Automatic changelog compile [ci skip]

This commit is contained in:
Changelogs
2022-07-09 00:44:05 +00:00
parent b3eed59e19
commit 33a5f556af
4 changed files with 27 additions and 19 deletions
@@ -1,11 +0,0 @@
author: "Bhijn & Myr"
delete-after: True
changes:
- code_imp: "Barks can now be intercepted via component signals. Both bark queuing and individual barks can be intercepted via signals!"
- rscadd: "The \"Brassy\" bark has been added, using the cog installation sound as a sample! This works surprisingly well as a bark"
- rscadd: "Genetics can now give people goose1.ogg
tweak: If new barks are queued before the current barks are finished, this will interrupt all ongoing barks
tweak: Yelling no longer cuts the minimum bark time variance down to half, as this proved to sound pretty awful with most barks.
tweak: Chitter now uses a completely unique audio sample, which is based on the original ratchet.ogg it used to be. This new sample is shorter, and has significantly less harsh noise on the higher frequencies, making it much easier on the ears. Additionally, the minimum speed for chitter has been reduced from 6 to 4.
tweak: Setting vocal_bark to a file should now automatically turn it into a sound datum (in theory, at least! as of writing i haven't tested this at all)"
- bugfix: "Barks and other DNA features after the first mob color now work exactly as you'd expect. This was the cause for horrid eldritch bark sounds when the wrong part of DNA gets hit. The first mob color has lost some genetics resolution as an indirect result of this (the higher resolution is what caused this bug)"
@@ -1,4 +0,0 @@
author: "timothyteakettle"
delete-after: True
changes:
- rscadd: "slimes no longer die from having no blood, properly consume limbs when at low blood, and suffer brute damage and oxygen loss for having no blood and no limbs left to consume respectably, they cannot go past BLOOD_VOLUME_MAXIMUM from consuming toxin"
@@ -1,4 +0,0 @@
author: "UDaV73rus, Tokoriso, dragomagol"
delete-after: True
changes:
- rscadd: "welding now has an animation!"
+27
View File
@@ -1,3 +1,30 @@
2022-07-05:
Putnam3145:
- bugfix: Miasma is brown again
2022-07-09:
Bhijn & Myr:
- code_imp: Barks can now be intercepted via component signals. Both bark queuing
and individual barks can be intercepted via signals!
- rscadd: The "Brassy" bark has been added, using the cog installation sound as
a sample! This works surprisingly well as a bark
- rscadd: 'Genetics can now give people goose1.ogg tweak: If new barks are queued
before the current barks are finished, this will interrupt all ongoing barks
tweak: Yelling no longer cuts the minimum bark time variance down to half, as
this proved to sound pretty awful with most barks. tweak: Chitter now uses a
completely unique audio sample, which is based on the original ratchet.ogg it
used to be. This new sample is shorter, and has significantly less harsh noise
on the higher frequencies, making it much easier on the ears. Additionally,
the minimum speed for chitter has been reduced from 6 to 4. tweak: Setting vocal_bark
to a file should now automatically turn it into a sound datum (in theory, at
least! as of writing i haven''t tested this at all)'
- bugfix: Barks and other DNA features after the first mob color now work exactly
as you'd expect. This was the cause for horrid eldritch bark sounds when the
wrong part of DNA gets hit. The first mob color has lost some genetics resolution
as an indirect result of this (the higher resolution is what caused this bug)
UDaV73rus, Tokoriso, dragomagol:
- rscadd: welding now has an animation!
timothyteakettle:
- rscadd: slimes no longer die from having no blood, properly consume limbs when
at low blood, and suffer brute damage and oxygen loss for having no blood and
no limbs left to consume respectably, they cannot go past BLOOD_VOLUME_MAXIMUM
from consuming toxin