forgot this bit
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@@ -16,7 +16,6 @@
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A.do_attack_animation(D, ATTACK_EFFECT_PUNCH)
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var/atk_verb = pick("left hook","right hook","straight punch")
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damage_roll(A,D)
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var/extra_damage = damage_roll(A,D)
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if(extra_damage == A.dna.species.punchdamagelow)
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playsound(D.loc, A.dna.species.miss_sound, 25, 1, -1)
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