Stamina damtype weaponry fixes.
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@@ -64,7 +64,7 @@
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to_chat(user, "<span class='warning'>You're too exhausted.</span>") // CIT CHANGE - ditto
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return // CIT CHANGE - ditto
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if(force && HAS_TRAIT(user, TRAIT_PACIFISM))
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if(force && damtype != STAMINA && HAS_TRAIT(user, TRAIT_PACIFISM))
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to_chat(user, "<span class='warning'>You don't want to harm other living beings!</span>")
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return
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@@ -48,7 +48,12 @@
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/obj/hitby(atom/movable/AM)
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..()
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take_damage(AM.throwforce, BRUTE, "melee", 1, get_dir(src, AM))
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var/throwdamage = AM.throwforce
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if(isobj(AM))
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var/obj/O = AM
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if(O.damtype == STAMINA)
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throwdamage = 0
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take_damage(throwdamage, BRUTE, "melee", 1, get_dir(src, AM))
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/obj/ex_act(severity, target)
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if(resistance_flags & INDESTRUCTIBLE)
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