im lazy
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@@ -61,7 +61,7 @@
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if(A.z in impacted_z_levels)
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impacted_areas |= A
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weather_duration = rand(weather_duration_lower, weather_duration_upper)
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START_PROCESSING(SSweather, src)
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SSweather.processing += src //not processing subsystem
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update_areas()
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for(var/M in GLOB.player_list)
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var/turf/mob_turf = get_turf(M)
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@@ -104,7 +104,7 @@
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if(stage == END_STAGE)
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return 1
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stage = END_STAGE
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STOP_PROCESSING(SSweather, src)
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SSweather.processing -= src //not processing subsystem
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update_areas()
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/datum/weather/proc/can_weather_act(mob/living/L) //Can this weather impact a mob?
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@@ -152,7 +152,6 @@
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#include "code\__HELPERS\type2type_vr.dm"
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#include "code\__HELPERS\typelists.dm"
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#include "code\__HELPERS\unsorted.dm"
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#include "code\__HELPERS\vector.dm"
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#include "code\__HELPERS\view.dm"
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#include "code\__HELPERS\sorts\__main.dm"
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#include "code\__HELPERS\sorts\InsertSort.dm"
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