Update synths.dm

This commit is contained in:
LetterJay
2017-09-19 11:16:58 -05:00
committed by GitHub
parent d104c1d76c
commit 32fc4ee514

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@@ -1,125 +1,3 @@
<<<<<<< HEAD
/datum/species/synth
name = "Synth" //inherited from the real species, for health scanners and things
id = "synth"
say_mod = "beep boops" //inherited from a user's real species
sexes = 0
species_traits = list(NOTRANSSTING,NOBREATH,VIRUSIMMUNE,NODISMEMBER,NOHUNGER) //all of these + whatever we inherit from the real species
dangerous_existence = 1
blacklisted = 1
meat = null
damage_overlay_type = "synth"
limbs_id = "synth"
var/list/initial_species_traits = list(NOTRANSSTING,NOBREATH,VIRUSIMMUNE,NODISMEMBER,NOHUNGER) //for getting these values back for assume_disguise()
var/disguise_fail_health = 75 //When their health gets to this level their synthflesh partially falls off
var/datum/species/fake_species = null //a species to do most of our work for us, unless we're damaged
/datum/species/synth/military
name = "Military Synth"
id = "military_synth"
armor = 25
punchdamagelow = 10
punchdamagehigh = 19
punchstunthreshold = 14 //about 50% chance to stun
disguise_fail_health = 50
/datum/species/synth/on_species_gain(mob/living/carbon/human/H, datum/species/old_species)
..()
assume_disguise(old_species, H)
/datum/species/synth/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
if(chem.id == "synthflesh")
chem.reaction_mob(H, TOUCH, 2 ,0) //heal a little
H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
return 1
else
return ..()
/datum/species/synth/proc/assume_disguise(datum/species/S, mob/living/carbon/human/H)
if(S && !istype(S, type))
name = S.name
say_mod = S.say_mod
sexes = S.sexes
species_traits = initial_species_traits.Copy()
species_traits.Add(S.species_traits)
attack_verb = S.attack_verb
attack_sound = S.attack_sound
miss_sound = S.miss_sound
meat = S.meat
mutant_bodyparts = S.mutant_bodyparts.Copy()
mutant_organs = S.mutant_organs.Copy()
default_features = S.default_features.Copy()
nojumpsuit = S.nojumpsuit
no_equip = S.no_equip.Copy()
limbs_id = S.limbs_id
use_skintones = S.use_skintones
fixed_mut_color = S.fixed_mut_color
hair_color = S.hair_color
fake_species = new S.type
else
name = initial(name)
say_mod = initial(say_mod)
species_traits = initial_species_traits.Copy()
attack_verb = initial(attack_verb)
attack_sound = initial(attack_sound)
miss_sound = initial(miss_sound)
mutant_bodyparts = list()
default_features = list()
nojumpsuit = initial(nojumpsuit)
no_equip = list()
qdel(fake_species)
fake_species = null
meat = initial(meat)
limbs_id = "synth"
use_skintones = 0
sexes = 0
fixed_mut_color = ""
hair_color = ""
for(var/X in H.bodyparts) //propagates the damage_overlay changes
var/obj/item/bodypart/BP = X
BP.update_limb()
H.update_body_parts() //to update limb icon cache with the new damage overlays
//Proc redirects:
//Passing procs onto the fake_species, to ensure we look as much like them as possible
/datum/species/synth/handle_hair(mob/living/carbon/human/H, forced_colour)
if(fake_species)
fake_species.handle_hair(H, forced_colour)
else
return ..()
/datum/species/synth/handle_body(mob/living/carbon/human/H)
if(fake_species)
fake_species.handle_body(H)
else
return ..()
/datum/species/synth/handle_mutant_bodyparts(mob/living/carbon/human/H, forced_colour)
if(fake_species)
fake_species.handle_body(H,forced_colour)
else
return ..()
/datum/species/synth/get_spans()
if(fake_species)
return fake_species.get_spans()
return list()
/datum/species/synth/handle_speech(message, mob/living/carbon/human/H)
if(H.health > disguise_fail_health)
if(fake_species)
return fake_species.handle_speech(message,H)
else
return ..()
else
=======
/datum/species/synth
name = "Synth" //inherited from the real species, for health scanners and things
id = "synth"
@@ -240,5 +118,4 @@
else
return ..()
else
>>>>>>> ed43a09... Prevents the creation of Shadowzombiechangelings (#30681)
return ..()