Virology's broken as fuck, damnifino why

This commit is contained in:
Poojawa
2019-08-21 03:36:40 -05:00
parent b29607c019
commit 32c7a7c3ee
9 changed files with 34 additions and 26 deletions
+23 -15
View File
@@ -252,10 +252,7 @@
/atom/proc/get_examine_name(mob/user)
. = "\a [src]"
var/list/override = list(gender == PLURAL ? "some" : "a", " ", "[name]")
if(length(blood_DNA) && article)
. = "[article] [src]"
override[EXAMINE_POSITION_ARTICLE] = " blood-stained [article]"
else if(article)
if(article)
. = "[article] [src]"
override[EXAMINE_POSITION_ARTICLE] = article
@@ -267,7 +264,18 @@
. = "[icon2html(src, user)] [thats? "That's ":""][get_examine_name(user)]"
/atom/proc/examine(mob/user)
to_chat(user, "[get_examine_string(user, TRUE)].")
//This reformat names to get a/an properly working on item descriptions when they are bloody
var/f_name = "\a [src]."
if(src.blood_DNA && !istype(src, /obj/effect/decal))
if(gender == PLURAL)
f_name = "some "
else
f_name = "a "
f_name += "<span class='danger'>blood-stained</span> [name]!"
to_chat(user, "[icon2html(src, user)] That's [f_name]")
// to_chat(user, "[get_examine_string(user, TRUE)].")
if(desc)
to_chat(user, desc)
@@ -377,14 +385,14 @@
var/list/blood_dna = M.get_blood_dna_list()
if(!blood_dna)
return FALSE
return add_blood_DNA(blood_dna)
return add_blood_DNA(blood_dna, M.diseases)
//to add blood onto something, with blood dna info to include.
/atom/proc/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
return FALSE
/obj/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
return transfer_blood_dna(blood_dna)
return transfer_blood_dna(blood_dna, diseases)
/obj/item/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
if(!..())
@@ -413,30 +421,30 @@
var/obj/effect/decal/cleanable/blood/splatter/B = locate() in src
if(!B)
B = new /obj/effect/decal/cleanable/blood/splatter(src, diseases)
B.transfer_blood_dna(blood_dna) //give blood info to the blood decal.
B.transfer_blood_dna(blood_dna, diseases) //give blood info to the blood decal.
return TRUE //we bloodied the floor
/mob/living/carbon/human/add_blood_DNA(list/blood_dna, list/datum/disease/diseases)
if(head)
head.add_blood_DNA(blood_dna)
head.add_blood_DNA(blood_dna, diseases)
update_inv_head()
else if(wear_mask)
wear_mask.add_blood_DNA(blood_dna)
wear_mask.add_blood_DNA(blood_dna, diseases)
update_inv_wear_mask()
if(wear_neck)
wear_neck.add_blood_DNA(blood_dna)
wear_neck.add_blood_DNA(blood_dna, diseases)
update_inv_neck()
if(wear_suit)
wear_suit.add_blood_DNA(blood_dna)
wear_suit.add_blood_DNA(blood_dna, diseases)
update_inv_wear_suit()
else if(w_uniform)
w_uniform.add_blood_DNA(blood_dna)
w_uniform.add_blood_DNA(blood_dna, diseases)
update_inv_w_uniform()
if(gloves)
var/obj/item/clothing/gloves/G = gloves
G.add_blood_DNA(blood_dna)
G.add_blood_DNA(blood_dna, diseases)
else
transfer_blood_dna(blood_dna)
transfer_blood_dna(blood_dna, diseases)
bloody_hands = rand(2, 4)
update_inv_gloves() //handles bloody hands overlays and updating
return TRUE
@@ -35,7 +35,7 @@
if(infective)
diseases = infective.diseases
var/obj/effect/decal/cleanable/blood/splatter/xeno/splat = new /obj/effect/decal/cleanable/blood/splatter/xeno(loc, diseases)
splat.transfer_blood_dna(blood_DNA)
splat.transfer_blood_dna(blood_DNA, diseases)
if(!step_to(src, get_step(src, direction), 0))
break
@@ -16,7 +16,7 @@
if(gibs_reagent_id)
reagents.add_reagent(gibs_reagent_id, 5)
if(gibs_bloodtype)
add_blood_DNA(list("Non-human DNA" = gibs_bloodtype))
add_blood_DNA(list("Non-human DNA" = gibs_bloodtype, diseases))
update_icon()
@@ -50,7 +50,7 @@
if(infective)
diseases = infective.diseases
var/obj/effect/decal/cleanable/blood/splatter/splat = new /obj/effect/decal/cleanable/blood/splatter(loc, diseases)
splat.transfer_blood_dna(blood_DNA)
splat.transfer_blood_dna(blood_DNA, diseases)
if(!step_to(src, get_step(src, direction), 0))
break