Makes adrenals work pretty much like they used to pre combat rework.

This commit is contained in:
Useroth
2019-04-26 16:47:31 +02:00
parent ae2b3797a6
commit 3563fef4c0
2 changed files with 17 additions and 3 deletions
@@ -37,7 +37,11 @@
imp_in.SetStun(0)
imp_in.SetKnockdown(0)
imp_in.SetUnconscious(0)
imp_in.adjustStaminaLoss(-75)
imp_in.adjustStaminaLoss(-200)
imp_in.updatehealth()
imp_in.update_stamina()
imp_in.stuttering = 0
imp_in.resting = 0
imp_in.lying = 0
imp_in.update_canmove()
@@ -4,11 +4,21 @@
if(!ninjacost(0,N_ADRENALINE))
var/mob/living/carbon/human/H = affecting
H.SetUnconscious(0)
H.SetStun(0)
H.SetKnockdown(0)
H.adjustStaminaLoss(-75)
H.SetUnconscious(0)
H.adjustStaminaLoss(-200)
H.updatehealth()
H.update_stamina()
H.stuttering = 0
H.resting = 0
H.lying = 0
H.update_canmove()
H.reagents.add_reagent("synaptizine", 10)
H.reagents.add_reagent("omnizine", 10)
H.reagents.add_reagent("stimulants", 10)
H.say(pick("A CORNERED FOX IS MORE DANGEROUS THAN A JACKAL!","HURT ME MOOORRREEE!","IMPRESSIVE!"), forced = "ninjaboost")
a_boost--
to_chat(H, "<span class='notice'>There are <B>[a_boost]</B> adrenaline boosts remaining.</span>")