Ghommies suggestions and renames a proc

This commit is contained in:
Artur
2020-04-14 09:30:14 +03:00
parent 2e2fc45632
commit 356f2913d7
7 changed files with 9 additions and 10 deletions
+1 -1
View File
@@ -1565,7 +1565,7 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
world.TgsChatBroadcast()
//Checks to see if either the victim has a garlic necklace or garlic in their blood
/proc/sucking_checks(var/mob/living/carbon/target, check_neck, check_blood)
/proc/blood_sucking_checks(var/mob/living/carbon/target, check_neck, check_blood)
//Bypass this if the target isnt carbon.
if(!iscarbon(target))
return TRUE
@@ -296,7 +296,7 @@
category = CAT_CLOTHING
/datum/crafting_recipe/wintercoat_cosmic
/datum/crafting_recipe/garlic_necklace
name = "Garlic Necklace"
result = /obj/item/clothing/neck/garlic_necklace
reqs = list(/obj/item/reagent_containers/food/snacks/grown/garlic = 15,
+2 -2
View File
@@ -142,6 +142,8 @@
if(!QDELETED(clonemind.current))
if(clonemind.current.stat != DEAD) //mind is associated with a non-dead body
return FALSE
if(AmBloodsucker(clonemind.current)) //If the mind is a bloodsucker
return FALSE
if(clonemind.current.suiciding) // Mind is associated with a body that is suiciding.
return FALSE
if(clonemind.active) //somebody is using that mind
@@ -159,8 +161,6 @@
mess = TRUE
update_icon()
return FALSE
if(AmBloodsucker(clonemind)) //If the mind is a bloodsucker
return FALSE
attempting = TRUE //One at a time!!
countdown.start()
@@ -247,7 +247,7 @@
owner.current.apply_status_effect(STATUS_EFFECT_UNCONSCIOUS)
ADD_TRAIT(owner.current, TRAIT_FAKEDEATH, "bloodsucker") // Come after UNCONSCIOUS or else it fails
ADD_TRAIT(owner.current, TRAIT_NODEATH, "bloodsucker") // Without this, you'll just keep dying while you recover.
ADD_TRAIT(owner.current, TRAIT_RESISTHIGHPRESSURE, "bloodsucker") // So you can heal in 0 G. otherwise you just...heal forever.
ADD_TRAIT(owner.current, TRAIT_RESISTHIGHPRESSURE, "bloodsucker") // So you can heal in space. Otherwise you just...heal forever.
ADD_TRAIT(owner.current, TRAIT_RESISTLOWPRESSURE, "bloodsucker")
// Visuals
owner.current.update_sight()
@@ -260,7 +260,6 @@
/datum/antagonist/bloodsucker/proc/Torpor_End()
owner.current.stat = SOFT_CRIT
owner.current.remove_status_effect(STATUS_EFFECT_UNCONSCIOUS)
owner.current.cure_fakedeath("bloodsucker")
REMOVE_TRAIT(owner.current, TRAIT_FAKEDEATH, "bloodsucker")
REMOVE_TRAIT(owner.current, TRAIT_NODEATH, "bloodsucker")
REMOVE_TRAIT(owner.current, TRAIT_RESISTHIGHPRESSURE, "bloodsucker")
@@ -300,7 +300,7 @@
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "drankkilled", /datum/mood_event/drankkilled) // BAD // in bloodsucker_life.dm
/datum/action/bloodsucker/feed/ContinueActive(mob/living/user, mob/living/target)
return ..() && target && (!target_grappled || user.pulling == target) && sucking_checks(target, TRUE, TRUE) // Active, and still antag,
return ..() && target && (!target_grappled || user.pulling == target) && blood_sucking_checks(target, TRUE, TRUE) // Active, and still antag,
// NOTE: We only care about pulling if target started off that way. Mostly only important for Aggressive feed.
/datum/action/bloodsucker/feed/proc/ApplyVictimEffects(mob/living/target)
+1 -1
View File
@@ -854,7 +854,7 @@
/mob/living/carbon/proc/can_defib()
var/tlimit = DEFIB_TIME_LIMIT * 10
var/obj/item/organ/heart = getorgan(/obj/item/organ/heart)
if(suiciding || hellbound || HAS_TRAIT(src, TRAIT_HUSK) || AmBloodsucker())
if(suiciding || hellbound || HAS_TRAIT(src, TRAIT_HUSK) || AmBloodsucker(src))
return
if((world.time - timeofdeath) > tlimit)
return
@@ -82,7 +82,7 @@
to_chat(H, "<span class='notice'>You're already full!</span>")
return
//This checks whether or not they are wearing a garlic clove on their neck
if(!sucking_checks(victim, TRUE, FALSE))
if(!blood_sucking_checks(victim, TRUE, FALSE))
return
if(victim.stat == DEAD)
to_chat(H, "<span class='notice'>You need a living victim!</span>")
@@ -96,7 +96,7 @@
to_chat(H, "<span class='warning'>[victim] is blessed! You stop just in time to avoid catching fire.</span>")
return
//Here we check now for both the garlic cloves on the neck and for blood in the victims bloodstream.
if(!sucking_checks(victim, TRUE, TRUE))
if(!blood_sucking_checks(victim, TRUE, TRUE))
return
if(!do_after(H, 30, target = victim))
return