Merge branch 'master' into pawnch_2_the_pawnchening

This commit is contained in:
necromanceranne
2020-04-06 12:29:14 +10:00
11 changed files with 60 additions and 30 deletions
@@ -15,6 +15,7 @@
var/mob/M = target
if(!(M in eligible_mobs))
eligible_mobs += M
RegisterSignal(M, COMSIG_MOB_GHOSTIZE, .proc/get_ghost_flags)
if(penalize) //penalizing them from making a ghost role / midround antag comeback right away.
var/penalty = CONFIG_GET(number/suicide_reenter_round_timer) MINUTES
var/roundstart_quit_limit = CONFIG_GET(number/roundstart_suicide_time_limit) MINUTES
@@ -32,12 +33,12 @@
else if(timeouts[M.ckey] == CANT_REENTER_ROUND)
return
timeouts[M.ckey] = max(timeouts[M.ckey],penalty)
RegisterSignal(M,COMSIG_MOB_GHOSTIZE,.proc/get_ghost_flags)
/datum/element/ghost_role_eligibility/Detach(mob/M)
. = ..()
if(M in eligible_mobs)
eligible_mobs -= M
UnregisterSignal(M, COMSIG_MOB_GHOSTIZE)
/datum/element/ghost_role_eligibility/proc/get_all_ghost_role_eligible(silent = FALSE)
var/list/candidates = list()
+9
View File
@@ -31,6 +31,7 @@
//MUT_EXTRA - A mutation that is in the mutations tab, and can be given and taken away through though the DNA console. Has a 0 before it's name in the mutation section of the dna console
//MUT_OTHER Cannot be interacted with by players through normal means. I.E. wizards mutate
var/list/conflicts //any mutations that might conflict. put mutation typepath defines in here. make sure to enter it both ways (so that A conflicts with B, and B with A)
var/can_chromosome = CHROMOSOME_NONE //can we take chromosomes? 0: CHROMOSOME_NEVER never, 1:CHROMOSOME_NONE yeah, 2: CHROMOSOME_USED no, already have one
var/chromosome_name //purely cosmetic
var/modified = FALSE //ugly but we really don't want chromosomes and on_acquiring to overlap and apply double the powers
@@ -60,6 +61,14 @@
return TRUE
if(limb_req && !H.get_bodypart(limb_req))
return TRUE
for(var/M in H.dna.mutations)//check for conflicting powers
var/datum/mutation/human/mewtayshun = M
if(LAZYLEN(mewtayshun.conflicts))
for(var/cons in mewtayshun.conflicts)
var/datum/mutation/human/conflicter = cons
if(conflicter == type)
to_chat(H, "<span class='warning'>You feel your genes resisting something.</span>")
return TRUE
owner = H
dna = H.dna
dna.mutations += src
+2
View File
@@ -75,6 +75,7 @@
quality = POSITIVE
difficulty = 16
instability = 5
conflicts = list(GIGANTISM)
locked = TRUE // Default intert species for now, so locked from regular pool.
/datum/mutation/human/dwarfism/on_acquiring(mob/living/carbon/human/owner)
@@ -333,6 +334,7 @@
desc = "The cells within the subject spread out to cover more area, making the subject appear larger."
quality = MINOR_NEGATIVE
difficulty = 12
conflicts = list(DWARFISM)
/datum/mutation/human/gigantism/on_acquiring(mob/living/carbon/human/owner)
if(..())
@@ -159,6 +159,8 @@
if(CHECK_BITFIELD(obj_flags, EMAGGED) && !exploding_hell)
exploding_hell = TRUE
explode_EVERYTHING()
if(QDELETED(src))
return
if(mine_sound)
switch(rand(1,3)) //Play every time a mine is hit
if(1)
@@ -367,10 +369,10 @@
var/row_limit = rows-1
var/column_limit = columns-1
var/mine_limit_v2 = mine_limit
if(rows > 11)
row_limit = 10
if(columns > 11)
column_limit = 10
if(rows > 21)
row_limit = 20
if(columns > 21)
column_limit = 20
if(mine_limit > (rows*columns) * 0.25)
mine_limit_v2 = 24
message_admins("[key_name_admin(user)] failed an emagged Minesweeper arcade and has unleashed an explosion armageddon of size [row_limit],[column_limit] around [ADMIN_LOOKUPFLW(user.loc)]!")
@@ -378,12 +380,27 @@
explosion(loc, 2, 5, 10, 15) //Thought you could survive by putting as few mines as possible, huh??
else
explosion(loc, 1, 3, rand(1,5), rand(1,10))
for(var/y69=y-row_limit;y69<y+row_limit;y69++) //Create a shitton of explosions in irl turfs if we lose, it will probably kill us
for(var/x69=x-column_limit;x69<x+column_limit;x69++)
if(prob(mine_limit_v2)) //Probability of explosion happening, according to how many mines were on the board... up to a limit
var/explosionloc
explosionloc = locate(y69,x69,z)
explosion(explosionloc, 0, rand(1,2),rand(1,5),rand(3,10), adminlog = FALSE)
var/list/targets = list()
var/cur_y = y - round(row_limit * 0.5, 1)
var/start_x = x - round(column_limit * 0.5, 1)
for(var/row in table) //translate the mines locations into actual turf coordinates.
if(!locate(cur_y, start_x, z))
continue
var/cur_x = start_x
for(var/column in row)
var/coord_value = table[row][column]
if(coord_value == 10 || coord_value == 0) //there is a mine in here.
var/turf/target = locate(cur_y, cur_x, z)
if(!target)
continue
targets += target
cur_x++
cur_y++
var/num_explosions = 0
for(var/T in shuffle(targets)) //Create a shitton of explosions in irl turfs if we lose, it will probably kill us
addtimer(CALLBACK(GLOBAL_PROC, /proc/explosion, T, 0, rand(1,2),rand(1,5),rand(3,10), FALSE), 15 * ++num_explosions)
if(num_explosions == mine_limit_v2)
return
#undef MINESWEEPERIMG
#undef MINESWEEPER_GAME_MAIN_MENU
@@ -31,4 +31,5 @@
/datum/antagonist/abductee/remove_innate_effects(mob/living/mob_override)
update_abductor_icons_removed(mob_override ? mob_override.mind : owner)
qdel(brain_trauma)
if(!QDELETED(brain_trauma))
qdel(brain_trauma)
@@ -864,12 +864,13 @@
glass_icon_state = "red_queen"
glass_name = "Red Queen"
glass_desc = "DRINK ME."
var/current_size = 1
var/current_size = RESIZE_DEFAULT_SIZE
/datum/reagent/consumable/red_queen/on_mob_life(mob/living/carbon/H)
if(prob(75))
return ..()
var/newsize = pick(0.5, 0.75, 1, 1.50, 2)
newsize *= RESIZE_DEFAULT_SIZE
H.resize = newsize/current_size
current_size = newsize
H.update_transform()
@@ -878,7 +879,8 @@
..()
/datum/reagent/consumable/red_queen/on_mob_end_metabolize(mob/living/M)
M.resize = 1/current_size
M.resize = RESIZE_DEFAULT_SIZE/current_size
current_size = RESIZE_DEFAULT_SIZE
M.update_transform()
..()
@@ -1917,22 +1917,22 @@
name = "Growth Serum"
description = "A commercial chemical designed to help older men in the bedroom."//not really it just makes you a giant
color = "#ff0000"//strong red. rgb 255, 0, 0
var/current_size = 1
var/current_size = RESIZE_DEFAULT_SIZE
taste_description = "bitterness" // apparently what viagra tastes like
/datum/reagent/growthserum/on_mob_life(mob/living/carbon/H)
var/newsize = current_size
switch(volume)
if(0 to 19)
newsize = 1.25
newsize = 1.25*RESIZE_DEFAULT_SIZE
if(20 to 49)
newsize = 1.5
newsize = 1.5*RESIZE_DEFAULT_SIZE
if(50 to 99)
newsize = 2
newsize = 2*RESIZE_DEFAULT_SIZE
if(100 to 199)
newsize = 2.5
newsize = 2.5*RESIZE_DEFAULT_SIZE
if(200 to INFINITY)
newsize = 3.5
newsize = 3.5*RESIZE_DEFAULT_SIZE
H.resize = newsize/current_size
current_size = newsize
@@ -1940,7 +1940,8 @@
..()
/datum/reagent/growthserum/on_mob_end_metabolize(mob/living/M)
M.resize = 1/current_size
M.resize = RESIZE_DEFAULT_SIZE/current_size
current_size = RESIZE_DEFAULT_SIZE
M.update_transform()
..()
@@ -45,7 +45,7 @@
/datum/design/board/vendor
name = "Machine Design (Vendor Board)"
desc = "The circuit board for a Vendor."
desc = "The circuit board for a Vendor. Use a screwdriver to turn the \"brand selection\" dial."
id = "vendor"
build_path = /obj/item/circuitboard/machine/vendor
category = list ("Misc. Machinery")
+1 -1
View File
@@ -237,7 +237,7 @@
display_name = "Games and Toys"
description = "For the slackers on the station."
prereq_ids = list("comptech")
design_ids = list("arcade_battle", "arcade_orion", "slotmachine", "autoylathe")
design_ids = list("arcade_battle", "arcade_orion", "arcade_minesweeper", "slotmachine", "autoylathe")
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 1000)
/////////////////////////Bluespace tech/////////////////////////
@@ -3,8 +3,8 @@
var/taur_icon //leave null if the genital doesn't have a taur counterpart.
var/accepted_taurs = STYLE_HOOF_TAURIC|STYLE_PAW_TAURIC //Types that match with the accessory.
var/feat_taur //the text string of the dna feature to check for those who want to opt out.
var/taur_dimension_y = 0
var/taur_dimension_x = 0
var/taur_dimension_y = 32
var/taur_dimension_x = 32
//DICKS,COCKS,PENISES,WHATEVER YOU WANT TO CALL THEM
@@ -58,12 +58,9 @@
//////10mm soporific bullets//////
obj/item/projectile/bullet/c10mm/soporific
/obj/item/projectile/bullet/c10mm/soporific
name ="10mm soporific bullet"
armour_penetration = 0
nodamage = TRUE
dismemberment = 0
knockdown = 0
/obj/item/projectile/bullet/c10mm/soporific/on_hit(atom/target, blocked = FALSE)
. = ..()
@@ -144,4 +141,4 @@ obj/item/projectile/bullet/c10mm/soporific
icon_state = "raygun"
desc = "A toy laser with a classic, retro feel and look. Compatible with existing laser tag systems."
ammo_type = list(/obj/item/ammo_casing/energy/laser/raytag)
selfcharge = EGUN_SELFCHARGE
selfcharge = EGUN_SELFCHARGE