Moves stuff from modular, updates sprites
Also, digitigrade variant is corrected, hopefully.
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@@ -362,3 +362,10 @@
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if(prob(3))
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message += pick(" Honh honh honh!"," Honh!"," Zut Alors!")
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speech_args[SPEECH_MESSAGE] = trim(message)
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/obj/item/clothing/head/assu_helmet
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name = "ASSU helmet"
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icon_state = "assu_helmet"
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item_state = "assu_helmet"
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desc = "A cheap replica of old riot helmet without visor. It has \"A.S.S.U.\" written on the front."
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flags_inv = HIDEHAIR
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@@ -633,3 +633,14 @@
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flags_inv = HIDEGLOVES|HIDEEARS|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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body_parts_covered = CHEST|GROIN|LEGS|ARMS|HANDS|HEAD
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alternate_worn_layer = UNDER_HEAD_LAYER
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/obj/item/clothing/suit/assu_suit
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name = "ASSU suit"
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desc = "A cheap replica of old SWAT armor. On its back, it is written: \"<i>Assistance Skipping Special Unit</i>\"."
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icon_state = "assu_suit"
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item_state = "assu_suit"
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blood_overlay_type = "armor"
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body_parts_covered = CHEST|GROIN|ARMS|LEGS
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flags_inv = HIDEJUMPSUIT
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resistance_flags = NONE
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mutantrace_variation = NO_MUTANTRACE_VARIATION
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