reduce meteor chances as well as the chance for everything to fuck up if RNGesus does see it fit to damn you all.
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@@ -3,9 +3,9 @@
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/datum/round_event_control/meteor_wave
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name = "Meteor Wave: Normal"
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typepath = /datum/round_event/meteor_wave
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weight = 4
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weight = 2
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min_players = 5
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max_occurrences = 3
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max_occurrences = 2
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/datum/round_event/meteor_wave
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startWhen = 6
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@@ -22,9 +22,9 @@
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/datum/round_event/meteor_wave/proc/determine_wave_type()
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if(!wave_name)
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wave_name = pickweight(list(
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"normal" = 50,
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"threatening" = 40,
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"catastrophic" = 10))
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"normal" = 90,
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"threatening" = 20,
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"catastrophic" = 5))
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switch(wave_name)
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if("normal")
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wave_type = meteors_normal
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