This commit is contained in:
Ghommie
2019-10-05 18:22:43 +02:00
1869 changed files with 36136 additions and 16405 deletions
+107 -104
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@@ -1,105 +1,108 @@
/datum/component/footstep
var/steps = 0
var/volume
var/e_range
/datum/component/footstep/Initialize(volume_ = 0.5, e_range_ = -1)
if(!isliving(parent))
return COMPONENT_INCOMPATIBLE
volume = volume_
e_range = e_range_
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/play_footstep)
/datum/component/footstep/proc/play_footstep()
var/turf/open/T = get_turf(parent)
if(!istype(T))
return
var/mob/living/LM = parent
var/v = volume
var/e = e_range
if(!T.footstep || LM.buckled || LM.lying || !LM.canmove || LM.resting || LM.buckled || LM.throwing || LM.movement_type & (VENTCRAWLING | FLYING))
if (LM.lying && !(!T.footstep || LM.movement_type & (VENTCRAWLING | FLYING))) //play crawling sound if we're lying
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
return
if(iscarbon(LM))
var/mob/living/carbon/C = LM
if(!C.get_bodypart(BODY_ZONE_L_LEG) && !C.get_bodypart(BODY_ZONE_R_LEG))
return
if(ishuman(C) && C.m_intent == MOVE_INTENT_WALK)
v /= 2
e -= 5
steps++
if(steps >= 3)
steps = 0
else
return
if(prob(80) && !LM.has_gravity(T)) // don't need to step as often when you hop around
return
//begin playsound shenanigans//
//for barefooted non-clawed mobs like monkeys
if(isbarefoot(LM))
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
GLOB.barefootstep[T.barefootstep][2] * v,
TRUE,
GLOB.barefootstep[T.barefootstep][3] + e)
return
//for xenomorphs, dogs, and other clawed mobs
if(isclawfoot(LM))
if(isalienadult(LM)) //xenos are stealthy and get quieter footsteps
v /= 3
e -= 5
playsound(T, pick(GLOB.clawfootstep[T.clawfootstep][1]),
GLOB.clawfootstep[T.clawfootstep][2] * v,
TRUE,
GLOB.clawfootstep[T.clawfootstep][3] + e)
return
//for megafauna and other large and imtimidating mobs such as the bloodminer
if(isheavyfoot(LM))
playsound(T, pick(GLOB.heavyfootstep[T.heavyfootstep][1]),
GLOB.heavyfootstep[T.heavyfootstep][2] * v,
TRUE,
GLOB.heavyfootstep[T.heavyfootstep][3] + e)
return
//for slimes
if(isslime(LM))
playsound(T, 'sound/effects/footstep/slime1.ogg', 15 * v)
return
//for (simple) humanoid mobs (clowns, russians, pirates, etc.)
if(isshoefoot(LM))
if(!ishuman(LM))
playsound(T, pick(GLOB.footstep[T.footstep][1]),
GLOB.footstep[T.footstep][2] * v,
TRUE,
GLOB.footstep[T.footstep][3] + e)
return
if(ishuman(LM)) //for proper humans, they're special
var/mob/living/carbon/human/H = LM
var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET))
if (H.dna.features["taur"] == "Naga" || H.dna.features["taur"] == "Tentacle") //are we a naga or tentacle taur creature
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
return
if(H.shoes || feetCover) //are we wearing shoes
playsound(T, pick(GLOB.footstep[T.footstep][1]),
GLOB.footstep[T.footstep][2] * v,
TRUE,
GLOB.footstep[T.footstep][3] + e)
if((!H.shoes && !feetCover)) //are we NOT wearing shoes
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
GLOB.barefootstep[T.barefootstep][2] * v,
TRUE,
/datum/component/footstep
var/steps = 0
var/volume
var/e_range
/datum/component/footstep/Initialize(volume_ = 0.5, e_range_ = -1)
if(!isliving(parent))
return COMPONENT_INCOMPATIBLE
volume = volume_
e_range = e_range_
RegisterSignal(parent, list(COMSIG_MOVABLE_MOVED), .proc/play_footstep)
/datum/component/footstep/proc/play_footstep()
var/turf/open/T = get_turf(parent)
if(!istype(T))
return
var/mob/living/LM = parent
var/v = volume
var/e = e_range
if(!T.footstep || LM.buckled || LM.lying || !LM.canmove || LM.resting || LM.buckled || LM.throwing || LM.movement_type & (VENTCRAWLING | FLYING))
if (LM.lying && !LM.buckled && !(!T.footstep || LM.movement_type & (VENTCRAWLING | FLYING))) //play crawling sound if we're lying
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
return
if(HAS_TRAIT(LM, TRAIT_SILENT_STEP))
return
if(iscarbon(LM))
var/mob/living/carbon/C = LM
if(!C.get_bodypart(BODY_ZONE_L_LEG) && !C.get_bodypart(BODY_ZONE_R_LEG))
return
if(ishuman(C) && C.m_intent == MOVE_INTENT_WALK)
v /= 2
e -= 5
steps++
if(steps >= 3)
steps = 0
else
return
if(prob(80) && !LM.has_gravity(T)) // don't need to step as often when you hop around
return
//begin playsound shenanigans//
//for barefooted non-clawed mobs like monkeys
if(isbarefoot(LM))
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
GLOB.barefootstep[T.barefootstep][2] * v,
TRUE,
GLOB.barefootstep[T.barefootstep][3] + e)
return
//for xenomorphs, dogs, and other clawed mobs
if(isclawfoot(LM))
if(isalienadult(LM)) //xenos are stealthy and get quieter footsteps
v /= 3
e -= 5
playsound(T, pick(GLOB.clawfootstep[T.clawfootstep][1]),
GLOB.clawfootstep[T.clawfootstep][2] * v,
TRUE,
GLOB.clawfootstep[T.clawfootstep][3] + e)
return
//for megafauna and other large and imtimidating mobs such as the bloodminer
if(isheavyfoot(LM))
playsound(T, pick(GLOB.heavyfootstep[T.heavyfootstep][1]),
GLOB.heavyfootstep[T.heavyfootstep][2] * v,
TRUE,
GLOB.heavyfootstep[T.heavyfootstep][3] + e)
return
//for slimes
if(isslime(LM))
playsound(T, 'sound/effects/footstep/slime1.ogg', 15 * v)
return
//for (simple) humanoid mobs (clowns, russians, pirates, etc.)
if(isshoefoot(LM))
if(!ishuman(LM))
playsound(T, pick(GLOB.footstep[T.footstep][1]),
GLOB.footstep[T.footstep][2] * v,
TRUE,
GLOB.footstep[T.footstep][3] + e)
return
if(ishuman(LM)) //for proper humans, they're special
var/mob/living/carbon/human/H = LM
var/feetCover = (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET))
if (H.dna.features["taur"] == "Naga" || H.dna.features["taur"] == "Tentacle") //are we a naga or tentacle taur creature
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
return
if(H.shoes || feetCover) //are we wearing shoes
playsound(T, pick(GLOB.footstep[T.footstep][1]),
GLOB.footstep[T.footstep][2] * v,
TRUE,
GLOB.footstep[T.footstep][3] + e)
if((!H.shoes && !feetCover)) //are we NOT wearing shoes
playsound(T, pick(GLOB.barefootstep[T.barefootstep][1]),
GLOB.barefootstep[T.barefootstep][2] * v,
TRUE,
GLOB.barefootstep[T.barefootstep][3] + e)
+60 -1
View File
@@ -6,6 +6,7 @@
var/sanity = 100 //Current sanity
var/shown_mood //Shown happiness, this is what others can see when they try to examine you, prevents antag checking by noticing traitors are always very happy.
var/mood_level = 5 //To track what stage of moodies they're on
var/sanity_level = 5 //To track what stage of sanity they're on
var/mood_modifier = 1 //Modifier to allow certain mobs to be less affected by moodlets
var/datum/mood_event/list/mood_events = list()
var/insanity_effect = 0 //is the owner being punished for low mood? If so, how much?
@@ -118,6 +119,8 @@
if(owner.client && owner.hud_used)
if(sanity < 25)
screen_obj.icon_state = "mood_insane"
else if (owner.has_status_effect(/datum/status_effect/chem/enthrall))//Fermichem enthral chem, maybe change?
screen_obj.icon_state = "mood_entrance"
else
screen_obj.icon_state = "mood[mood_level]"
@@ -163,6 +166,58 @@
HandleNutrition(owner)
/datum/component/mood/proc/setSanity(amount, minimum=SANITY_INSANE, maximum=SANITY_NEUTRAL)//I'm sure bunging this in here will have no negative repercussions.
var/mob/living/master = parent
if(amount == sanity)
return
// If we're out of the acceptable minimum-maximum range move back towards it in steps of 0.5
// If the new amount would move towards the acceptable range faster then use it instead
if(sanity < minimum && amount < sanity + 0.5)
amount = sanity + 0.5
else if(sanity > maximum && amount > sanity - 0.5)
amount = sanity - 0.5
// Disturbed stops you from getting any more sane
if(HAS_TRAIT(master, TRAIT_UNSTABLE))
sanity = min(amount,sanity)
else
sanity = amount
switch(sanity)
if(SANITY_INSANE to SANITY_CRAZY)
setInsanityEffect(MAJOR_INSANITY_PEN)
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=1.5) //Did we change something ? movetypes is runtiming, movetypes=(~FLYING))
sanity_level = 6
if(SANITY_CRAZY to SANITY_UNSTABLE)
setInsanityEffect(MINOR_INSANITY_PEN)
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=1)//, movetypes=(~FLYING))
sanity_level = 5
if(SANITY_UNSTABLE to SANITY_DISTURBED)
setInsanityEffect(0)
master.add_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE, 100, override=TRUE, multiplicative_slowdown=0.5)//, movetypes=(~FLYING))
sanity_level = 4
if(SANITY_DISTURBED to SANITY_NEUTRAL)
setInsanityEffect(0)
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE)
sanity_level = 3
if(SANITY_NEUTRAL+1 to SANITY_GREAT+1) //shitty hack but +1 to prevent it from responding to super small differences
setInsanityEffect(0)
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE)
sanity_level = 2
if(SANITY_GREAT+1 to INFINITY)
setInsanityEffect(0)
master.remove_movespeed_modifier(MOVESPEED_ID_SANITY, TRUE)
sanity_level = 1
//update_mood_icon()
/datum/component/mood/proc/setInsanityEffect(newval)//More code so that the previous proc works
if(newval == insanity_effect)
return
var/mob/living/master = parent
master.crit_threshold = (master.crit_threshold - insanity_effect) + newval
insanity_effect = newval
/datum/component/mood/proc/DecreaseSanity(amount, minimum = SANITY_INSANE)
if(sanity < minimum) //This might make KevinZ stop fucking pinging me.
IncreaseSanity(0.5)
@@ -175,6 +230,10 @@
insanity_effect = (MINOR_INSANITY_PEN)
/datum/component/mood/proc/IncreaseSanity(amount, maximum = SANITY_NEUTRAL)
// Disturbed stops you from getting any more sane - I'm just gonna bung this in here
var/mob/living/owner = parent
if(HAS_TRAIT(owner, TRAIT_UNSTABLE))
return
if(sanity > maximum)
DecreaseSanity(0.5) //Removes some sanity to go back to our current limit.
else
@@ -195,7 +254,7 @@
if(the_event.timeout)
addtimer(CALLBACK(src, .proc/clear_event, null, category), the_event.timeout, TIMER_UNIQUE|TIMER_OVERRIDE)
return 0 //Don't have to update the event.
the_event = new type(src, param)
the_event = new type(src, param)//This causes a runtime for some reason, was this me? No - there's an event floating around missing a definition.
mood_events[category] = the_event
update_mood()
+4 -8
View File
@@ -46,9 +46,9 @@
RegisterSignal(parent, COMSIG_NANITE_ADD_PROGRAM, .proc/add_program)
RegisterSignal(parent, COMSIG_NANITE_SCAN, .proc/nanite_scan)
RegisterSignal(parent, COMSIG_NANITE_SYNC, .proc/sync)
RegisterSignal(parent, COMSIG_ATOM_EMP_ACT, .proc/on_emp)
if(isliving(parent))
RegisterSignal(parent, COMSIG_ATOM_EMP_ACT, .proc/on_emp)
RegisterSignal(parent, COMSIG_MOB_DEATH, .proc/on_death)
RegisterSignal(parent, COMSIG_MOB_ALLOWED, .proc/check_access)
RegisterSignal(parent, COMSIG_LIVING_ELECTROCUTE_ACT, .proc/on_shock)
@@ -169,23 +169,19 @@
holder.icon_state = "nanites[nanite_percent]"
/datum/component/nanites/proc/on_emp(datum/source, severity)
nanite_volume *= (rand(0.60, 0.90)) //Lose 10-40% of nanites
adjust_nanites(null, -(rand(5, 50))) //Lose 5-50 flat nanite volume
if(prob(40/severity))
cloud_id = 0
adjust_nanites(null, -(nanite_volume * 0.3 + 50)) //Lose 30% variable and 50 flat nanite volume.
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_emp(severity)
/datum/component/nanites/proc/on_shock(datum/source, shock_damage)
nanite_volume *= (rand(0.45, 0.80)) //Lose 20-55% of nanites
adjust_nanites(null, -(rand(5, 50))) //Lose 5-50 flat nanite volume
adjust_nanites(null, -(nanite_volume * (shock_damage * 0.005) + shock_damage)) //0.5% of shock damage (@ 50 damage it'd drain 25%) + shock damage flat volume
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_shock(shock_damage)
/datum/component/nanites/proc/on_minor_shock(datum/source)
adjust_nanites(null, -(rand(5, 15))) //Lose 5-15 flat nanite volume
adjust_nanites(null, -25)
for(var/X in programs)
var/datum/nanite_program/NP = X
NP.on_minor_shock()
+37 -8
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@@ -195,21 +195,47 @@
. = ..()
RegisterSignal(parent, COMSIG_HUMAN_MELEE_UNARMED_ATTACK, .proc/on_host_unarmed_melee)
/datum/component/riding/human/vehicle_mob_unbuckle(datum/source, mob/living/M, force = FALSE)
var/mob/living/carbon/human/H = parent
H.remove_movespeed_modifier(MOVESPEED_ID_HUMAN_CARRYING)
. = ..()
/datum/component/riding/human/vehicle_mob_buckle(datum/source, mob/living/M, force = FALSE)
. = ..()
var/mob/living/carbon/human/H = parent
H.add_movespeed_modifier(MOVESPEED_ID_HUMAN_CARRYING, multiplicative_slowdown = HUMAN_CARRY_SLOWDOWN)
/datum/component/riding/human/proc/on_host_unarmed_melee(atom/target)
var/mob/living/carbon/human/AM = parent
if(AM.a_intent == INTENT_DISARM && (target in AM.buckled_mobs))
var/mob/living/carbon/human/H = parent
if(H.a_intent == INTENT_DISARM && (target in H.buckled_mobs))
force_dismount(target)
/datum/component/riding/human/handle_vehicle_layer()
var/atom/movable/AM = parent
if(AM.buckled_mobs && AM.buckled_mobs.len)
if(AM.dir == SOUTH)
AM.layer = ABOVE_MOB_LAYER
for(var/mob/M in AM.buckled_mobs) //ensure proper layering of piggyback and carry, sometimes weird offsets get applied
M.layer = MOB_LAYER
if(!AM.buckle_lying)
if(AM.dir == SOUTH)
AM.layer = ABOVE_MOB_LAYER
else
AM.layer = OBJ_LAYER
else
AM.layer = OBJ_LAYER
if(AM.dir == NORTH)
AM.layer = OBJ_LAYER
else
AM.layer = ABOVE_MOB_LAYER
else
AM.layer = MOB_LAYER
/datum/component/riding/human/get_offsets(pass_index)
var/mob/living/carbon/human/H = parent
if(H.buckle_lying)
return list(TEXT_NORTH = list(0, 6), TEXT_SOUTH = list(0, 6), TEXT_EAST = list(0, 6), TEXT_WEST = list(0, 6))
else
return list(TEXT_NORTH = list(0, 6), TEXT_SOUTH = list(0, 6), TEXT_EAST = list(-6, 4), TEXT_WEST = list( 6, 4))
/datum/component/riding/human/force_dismount(mob/living/user)
var/atom/movable/AM = parent
AM.unbuckle_mob(user)
@@ -273,12 +299,15 @@
M.throw_at(target, 14, 5, AM)
M.Knockdown(60)
/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1)
/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1, riding_target_override = null)
var/atom/movable/AM = parent
var/amount_equipped = 0
for(var/amount_needed = amount_required, amount_needed > 0, amount_needed--)
var/obj/item/riding_offhand/inhand = new /obj/item/riding_offhand(user)
inhand.rider = user
if(!riding_target_override)
inhand.rider = user
else
inhand.rider = riding_target_override
inhand.parent = AM
if(user.put_in_hands(inhand, TRUE))
amount_equipped++
@@ -318,7 +347,7 @@
. = ..()
/obj/item/riding_offhand/equipped()
if(loc != rider)
if(loc != rider && loc != parent)
selfdeleting = TRUE
qdel(src)
. = ..()
+1 -1
View File
@@ -27,7 +27,7 @@
C.stuttering = 20
if((!istype(H.dna.species, /datum/species/skeleton)) && (!istype(H.dna.species, /datum/species/golem)) && (!istype(H.dna.species, /datum/species/android)) && (!istype(H.dna.species, /datum/species/jelly)))
C.adjustStaminaLoss(25) //boneless humanoids don't lose the will to live
to_chat(C, "<font color='red' size='4'><B>DOOT</B></span>")
to_chat(C, "<font color='red' size='4'><B>DOOT</B></font>")
spectral_change(H)
else //the sound will spook monkeys.
@@ -36,3 +36,4 @@
/datum/component/storage/concrete/emergency/proc/unlock_me(datum/source)
if(locked)
set_locked(source, FALSE)
return TRUE
@@ -52,7 +52,7 @@
. = ..()
cant_hold = typecacheof(list(/obj/item/screwdriver/power))
can_hold = typecacheof(list(
/obj/item/kitchen/knife, /obj/item/switchblade, /obj/item/pen,
/obj/item/kitchen/knife, /obj/item/switchblade, /obj/item/pen, /obj/item/melee/cultblade/dagger,
/obj/item/scalpel, /obj/item/reagent_containers/syringe, /obj/item/dnainjector,
/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper,
/obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini,
@@ -63,7 +63,7 @@
. = ..()
cant_hold = typecacheof(list(/obj/item/screwdriver/power))
can_hold = typecacheof(list(
/obj/item/kitchen/knife, /obj/item/switchblade, /obj/item/pen,
/obj/item/kitchen/knife, /obj/item/switchblade, /obj/item/pen, /obj/item/melee/cultblade/dagger,
/obj/item/scalpel, /obj/item/reagent_containers/syringe, /obj/item/dnainjector,
/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper,
/obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini,