var/self_consuming = FALSE
|
||||
var/metabolizing = FALSE
|
||||
var/invisible = FALSE //Set to true if it doesn't appear on handheld health analyzers.
|
||||
//Fermichem vars:
|
||||
var/purity = 1 //How pure a chemical is from 0 - 1.
|
||||
var/addProc = FALSE //If the chemical should force an on_new() call
|
||||
var/turf/loc = null //Should be the creation location!
|
||||
var/turf/loc = null //Should be the creation location!
|
||||
var/pH = 7 //pH of the specific reagent, used for calculating the sum pH of a holder.
|
||||
var/SplitChem = FALSE //If the chem splits on metabolism
|
||||
var/ImpureChem = "fermiTox"// What chemical is metabolised with an inpure reaction
|
||||
var/InverseChemVal = 0.25 // If the impurity is below 0.5, replace ALL of the chem with InverseChem upon metabolising
|
||||
var/InverseChem = "fermiTox"// What chem is metabolised when purity is below InverseChemVal, this shouldn't be made, but if it does, well, I guess I'll know about it.
|
||||
var/DoNotSplit = FALSE // If impurity is handled within the main chem itself
|
||||
var/OnMobMergeCheck = FALSE //Call on_mob_life proc when reagents are merging.
|
||||
var/metabolizing = FALSE
|
||||
var/invisible = FALSE //Set to true if it doesn't appear on handheld health analyzers.
|
||||
|
||||
|
||||
/datum/reagent/Destroy() // This should only be called by the holder, so it's already handled clearing its references
|
||||
. = ..()
|
||||
@@ -74,7 +76,27 @@
|
||||
return
|
||||
|
||||
// Called when this reagent is first added to a mob
|
||||
/datum/reagent/proc/on_mob_add(mob/living/L)
|
||||
/datum/reagent/proc/on_mob_add(mob/living/L, amount)
|
||||
if(SplitChem)
|
||||
var/mob/living/carbon/M = L
|
||||
if(!M)
|
||||
return
|
||||
if(purity < 0)
|
||||
CRASH("Purity below 0 for chem: [id], Please let Fermis Know!")
|
||||
if (purity == 1 || DoNotSplit == TRUE)
|
||||
log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [id]")
|
||||
return
|
||||
else if (InverseChemVal > purity)//Turns all of a added reagent into the inverse chem
|
||||
M.reagents.remove_reagent(id, amount, FALSE)
|
||||
M.reagents.add_reagent(InverseChem, amount, FALSE, other_purity = 1)
|
||||
log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [InverseChem]")
|
||||
return
|
||||
else
|
||||
var/impureVol = amount * (1 - purity) //turns impure ratio into impure chem
|
||||
M.reagents.remove_reagent(id, (impureVol), FALSE)
|
||||
M.reagents.add_reagent(ImpureChem, impureVol, FALSE, other_purity = 1)
|
||||
log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume - impureVol]u of [id]")
|
||||
log_game("FERMICHEM: [M] ckey: [M.key] has ingested [volume]u of [ImpureChem]")
|
||||
return
|
||||
|
||||
// Called when this reagent is removed while inside a mob
|
||||
@@ -97,7 +119,32 @@
|
||||
return
|
||||
|
||||
// Called when two reagents of the same are mixing.
|
||||
/datum/reagent/proc/on_merge(data)
|
||||
/datum/reagent/proc/on_merge(data, amount, mob/living/carbon/M, purity)
|
||||
if(SplitChem)
|
||||
if(!ishuman(M))
|
||||
return
|
||||
if (purity < 0)
|
||||
CRASH("Purity below 0 for chem: [id], Please let Fermis Know!")
|
||||
if (purity == 1 || DoNotSplit == TRUE)
|
||||
log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume]u of [id] in themselves")
|
||||
return
|
||||
else if (InverseChemVal > purity)
|
||||
M.reagents.remove_reagent(id, amount, FALSE)
|
||||
M.reagents.add_reagent(InverseChem, amount, FALSE, other_purity = 1)
|
||||
for(var/datum/reagent/fermi/R in M.reagents.reagent_list)
|
||||
if(R.name == "")
|
||||
R.name = name//Negative effects are hidden
|
||||
log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume]u of [InverseChem]")
|
||||
return
|
||||
else
|
||||
var/impureVol = amount * (1 - purity)
|
||||
M.reagents.remove_reagent(id, impureVol, FALSE)
|
||||
M.reagents.add_reagent(ImpureChem, impureVol, FALSE, other_purity = 1)
|
||||
for(var/datum/reagent/fermi/R in M.reagents.reagent_list)
|
||||
if(R.name == "")
|
||||
R.name = name//Negative effects are hidden
|
||||
log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume - impureVol]u of [id]")
|
||||
log_game("FERMICHEM: [M] ckey: [M.key] has merged [volume]u of [ImpureChem]")
|
||||
return
|
||||
|
||||
/datum/reagent/proc/on_update(atom/A)
|
||||
|
||||
@@ -1373,6 +1373,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
|
||||
/datum/reagent/consumable/ethanol/neurotoxin
|
||||
name = "Neurotoxin"
|
||||
id = "neurotoxin"
|
||||
description = "A strong neurotoxin that puts the subject into a death-like state."
|
||||
color = "#2E2E61" // rgb: 46, 46, 97
|
||||
boozepwr = 50
|
||||
@@ -1382,6 +1383,10 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_icon_state = "neurotoxinglass"
|
||||
glass_name = "Neurotoxin"
|
||||
glass_desc = "A drink that is guaranteed to knock you silly."
|
||||
SplitChem = TRUE
|
||||
ImpureChem = "neuroweak"
|
||||
InverseChemVal = 0 //Clear conversion
|
||||
InverseChem = "neuroweak"
|
||||
|
||||
/datum/reagent/consumable/ethanol/neurotoxin/proc/pickt()
|
||||
return (pick(TRAIT_PARALYSIS_L_ARM,TRAIT_PARALYSIS_R_ARM,TRAIT_PARALYSIS_R_LEG,TRAIT_PARALYSIS_L_LEG))
|
||||
@@ -1390,12 +1395,12 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
M.set_drugginess(50)
|
||||
M.dizziness +=2
|
||||
M.adjustBrainLoss(1*REM, 150)
|
||||
if(prob(20))
|
||||
if(prob(20) && !holder.has_reagent("neuroweak"))
|
||||
M.adjustStaminaLoss(10)
|
||||
M.drop_all_held_items()
|
||||
to_chat(M, "<span class='notice'>You cant feel your hands!</span>")
|
||||
if(current_cycle > 5)
|
||||
if(prob(20))
|
||||
if(prob(20) && !holder.has_reagent("neuroweak"))
|
||||
var/t = pickt()
|
||||
ADD_TRAIT(M, t, type)
|
||||
M.adjustStaminaLoss(10)
|
||||
@@ -1417,6 +1422,25 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
M.adjustStaminaLoss(10)
|
||||
..()
|
||||
|
||||
/datum/reagent/consumable/ethanol/neuroweak
|
||||
name = "Neuro-Smash"
|
||||
id = "neuroweak"
|
||||
description = "A mostly safe alcoholic drink for the true daredevils. Counteracts Neurotoxins."
|
||||
boozepwr = 60
|
||||
pH = 8
|
||||
|
||||
/datum/reagent/consumable/ethanol/neuroweak/on_mob_life(mob/living/carbon/M)
|
||||
if(holder.has_reagent("neurotoxin"))
|
||||
M.adjustBrainLoss(-1*REM, 150)
|
||||
M.reagents.remove_reagent("neurotoxin", 1.5 * REAGENTS_METABOLISM, FALSE)
|
||||
if(holder.has_reagent("fentanyl"))
|
||||
M.adjustBrainLoss(-1*REM, 150)
|
||||
M.reagents.remove_reagent("fentanyl", 0.75 * REAGENTS_METABOLISM, FALSE)
|
||||
else
|
||||
M.adjustBrainLoss(-0.5*REM, 150)
|
||||
M.dizziness +=2
|
||||
..()
|
||||
|
||||
/datum/reagent/consumable/ethanol/hippies_delight
|
||||
name = "Hippie's Delight"
|
||||
id = "hippiesdelight"
|
||||
@@ -2133,7 +2157,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
glass_icon_state = "commander_and_chief"
|
||||
glass_name = "Commander and Chief"
|
||||
glass_desc = "The gems of this majestic chalice represent the departments and their Heads."
|
||||
|
||||
|
||||
/datum/reagent/consumable/ethanol/commander_and_chief/on_mob_life(mob/living/carbon/M)
|
||||
if(M.mind && HAS_TRAIT(M.mind, TRAIT_CAPTAIN_METABOLISM))
|
||||
M.heal_bodypart_damage(2,2,2)
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
glass_icon_state = "glass_orange"
|
||||
glass_name = "glass of orange juice"
|
||||
glass_desc = "Vitamins! Yay!"
|
||||
pH = 3.3
|
||||
|
||||
/datum/reagent/consumable/orangejuice/on_mob_life(mob/living/carbon/M)
|
||||
if(M.getOxyLoss() && prob(30))
|
||||
@@ -45,6 +46,7 @@
|
||||
glass_icon_state = "glass_green"
|
||||
glass_name = "glass of lime juice"
|
||||
glass_desc = "A glass of sweet-sour lime juice."
|
||||
pH = 2.2
|
||||
|
||||
/datum/reagent/consumable/limejuice/on_mob_life(mob/living/carbon/M)
|
||||
if(M.getToxLoss() && prob(20))
|
||||
@@ -125,6 +127,7 @@
|
||||
glass_icon_state = "lemonglass"
|
||||
glass_name = "glass of lemon juice"
|
||||
glass_desc = "Sour..."
|
||||
pH = 2
|
||||
|
||||
/datum/reagent/consumable/banana
|
||||
name = "Banana Juice"
|
||||
|
||||
@@ -200,22 +200,20 @@
|
||||
pH = 7.5 //God is alkaline
|
||||
|
||||
/datum/reagent/water/holywater/on_mob_metabolize(mob/living/L)
|
||||
..()
|
||||
. = ..()
|
||||
ADD_TRAIT(L, TRAIT_HOLY, id)
|
||||
|
||||
if(is_servant_of_ratvar(L))
|
||||
to_chat(L, "<span class='userdanger'>A fog spreads through your mind, purging the Justiciar's influence!</span>")
|
||||
else if(iscultist(L))
|
||||
to_chat(L, "<span class='userdanger'>A fog spreads through your mind, weakening your connection to the veil and purging Nar-sie's influence</span>")
|
||||
|
||||
/datum/reagent/water/holywater/on_mob_end_metabolize(mob/living/L)
|
||||
REMOVE_TRAIT(L, TRAIT_HOLY, id)
|
||||
..()
|
||||
|
||||
/datum/reagent/water/holywater/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
|
||||
if(is_servant_of_ratvar(M))
|
||||
to_chat(M, "<span class='userdanger'>A fog spreads through your mind, purging the Justiciar's influence!</span>")
|
||||
..()
|
||||
|
||||
/datum/reagent/water/holywater/reaction_mob(mob/living/M, method=TOUCH, reac_volume)
|
||||
if(iscultist(M))
|
||||
to_chat(M, "<span class='userdanger'>A fog spreads through your mind, weakening your connection to the veil and purging Nar-sie's influence</span>")
|
||||
..()
|
||||
if(iscultist(L))
|
||||
for(var/datum/action/innate/cult/blood_magic/BM in L.actions)
|
||||
BM.holy_dispel = FALSE
|
||||
return ..()
|
||||
|
||||
/datum/reagent/water/holywater/on_mob_life(mob/living/carbon/M)
|
||||
if(!data)
|
||||
@@ -224,9 +222,11 @@
|
||||
M.jitteriness = min(M.jitteriness+4,10)
|
||||
if(iscultist(M))
|
||||
for(var/datum/action/innate/cult/blood_magic/BM in M.actions)
|
||||
to_chat(M, "<span class='cultlarge'>Your blood rites falter as holy water scours your body!</span>")
|
||||
for(var/datum/action/innate/cult/blood_spell/BS in BM.spells)
|
||||
qdel(BS)
|
||||
if(!BM.holy_dispel)
|
||||
BM.holy_dispel = TRUE
|
||||
to_chat(M, "<span class='cultlarge'>Your blood rites falter as holy water scours your body!</span>")
|
||||
for(var/datum/action/innate/cult/blood_spell/BS in BM.spells)
|
||||
qdel(BS)
|
||||
if(data >= 25) // 10 units, 45 seconds @ metabolism 0.4 units & tick rate 1.8 sec
|
||||
if(!M.stuttering)
|
||||
M.stuttering = 1
|
||||
|
||||
@@ -90,3 +90,9 @@
|
||||
update_pack_name()
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/reagent_containers/blood/bluespace
|
||||
name = "bluespace blood pack"
|
||||
desc = "Contains blood used for transfusion, this one has been made with bluespace technology to hold much more blood. Must be attached to an IV drip."
|
||||
icon_state = "bsbloodpack"
|
||||
volume = 600 //its a blood bath!
|
||||
@@ -127,6 +127,21 @@
|
||||
else
|
||||
to_chat(usr, "<span class='notice'>It is spent.</span>")
|
||||
|
||||
/obj/item/reagent_containers/hypospray/medipen/stimulants
|
||||
name = "illegal stimpack medipen"
|
||||
desc = "A highly illegal medipen due to its load and small injections, allow for five uses before being drained"
|
||||
volume = 50
|
||||
amount_per_transfer_from_this = 10
|
||||
list_reagents = list("stimulants" = 50)
|
||||
|
||||
/obj/item/reagent_containers/hypospray/medipen/stimulants/baseball
|
||||
name = "the reason the syndicate major league team wins."
|
||||
desc = "They say drugs never win, but look where you are now, then where they are."
|
||||
icon_state = "baseballstim"
|
||||
volume = 50
|
||||
amount_per_transfer_from_this = 50
|
||||
list_reagents = list("stimulants" = 50)
|
||||
|
||||
/obj/item/reagent_containers/hypospray/medipen/stimpack //goliath kiting
|
||||
name = "stimpack medipen"
|
||||
desc = "A rapid way to stimulate your body's adrenaline, allowing for freer movement in restrictive armor."
|
||||
|
||||
@@ -192,6 +192,16 @@
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/bsblood_bag
|
||||
name = "Blue Space Empty Blood Bag"
|
||||
desc = "A large sterilized plastic bag for blood."
|
||||
id = "bsblood_bag"
|
||||
build_path = /obj/item/reagent_containers/blood/bluespace
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_GLASS = 2500, MAT_PLASTIC = 4500, MAT_BLUESPACE = 250)
|
||||
category = list("Medical Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_MEDICAL
|
||||
|
||||
/datum/design/cloning_disk
|
||||
name = "Cloning Data Disk"
|
||||
desc = "Produce additional disks for storing genetic data."
|
||||
@@ -713,6 +723,13 @@
|
||||
research_icon = 'icons/obj/surgery.dmi'
|
||||
research_icon_state = "surgery_any"
|
||||
var/surgery
|
||||
|
||||
/datum/design/surgery/experimental_dissection
|
||||
name = "Experimental Dissection"
|
||||
desc = "A surgical procedure which deeply analyzes the biology of a corpse, and automatically adds new findings to the research database."
|
||||
id = "surgery_exp_dissection"
|
||||
surgery = /datum/surgery/advanced/bioware/experimental_dissection
|
||||
research_icon_state = "surgery_chest"
|
||||
|
||||
/datum/design/surgery/lobotomy
|
||||
name = "Lobotomy"
|
||||
@@ -784,6 +801,22 @@
|
||||
surgery = /datum/surgery/advanced/bioware/vein_threading
|
||||
research_icon_state = "surgery_chest"
|
||||
|
||||
/datum/design/surgery/ligament_hook
|
||||
name = "Ligament Hook"
|
||||
desc = "A surgical procedure which reshapes the connections between torso and limbs, making it so limbs can be attached manually if severed. \
|
||||
However this weakens the connection, making them easier to detach as well."
|
||||
id = "surgery_ligament_hook"
|
||||
surgery = /datum/surgery/advanced/bioware/ligament_hook
|
||||
research_icon_state = "surgery_chest"
|
||||
|
||||
/datum/design/surgery/ligament_reinforcement
|
||||
name = "Ligament Reinforcement"
|
||||
desc = "A surgical procedure which adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. \
|
||||
However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage."
|
||||
id = "surgery_ligament_reinforcement"
|
||||
surgery = /datum/surgery/advanced/bioware/ligament_reinforcement
|
||||
research_icon_state = "surgery_chest"
|
||||
|
||||
/datum/design/surgery/necrotic_revival
|
||||
name = "Necrotic Revival"
|
||||
desc = "An experimental surgical procedure that stimulates the growth of a Romerol tumor inside the patient's brain. Requires zombie powder or rezadone."
|
||||
|
||||
@@ -115,7 +115,7 @@
|
||||
display_name = "Advanced Surgery"
|
||||
description = "When simple medicine doesn't cut it."
|
||||
prereq_ids = list("adv_biotech")
|
||||
design_ids = list("surgery_lobotomy", "surgery_reconstruction", "surgery_toxinhealing", "organbox")
|
||||
design_ids = list("surgery_lobotomy", "surgery_reconstruction", "surgery_toxinhealing", "organbox", "surgery_exp_dissection")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
|
||||
export_price = 5000
|
||||
|
||||
@@ -124,7 +124,7 @@
|
||||
display_name = "Experimental Surgery"
|
||||
description = "When evolution isn't fast enough."
|
||||
prereq_ids = list("adv_surgery")
|
||||
design_ids = list("surgery_revival","surgery_pacify","surgery_vein_thread","surgery_nerve_splice","surgery_nerve_ground","surgery_viral_bond")
|
||||
design_ids = list("surgery_revival","surgery_pacify","surgery_vein_thread","surgery_nerve_splice","surgery_nerve_ground","surgery_ligament_hook","surgery_ligament_reinforcement","surgery_viral_bond")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000)
|
||||
export_price = 5000
|
||||
|
||||
@@ -272,7 +272,7 @@
|
||||
display_name = "Bluespace Pockets"
|
||||
description = "Studies into the mysterious alternate dimension known as bluespace and how to place items in the threads of reality."
|
||||
prereq_ids = list("adv_power", "adv_bluespace", "adv_biotech", "adv_plasma")
|
||||
design_ids = list( "bluespacebodybag","bag_holding", "bluespace_pod", "borg_upgrade_trashofholding", "blutrash", "satchel_holding")
|
||||
design_ids = list( "bluespacebodybag","bag_holding", "bluespace_pod", "borg_upgrade_trashofholding", "blutrash", "satchel_holding", "bsblood_bag")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5500)
|
||||
export_price = 5000
|
||||
|
||||
@@ -998,7 +998,7 @@
|
||||
description = "Things used by the greys."
|
||||
prereq_ids = list("biotech","engineering")
|
||||
boost_item_paths = list(/obj/item/gun/energy/alien, /obj/item/scalpel/alien, /obj/item/hemostat/alien, /obj/item/retractor/alien, /obj/item/circular_saw/alien,
|
||||
/obj/item/cautery/alien, /obj/item/surgicaldrill/alien, /obj/item/screwdriver/abductor, /obj/item/wrench/abductor, /obj/item/crowbar/abductor, /obj/item/multitool/abductor,
|
||||
/obj/item/cautery/alien, /obj/item/surgicaldrill/alien, /obj/item/screwdriver/abductor, /obj/item/wrench/abductor, /obj/item/crowbar/abductor, /obj/item/multitool/abductor, /obj/item/stock_parts/cell/infinite/abductor,
|
||||
/obj/item/weldingtool/abductor, /obj/item/wirecutters/abductor, /obj/item/circuitboard/machine/abductor, /obj/item/abductor_baton, /obj/item/abductor, /obj/item/stack/sheet/mineral/abductor)
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 5000)
|
||||
export_price = 20000
|
||||
@@ -1012,7 +1012,7 @@
|
||||
prereq_ids = list("alientech", "adv_biotech")
|
||||
design_ids = list("alien_scalpel", "alien_hemostat", "alien_retractor", "alien_saw", "alien_drill", "alien_cautery")
|
||||
boost_item_paths = list(/obj/item/gun/energy/alien, /obj/item/scalpel/alien, /obj/item/hemostat/alien, /obj/item/retractor/alien, /obj/item/circular_saw/alien,
|
||||
/obj/item/cautery/alien, /obj/item/surgicaldrill/alien, /obj/item/screwdriver/abductor, /obj/item/wrench/abductor, /obj/item/crowbar/abductor, /obj/item/multitool/abductor,
|
||||
/obj/item/cautery/alien, /obj/item/surgicaldrill/alien, /obj/item/screwdriver/abductor, /obj/item/wrench/abductor, /obj/item/crowbar/abductor, /obj/item/multitool/abductor, /obj/item/stock_parts/cell/infinite/abductor,
|
||||
/obj/item/weldingtool/abductor, /obj/item/wirecutters/abductor, /obj/item/circuitboard/machine/abductor, /obj/item/abductor_baton, /obj/item/abductor)
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
|
||||
export_price = 20000
|
||||
@@ -1024,7 +1024,7 @@
|
||||
description = "Alien engineering tools"
|
||||
prereq_ids = list("alientech", "adv_engi")
|
||||
design_ids = list("alien_wrench", "alien_wirecutters", "alien_screwdriver", "alien_crowbar", "alien_welder", "alien_multitool")
|
||||
boost_item_paths = list(/obj/item/screwdriver/abductor, /obj/item/wrench/abductor, /obj/item/crowbar/abductor, /obj/item/multitool/abductor,
|
||||
boost_item_paths = list(/obj/item/screwdriver/abductor, /obj/item/wrench/abductor, /obj/item/crowbar/abductor, /obj/item/multitool/abductor, /obj/item/stock_parts/cell/infinite/abductor,
|
||||
/obj/item/weldingtool/abductor, /obj/item/wirecutters/abductor, /obj/item/circuitboard/machine/abductor, /obj/item/abductor_baton, /obj/item/abductor)
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500)
|
||||
export_price = 20000
|
||||
@@ -1088,4 +1088,4 @@
|
||||
for(var/i in processing)
|
||||
var/datum/techweb_node/TN = i
|
||||
TW.add_point_list(TN.research_costs)
|
||||
return TW.printout_points()
|
||||
return TW.printout_points()
|
||||
@@ -0,0 +1,72 @@
|
||||
/datum/surgery/advanced/bioware/experimental_dissection
|
||||
name = "Experimental Dissection"
|
||||
desc = "A surgical procedure which deeply analyzes the biology of a corpse, and automatically adds new findings to the research database."
|
||||
steps = list(/datum/surgery_step/incise,
|
||||
/datum/surgery_step/retract_skin,
|
||||
/datum/surgery_step/clamp_bleeders,
|
||||
/datum/surgery_step/incise,
|
||||
/datum/surgery_step/dissection,
|
||||
/datum/surgery_step/close)
|
||||
possible_locs = list(BODY_ZONE_CHEST)
|
||||
bioware_target = BIOWARE_DISSECTION
|
||||
|
||||
/datum/surgery/advanced/bioware/experimental_dissection/can_start(mob/user, mob/living/carbon/target)
|
||||
. = ..()
|
||||
if(iscyborg(user))
|
||||
return FALSE //robots cannot be creative
|
||||
//(also this surgery shouldn't be consistently successful, and cyborgs have a 100% success rate on surgery)
|
||||
if(target.stat != DEAD)
|
||||
return FALSE
|
||||
|
||||
/datum/surgery_step/dissection
|
||||
name = "dissection"
|
||||
implements = list(/obj/item/scalpel = 60, /obj/item/kitchen/knife = 30, /obj/item/shard = 15)
|
||||
time = 125
|
||||
|
||||
/datum/surgery_step/dissection/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You start dissecting [target].</span>",
|
||||
"[user] starts dissecting [target].",
|
||||
"[user] starts dissecting [target].")
|
||||
|
||||
/datum/surgery_step/dissection/proc/check_value(mob/living/carbon/target)
|
||||
if(isalienroyal(target))
|
||||
return 10000
|
||||
else if(isalienadult(target))
|
||||
return 5000
|
||||
else if(ismonkey(target))
|
||||
return 1000
|
||||
else if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if(H.dna && H.dna.species)
|
||||
if(isabductor(H))
|
||||
return 8000
|
||||
if(isgolem(H) || iszombie(H))
|
||||
return 4000
|
||||
if(isjellyperson(H) || ispodperson(H))
|
||||
return 3000
|
||||
return 2000
|
||||
|
||||
/datum/surgery_step/dissection/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You dissect [target], and add your discoveries to the research database!</span>",
|
||||
"[user] dissects [target], adding [user.p_their()] discoveries to the research database!",
|
||||
"[user] dissects [target]!")
|
||||
SSresearch.science_tech.add_point_list(list(TECHWEB_POINT_TYPE_GENERIC = check_value(target)))
|
||||
var/obj/item/bodypart/L = target.get_bodypart(BODY_ZONE_CHEST)
|
||||
target.apply_damage(80, BRUTE, L)
|
||||
new /datum/bioware/dissected(target)
|
||||
return TRUE
|
||||
|
||||
/datum/surgery_step/dissection/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You dissect [target], but do not find anything particularly interesting.</span>",
|
||||
"[user] dissects [target], however it seems [user.p_they()] didn't find anything useful.",
|
||||
"[user] dissects [target], but looks a little dissapointed.")
|
||||
SSresearch.science_tech.add_point_list(list(TECHWEB_POINT_TYPE_GENERIC = (check_value(target) * 0.2)))
|
||||
var/obj/item/bodypart/L = target.get_bodypart(BODY_ZONE_CHEST)
|
||||
target.apply_damage(80, BRUTE, L)
|
||||
new /datum/bioware/dissected(target)
|
||||
return TRUE
|
||||
|
||||
/datum/bioware/dissected
|
||||
name = "Dissected"
|
||||
desc = "This body has been dissected and analyzed. It is no longer worth experimenting on."
|
||||
mod_type = BIOWARE_DISSECTION
|
||||
@@ -0,0 +1,45 @@
|
||||
/datum/surgery/advanced/bioware/ligament_hook
|
||||
name = "Ligament Hook"
|
||||
desc = "A surgical procedure which reshapes the connections between torso and limbs, making it so limbs can be attached manually if severed. \
|
||||
However this weakens the connection, making them easier to detach as well."
|
||||
steps = list(/datum/surgery_step/incise,
|
||||
/datum/surgery_step/retract_skin,
|
||||
/datum/surgery_step/clamp_bleeders,
|
||||
/datum/surgery_step/incise,
|
||||
/datum/surgery_step/incise,
|
||||
/datum/surgery_step/reshape_ligaments,
|
||||
/datum/surgery_step/close)
|
||||
possible_locs = list(BODY_ZONE_CHEST)
|
||||
bioware_target = BIOWARE_LIGAMENTS
|
||||
|
||||
/datum/surgery_step/reshape_ligaments
|
||||
name = "reshape ligaments"
|
||||
accept_hand = TRUE
|
||||
time = 125
|
||||
|
||||
/datum/surgery_step/reshape_ligaments/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You start reshaping [target]'s ligaments into a hook-like shape.</span>",
|
||||
"[user] starts reshaping [target]'s ligaments into a hook-like shape.",
|
||||
"[user] starts manipulating [target]'s ligaments.")
|
||||
|
||||
/datum/surgery_step/reshape_ligaments/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You finish reshaping [target]'s ligaments into a connective hook!</span>",
|
||||
"[user] finishes reshaping [target]'s ligaments into a connective hook!",
|
||||
"[user] finishes manipulating [target]'s ligaments!")
|
||||
new /datum/bioware/hooked_ligaments(target)
|
||||
return TRUE
|
||||
|
||||
/datum/bioware/hooked_ligaments
|
||||
name = "Hooked Ligaments"
|
||||
desc = "The ligaments and nerve endings that connect the torso to the limbs are formed into a hook-like shape, so limbs can be attached without requiring surgery, but are easier to sever."
|
||||
mod_type = BIOWARE_LIGAMENTS
|
||||
|
||||
/datum/bioware/hooked_ligaments/on_gain()
|
||||
..()
|
||||
ADD_TRAIT(owner, TRAIT_LIMBATTACHMENT, "ligament_hook")
|
||||
ADD_TRAIT(owner, TRAIT_EASYDISMEMBER, "ligament_hook")
|
||||
|
||||
/datum/bioware/hooked_ligaments/on_lose()
|
||||
..()
|
||||
REMOVE_TRAIT(owner, TRAIT_LIMBATTACHMENT, "ligament_hook")
|
||||
REMOVE_TRAIT(owner, TRAIT_EASYDISMEMBER, "ligament_hook")
|
||||
@@ -0,0 +1,45 @@
|
||||
/datum/surgery/advanced/bioware/ligament_reinforcement
|
||||
name = "Ligament Reinforcement"
|
||||
desc = "A surgical procedure which adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. \
|
||||
However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage."
|
||||
steps = list(/datum/surgery_step/incise,
|
||||
/datum/surgery_step/retract_skin,
|
||||
/datum/surgery_step/clamp_bleeders,
|
||||
/datum/surgery_step/incise,
|
||||
/datum/surgery_step/incise,
|
||||
/datum/surgery_step/reinforce_ligaments,
|
||||
/datum/surgery_step/close)
|
||||
possible_locs = list(BODY_ZONE_CHEST)
|
||||
bioware_target = BIOWARE_LIGAMENTS
|
||||
|
||||
/datum/surgery_step/reinforce_ligaments
|
||||
name = "reinforce ligaments"
|
||||
accept_hand = TRUE
|
||||
time = 125
|
||||
|
||||
/datum/surgery_step/reinforce_ligaments/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You start reinforcing [target]'s ligaments.</span>",
|
||||
"[user] starts reinforcing [target]'s ligaments.",
|
||||
"[user] starts manipulating [target]'s ligaments.")
|
||||
|
||||
/datum/surgery_step/reinforce_ligaments/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
|
||||
display_results(user, target, "<span class='notice'>You finish reinforcing [target]'s ligaments!</span>",
|
||||
"[user] finishes reinforcing [target]'s ligaments!",
|
||||
"[user] finishes manipulating [target]'s ligaments!")
|
||||
new /datum/bioware/reinforced_ligaments(target)
|
||||
return TRUE
|
||||
|
||||
/datum/bioware/reinforced_ligaments
|
||||
name = "Reinforced Ligaments"
|
||||
desc = "The ligaments and nerve endings that connect the torso to the limbs are protected by a mix of bone and tissues, and are much harder to separate from the body, but are also easier to disable."
|
||||
mod_type = BIOWARE_LIGAMENTS
|
||||
|
||||
/datum/bioware/reinforced_ligaments/on_gain()
|
||||
..()
|
||||
ADD_TRAIT(owner, TRAIT_NODISMEMBER, "reinforced_ligaments")
|
||||
ADD_TRAIT(owner, TRAIT_EASYLIMBDISABLE, "reinforced_ligaments")
|
||||
|
||||
/datum/bioware/reinforced_ligaments/on_lose()
|
||||
..()
|
||||
REMOVE_TRAIT(owner, TRAIT_NODISMEMBER, "reinforced_ligaments")
|
||||
REMOVE_TRAIT(owner, TRAIT_EASYLIMBDISABLE, "reinforced_ligaments")
|
||||
@@ -231,7 +231,7 @@
|
||||
return BODYPART_DISABLED_PARALYSIS
|
||||
if(can_dismember() && !HAS_TRAIT(owner, TRAIT_NODISMEMBER))
|
||||
. = disabled //inertia, to avoid limbs healing 0.1 damage and being re-enabled
|
||||
if((get_damage(TRUE) >= max_damage))
|
||||
if((get_damage(TRUE) >= max_damage) || (HAS_TRAIT(owner, TRAIT_EASYLIMBDISABLE) && (get_damage(TRUE) >= (max_damage * 0.6)))) //Easy limb disable disables the limb at 40% health instead of 0%
|
||||
return BODYPART_DISABLED_DAMAGE
|
||||
if(disabled && (get_damage(TRUE) <= (max_damage * 0.5)))
|
||||
return BODYPART_NOT_DISABLED
|
||||
|
||||
@@ -99,6 +99,9 @@
|
||||
/obj/item/autosurgeon/reviver
|
||||
starting_organ = /obj/item/organ/cyberimp/chest/reviver
|
||||
|
||||
/obj/item/autosurgeon/anti_drop
|
||||
starting_organ = /obj/item/organ/cyberimp/brain/anti_drop
|
||||
|
||||
/obj/item/autosurgeon/penis
|
||||
desc = "A single use autosurgeon that contains a penis. A screwdriver can be used to remove it, but implants can't be placed back in."
|
||||
uses = 1
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
author: "Fermis"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "tweaked Neurotoxin"
|
||||
- balance: "added more depth to Neurotoxin"
|
||||
- bugfix: "fixed the inability to create Neurotoxin"
|
||||
@@ -0,0 +1,6 @@
|
||||
author: "Sishen1542"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "fun"
|
||||
- rscdel: "bad stuff"
|
||||
- balance: "mech bad"
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Trilbyspaceclone"
|
||||
delete-after: True
|
||||
changes:
|
||||
- imageadd: "redid brass tools to look better*"
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Trilbyspaceclone"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "new traitor bundle"
|
||||
@@ -0,0 +1,5 @@
|
||||
author: "Fermis"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "re-enables femichem explosions in grenades."
|
||||
- tweak: "adds nuance to the SDGF and hatmium explosions."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Ghommie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixed a few dozen suits' body coverage inconsistencies. These changes shouldn't affect armor and utility vests for most."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Trilbyspaceclone"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscdel: "Removed old things!"
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Ghommie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixed clown shoes and work boots."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Ghommie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixed some overlay bug that happens when legcuffed and then handcuffed."
|
||||
@@ -0,0 +1,9 @@
|
||||
author: "EmeraldSundisk"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Increases the number of plots to 9 (from 5)"
|
||||
- rscadd: "Additional lighting placed directly outside the garden"
|
||||
- tweak: "Cleans up the area to reflect use. Moves the seed extractor to a more central location"
|
||||
- tweak: "Relocates the seed packs on botany's counter to the garden
|
||||
removal: Removes wooden barricades outside the garden"
|
||||
- config: "Renames \"Abandoned Garden\" area designation to \"Maintenance Garden\", but does not replace the icon in Dream Maker"
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Ghommie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixed undershirts n socks colors prefs."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Trilbyspaceclone"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Blue space blood bag"
|
||||
@@ -0,0 +1,5 @@
|
||||
author: "kappa-sama"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "voidcells can now unlock alien tech"
|
||||
- balance: "rebalanced tech trees (not really)"
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "BurgerLUA"
|
||||
delete-after: True
|
||||
changes:
|
||||
- balance: "Rebalanced special jetpacks."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "GrayRachnid"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Added windoors to all the flaps on delta."
|
||||
@@ -0,0 +1,9 @@
|
||||
author: "XDTM"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Added the experimental dissection surgery, which can be performed once per corpse to gain techweb points."
|
||||
- rscadd: "Rarer specimens are more valuable, so xenos and rare species are more efficient subjects."
|
||||
- rscadd: "Added two new surgery procedures, under the Experimental Surgery techweb node."
|
||||
- rscadd: "Ligament Hook makes it so you can attach limbs manually (like skeletons) but makes dismemberment more likely as well."
|
||||
- rscadd: "Ligament Reinforcement prevents dismemberment, but makes limbs easier to disable through damage."
|
||||
- tweak: "Golem limbs can now be disabled, although they are still undismemberable."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Fermis"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixes small residues of chems that won't go away!"
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Ghommie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "You can now alt-click to rotate machinery such as the tachyon-droppler array or emitters again."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Ghommie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Sofas can't be wielded and transformed back into plain chairs anymore."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Ghommie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Enables emojis for PDA messages."
|
||||
@@ -0,0 +1,6 @@
|
||||
author: "Raptorizer"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "tweaked numbers/variables"
|
||||
- balance: "rebalanced numbers/variables"
|
||||
- spellcheck: "removed unneeded code"
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "lolman360"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixes an undocumented change to the naming of Plasmamen."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Ghommie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Blood cult altar, forge and archives now use radial menus."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Ghommie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixed some machineries' UIs."
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "Ghommie"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "blood and clock cultists messages from metabolizing"
|
||||
@@ -0,0 +1,4 @@
|
||||
author: "JTGSZ"
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Gave Qualifies_for_Rank Check back its checks in job controller."
|
||||
@@ -0,0 +1,9 @@
|
||||
author: "EmeraldSundisk"
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Expands the chapel mass driver room to make it easier to use"
|
||||
- rscadd: "Rearranges the chapel backroom so there are now six coffins and burial garments roundstart"
|
||||
- tweak: "Cleans up the Janitor's office"
|
||||
- tweak: "Readjusts the station exterior so mass-driven coffins (hopefully) have less friction"
|
||||
- bugfix: "Adds a fan to the chapel driver"
|
||||
- bugfix: "The Janitor missed a few spots around the newly renovated Maintenance Garden"
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user