Makes adrenals work pretty much like they used to pre combat rework.
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@@ -37,7 +37,11 @@
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imp_in.SetStun(0)
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imp_in.SetKnockdown(0)
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imp_in.SetUnconscious(0)
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imp_in.adjustStaminaLoss(-75)
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imp_in.adjustStaminaLoss(-200)
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imp_in.updatehealth()
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imp_in.update_stamina()
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imp_in.stuttering = 0
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imp_in.resting = 0
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imp_in.lying = 0
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imp_in.update_canmove()
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@@ -4,11 +4,21 @@
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if(!ninjacost(0,N_ADRENALINE))
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var/mob/living/carbon/human/H = affecting
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H.SetUnconscious(0)
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H.SetStun(0)
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H.SetKnockdown(0)
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H.adjustStaminaLoss(-75)
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H.SetUnconscious(0)
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H.adjustStaminaLoss(-200)
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H.updatehealth()
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H.update_stamina()
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H.stuttering = 0
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H.resting = 0
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H.lying = 0
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H.update_canmove()
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H.reagents.add_reagent("synaptizine", 10)
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H.reagents.add_reagent("omnizine", 10)
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H.reagents.add_reagent("stimulants", 10)
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H.say(pick("A CORNERED FOX IS MORE DANGEROUS THAN A JACKAL!","HURT ME MOOORRREEE!","IMPRESSIVE!"), forced = "ninjaboost")
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a_boost--
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to_chat(H, "<span class='notice'>There are <B>[a_boost]</B> adrenaline boosts remaining.</span>")
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