Moves stuff from modular, updates sprites
Also, digitigrade variant is corrected, hopefully.
@@ -362,3 +362,10 @@
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if(prob(3))
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message += pick(" Honh honh honh!"," Honh!"," Zut Alors!")
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speech_args[SPEECH_MESSAGE] = trim(message)
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/obj/item/clothing/head/assu_helmet
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name = "ASSU helmet"
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icon_state = "assu_helmet"
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item_state = "assu_helmet"
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desc = "A cheap replica of old riot helmet without visor. It has \"A.S.S.U.\" written on the front."
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flags_inv = HIDEHAIR
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@@ -633,3 +633,14 @@
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flags_inv = HIDEGLOVES|HIDEEARS|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS|HEAD
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alternate_worn_layer = UNDER_HEAD_LAYER
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/obj/item/clothing/suit/assu_suit
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name = "ASSU suit"
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desc = "A cheap replica of old SWAT armor. On its back, it is written: \"<i>Assistance Skipping Special Unit</i>\"."
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icon_state = "assu_suit"
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item_state = "assu_suit"
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blood_overlay_type = "armor"
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body_parts_covered = CHEST|GROIN|ARMS|LEGS
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flags_inv = HIDEJUMPSUIT
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resistance_flags = NONE
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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Before Width: | Height: | Size: 192 KiB After Width: | Height: | Size: 192 KiB |
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Before Width: | Height: | Size: 349 KiB After Width: | Height: | Size: 351 KiB |
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Before Width: | Height: | Size: 92 KiB After Width: | Height: | Size: 92 KiB |
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Before Width: | Height: | Size: 122 KiB After Width: | Height: | Size: 122 KiB |
@@ -17,13 +17,4 @@
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//The "pocket" for the M1 helmet so you can tuck things into the elastic band
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/datum/component/storage/concrete/pockets/tiny/spacenam
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attack_hand_interact = TRUE //So you can actually see what you stuff in there
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/obj/item/clothing/head/assu_helmet
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name = "ASSU helmet"
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icon = 'modular_citadel/icons/obj/clothing/assu.dmi'
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alternate_worn_icon = 'modular_citadel/icons/mob/clothing/assu.dmi'
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icon_state = "assu_helmet"
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item_state = "assu_helmet"
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desc = "A cheap replica of old riot helmet without visor. It has \"A.S.S.U.\" written on the front."
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flags_inv = HIDEHAIR
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attack_hand_interact = TRUE //So you can actually see what you stuff in there
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@@ -40,17 +40,4 @@
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body_parts_covered = CHEST
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resistance_flags = NONE
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 5, "bio" = 0, "rad" = 0, "fire" = -5, "acid" = -15) //nylon sucks against acid
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/obj/item/clothing/suit/assu_suit
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name = "ASSU suit"
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desc = "A cheap replica of old SWAT armor. On its back, it is written: \"<i>Assistance Skipping Special Unit</i>\"."
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icon = 'modular_citadel/icons/obj/clothing/assu.dmi'
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alternate_worn_icon = 'modular_citadel/icons/mob/clothing/assu.dmi'
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icon_state = "assu_suit"
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item_state = "assu_suit"
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blood_overlay_type = "armor"
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body_parts_covered = CHEST|GROIN|ARMS|LEGS
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flags_inv = HIDEJUMPSUIT
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resistance_flags = NONE
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 5, "bio" = 0, "rad" = 0, "fire" = -5, "acid" = -15) //nylon sucks against acid
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Before Width: | Height: | Size: 1.1 KiB |
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Before Width: | Height: | Size: 369 KiB After Width: | Height: | Size: 369 KiB |
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Before Width: | Height: | Size: 593 B |