Virology's broken as fuck, damnifino why
This commit is contained in:
@@ -252,10 +252,7 @@
|
||||
/atom/proc/get_examine_name(mob/user)
|
||||
. = "\a [src]"
|
||||
var/list/override = list(gender == PLURAL ? "some" : "a", " ", "[name]")
|
||||
if(length(blood_DNA) && article)
|
||||
. = "[article] [src]"
|
||||
override[EXAMINE_POSITION_ARTICLE] = " blood-stained [article]"
|
||||
else if(article)
|
||||
if(article)
|
||||
. = "[article] [src]"
|
||||
override[EXAMINE_POSITION_ARTICLE] = article
|
||||
|
||||
@@ -267,7 +264,18 @@
|
||||
. = "[icon2html(src, user)] [thats? "That's ":""][get_examine_name(user)]"
|
||||
|
||||
/atom/proc/examine(mob/user)
|
||||
to_chat(user, "[get_examine_string(user, TRUE)].")
|
||||
//This reformat names to get a/an properly working on item descriptions when they are bloody
|
||||
var/f_name = "\a [src]."
|
||||
if(src.blood_DNA && !istype(src, /obj/effect/decal))
|
||||
if(gender == PLURAL)
|
||||
f_name = "some "
|
||||
else
|
||||
f_name = "a "
|
||||
f_name += "<span class='danger'>blood-stained</span> [name]!"
|
||||
|
||||
to_chat(user, "[icon2html(src, user)] That's [f_name]")
|
||||
|
||||
// to_chat(user, "[get_examine_string(user, TRUE)].")
|
||||
|
||||
if(desc)
|
||||
to_chat(user, desc)
|
||||
@@ -377,14 +385,14 @@
|
||||
var/list/blood_dna = M.get_blood_dna_list()
|
||||
if(!blood_dna)
|
||||
return FALSE
|
||||
return add_blood_DNA(blood_dna)
|
||||
return add_blood_DNA(blood_dna, M.diseases)
|
||||
|
||||
//to add blood onto something, with blood dna info to include.
|
||||
/atom/proc/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
|
||||
return FALSE
|
||||
|
||||
/obj/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
|
||||
return transfer_blood_dna(blood_dna)
|
||||
return transfer_blood_dna(blood_dna, diseases)
|
||||
|
||||
/obj/item/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
|
||||
if(!..())
|
||||
@@ -413,30 +421,30 @@
|
||||
var/obj/effect/decal/cleanable/blood/splatter/B = locate() in src
|
||||
if(!B)
|
||||
B = new /obj/effect/decal/cleanable/blood/splatter(src, diseases)
|
||||
B.transfer_blood_dna(blood_dna) //give blood info to the blood decal.
|
||||
B.transfer_blood_dna(blood_dna, diseases) //give blood info to the blood decal.
|
||||
return TRUE //we bloodied the floor
|
||||
|
||||
/mob/living/carbon/human/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
|
||||
if(head)
|
||||
head.add_blood_DNA(blood_dna)
|
||||
head.add_blood_DNA(blood_dna, diseases)
|
||||
update_inv_head()
|
||||
else if(wear_mask)
|
||||
wear_mask.add_blood_DNA(blood_dna)
|
||||
wear_mask.add_blood_DNA(blood_dna, diseases)
|
||||
update_inv_wear_mask()
|
||||
if(wear_neck)
|
||||
wear_neck.add_blood_DNA(blood_dna)
|
||||
wear_neck.add_blood_DNA(blood_dna, diseases)
|
||||
update_inv_neck()
|
||||
if(wear_suit)
|
||||
wear_suit.add_blood_DNA(blood_dna)
|
||||
wear_suit.add_blood_DNA(blood_dna, diseases)
|
||||
update_inv_wear_suit()
|
||||
else if(w_uniform)
|
||||
w_uniform.add_blood_DNA(blood_dna)
|
||||
w_uniform.add_blood_DNA(blood_dna, diseases)
|
||||
update_inv_w_uniform()
|
||||
if(gloves)
|
||||
var/obj/item/clothing/gloves/G = gloves
|
||||
G.add_blood_DNA(blood_dna)
|
||||
G.add_blood_DNA(blood_dna, diseases)
|
||||
else
|
||||
transfer_blood_dna(blood_dna)
|
||||
transfer_blood_dna(blood_dna, diseases)
|
||||
bloody_hands = rand(2, 4)
|
||||
update_inv_gloves() //handles bloody hands overlays and updating
|
||||
return TRUE
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
if(infective)
|
||||
diseases = infective.diseases
|
||||
var/obj/effect/decal/cleanable/blood/splatter/xeno/splat = new /obj/effect/decal/cleanable/blood/splatter/xeno(loc, diseases)
|
||||
splat.transfer_blood_dna(blood_DNA)
|
||||
splat.transfer_blood_dna(blood_DNA, diseases)
|
||||
if(!step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
if(gibs_reagent_id)
|
||||
reagents.add_reagent(gibs_reagent_id, 5)
|
||||
if(gibs_bloodtype)
|
||||
add_blood_DNA(list("Non-human DNA" = gibs_bloodtype))
|
||||
add_blood_DNA(list("Non-human DNA" = gibs_bloodtype, diseases))
|
||||
update_icon()
|
||||
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
if(infective)
|
||||
diseases = infective.diseases
|
||||
var/obj/effect/decal/cleanable/blood/splatter/splat = new /obj/effect/decal/cleanable/blood/splatter(loc, diseases)
|
||||
splat.transfer_blood_dna(blood_DNA)
|
||||
splat.transfer_blood_dna(blood_DNA, diseases)
|
||||
if(!step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
return(BRUTELOSS)
|
||||
|
||||
|
||||
/obj/item/clothing/shoes/transfer_blood_dna(list/blood_dna)
|
||||
/obj/item/clothing/shoes/transfer_blood_dna(list/blood_dna, diseases)
|
||||
..()
|
||||
if(blood_dna.len)
|
||||
last_bloodtype = blood_dna[blood_dna[blood_dna.len]]//trust me this works
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
if(add_blood_DNA(G.blood_DNA)) //only reduces the bloodiness of our gloves if the item wasn't already bloody
|
||||
G.transfer_blood--
|
||||
else if(M.bloody_hands > 1)
|
||||
if(add_blood_DNA(M.blood_DNA))
|
||||
if(add_blood_DNA(M.blood_DNA, M.diseases))
|
||||
M.bloody_hands--
|
||||
if(!suit_fibers)
|
||||
suit_fibers = list()
|
||||
|
||||
@@ -170,7 +170,7 @@
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
user_dna = C.dna
|
||||
B.add_blood_DNA(user_dna)
|
||||
B.add_blood_DNA(user_dna, C.diseases)
|
||||
var/datum/callback/gibspawner = CALLBACK(GLOBAL_PROC, /proc/spawn_atom_to_turf, /obj/effect/gibspawner/generic, B, 1, FALSE, list(user_dna))
|
||||
B.throw_at(target, BRAINS_BLOWN_THROW_RANGE, BRAINS_BLOWN_THROW_SPEED, callback=gibspawner)
|
||||
return(BRUTELOSS)
|
||||
|
||||
@@ -194,7 +194,7 @@
|
||||
to_chat(usr, "<span class='warning'>ERROR: Cannot replicate virus strain.</span>")
|
||||
return
|
||||
A = A.Copy()
|
||||
var/list/data = list("viruses" = list(A))
|
||||
var/list/data = list("blood_DNA" = "UNKNOWN DNA", "blood_type" = "SY", "viruses" = list(A))
|
||||
var/obj/item/reagent_containers/glass/bottle/B = new(drop_location())
|
||||
B.name = "[A.name] culture bottle"
|
||||
B.desc = "A small bottle. Contains [A.agent] culture in synthblood medium."
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
|
||||
/datum/reagent/blood/reaction_obj(obj/O, volume)
|
||||
if(volume >= 3 && istype(O))
|
||||
O.add_blood_DNA(list(data["blood_DNA"] = data["blood_type"]))
|
||||
O.add_blood_DNA(data)
|
||||
|
||||
/datum/reagent/blood/on_new(list/data)
|
||||
if(istype(data))
|
||||
@@ -107,8 +107,8 @@
|
||||
if(reac_volume < 3)
|
||||
return
|
||||
|
||||
T.add_blood_DNA(list(data["blood_DNA"] = data["blood_type"]))
|
||||
var/obj/effect/decal/cleanable/blood/B = locate() in T
|
||||
T.add_blood_DNA(data)
|
||||
var/obj/effect/decal/cleanable/blood/B = locate() in T //find some blood here
|
||||
if(!B.reagents)
|
||||
B.reagents.add_reagent(id, reac_volume)
|
||||
B.update_icon()
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
create_reagents(volume, reagent_flags)
|
||||
if(spawned_disease)
|
||||
var/datum/disease/F = new spawned_disease()
|
||||
var/list/data = list("viruses"= list(F))
|
||||
var/list/data = list("blood_DNA" = "UNKNOWN DNA", "blood_type" = "SY","viruses"= list(F))
|
||||
reagents.add_reagent("blood", disease_amount, data)
|
||||
|
||||
add_initial_reagents()
|
||||
|
||||
Reference in New Issue
Block a user